1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # motions: Motion words, grouped into synonyms. The 'oldstyle'
10 # attribute, if false, means that single-letter synonyms should be
11 # accepted in oldstyle mode; it defaults to true.
13 # actions: Action words, grouped into synonyms, and their corresponding
14 # default messages. The 'oldstyle' attribute is as for motions.
16 # hints: Each item contains a hint number, a hint label (used to
17 # generate the value macro for the hint) the number of turns he
18 # must be at the right loc(s) before triggering the hint, the
19 # points deducted for taking the hint, the message number (in
20 # arbitrary_messages) of the question, and the message number of
23 # locations: They have attributes as follows...
24 # long: Long description, always shown on first encounter.
25 # short: Short description. If none, use long description.
26 # maptag: Tag for mapping, not used by the game itself.
27 # Only used if the "short" propery in !!null.
28 # conditions: A dictionary of attributes
30 # OILY If FLUID flag is on: true for oil, false for water
32 # NOARRR Pirate doesn't go here unless following player
33 # NOBACK Cannot use "back" to move away
34 # ALLDIFFERENT Part of the maze all different (used in grapher only)
35 # ALLALIKE Part of the maze all alike (used in grapher only)
36 # HCAVE Trying to get into cave
37 # HBIRD Trying to catch bird
38 # HSNAKE Trying to deal with snake
40 # HDARK Pondering dark room
42 # HCLIFF Cliff with urn
43 # HWOODS Lost in forest
44 # HOGRE Trying to deal with ogre
45 # HJADE Found all treasures except jade
46 # hints: A list of YAML references to hints that may be available at
47 # this location. (This is why locations has to follow hints.)
48 # sound: Label for a location sound.
49 # loud: If true, object sounds are drowned out at this location.
50 # travel: A list of movement rules. They're applied in the order
51 # they appear. For a rule to fire, (1) the movement command
52 # must be a synonym for one of its verbs, and (2) the
53 # condition, if present, must evaluate to true. In that case
54 # the action fires. The action may be a goto (move to
55 # a named location) a speak (utter a named message), or
56 # a special (branch to special case in movement code).
57 # The conditional may be one of the following:
58 # [pct, N] Roll a die, n% chance of success
59 # [carry, OBJ] Must be carrying named object
60 # [with, OBJ] Must be carrying or in room with
61 # [not, OBJ N] Property of named OBJ must not be N.
62 # N may be numeric or a state label.
63 # [nodwarves] Dwarves must skip this rule.
64 # All attributes are optional except the long description and
65 # travel. Order of locations is not significant.
67 # arbitrary_messages: These are arguments to rspeak(). Some spans of
68 # these messages need to be kept adjacent and ordered (for now),
69 # though there are no dependencies on actual numbers left. To see
70 # which, grep for rspeak() calls containing expressions with
71 # arithmetic. Eventually, these will be pulled out into more
72 # appropriate data structures. Then ordering can be dropped.
74 # classes: Each item contains a point threshold and a message
75 # describing a classification of player. Point thresholds must be
76 # in ascending order. The scoring code selects the appropriate
77 # message, where each message is considered to apply to players
78 # whose scores are higher than the previous N but not higher than
79 # this N. Note that these scores probably change with every
80 # modification (and particularly expansion) of the program.
82 # turn_thresholds: Each item contains a number and a message
83 # berating the player for taking so many turns. When the turn count
84 # matches one of the thresholds, the corresponding message is shown.
85 # Order doesn't matter; the logic simply tests every threshold on
86 # the assumption that turn counts never decrease nor skip values.
88 # objects: Objects that are refernced in C code or the YAML by name
89 # have human-readable names; others are named OBJ with a numeric suffix.
90 # Objects have attributes as follows...
91 # inventory: A description for use in the inventory command.
92 # states: A list of state labels for states from 0 up. Each
93 # becomes a #define, and is also a state label that
94 # can be used in travel-rule 'not' clauses.
95 # descriptions: Messages describing the object in different states.
96 # Must correspond 1:1 with state labels if the latter exist.
97 # changes: State-change messages to be emitted whenever the object
98 # *changes* to the (0-origin) state that is the index of the
99 # message in this array. Must correspond 1:1 with state
100 # labels if the latter exist.
101 # words: The vocabulary word(s) referring to this object.
102 # treasure: A boolean "treasure" used for point-scoring and pirate
103 # snatches, defaulting to false.
104 # immovable: An object may also be flagged
105 # immovable, meaning it cannot be carried.
106 # locations: An object may have one or two start locations (the gate
107 # is an example of a two-location object; it can be accessed
108 # from above or below).
110 # obituaries: Death messages and reincarnation queries. Order is
111 # significant, they're used in succession as the player racks up
114 # Message strings may include certain special character sequences to
115 # denote that the program must provide parameters to insert into a
116 # message when the message is printed. These sequences are:
118 # %s = an ASCII string
119 # %S = The letter 's' or nothing (if a previous %d value is exactly 1)
120 # %V = substitute program version string
122 # Copyright (c) 2017 by Eric S. Raymond
123 # SPDX-License-Identifier: BSD-2-clause
131 words: ['road', 'hill']
141 words: ['forwa', 'conti', 'onwar']
143 words: ['back', 'retur', 'retre']
149 words: ['out', 'outsi', 'exit', 'leave']
151 words: ['build', 'house']
165 words: ['inwar', 'insid', 'in']
169 words: ['null', 'nowhe']
173 words: ['passa', 'tunne']
185 words: ['upwar', 'up', 'u', 'above', 'ascen']
187 words: ['d', 'downw', 'down', 'desce']
217 words: ['north', 'n']
219 words: ['south', 's']
241 words: ['l', 'x', 'look', 'exami', 'touch', 'descr']
250 words: ['slab', 'slabr']
278 words: ['main', 'offic']
286 question: 'Are you trying to get into the cave?'
288 The grate is very solid and has a hardened steel lock. You cannot
289 enter without a key, and there are no keys nearby. I would recommend
290 looking elsewhere for the keys.
296 question: 'Are you trying to catch the bird?'
298 Something about you seems to be frightening the bird. Perhaps you
299 might figure out what it is.
305 question: 'Are you trying to somehow deal with the snake?'
307 You can't kill the snake, or drive it away, or avoid it, or anything
308 like that. There is a way to get by, but you don't have the necessary
315 question: 'Do you need help getting out of the maze?'
316 hint: 'You can make the passages look less alike by dropping things.'
322 question: 'Are you trying to explore beyond the plover room?'
324 There is a way to explore that region without having to worry about
325 falling into a pit. None of the objects available is immediately
326 useful in discovering the secret.
332 question: 'Do you need help getting out of here?'
333 hint: 'Don''t go west.\n'
339 question: 'Are you wondering what to do here?'
340 hint: 'This section is quite advanced. Find the cave first.\n'
346 question: 'Would you like to be shown out of the forest?'
348 Go east ten times. If that doesn't get you out, then go south, then
349 west twice, then south.
355 question: 'Do you need help dealing with the ogre?'
357 There is nothing the presence of which will prevent you from defeating
358 him; thus it can't hurt to fetch everything you possibly can.
364 question: 'You''re missing only one other treasure. Do you need help finding it?'
366 Once you've found all the other treasures, it is no longer possible to
367 locate the one you're now missing.
381 You are standing at the end of a road before a small brick building.
382 Around you is a forest. A small stream flows out of the building and
384 short: 'You''re in front of building.'
386 conditions: {FLUID: true, ABOVE: true, LIT: true}
387 sound: STREAM_GURGLES
389 {verbs: [ROAD, WEST, UPWAR], action: [goto, LOC_HILL]},
390 {verbs: [ENTER, BUILD, INWAR, EAST], action: [goto, LOC_BUILDING]},
391 {verbs: [DOWNS, GULLY, STREA, SOUTH, DOWN], action: [goto, LOC_VALLEY]},
392 {verbs: [FORES, NORTH], action: [goto, LOC_FOREST1]},
393 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
398 You have walked up a hill, still in the forest. The road slopes back
399 down the other side of the hill. There is a building in the distance.
400 short: 'You''re at hill in road.'
402 conditions: {ABOVE: true, LIT: true}
404 {verbs: [BUILD, EAST], action: [goto, LOC_START]},
405 {verbs: [WEST], action: [goto, LOC_ROADEND]},
406 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
407 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST13]},
408 {verbs: [DOWN], action: [speak, WHICH_WAY]},
412 long: 'You are inside a building, a well house for a large spring.'
413 short: 'You''re inside building.'
415 conditions: {FLUID: true, ABOVE: true, LIT: true}
416 sound: STREAM_GURGLES
418 {verbs: [OUT, OUTDO, WEST], action: [goto, LOC_START]},
419 {verbs: [XYZZY], action: [goto, LOC_FOOF1]},
420 {verbs: [PLUGH], action: [goto, LOC_FOOF3]},
421 {verbs: [DOWNS, STREA], action: [goto, LOC_SEWER]},
426 You are in a valley in the forest beside a stream tumbling along a
428 short: 'You''re in valley.'
430 conditions: {FLUID: true, ABOVE: true, LIT: true}
431 sound: STREAM_GURGLES
433 {verbs: [UPSTR, BUILD, NORTH], action: [goto, LOC_START]},
434 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
435 {verbs: [WEST], action: [goto, LOC_FOREST12]},
436 {verbs: [DOWNS, SOUTH, DOWN], action: [goto, LOC_SLIT]},
437 {verbs: [DEPRE], action: [goto, LOC_GRATE]},
438 {verbs: [STREA], action: [speak, UPSTREAM_DOWNSTREAM]},
442 long: 'The road, which approaches from the east, ends here amid the trees.'
443 short: 'You''re at end of road.'
