First step in game state encapsulation: the dwarf & pirate locations.
[open-adventure.git] / actions1.c
index 8a7ccadf0350ef24403c1c6f50a43dec5de02b0a..6a751d7cf5f55efacdfae1d2b517dee8695f1dc0 100644 (file)
@@ -542,13 +542,13 @@ L8305:    DATIME(&I,&K);
        SAVWDS(OBJTXT[SIGN],CLSHNT,NOVICE,K,K,K,K);
        SAVARR(ABB,LOCSIZ);
        SAVARR(ATLOC,LOCSIZ);
-       SAVARR(DLOC,NDWARVES);
-       SAVARR(DSEEN,NDWARVES);
+       SAVARR(game.dloc,NDWARVES);
+       SAVARR(game.dseen,NDWARVES);
        SAVARR(FIXED,NOBJECTS);
        SAVARR(HINTED,HNTSIZ);
        SAVARR(HINTLC,HNTSIZ);
        SAVARR(LINK,NOBJECTS*2);
-       SAVARR(ODLOC,NDWARVES);
+       SAVARR(game.odloc,NDWARVES);
        SAVARR(PLACE,NOBJECTS);
        SAVARR(PROP,NOBJECTS);
        SAVWRD(KK,K);