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First step in game state encapsulation: the dwarf & pirate locations.
[open-adventure.git]
/
actions1.c
diff --git
a/actions1.c
b/actions1.c
index 8a7ccadf0350ef24403c1c6f50a43dec5de02b0a..6a751d7cf5f55efacdfae1d2b517dee8695f1dc0 100644
(file)
--- a/
actions1.c
+++ b/
actions1.c
@@
-542,13
+542,13
@@
L8305: DATIME(&I,&K);
SAVWDS(OBJTXT[SIGN],CLSHNT,NOVICE,K,K,K,K);
SAVARR(ABB,LOCSIZ);
SAVARR(ATLOC,LOCSIZ);
SAVWDS(OBJTXT[SIGN],CLSHNT,NOVICE,K,K,K,K);
SAVARR(ABB,LOCSIZ);
SAVARR(ATLOC,LOCSIZ);
- SAVARR(
DLOC
,NDWARVES);
- SAVARR(
DSEEN
,NDWARVES);
+ SAVARR(
game.dloc
,NDWARVES);
+ SAVARR(
game.dseen
,NDWARVES);
SAVARR(FIXED,NOBJECTS);
SAVARR(HINTED,HNTSIZ);
SAVARR(HINTLC,HNTSIZ);
SAVARR(LINK,NOBJECTS*2);
SAVARR(FIXED,NOBJECTS);
SAVARR(HINTED,HNTSIZ);
SAVARR(HINTLC,HNTSIZ);
SAVARR(LINK,NOBJECTS*2);
- SAVARR(
ODLOC
,NDWARVES);
+ SAVARR(
game.odloc
,NDWARVES);
SAVARR(PLACE,NOBJECTS);
SAVARR(PROP,NOBJECTS);
SAVWRD(KK,K);
SAVARR(PLACE,NOBJECTS);
SAVARR(PROP,NOBJECTS);
SAVWRD(KK,K);