445 conditions: {ABOVE: true, LIT: true}
447 {verbs: [ROAD, EAST, UPWAR], action: [goto, LOC_HILL]},
448 {verbs: [BUILD], action: [goto, LOC_START]},
449 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST14]},
450 {verbs: [WEST], action: [goto, LOC_FOREST15]},
451 {verbs: [NORTH], action: [goto, LOC_FOREST21]},
456 The forest thins out here to reveal a steep cliff. There is no way
457 down, but a small ledge can be seen to the west across the chasm.
458 short: 'You''re at cliff.'
460 conditions: {ABOVE: true, NOBACK: true, LIT: true}
463 {verbs: [SOUTH, FORES], action: [goto, LOC_FOREST17]},
464 {verbs: [EAST], action: [goto, LOC_FOREST19]},
465 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
470 At your feet all the water of the stream splashes into a 2-inch slit
471 in the rock. Downstream the streambed is bare rock.
472 short: 'You''re at slit in streambed.'
474 conditions: {FLUID: true, ABOVE: true, LIT: true}
475 sound: STREAM_GURGLES
477 {verbs: [BUILD], action: [goto, LOC_START]},
478 {verbs: [UPSTR, NORTH], action: [goto, LOC_VALLEY]},
479 {verbs: [EAST, FORES], action: [goto, LOC_FOREST6]},
480 {verbs: [WEST], action: [goto, LOC_FOREST10]},
481 {verbs: [DOWNS, BED, SOUTH, DEPRE], action: [goto, LOC_GRATE]},
482 {verbs: [SLIT, STREA, DOWN, INWAR, ENTER], action: [speak, DONT_FIT]},
487 You are in a 20-foot depression floored with bare dirt. Set into the
488 dirt is a strong steel grate mounted in concrete. A dry streambed
489 leads into the depression.
490 short: 'You''re outside grate.'
492 conditions: {ABOVE: true, LIT: true}
493 hints: [*grate, *jade]
495 {verbs: [EAST, FORES], action: [goto, LOC_FOREST7]},
496 {verbs: [SOUTH], action: [goto, LOC_FOREST10]},
497 {verbs: [WEST], action: [goto, LOC_FOREST9]},
498 {verbs: [BUILD], action: [goto, LOC_START]},
499 {verbs: [UPSTR, GULLY, NORTH], action: [goto, LOC_SLIT]},
500 {verbs: [ENTER, INWAR, DOWN],
501 cond: [not, GRATE, GRATE_CLOSED],
502 action: [goto, LOC_BELOWGRATE]},
503 {verbs: [ENTER], action: [speak, GRATE_NOWAY]},
508 You are in a small chamber beneath a 3x3 steel grate to the surface.
509 A low crawl over cobbles leads inward to the west.
510 short: 'You''re below the grate.'
512 conditions: {LIT: true}
514 {verbs: [OUT, UPWAR], cond: [not, GRATE, GRATE_CLOSED],
515 action: [goto, LOC_GRATE]},
516 {verbs: [OUT], action: [speak, GRATE_NOWAY]},
517 {verbs: [CRAWL, COBBL, INWAR, WEST], action: [goto, LOC_COBBLE]},
518 {verbs: [PIT], action: [goto, LOC_PITTOP]},
519 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
524 You are crawling over cobbles in a low passage. There is a dim light
525 at the east end of the passage.
526 short: 'You''re in cobble crawl.'
528 conditions: {LIT: true}
530 {verbs: [OUT, SURFA, EAST], action: [goto, LOC_BELOWGRATE]},
531 {verbs: [INWAR, DARK, WEST, DEBRI], action: [goto, LOC_DEBRIS]},
532 {verbs: [PIT], action: [goto, LOC_PITTOP]},
537 You are in a debris room filled with stuff washed in from the surface.
538 A low wide passage with cobbles becomes plugged with mud and debris
539 here, but an awkward canyon leads upward and west. In the mud someone
540 has scrawled, "MAGIC WORD XYZZY".
541 short: 'You''re in debris room.'
545 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
546 action: [goto, LOC_GRATE]},
547 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
548 {verbs: [CRAWL, COBBL, PASSA, LOW, EAST], action: [goto, LOC_COBBLE]},
549 {verbs: [CANYO, INWAR, UPWAR, WEST], action: [goto, LOC_AWKWARD]},
550 {verbs: [XYZZY], action: [goto, LOC_FOOF2]},
551 {verbs: [PIT], action: [goto, LOC_PITTOP]},
555 long: 'You are in an awkward sloping east/west canyon.'
557 maptag: 'Awkward canyon.'
560 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
561 action: [goto, LOC_GRATE]},
562 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
563 {verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
564 {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRDCHAMBER]},
565 {verbs: [PIT], action: [goto, LOC_PITTOP]},
570 You are in a splendid chamber thirty feet high. The walls are frozen
571 rivers of orange stone. An awkward canyon and a good passage exit
572 from east and west sides of the chamber.
573 short: 'You''re in bird chamber.'
578 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
579 action: [goto, LOC_GRATE]},
580 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
581 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
582 {verbs: [CANYO, EAST], action: [goto, LOC_AWKWARD]},
583 {verbs: [PASSA, PIT, WEST], action: [goto, LOC_PITTOP]},
588 At your feet is a small pit breathing traces of white mist. An east
589 passage ends here except for a small crack leading on.
590 short: 'You''re at top of small pit.'
594 {verbs: [DEPRE], cond: [not, GRATE, GRATE_CLOSED],
595 action: [goto, LOC_GRATE]},
596 {verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
597 {verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
598 {verbs: [PASSA, EAST], action: [goto, LOC_BIRDCHAMBER]},
599 {verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
600 action: [goto, LOC_NECKBROKE]},
601 {verbs: [DOWN], action: [goto, LOC_MISTHALL]},
602 {verbs: [CRACK, WEST], action: [goto, LOC_CRACK]},
607 You are at one end of a vast hall stretching forward out of sight to
608 the west. There are openings to either side. Nearby, a wide stone
609 staircase leads downward. The hall is filled with wisps of white mist
610 swaying to and fro almost as if alive. A cold wind blows up the
611 staircase. There is a passage at the top of a dome behind you.
612 short: 'You''re in Hall of Mists.'
614 conditions: {DEEP: true}
618 {verbs: [LEFT, SOUTH], action: [goto, LOC_NUGGET]},
619 {verbs: [FORWA, HALL, WEST], action: [goto, LOC_EASTBANK]},
620 {verbs: [STAIR, DOWN, NORTH], action: [goto, LOC_KINGHALL]},
621 {verbs: [UPWAR, PIT, STEPS, DOME, PASSA, EAST],
622 cond: [carry, NUGGET], action: [goto, LOC_DOME]},
623 {verbs: [UPWAR], action: [goto, LOC_PITTOP]},
624 {verbs: [Y2], action: [goto, LOC_JUMBLE]},
629 The crack is far too small for you to follow. At its widest it is
630 barely wide enough to admit your foot.
633 conditions: {DEEP: true}
635 {verbs: [], action: [goto, LOC_PITTOP]},
640 You are on the east bank of a fissure slicing clear across the hall.
641 The mist is quite thick here, and the fissure is too wide to jump.
642 short: 'You''re on east bank of fissure.'
644 conditions: {DEEP: true}
646 {verbs: [HALL, EAST], action: [goto, LOC_MISTHALL]},
647 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
648 action: [speak, CROSS_BRIDGE]},
649 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
650 action: [goto, LOC_NOMAKE]},
651 {verbs: [OVER, ACROS, WEST, CROSS],
652 cond: [not, FISSURE, BRIDGED],
653 action: [speak, NO_CROSS]},
654 {verbs: [OVER], action: [goto, LOC_WESTBANK]},
659 This is a low room with a crude note on the wall. The note says,
660 "You won't get it up the steps".
661 short: 'You''re in nugget-of-gold room.'
663 conditions: {DEEP: true}
665 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_MISTHALL]},
670 You are in the Hall of the Mountain King, with passages off in all
672 short: 'You''re in Hall of Mt King.'
674 conditions: {DEEP: true}
677 {verbs: [STAIR, UPWAR, EAST], action: [goto, LOC_MISTHALL]},
678 {verbs: [NORTH, RIGHT], cond: [not, SNAKE, SNAKE_BLOCKS],
679 action: [goto, LOC_FLOORHOLE]},
680 {verbs: [SOUTH, LEFT], cond: [not, SNAKE, SNAKE_BLOCKS],
681 action: [goto, LOC_SOUTHSIDE]},
682 {verbs: [WEST, FORWA], cond: [not, SNAKE, SNAKE_BLOCKS],
683 action: [goto, LOC_WESTSIDE]},
684 {verbs: [NORTH], action: [goto, LOC_SNAKEBLOCK]},
685 {verbs: [SW], cond: [pct, 35], action: [goto, LOC_SECRET3]},
686 {verbs: [SW], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
687 {verbs: [SECRE], action: [goto, LOC_SECRET3]},
691 long: 'You are at the bottom of the pit with a broken neck.'
694 conditions: {DEEP: true}
696 {verbs: [], action: [goto, LOC_NOWHERE]},
700 long: 'You didn''t make it.'
703 conditions: {DEEP: true}
705 {verbs: [], action: [goto, LOC_NOWHERE]},
709 long: 'The dome is unclimbable.'
712 conditions: {DEEP: true}
714 {verbs: [], action: [goto, LOC_MISTHALL]},
719 You are at the west end of the Twopit Room. There is a large hole in
720 the wall above the pit at this end of the room.
721 short: 'You''re at west end of Twopit Room.'
