(simple-dispatcher gameobj-actions))
;; Most objects are generally visible by default
- (generally-visible #:init-value #t)
+ (generally-visible #:init-value #t
+ #:init-keyword #:generally-visible)
;; @@: Would be preferable to be using generic methods for this...
;; Hopefully we can port this to Guile 2.2 soon...
(visible-to-player?