Move MAXDIE computation to dungeonmaker.
[open-adventure.git] / main.c
2017-06-07 Eric S. RaymondMove MAXDIE computation to dungeonmaker.
2017-06-07 Eric S. RaymondGlobal-variable elimination.
2017-06-07 Eric S. RaymondEliminate globals.
2017-06-07 Eric S. RaymondLocalize TK.
2017-06-07 Eric S. RaymondNarrow the scope of IGO.
2017-06-07 Eric S. RaymondLocalize K2.
2017-06-07 Eric S. RaymondLocalize KK.
2017-06-07 Eric S. RaymondFully localize VERB.
2017-06-07 Eric S. RaymondFurther narrow the scope of VERB.
2017-06-07 Eric S. RaymondLocalize a variable.
2017-06-07 Eric S. RaymondOBJ is completely localized.
2017-06-07 Eric S. RaymondOBJ has become local in actions1.c and diesn't have...
2017-06-07 Eric S. RaymondLOC pulled into game structure block.
2017-06-07 Eric S. RaymondGlobal LL becomes local to command interpreter toplevel...
2017-06-07 Eric S. RaymondFinish moving state arrays into game structure block.
2017-06-07 Eric S. RaymondMore collecting of globals.
2017-06-07 Eric S. RaymondMagic-number cleanup.
2017-06-07 Eric S. RaymondBring SETUP variable into game state block
2017-06-07 Eric S. RaymondPull more globals into the game state block.
2017-06-07 Eric S. RaymondMove more globals into the game state block.
2017-06-07 Eric S. RaymondPack more globals into the game block structure.
2017-06-07 Eric S. RaymondCapture clock variables into the game-state block.
2017-06-07 Eric S. RaymondMore more globals into the game state block.
2017-06-07 Eric S. RaymondFirst step in game state encapsulation: the dwarf ...
2017-06-07 Eric S. RaymondGotoectomy+.
2017-06-07 Eric S. RaymondGotoectomy.
2017-06-06 Eric S. RaymondMagic-number elimination.
2017-06-06 Eric S. RaymondAbstract out NOBJECTS (formerly magic number 100).
2017-06-06 Eric S. RaymondReplace homebrew IABS() with C kubrary labs(3).
2017-06-02 Eric S. RaymondHeader consolidation - main.h, misc.h, and share.h...
2017-06-01 Michael Jarvisuse char, not signed char 30/head
2017-05-31 Jason S. NinnemanRemove erroneous comment about PRNG usage. 26/head
2017-05-31 Eric S. RaymondFix things so seed doesn't cost clock time. seed
2017-05-30 Jason S. NinnemanLaunder seed generation through rand() to ensure seed... 25/head
2017-05-29 Jason S. NinnemanRemove an obfuscation scheme for the reservoir magic...
2017-05-29 Jason S. NinnemanReally mean it about strict C99 compliance. 21/head
2017-05-29 Eric S. RaymondSimplify build: nested makefiles considered harmful.
2017-05-29 Jason S. NinnemanMove database compilation out into its own tool (for... 15/head
2017-05-29 Jason S. NinnemanApply further polish and add in a couple of missing...
2017-05-28 Jason S. NinnemanFactor out handling of variables populated from the... 14/head
2017-05-26 Jason S. NinnemanEnsure the ZZZZ magic word is reproducible. 12/head
2017-05-26 Eric S. RaymondFlush log on interrupt, just for convenience.
2017-05-25 Eric S. RaymondRepeatable seeding is working.
2017-05-25 Eric S. RaymondImplement fallback handler that looks at the raw comman...
2017-05-25 Eric S. RaymondOnce again, take srand()/random() out of the initializa...
2017-05-25 Eric S. RaymondReapply "Clean up logic for exiting input loop and...
2017-05-24 Jason S. NinnemanRemove disused label. 7/head
2017-05-24 Eric S. RaymondRevert SEED handling and comment orocessing. It broke...
2017-05-24 Eric S. RaymondClean up logic for exiting input loop and scoring.
2017-05-24 Eric S. RaymondSeed command fully implemented but apparently buggy.
2017-05-24 Eric S. RaymondImplement stub handler for SEED command. Not hooked...
2017-05-24 Jason S. NinnemanAdd seedable PRNG using an adaptation the original...
2017-05-24 Eric S. RaymondRevert structurization changes, they broke database...
2017-05-24 Eric S. RaymondRevert a variable name previously changed to be out...
2017-05-24 Eric S. RaymondMore structurization.
2017-05-24 Eric S. RaymondMore globals to the game structure.
2017-05-24 Eric S. RaymondMore global-to-structure moves.
2017-05-23 Eric S. RaymondMore comment cleanup.
2017-05-23 Eric S. RaymondFixed case in a comment.
2017-05-23 Eric S. RaymondMove more globals into the state structure.
2017-05-23 Eric S. RaymondBegin gathering saveable game state into a structure...
2017-05-23 Eric S. RaymondInput source is parametrized all the way down.
2017-05-23 Eric S. RaymondBegin factoring out the command interpreter.
2017-05-23 Eric S. RaymondAdded oldstyle option.
2017-05-23 Eric S. RaymondFix capitalization glitches.
2017-05-23 Eric S. RaymondAdd -l option to enable command logging.
2017-05-23 Eric S. RaymondFix strange inside-out organization of the input routines.
2017-05-23 Eric S. RaymondMore magic-number elimination.
2017-05-21 Eric S. RaymondFix up case on all comments to make them more readable...
2017-05-18 Eric S. RaymondMore boolification.
2017-05-18 Eric S. RaymondReplace fDATIME with ANSI/POSIX clock_gettime(). Rip...
2017-05-18 Eric S. RaymondRemove a remnant of the old non-licensing.
2017-05-18 Eric S. RaymondUse prototypes and bools.
2017-05-18 Eric S. RaymondPartially ANSIfy C, fix compiler warnings.
2017-02-16 Eric S. RaymondMinimal forward-port to modern C - just enough to get...
2017-02-16 Eric S. RaymondDon Wood's 430-point Adventure 2.5 from 1995, from...