723 conditions: {DEEP: true}
725 {verbs: [EAST, ACROS], action: [goto, LOC_EASTEND]},
726 {verbs: [WEST, SLAB], action: [goto, LOC_SLAB]},
727 {verbs: [DOWN, PIT], action: [goto, LOC_WESTPIT]},
728 {verbs: [HOLE], action: [speak, TOO_FAR]},
733 You are at the bottom of the eastern pit in the Twopit Room. There is
734 a small pool of oil in one corner of the pit.
735 short: 'You''re in east pit.'
737 conditions: {FLUID: true, DEEP: true, OILY: true}
739 {verbs: [UPWAR, OUT], action: [goto, LOC_EASTEND]},
744 You are at the bottom of the western pit in the Twopit Room. There is
745 a large hole in the wall about 25 feet above you.
746 short: 'You''re in west pit.'
748 conditions: {DEEP: true}
750 {verbs: [UPWAR, OUT], action: [goto, LOC_WESTEND]},
751 {verbs: [CLIMB], cond: [not, PLANT, PLANT_GROWN],
752 action: [goto, LOC_BUILDING1]},
753 {verbs: [CLIMB], action: [goto, LOC_CLIMBSTALK]},
757 long: 'You clamber up the plant and scurry through the hole at the top.'
760 conditions: {DEEP: true}
762 {verbs: [], action: [goto, LOC_NARROW]},
766 long: 'You are on the west side of the fissure in the Hall of Mists.'
767 short: 'You''re on west bank of fissure.'
769 conditions: {DEEP: true}
771 {verbs: [JUMP], cond: [not, FISSURE, UNBRIDGED],
772 action: [speak, CROSS_BRIDGE]},
773 {verbs: [FORWA], cond: [not, FISSURE, BRIDGED],
774 action: [goto, LOC_NOMAKE]},
775 {verbs: [OVER, ACROS, EAST, CROSS],
776 cond: [not, FISSURE, BRIDGED],
777 action: [speak, NO_CROSS]},
778 {verbs: [OVER], action: [goto, LOC_EASTBANK]},
779 {verbs: [NORTH], action: [goto, LOC_PARALLEL1]},
780 {verbs: [WEST], action: [goto, LOC_MISTWEST]},
785 You are in a low n/s passage at a hole in the floor. The hole goes
786 down to an e/w passage.
787 short: 'You''re in n/s passage above e/w passage.'
789 conditions: {DEEP: true}
791 {verbs: [HALL, OUT, SOUTH], action: [goto, LOC_KINGHALL]},
792 {verbs: [NORTH, Y2], action: [goto, LOC_Y2]},
793 {verbs: [DOWN, HOLE], action: [goto, LOC_BROKEN]},
797 long: 'You are in the south side chamber.'
800 conditions: {DEEP: true}
802 {verbs: [HALL, OUT, NORTH], action: [goto, LOC_KINGHALL]},
807 You are in the west side chamber of the Hall of the Mountain King.
808 A passage continues west and up here.
809 short: 'You''re in the west side chamber.'
811 conditions: {DEEP: true}
813 {verbs: [HALL, OUT, EAST], action: [goto, LOC_KINGHALL]},
814 {verbs: [WEST, UPWAR], action: [goto, LOC_CROSSOVER]},
820 maptag: 'Middle of plant.'
821 conditions: {DEEP: true}
823 {verbs: [], cond: [not, PLANT, PLANT_BELLOWING],
824 action: [goto, LOC_NOCLIMB]},
825 {verbs: [], action: [goto, LOC_PLANTTOP]},
829 long: 'You can''t get by the snake.'
832 conditions: {DEEP: true}
834 {verbs: [], action: [goto, LOC_KINGHALL]},
839 You are in a large room, with a passage to the south, a passage to the
840 west, and a wall of broken rock to the east. There is a large "Y2" on
841 a rock in the room's center.
842 short: 'You''re at "Y2".'
844 conditions: {DEEP: true}
846 {verbs: [PLUGH], action: [goto, LOC_FOOF4]},
847 {verbs: [SOUTH], action: [goto, LOC_FLOORHOLE]},
848 {verbs: [EAST, WALL, BROKE], action: [goto, LOC_JUMBLE]},
849 {verbs: [WEST], action: [goto, LOC_WINDOW1]},
850 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
851 {verbs: [PLOVE], action: [goto, LOC_FOOF5]},
855 long: 'You are in a jumble of rock, with cracks everywhere.'
857 maptag: 'Rock jumble'
858 conditions: {DEEP: true}
860 {verbs: [DOWN, Y2], action: [goto, LOC_Y2]},
861 {verbs: [UPWAR], action: [goto, LOC_MISTHALL]},
866 You're at a low window overlooking a huge pit, which extends up out of
867 sight. A floor is indistinctly visible over 50 feet below. Traces of
868 white mist cover the floor of the pit, becoming thicker to the right.
869 Marks in the dust around the window would seem to indicate that
870 someone has been here recently. Directly across the pit from you and
871 25 feet away there is a similar window looking into a lighted room. A
872 shadowy figure can be seen there peering back at you.
873 short: 'You''re at window on pit.'
875 conditions: {DEEP: true}
877 {verbs: [EAST, Y2], action: [goto, LOC_Y2]},
878 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
883 You are in a dirty broken passage. To the east is a crawl. To the
884 west is a large passage. Above you is a hole to another passage.
885 short: 'You''re in dirty passage.'
887 conditions: {DEEP: true}
889 {verbs: [EAST, CRAWL], action: [goto, LOC_SMALLPITBRINK]},
890 {verbs: [UPWAR, HOLE], action: [goto, LOC_FLOORHOLE]},
891 {verbs: [WEST], action: [goto, LOC_DUSTY]},
892 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
897 You are on the brink of a small clean climbable pit. A crawl leads
899 short: 'You''re at brink of small pit.'
901 conditions: {DEEP: true}
903 {verbs: [WEST, CRAWL], action: [goto, LOC_BROKEN]},
904 {verbs: [DOWN, PIT, CLIMB], action: [goto, LOC_SMALLPIT]},
909 You are in the bottom of a small pit with a little stream, which
910 enters and exits through tiny slits.
911 short: 'You''re at bottom of pit with stream.'
912 maptag: 'Small pit bottom'
913 conditions: {FLUID: true, DEEP: true}
914 sound: STREAM_GURGLES
916 {verbs: [CLIMB, UPWAR, OUT], action: [goto, LOC_SMALLPITBRINK]},
917 {verbs: [SLIT, STREA, DOWN, UPSTR, DOWNS, ENTER, INWAR],
918 action: [speak, DONT_FIT]},
923 You are in a large room full of dusty rocks. There is a big hole in
924 the floor. There are cracks everywhere, and a passage leading east.
925 short: 'You''re in dusty rock room.'
927 conditions: {DEEP: true}
929 {verbs: [EAST, PASSA], action: [goto, LOC_BROKEN]},
930 {verbs: [DOWN, HOLE, FLOOR], action: [goto, LOC_COMPLEX]},
931 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
936 You have crawled through a very low wide passage parallel to and north
937 of the Hall of Mists.
940 conditions: {DEEP: true}
942 {verbs: [], action: [goto, LOC_MISTWEST]},
947 You are at the west end of the Hall of Mists. A low wide crawl
948 continues west and another goes north. To the south is a little
949 passage 6 feet off the floor.
950 short: 'You''re at west end of Hall of Mists.'
952 conditions: {DEEP: true}
954 {verbs: [SOUTH, UPWAR, PASSA, CLIMB], action: [goto, LOC_ALIKE1]},
955 {verbs: [EAST], action: [goto, LOC_WESTBANK]},
956 {verbs: [NORTH], action: [goto, LOC_PARALLEL2]},
957 {verbs: [WEST, CRAWL], action: [goto, LOC_LONGEAST]},
961 long: 'You are in a maze of twisty little passages, all alike.'
963 maptag: 'Maze all alike.'
964 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
967 {verbs: [UPWAR], action: [goto, LOC_MISTWEST]},
968 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
969 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
970 {verbs: [SOUTH], action: [goto, LOC_ALIKE4]},
971 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
975 long: 'You are in a maze of twisty little passages, all alike.'
977 maptag: 'Maze all alike.'
978 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
981 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
982 {verbs: [SOUTH], action: [goto, LOC_ALIKE3]},
983 {verbs: [EAST], action: [goto, LOC_ALIKE4]},
987 long: 'You are in a maze of twisty little passages, all alike.'
989 maptag: 'Maze all alike.'
990 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
993 {verbs: [EAST], action: [goto, LOC_ALIKE2]},
994 {verbs: [DOWN], action: [goto, LOC_MAZEEND3]},
995 {verbs: [SOUTH], action: [goto, LOC_ALIKE6]},
996 {verbs: [NORTH], action: [goto, LOC_MAZEEND9]},
1000 long: 'You are in a maze of twisty little passages, all alike.'
1002 maptag: 'Maze all alike.'
1003 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1006 {verbs: [WEST], action: [goto, LOC_ALIKE1]},
1007 {verbs: [NORTH], action: [goto, LOC_ALIKE2]},
1008 {verbs: [EAST], action: [goto, LOC_MAZEEND1]},
1009 {verbs: [SOUTH], action: [goto, LOC_MAZEEND2]},
1010 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE14]},
1016 maptag: 'Maze all alike.'
1017 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1020 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE4]},
1026 maptag: 'Maze all alike.'
1027 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1030 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE4]},
1036 maptag: 'Maze all alike.'
1037 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1040 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE3]},
1044 long: 'You are in a maze of twisty little passages, all alike.'
1046 maptag: 'Maze all alike.'
1047 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1050 {verbs: [EAST], action: [goto, LOC_ALIKE6]},
1051 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1055 long: 'You are in a maze of twisty little passages, all alike.'
1057 maptag: 'Maze all alike.'
