X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Fgameobj.scm;h=50c82021ba8134ae26daad72880fb9dd48788e37;hp=3e23ae6ff7b7054e7fe3fe26e614588b724f1b2f;hb=e114276d22174dc1231ad16ff38528594c70cdd2;hpb=018caae3113b78f95427923d5ce21f916ccdc9c9 diff --git a/mudsync/gameobj.scm b/mudsync/gameobj.scm index 3e23ae6..50c8202 100644 --- a/mudsync/gameobj.scm +++ b/mudsync/gameobj.scm @@ -95,7 +95,8 @@ (simple-dispatcher gameobj-actions)) ;; Most objects are generally visible by default - (generally-visible #:init-value #t) + (generally-visible #:init-value #t + #:init-keyword #:generally-visible) ;; @@: Would be preferable to be using generic methods for this... ;; Hopefully we can port this to Guile 2.2 soon... (visible-to-player?