1058 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1061 {verbs: [EAST], action: [goto, LOC_ALIKE3]},
1062 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1063 {verbs: [DOWN], action: [goto, LOC_ALIKE7]},
1064 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1068 long: 'You are in a maze of twisty little passages, all alike.'
1070 maptag: 'Maze all alike.'
1071 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1074 {verbs: [WEST], action: [goto, LOC_ALIKE5]},
1075 {verbs: [UPWAR], action: [goto, LOC_ALIKE6]},
1076 {verbs: [EAST], action: [goto, LOC_ALIKE8]},
1077 {verbs: [SOUTH], action: [goto, LOC_ALIKE9]},
1081 long: 'You are in a maze of twisty little passages, all alike.'
1083 maptag: 'Maze all alike.'
1084 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1087 {verbs: [WEST], action: [goto, LOC_ALIKE6]},
1088 {verbs: [EAST], action: [goto, LOC_ALIKE7]},
1089 {verbs: [SOUTH], action: [goto, LOC_ALIKE8]},
1090 {verbs: [UPWAR], action: [goto, LOC_ALIKE9]},
1091 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1092 {verbs: [DOWN], action: [goto, LOC_MAZEEND11]},
1096 long: 'You are in a maze of twisty little passages, all alike.'
1098 maptag: 'Maze all alike.'
1099 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1102 {verbs: [WEST], action: [goto, LOC_ALIKE7]},
1103 {verbs: [NORTH], action: [goto, LOC_ALIKE8]},
1104 {verbs: [SOUTH], action: [goto, LOC_MAZEEND4]},
1110 maptag: 'Maze all alike.'
1111 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1114 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE9]},
1118 long: 'You are in a maze of twisty little passages, all alike.'
1120 maptag: 'Maze all alike.'
1121 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1124 {verbs: [WEST], action: [goto, LOC_ALIKE8]},
1125 {verbs: [NORTH], action: [goto, LOC_ALIKE10]},
1126 {verbs: [DOWN], action: [goto, LOC_MAZEEND5]},
1127 {verbs: [EAST], action: [goto, LOC_PITBRINK]},
1133 maptag: 'Maze all alike.'
1134 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1137 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE10]},
1142 You are on the brink of a thirty foot pit with a massive orange column
1143 down one wall. You could climb down here but you could not get back
1144 up. The maze continues at this level.
1145 short: 'You''re at brink of pit.'
1147 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1149 {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]},
1150 {verbs: [WEST], action: [goto, LOC_ALIKE10]},
1151 {verbs: [SOUTH], action: [goto, LOC_MAZEEND6]},
1152 {verbs: [NORTH], action: [goto, LOC_ALIKE12]},
1153 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1159 maptag: 'Maze all alike.'
1160 conditions: {NOARRR: true, DEEP: true, ALLALIKE: true}
1162 {verbs: [EAST, OUT], action: [goto, LOC_PITBRINK]},
1167 You have crawled through a very low wide passage parallel to and north
1168 of the Hall of Mists.
1170 maptag: 'Maze all alike.'
1171 conditions: {DEEP: true}
1173 {verbs: [], action: [goto, LOC_WESTBANK]},
1178 You are at the east end of a very long hall apparently without side
1179 chambers. To the east a low wide crawl slants up. To the north a
1180 round two foot hole slants down.
1181 short: 'You''re at east end of long hall.'
1182 maptag: 'Maze all alike.'
1183 conditions: {DEEP: true}
1185 {verbs: [EAST, UPWAR, CRAWL], action: [goto, LOC_MISTWEST]},
1186 {verbs: [WEST], action: [goto, LOC_LONGWEST]},
1187 {verbs: [NORTH, DOWN, HOLE], action: [goto, LOC_CROSSOVER]},
1192 You are at the west end of a very long featureless hall. The hall
1193 joins up with a narrow north/south passage.
1194 short: 'You''re at west end of long hall.'
1195 maptag: 'Maze all alike.'
1196 conditions: {DEEP: true}
1198 {verbs: [EAST], action: [goto, LOC_LONGEAST]},
1199 {verbs: [NORTH], action: [goto, LOC_CROSSOVER]},
1200 {verbs: [SOUTH], cond: ["nodwarves"], action: [goto, LOC_DIFFERENT1]},
1204 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1206 maptag: 'Passage crossover.'
1207 conditions: {DEEP: true}
1209 {verbs: [WEST], action: [goto, LOC_LONGEAST]},
1210 {verbs: [NORTH], action: [goto, LOC_DEADEND7]},
1211 {verbs: [EAST], action: [goto, LOC_WESTSIDE]},
1212 {verbs: [SOUTH], action: [goto, LOC_LONGWEST]},
1218 maptag: 'Maze all alike.'
1219 conditions: {DEEP: true}
1221 {verbs: [SOUTH, OUT], action: [goto, LOC_CROSSOVER]},
1226 You are at a complex junction. A low hands and knees passage from the
1227 north joins a higher crawl from the east to make a walking passage
1228 going west. There is also a large room above. The air is damp here.
1229 short: 'You''re at complex junction.'
1231 conditions: {DEEP: true}
1233 sound: WIND_WHISTLES
1235 {verbs: [UPWAR, CLIMB, ROOM], action: [goto, LOC_DUSTY]},
1236 {verbs: [WEST, BEDQU], action: [goto, LOC_BEDQUILT]},
1237 {verbs: [NORTH, SHELL], action: [goto, LOC_SHELLROOM]},
1238 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1243 You are in Bedquilt, a long east/west passage with holes everywhere.
1244 To explore at random select north, south, up, or down.
1245 short: 'You''re in Bedquilt.'
1247 conditions: {DEEP: true}
1249 {verbs: [EAST], action: [goto, LOC_COMPLEX]},
1250 {verbs: [WEST], action: [goto, LOC_SWISSCHEESE]},
1251 {verbs: [SOUTH], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1252 {verbs: [SLAB], action: [goto, LOC_SLAB]},
1253 {verbs: [UPWAR], cond: [pct, 60], action: [speak, FUTILE_CRAWL]},
1254 {verbs: [UPWAR], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1255 {verbs: [UPWAR], action: [goto, LOC_DUSTY]},
1256 {verbs: [NORTH], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1257 {verbs: [NORTH], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1258 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1259 {verbs: [DOWN], cond: [pct, 65], action: [speak, FUTILE_CRAWL]},
1260 {verbs: [DOWN], action: [goto, LOC_ANTEROOM]},
1265 You are in a room whose walls resemble Swiss cheese. Obvious passages
1266 go west, east, ne, and nw. Part of the room is occupied by a large
1268 short: 'You''re in Swiss Cheese Room.'
1270 conditions: {DEEP: true}
1272 {verbs: [NE], action: [goto, LOC_BEDQUILT]},
1273 {verbs: [WEST], action: [goto, LOC_EASTEND]},
1274 {verbs: [SOUTH], cond: [pct, 80], action: [speak, FUTILE_CRAWL]},
1275 {verbs: [CANYO], action: [goto, LOC_TALL]},
1276 {verbs: [EAST], action: [goto, LOC_SOFTROOM]},
1277 {verbs: [NW], cond: [pct, 50], action: [speak, FUTILE_CRAWL]},
1278 {verbs: [ORIEN], action: [goto, LOC_ORIENTAL]},
1283 You are at the east end of the Twopit Room. The floor here is
1284 littered with thin rock slabs, which make it easy to descend the pits.
1285 There is a path here bypassing the pits to connect passages from east
1286 and west. There are holes all over, but the only big one is on the
1287 wall directly over the west pit where you can't get to it.
1288 short: 'You''re at east end of Twopit Room.'
1290 conditions: {DEEP: true}
1292 {verbs: [EAST], action: [goto, LOC_SWISSCHEESE]},
1293 {verbs: [WEST, ACROS], action: [goto, LOC_WESTEND]},
1294 {verbs: [DOWN, PIT], action: [goto, LOC_EASTPIT]},
1299 You are in a large low circular chamber whose floor is an immense slab
1300 fallen from the ceiling (Slab Room). East and west there once were
1301 large passages, but they are now filled with boulders. Low small
1302 passages go north and south, and the south one quickly bends west
1303 around the boulders.
1304 short: 'You''re in Slab Room.'
1306 conditions: {DEEP: true}
1308 {verbs: [SOUTH], action: [goto, LOC_WESTEND]},
1309 {verbs: [UPWAR, CLIMB], action: [goto, LOC_SECRET1]},
1310 {verbs: [NORTH], action: [goto, LOC_BEDQUILT]},
1314 long: 'You are in a secret n/s canyon above a large room.'
1317 conditions: {DEEP: true}
1319 {verbs: [DOWN, SLAB], action: [goto, LOC_SLAB]},
1320 {verbs: [SOUTH], cond: [not, DRAGON, DRAGON_BARS],
1321 action: [goto, LOC_SECRET5]},
1322 {verbs: [SOUTH], action: [goto, LOC_SECRET4]},
1323 {verbs: [NORTH], action: [goto, LOC_MIRRORCANYON]},
1324 {verbs: [RESER], action: [goto, LOC_RESERVOIR]},
1328 long: 'You are in a secret n/s canyon above a sizable passage.'
1330 maptag: 'Secret canyon'
1331 conditions: {DEEP: true}
1333 {verbs: [NORTH], action: [goto, LOC_THREEJUNCTION]},
1334 {verbs: [DOWN, PASSA], action: [goto, LOC_BEDQUILT]},
1335 {verbs: [SOUTH], action: [goto, LOC_TOPSTALACTITE]},
1337 - LOC_THREEJUNCTION:
1340 You are in a secret canyon at a junction of three canyons, bearing
1341 north, south, and se. The north one is as tall as the other two
1343 short: 'You''re at junction of three secret canyons.'
1344 maptag: 'Secret canyon junction'
1345 conditions: {DEEP: true}
1347 {verbs: [SE], action: [goto, LOC_BEDQUILT]},
1348 {verbs: [SOUTH], action: [goto, LOC_SECRET2]},
1349 {verbs: [NORTH], action: [goto, LOC_WINDOW2]},
1353 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1354 short: 'You''re in large low room.'
1356 conditions: {DEEP: true}
1358 {verbs: [BEDQU], action: [goto, LOC_BEDQUILT]},
1359 {verbs: [SW], action: [goto, LOC_WINDING]},
1360 {verbs: [NORTH], action: [goto, LOC_DEADCRAWL]},
1361 {verbs: [SE, ORIEN], action: [goto, LOC_ORIENTAL]},
1365 long: 'Dead end crawl.'
1368 conditions: {DEEP: true}
1370 {verbs: [SOUTH, CRAWL, OUT], action: [goto, LOC_LOWROOM]},
1375 You are in a secret canyon which here runs e/w. It crosses over a
1376 very tight canyon 15 feet below. If you go down you may not be able
1378 short: 'You''re in secret e/w canyon above tight canyon.'
1379 maptag: 'Secret e/w canyom'
1380 conditions: {DEEP: true}
1382 {verbs: [EAST], action: [goto, LOC_KINGHALL]},
1383 {verbs: [WEST], cond: [not, DRAGON, DRAGON_BARS], action: [goto, LOC_SECRET5]},
1384 {verbs: [WEST], action: [goto, LOC_SECRET6]},
1385 {verbs: [DOWN], action: [goto, LOC_WIDEPLACE]},
1389 long: 'You are at a wide place in a very tight n/s canyon.'
1391 maptag: 'Wide place'
1392 conditions: {DEEP: true}
1394 {verbs: [SOUTH], action: [goto, LOC_TIGHTPLACE]},
1395 {verbs: [NORTH], action: [goto, LOC_TALL]},
1399 long: 'The canyon here becomes too tight to go further south.'
1401 maptag: 'Tight canyon'
1402 conditions: {DEEP: true}
1404 {verbs: [NORTH], action: [goto, LOC_WIDEPLACE]},
1409 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
1412 maptag: 'Tall canyon'
1413 conditions: {DEEP: true}
1415 {verbs: [EAST], action: [goto, LOC_WIDEPLACE]},
1416 {verbs: [WEST], action: [goto, LOC_BOULDERS1]},
1417 {verbs: [NORTH, CRAWL], action: [goto, LOC_SWISSCHEESE]},
1421 long: 'The canyon runs into a mass of boulders -- dead end.'
1424 conditions: {DEEP: true}
1426 {verbs: [SOUTH], action: [goto, LOC_TALL]},
1431 The stream flows out through a pair of 1 foot diameter sewer pipes.
1432 It would be advisable to use the exit.
1435 conditions: {DEEP: true}
1437 {verbs: [], action: [goto, LOC_BUILDING]},
1441 long: 'You are in a maze of twisty little passages, all alike.'
1443 maptag: 'Maze all alike.'
1444 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1447 {verbs: [NORTH], action: [goto, LOC_ALIKE1]},
1448 {verbs: [WEST], action: [goto, LOC_ALIKE11]},
1449 {verbs: [SOUTH], action: [goto, LOC_ALIKE11]},
1450 {verbs: [EAST], action: [goto, LOC_MAZEEND8]},
1456 maptag: 'Maze all alike.'
1457 conditions: {DEEP: true, ALLALIKE: true}
1460 {verbs: [WEST, OUT], action: [goto, LOC_ALIKE11]},
1466 maptag: 'Maze all alike.'
1467 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1470 {verbs: [SOUTH, OUT], action: [goto, LOC_ALIKE3]},
1474 long: 'You are in a maze of twisty little passages, all alike.'
1476 maptag: 'Maze all alike.'
1477 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1479 {verbs: [SOUTH], action: [goto, LOC_PITBRINK]},
1480 {verbs: [EAST], action: [goto, LOC_ALIKE13]},
1481 {verbs: [WEST], action: [goto, LOC_MAZEEND10]},
1485 long: 'You are in a maze of twisty little passages, all alike.'
1487 maptag: 'Maze all alike.'
1488 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1490 {verbs: [NORTH], action: [goto, LOC_PITBRINK]},
1491 {verbs: [WEST], action: [goto, LOC_ALIKE12]},
1492 {verbs: [NW], action: [goto, LOC_MAZEEND12]},
1498 maptag: 'Maze all alike.'
1499 conditions: {NOARRR: true, DEEP: true, ALLALIKE: true}
1501 {verbs: [EAST, OUT], action: [goto, LOC_ALIKE12]},
1507 maptag: 'Maze all alike.'
1508 conditions: {DEEP: true, NOARRR: true, ALLALIKE: true}
1511 {verbs: [UPWAR, OUT], action: [goto, LOC_ALIKE8]},
1515 long: 'You are in a maze of twisty little passages, all alike.'
1517 maptag: 'Maze all alike.'
1518 conditions: {DEEP: true, NOBACK: true, ALLALIKE: true}
1521 {verbs: [UPWAR, DOWN], action: [goto, LOC_ALIKE4]},
1526 You are in a long, narrow corridor stretching out of sight to the
1527 west. At the eastern end is a hole through which you can see a
1528 profusion of leaves.
1529 short: 'You''re in narrow corridor.'
1531 conditions: {DEEP: true}
1533 {verbs: [DOWN, CLIMB, EAST], action: [goto, LOC_WESTPIT]},
1534 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1535 {verbs: [WEST, GIANT], action: [goto, LOC_GIANTROOM]},
1539 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1542 conditions: {DEEP: true}
1544 {verbs: [], action: [goto, LOC_WESTPIT]},
1548 long: 'You have climbed up the plant and out of the pit.'
1551 conditions: {DEEP: true}
1553 {verbs: [], action: [goto, LOC_WESTEND]},
1558 You are at the top of a steep incline above a large room. You could
1559 climb down here, but you would not be able to climb up. There is a
1560 passage leading back to the north.
1561 short: 'You''re at steep incline above large room.'
1563 conditions: {DEEP: true}
1565 {verbs: [NORTH, CAVER, PASSA], action: [goto, LOC_WATERFALL]},
1566 {verbs: [DOWN, CLIMB], action: [goto, LOC_LOWROOM]},
1571 You are in the Giant Room. The ceiling here is too high up for your
1572 lamp to show it. Cavernous passages lead east, north, and south. On
1573 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
1574 short: 'You''re in Giant Room.'
1576 conditions: {DEEP: true}
1578 {verbs: [SOUTH], action: [goto, LOC_NARROW]},
1579 {verbs: [EAST], action: [goto, LOC_CAVEIN]},
1580 {verbs: [NORTH], action: [goto, LOC_IMMENSE]},
1584 long: 'The passage here is blocked by a recent cave-in.'
1586 maptag: 'Cave-in blockage'
1587 conditions: {DEEP: true}
1589 {verbs: [SOUTH, GIANT, OUT], action: [goto, LOC_GIANTROOM]},
1593 long: 'You are at one end of an immense north/south passage.'
1595 maptag: 'Immense passage end.'
1596 conditions: {DEEP: true}
1597 sound: WIND_WHISTLES
1599 {verbs: [SOUTH, GIANT, PASSA], action: [goto, LOC_GIANTROOM]},
1600 {verbs: [NORTH, ENTER, CAVER], cond: [not, DOOR, DOOR_RUSTED],
1601 action: [goto, LOC_WATERFALL]},
1602 {verbs: [NORTH], action: [speak, RUSTY_DOOR]},
1607 You are in a magnificent cavern with a rushing stream, which cascades
1608 over a sparkling waterfall into a roaring whirlpool which disappears
1609 through a hole in the floor. Passages exit to the south and west.
1610 short: 'You''re in cavern with waterfall.'
1612 conditions: {FLUID: true, DEEP: true}
1613 sound: STREAM_SPLASHES
1615 {verbs: [SOUTH, OUT], action: [goto, LOC_IMMENSE]},
1616 {verbs: [GIANT], action: [goto, LOC_GIANTROOM]},
1617 {verbs: [WEST], action: [goto, LOC_INCLINE]},
1622 You are in the Soft Room. The walls are covered with heavy curtains,
1623 the floor with a thick pile carpet. Moss covers the ceiling.
1624 short: 'You''re in Soft Room.'
1626 conditions: {DEEP: true}
1628 {verbs: [WEST, OUT], action: [goto, LOC_SWISSCHEESE]},
1633 This is the Oriental Room. Ancient oriental cave drawings cover the
1634 walls. A gently sloping passage leads upward to the north, another
1635 passage leads se, and a hands and knees crawl leads west.
1636 short: 'You''re in Oriental Room.'
1638 conditions: {DEEP: true}
1640 {verbs: [SE], action: [goto, LOC_SWISSCHEESE]},
1641 {verbs: [WEST, CRAWL], action: [goto, LOC_LOWROOM]},
1642 {verbs: [UPWAR, NORTH, CAVER], action: [goto, LOC_MISTY]},
1647 You are following a wide path around the outer edge of a large cavern.
1648 Far below, through a heavy white mist, strange splashing noises can be
1649 heard. The mist rises up through a fissure in the ceiling. The path
1650 exits to the south and west.
1651 short: 'You''re in misty cavern.'
1653 conditions: {DEEP: true}
1656 {verbs: [SOUTH, ORIEN], action: [goto, LOC_ORIENTAL]},
1657 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1662 You are in an alcove. A small nw path seems to widen after a short
1663 distance. An extremely tight tunnel leads east. It looks like a very
1664 tight squeeze. An eerie light can be seen at the other end.
1665 short: 'You''re in alcove.'
1667 conditions: {DEEP: true}
1670 {verbs: [NW, CAVER], action: [goto, LOC_MISTY]},
1671 {verbs: [EAST, PASSA], action: ["special", 1]},
1672 {verbs: [EAST], action: [goto, LOC_PLOVER]},
1677 You're in a small chamber lit by an eerie green light. An extremely
1678 narrow tunnel exits to the west. A dark corridor leads ne.
1679 short: 'You''re in Plover Room.'
1681 conditions: {DEEP: true, LIT: true}
1684 {verbs: [WEST, PASSA, OUT], action: ["special", 1]},
1685 {verbs: [WEST], action: [goto, LOC_ALCOVE]},
1686 {verbs: [PLOVE], cond: [carry, EMERALD], action: ["special", 2]},
1687 {verbs: [PLOVE], action: [goto, LOC_FOOF6]},
1688 {verbs: [NE, DARK], action: [goto, LOC_DARKROOM]},
1692 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1693 short: 'You''re in dark-room.'
1695 conditions: {DEEP: true}
1698 {verbs: [SOUTH, PLOVE, OUT], action: [goto, LOC_PLOVER]},
1703 You are in an arched hall. A coral passage once continued up and east
1704 from here, but is now blocked by debris. The air smells of sea water.
1705 short: 'You''re in arched hall.'
1707 conditions: {DEEP: true}
1709 {verbs: [DOWN, SHELL, OUT], action: [goto, LOC_SHELLROOM]},
1714 You're in a large room carved out of sedimentary rock. The floor and
1715 walls are littered with bits of shells embedded in the stone. A
1716 shallow passage proceeds downward, and a somewhat steeper one leads
1717 up. A low hands and knees passage enters from the south.
1718 short: 'You''re in Shell Room.'
1720 conditions: {DEEP: true}
1722 {verbs: [UPWAR, HALL], action: [goto, LOC_ARCHED]},
1723 {verbs: [DOWN], action: [goto, LOC_SLOPING1]},
1724 {verbs: [SOUTH], cond: [carry, CLAM],
1725 action: [speak, CLAM_BLOCKER]},
1726 {verbs: [SOUTH], cond: [carry, OYSTER],
1727 action: [speak, OYSTER_BLOCKER]},
1728 {verbs: [SOUTH], action: [goto, LOC_COMPLEX]},
1732 long: 'You are in a long sloping corridor with ragged sharp walls.'
1735 conditions: {DEEP: true}
1737 {verbs: [UPWAR, SHELL], action: [goto, LOC_SHELLROOM]},
1738 {verbs: [DOWN], action: [goto, LOC_CULDESAC]},
1742 long: 'You are in a cul-de-sac about eight feet across.'
1744 maptag: 'Cul-de-sac.'
1745 conditions: {DEEP: true}
1747 {verbs: [UPWAR, OUT], action: [goto, LOC_SLOPING1]},
1748 {verbs: [SHELL], action: [goto, LOC_SHELLROOM]},
1753 You are in an anteroom leading to a large passage to the east. Small
1754 passages go west and up. The remnants of recent digging are evident.
1755 A sign in midair here says "Cave under construction beyond this point.
1756 Proceed at own risk. [Witt Construction Company]"
1757 short: 'You''re in anteroom.'
1759 conditions: {DEEP: true}
1761 {verbs: [UPWAR], action: [goto, LOC_COMPLEX]},
1762 {verbs: [WEST], action: [goto, LOC_BEDQUILT]},
1763 {verbs: [EAST], action: [goto, LOC_WITTSEND]},
1767 long: 'You are in a maze of twisty little passages, all different.'
1769 maptag: 'Maze all different'
1770 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
1772 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT3]},
1773 {verbs: [SW], action: [goto, LOC_DIFFERENT4]},
1774 {verbs: [NE], action: [goto, LOC_DIFFERENT5]},
1775 {verbs: [SE], action: [goto, LOC_DIFFERENT6]},
1776 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT7]},
1777 {verbs: [NW], action: [goto, LOC_DIFFERENT8]},
1778 {verbs: [EAST], action: [goto, LOC_DIFFERENT9]},
1779 {verbs: [WEST], action: [goto, LOC_DIFFERENT10]},
1780 {verbs: [NORTH], action: [goto, LOC_DIFFERENT11]},
1781 {verbs: [DOWN], action: [goto, LOC_LONGWEST]},
1785 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1786 short: 'You''re at Witt''s End.'
1788 conditions: {DEEP: true, NOBACK: true}
1791 {verbs: [EAST, NORTH, SOUTH, NE, SE, SW, NW, UPWAR, DOWN],
1792 cond: [pct, 95], action: [speak, FUTILE_CRAWL]},
1793 {verbs: [EAST], action: [goto, LOC_ANTEROOM]},
1794 {verbs: [WEST], action: [speak, WAY_BLOCKED]},
1799 You are in a north/south canyon about 25 feet across. The floor is
1800 covered by white mist seeping in from the north. The walls extend
1801 upward for well over 100 feet. Suspended from some unseen point far
1802 above you, an enormous two-sided mirror is hanging parallel to and
1803 midway between the canyon walls. (The mirror is obviously provided
1804 for the use of the dwarves who, as you know, are extremely vain.) A
1805 small window can be seen in either wall, some fifty feet up.
1806 short: 'You''re in Mirror Canyon.'
1808 conditions: {DEEP: true}
1810 sound: WIND_WHISTLES
1812 {verbs: [SOUTH], action: [goto, LOC_SECRET1]},
1813 {verbs: [NORTH, RESER], action: [goto, LOC_RESERVOIR]},
1818 You're at a low window overlooking a huge pit, which extends up out of
1819 sight. A floor is indistinctly visible over 50 feet below. Traces of
1820 white mist cover the floor of the pit, becoming thicker to the left.
1821 Marks in the dust around the window would seem to indicate that
1822 someone has been here recently. Directly across the pit from you and
1823 25 feet away there is a similar window looking into a lighted room. A
1824 shadowy figure can be seen there peering back at you.
1825 short: 'You''re at window on pit.'
1827 conditions: {DEEP: true}
1829 {verbs: [WEST], action: [goto, LOC_THREEJUNCTION]},
1830 {verbs: [JUMP], action: [goto, LOC_NECKBROKE]},
1832 - LOC_TOPSTALACTITE:
1835 A large stalactite extends from the roof and almost reaches the floor
1836 below. You could climb down it, and jump from it to the floor, but
1837 having done so you would be unable to reach it to climb back up.
1838 short: 'You''re at top of stalactite.'
1840 conditions: {DEEP: true, ALLALIKE: true}
1842 {verbs: [NORTH], action: [goto, LOC_SECRET2]},
1843 {verbs: [DOWN, JUMP, CLIMB], cond: [pct, 40],
1844 action: [goto, LOC_ALIKE6]},
1845 {verbs: [DOWN], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1846 {verbs: [DOWN], action: [goto, LOC_ALIKE4]},
1850 long: 'You are in a little maze of twisting passages, all different.'
1852 maptag: 'Maze all different'
1853 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
1855 {verbs: [SW], action: [goto, LOC_DIFFERENT3]},
1856 {verbs: [NORTH], action: [goto, LOC_DIFFERENT4]},
1857 {verbs: [EAST], action: [goto, LOC_DIFFERENT5]},
1858 {verbs: [NW], action: [goto, LOC_DIFFERENT6]},
1859 {verbs: [SE], action: [goto, LOC_DIFFERENT7]},
1860 {verbs: [NE], action: [goto, LOC_DIFFERENT8]},
1861 {verbs: [WEST], action: [goto, LOC_DIFFERENT9]},
1862 {verbs: [DOWN], action: [goto, LOC_DIFFERENT10]},
1863 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT11]},
1864 {verbs: [SOUTH], action: [goto, LOC_DEADEND13]},
1869 You are at the edge of a large underground reservoir. An opaque cloud
1870 of white mist fills the room and rises rapidly upward. The lake is
1871 fed by a stream, which tumbles out of a hole in the wall about 10 feet
1872 overhead and splashes noisily into the water somewhere within the
1873 mist. There is a passage going back toward the south.
1874 short: 'You''re at reservoir.'
1876 conditions: {FLUID: true, DEEP: true}
1877 sound: STREAM_SPLASHES
1879 {verbs: [SOUTH, OUT], action: [goto, LOC_MIRRORCANYON]},
1880 {verbs: [NORTH, ACROS, CROSS], cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
1881 {verbs: [NORTH], action: [goto, LOC_RESBOTTOM]},
1888 conditions: {DEEP: true, ALLALIKE: true}
1890 {verbs: [SE], action: [goto, LOC_ALIKE13]},
1895 You are at the northeast end of an immense room, even larger than the
1896 Giant Room. It appears to be a repository for the "Adventure"
1897 program. Massive torches far overhead bathe the room with smoky
1898 yellow light. Scattered about you can be seen a pile of bottles (all
1899 of them empty), a nursery of young beanstalks murmuring quietly, a bed
1900 of oysters, a bundle of black rods with rusty stars on their ends, and
1901 a collection of brass lanterns. Off to one side a great many dwarves
1902 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
1903 not disturb the dwarves!" An immense mirror is hanging against one
1904 wall, and stretches to the other end of the room, where various other
1905 sundry objects can be glimpsed dimly in the distance.
1906 short: 'You''re at ne end.'
1907 maptag: 'Reoisitory ne end'
1908 conditions: {DEEP: true, LIT: true}
1909 sound: MURMURING_SNORING
1911 {verbs: [SW], action: [goto, LOC_SW]},
1916 You are at the southwest end of the repository. To one side is a pit
1917 full of fierce green snakes. On the other side is a row of small
1918 wicker cages, each of which contains a little sulking bird. In one
1919 corner is a bundle of black rods with rusty marks on their ends. A
1920 large number of velvet pillows are scattered about on the floor. A
1921 vast mirror stretches off to the northeast. At your feet is a large
1922 steel grate, next to which is a sign that reads, "Treasure Vault.
1923 Keys in main office."
1924 short: 'You''re at sw end.'
1925 maptag: 'Repository sw end'
1926 conditions: {DEEP: true, LIT: true}
1927 sound: SNAKES_HISSING
1929 {verbs: [NE], action: [goto, LOC_NE]},
1930 {verbs: [DOWN], action: [speak, GRATE_NOWAY]},
1935 You are on one side of a large, deep chasm. A heavy white mist rising
1936 up from below obscures all view of the far side. A sw path leads away
1937 from the chasm into a winding corridor.
1938 short: 'You''re on sw side of chasm.'
1940 conditions: {DEEP: true}
1942 {verbs: [SW], action: [goto, LOC_WINDING]},
1943 {verbs: [OVER, ACROS, CROSS, NE], cond: [with, TROLL],
1944 action: [speak, TROLL_BLOCKS]},
1945 {verbs: [OVER], cond: [not, CHASM, TROLL_BRIDGE],
1946 action: [speak, BRIDGE_GONE]},
1947 {verbs: [OVER], action: ["special", 3]},
1948 {verbs: [JUMP], cond: [not, CHASM, TROLL_BRIDGE],
1949 action: [goto, LOC_NOMAKE]},
1950 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
1955 You are in a long winding corridor sloping out of sight in both
1957 short: 'You''re in sloping corridor.'
1959 conditions: {DEEP: true}
1961 {verbs: [DOWN], action: [goto, LOC_LOWROOM]},
1962 {verbs: [UPWAR], action: [goto, LOC_SWCHASM]},
1964 # Following three rooms are where the dragon lives. The code has a
1965 # wired-in assumption that the dragon corpse goes to LOC_SECRET5,
1968 long: 'You are in a secret canyon which exits to the north and east.'
1970 maptag: 'Secret canyon'
1971 conditions: {DEEP: true}
1973 {verbs: [NORTH, OUT], action: [goto, LOC_SECRET1]},
1974 {verbs: [EAST, FORWA], action: [speak, NASTY_DRAGON]},
1978 long: 'You are in a secret canyon which exits to the north and east.'
1980 maptag: 'Secret canyon'
1981 conditions: {DEEP: true}
1983 {verbs: [NORTH], action: [goto, LOC_SECRET1]},
1984 {verbs: [EAST], action: [goto, LOC_SECRET3]},
1988 long: 'You are in a secret canyon which exits to the north and east.'
1990 maptag: 'Secret canyon'
1991 conditions: {DEEP: true}
1993 {verbs: [EAST, OUT], action: [goto, LOC_SECRET3]},
1994 {verbs: [NORTH, FORWA], action: [speak, NASTY_DRAGON]},
1999 You are on the far side of the chasm. A ne path leads away from the
2001 short: 'You''re on ne side of chasm.'
2003 conditions: {NOARRR: true, DEEP: true}
2005 {verbs: [NE], action: [goto, LOC_CORRIDOR]},
2006 {verbs: [OVER, ACROS, CROSS, SW], cond: [with, TROLL], action: [speak, TROLL_BLOCKS]},
2007 {verbs: [OVER], action: ["special", 3]},
2008 {verbs: [JUMP], action: [speak, CROSS_BRIDGE]},
2009 {verbs: [FORK], action: [goto, LOC_FORK]},
2010 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2011 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2016 You're in a long east/west corridor. A faint rumbling noise can be
2017 heard in the distance.
2018 short: 'You''re in corridor.'
2019 maptag: 'e/w canyon'
2020 conditions: {NOARRR: true, DEEP: true}
2021 sound: DULL_RUMBLING
2023 {verbs: [WEST], action: [goto, LOC_NECHASM]},
2024 {verbs: [EAST, FORK], action: [goto, LOC_FORK]},
2025 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2026 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2031 The path forks here. The left fork leads northeast. A dull rumbling
2032 seems to get louder in that direction. The right fork leads southeast
2033 down a gentle slope. The main corridor enters from the west.
2034 short: 'You''re at fork in path.'
2036 conditions: {NOARRR: true, DEEP: true}
2037 sound: DULL_RUMBLING
2039 {verbs: [WEST], action: [goto, LOC_CORRIDOR]},
2040 {verbs: [NE, LEFT], action: [goto, LOC_WARMWALLS]},
2041 {verbs: [SE, RIGHT, DOWN], action: [goto, LOC_LIMESTONE]},
2042 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2043 {verbs: [BARRE], action: [goto, LOC_BARRENFRONT]},
2048 The walls are quite warm here. From the north can be heard a steady
2049 roar, so loud that the entire cave seems to be trembling. Another
2050 passage leads south, and a low crawl goes east.
2051 short: 'You''re at junction with warm walls.'
2053 conditions: {NOARRR: true, DEEP: true}
2056 {verbs: [SOUTH, FORK], action: [goto, LOC_FORK]},
2057 {verbs: [NORTH, VIEW], action: [goto, LOC_BREATHTAKING]},
2058 {verbs: [EAST, CRAWL], action: [goto, LOC_BOULDERS2]},
2063 You are on the edge of a breath-taking view. Far below you is an
2064 active volcano, from which great gouts of molten lava come surging
2065 out, cascading back down into the depths. The glowing rock fills the
2066 farthest reaches of the cavern with a blood-red glare, giving every-
2067 thing an eerie, macabre appearance. The air is filled with flickering
2068 sparks of ash and a heavy smell of brimstone. The walls are hot to
2069 the touch, and the thundering of the volcano drowns out all other
2070 sounds. Embedded in the jagged roof far overhead are myriad twisted
2071 formations composed of pure white alabaster, which scatter the murky
2072 light into sinister apparitions upon the walls. To one side is a deep
2073 gorge, filled with a bizarre chaos of tortured rock which seems to
2074 have been crafted by the devil himself. An immense river of fire
2075 crashes out from the depths of the volcano, burns its way through the
2076 gorge, and plummets into a bottomless pit far off to your left. To
2077 the right, an immense geyser of blistering steam erupts continuously
2078 from a barren island in the center of a sulfurous lake, which bubbles
2079 ominously. The far right wall is aflame with an incandescence of its
2080 own, which lends an additional infernal splendor to the already
2081 hellish scene. A dark, foreboding passage exits to the south.
2082 short: 'You''re at breath-taking view.'
2084 conditions: {NOARRR: true, LIT: true, DEEP: true}
2089 {verbs: [SOUTH, PASSA, OUT], action: [goto, LOC_WARMWALLS]},
2090 {verbs: [FORK], action: [goto, LOC_FORK]},
2091 {verbs: [DOWN], action: [speak, RIDICULOUS_ATTEMPT]},
2092 {verbs: [JUMP], action: [goto, LOC_GRUESOME]},
2097 You are in a small chamber filled with large boulders. The walls are
2098 very warm, causing the air in the room to be almost stifling from the
2099 heat. The only exit is a crawl heading west, through which is coming
2101 short: 'You''re in Chamber of Boulders.'
2103 conditions: {NOARRR: true, DEEP: true}
2104 sound: DULL_RUMBLING
2106 {verbs: [WEST, OUT, CRAWL], action: [goto, LOC_WARMWALLS]},
2107 {verbs: [FORK], action: [goto, LOC_FORK]},
2108 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2113 You are walking along a gently sloping north/south passage lined with
2114 oddly shaped limestone formations.
2115 short: 'You''re in limestone passage.'
2117 conditions: {NOARRR: true, DEEP: true}
2119 {verbs: [NORTH, UPWAR, FORK], action: [goto, LOC_FORK]},
2120 {verbs: [SOUTH, DOWN, BARRE], action: [goto, LOC_BARRENFRONT]},
2121 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2126 You are standing at the entrance to a large, barren room. A notice
2127 above the entrance reads: "Caution! Bear in room!"
2128 short: 'You''re in front of Barren Room.'
2130 conditions: {NOARRR: true, DEEP: true}
2132 {verbs: [WEST, UPWAR], action: [goto, LOC_LIMESTONE]},
2133 {verbs: [FORK], action: [goto, LOC_FORK]},
2134 {verbs: [EAST, INWAR, BARRE, ENTER], action: [goto, LOC_BARRENROOM]},
2135 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2140 You are inside a barren room. The center of the room is completely
2141 empty except for some dust. Marks in the dust lead away toward the
2142 far end of the room. The only exit is the way you came in.
2143 short: 'You''re in Barren Room.'
2145 conditions: {NOARRR: true, DEEP: true}
2147 {verbs: [WEST, OUT], action: [goto, LOC_BARRENFRONT]},
2148 {verbs: [FORK], action: [goto, LOC_FORK]},
2149 {verbs: [VIEW], action: [goto, LOC_BREATHTAKING]},
2153 long: 'You are in a maze of twisting little passages, all different.'
2155 maptag: 'Maze all different.'
2156 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2158 {verbs: [WEST], action: [goto, LOC_DIFFERENT1]},
2159 {verbs: [SE], action: [goto, LOC_DIFFERENT4]},
2160 {verbs: [NW], action: [goto, LOC_DIFFERENT5]},
2161 {verbs: [SW], action: [goto, LOC_DIFFERENT6]},
2162 {verbs: [NE], action: [goto, LOC_DIFFERENT7]},
2163 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT8]},
2164 {verbs: [DOWN], action: [goto, LOC_DIFFERENT9]},
2165 {verbs: [NORTH], action: [goto, LOC_DIFFERENT10]},
2166 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT11]},
2167 {verbs: [EAST], action: [goto, LOC_DIFFERENT2]},
2171 long: 'You are in a little maze of twisty passages, all different.'
2173 maptag: 'Maze all different.'
2174 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2176 {verbs: [NW], action: [goto, LOC_DIFFERENT1]},
2177 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT3]},
2178 {verbs: [NORTH], action: [goto, LOC_DIFFERENT5]},
2179 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT6]},
2180 {verbs: [WEST], action: [goto, LOC_DIFFERENT7]},
2181 {verbs: [SW], action: [goto, LOC_DIFFERENT8]},
2182 {verbs: [NE], action: [goto, LOC_DIFFERENT9]},
2183 {verbs: [EAST], action: [goto, LOC_DIFFERENT10]},
2184 {verbs: [DOWN], action: [goto, LOC_DIFFERENT11]},
2185 {verbs: [SE], action: [goto, LOC_DIFFERENT2]},
2189 long: 'You are in a twisting maze of little passages, all different.'
2191 maptag: 'Maze all different.'
2192 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2194 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT1]},
2195 {verbs: [DOWN], action: [goto, LOC_DIFFERENT3]},
2196 {verbs: [WEST], action: [goto, LOC_DIFFERENT4]},
2197 {verbs: [NE], action: [goto, LOC_DIFFERENT6]},
2198 {verbs: [SW], action: [goto, LOC_DIFFERENT7]},
2199 {verbs: [EAST], action: [goto, LOC_DIFFERENT8]},
2200 {verbs: [NORTH], action: [goto, LOC_DIFFERENT9]},
2201 {verbs: [NW], action: [goto, LOC_DIFFERENT10]},
2202 {verbs: [SE], action: [goto, LOC_DIFFERENT11]},
2203 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT2]},
2207 long: 'You are in a twisting little maze of passages, all different.'
2209 maptag: 'Maze all different.'
2210 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2212 {verbs: [NE], action: [goto, LOC_DIFFERENT1]},
2213 {verbs: [NORTH], action: [goto, LOC_DIFFERENT3]},
2214 {verbs: [NW], action: [goto, LOC_DIFFERENT4]},
2215 {verbs: [SE], action: [goto, LOC_DIFFERENT5]},
2216 {verbs: [EAST], action: [goto, LOC_DIFFERENT7]},
2217 {verbs: [DOWN], action: [goto, LOC_DIFFERENT8]},
2218 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT9]},
2219 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT10]},
2220 {verbs: [WEST], action: [goto, LOC_DIFFERENT11]},
2221 {verbs: [SW], action: [goto, LOC_DIFFERENT2]},
2225 long: 'You are in a twisty little maze of passages, all different.'
2227 maptag: 'Maze all different.'
2228 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2230 {verbs: [NORTH], action: [goto, LOC_DIFFERENT1]},
2231 {verbs: [SE], action: [goto, LOC_DIFFERENT3]},
2232 {verbs: [DOWN], action: [goto, LOC_DIFFERENT4]},
2233 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT5]},
2234 {verbs: [EAST], action: [goto, LOC_DIFFERENT6]},
2235 {verbs: [WEST], action: [goto, LOC_DIFFERENT8]},
2236 {verbs: [SW], action: [goto, LOC_DIFFERENT9]},
2237 {verbs: [NE], action: [goto, LOC_DIFFERENT10]},
2238 {verbs: [NW], action: [goto, LOC_DIFFERENT11]},
2239 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT2]},
2243 long: 'You are in a twisty maze of little passages, all different.'
2245 maptag: 'Maze all different.'
2246 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2248 {verbs: [EAST], action: [goto, LOC_DIFFERENT1]},
2249 {verbs: [WEST], action: [goto, LOC_DIFFERENT3]},
2250 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT4]},
2251 {verbs: [SW], action: [goto, LOC_DIFFERENT5]},
2252 {verbs: [DOWN], action: [goto, LOC_DIFFERENT6]},
2253 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT7]},
2254 {verbs: [NW], action: [goto, LOC_DIFFERENT9]},
2255 {verbs: [SE], action: [goto, LOC_DIFFERENT10]},
2256 {verbs: [NE], action: [goto, LOC_DIFFERENT11]},
2257 {verbs: [NORTH], action: [goto, LOC_DIFFERENT2]},
2261 long: 'You are in a little twisty maze of passages, all different.'
2263 maptag: 'Maze all different.'
2264 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2266 {verbs: [SE], action: [goto, LOC_DIFFERENT1]},
2267 {verbs: [NE], action: [goto, LOC_DIFFERENT3]},
2268 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT4]},
2269 {verbs: [DOWN], action: [goto, LOC_DIFFERENT5]},
2270 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT6]},
2271 {verbs: [NW], action: [goto, LOC_DIFFERENT7]},
2272 {verbs: [NORTH], action: [goto, LOC_DIFFERENT8]},
2273 {verbs: [SW], action: [goto, LOC_DIFFERENT10]},
2274 {verbs: [EAST], action: [goto, LOC_DIFFERENT11]},
2275 {verbs: [WEST], action: [goto, LOC_DIFFERENT2]},
2279 long: 'You are in a maze of little twisting passages, all different.'
2281 maptag: 'Maze all different.'
2282 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2284 {verbs: [DOWN], action: [goto, LOC_DIFFERENT1]},
2285 {verbs: [EAST], action: [goto, LOC_DIFFERENT3]},
2286 {verbs: [NE], action: [goto, LOC_DIFFERENT4]},
2287 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT5]},
2288 {verbs: [WEST], action: [goto, LOC_DIFFERENT6]},
2289 {verbs: [NORTH], action: [goto, LOC_DIFFERENT7]},
2290 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT8]},
2291 {verbs: [SE], action: [goto, LOC_DIFFERENT9]},
2292 {verbs: [SW], action: [goto, LOC_DIFFERENT11]},
2293 {verbs: [NW], action: [goto, LOC_DIFFERENT2]},
2297 long: 'You are in a maze of little twisty passages, all different.'
2299 maptag: 'Maze all different.'
2300 conditions: {DEEP: true, NOBACK: true, ALLDIFFERENT: true}
2302 {verbs: [SW], action: [goto, LOC_DIFFERENT1]},
2303 {verbs: [NW], action: [goto, LOC_DIFFERENT3]},
2304 {verbs: [EAST], action: [goto, LOC_DIFFERENT4]},
2305 {verbs: [WEST], action: [goto, LOC_DIFFERENT5]},
2306 {verbs: [NORTH], action: [goto, LOC_DIFFERENT6]},
2307 {verbs: [DOWN], action: [goto, LOC_DIFFERENT7]},
2308 {verbs: [SE], action: [goto, LOC_DIFFERENT8]},
2309 {verbs: [UPWAR], action: [goto, LOC_DIFFERENT9]},
2310 {verbs: [SOUTH], action: [goto, LOC_DIFFERENT10]},
2311 {verbs: [NE], action: [goto, LOC_DIFFERENT2]},
2318 conditions: {DEEP: true, ALLDIFFERENT: true}
2320 {verbs: [NORTH, OUT], action: [goto, LOC_DIFFERENT2]},
2321 {verbs: [SOUTH], cond: [not, VEND, VEND_BLOCKS], action: [goto, LOC_ROUGHHEWN]},
2322 {verbs: [SOUTH], action: [goto, LOC_BADDIRECTION]},
2326 long: 'You are in a long, rough-hewn, north/south corridor.'
2328 maptag: 'Rough-newn corridor'
2329 conditions: {DEEP: true}
2331 {verbs: [NORTH], action: [goto, LOC_DEADEND13]},
2332 {verbs: [SOUTH], action: [goto, LOC_LARGE]},
2336 long: 'There is no way to go that direction.'
2339 conditions: {DEEP: true}
2341 {verbs: [], action: [goto, LOC_DEADEND13]},
2345 long: 'You are in a large chamber with passages to the west and north.'
2347 maptag: 'Large chamber.'
2348 conditions: {DEEP: true}
2351 {verbs: [WEST], action: [goto, LOC_ROUGHHEWN]},
2352 {verbs: [NORTH], cond: [with, OGRE], action: [speak, OGRE_SNARL]},
2353 {verbs: [NORTH], action: [goto, LOC_STOREROOM]},
2357 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2359 maptag: 'Ogre''s streroom.'
2360 conditions: {DEEP: true}
2362 {verbs: [SOUTH, OUT], action: [goto, LOC_LARGE]},
2366 long: 'You are wandering aimlessly through the forest.'
2369 conditions: {FOREST: true, NOBACK: true, LIT: true}
2372 {verbs: [EAST], action: [goto, LOC_START]},
2373 {verbs: [WEST], action: [goto, LOC_FOREST13]},
2374 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2375 {verbs: [SOUTH], action: [goto, LOC_FOREST3]},
2379 long: 'You are wandering aimlessly through the forest.'
2382 conditions: {FOREST: true, NOBACK: true, LIT: true}
2385 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2386 {verbs: [WEST], action: [goto, LOC_FOREST19]},
2387 {verbs: [NORTH], action: [goto, LOC_FOREST3]},
2388 {verbs: [SOUTH], action: [goto, LOC_FOREST18]},
2392 long: 'You are wandering aimlessly through the forest.'
2395 conditions: {FOREST: true, NOBACK: true, LIT: true}
2398 {verbs: [EAST, WEST], action: [goto, LOC_FOREST4]},
2399 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2400 {verbs: [SOUTH], action: [goto, LOC_FOREST1]},
2404 long: 'You are wandering aimlessly through the forest.'
2407 conditions: {FOREST: true, NOBACK: true, LIT: true}
2410 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST3]},
2411 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST5]},
2415 long: 'You are wandering aimlessly through the forest.'
2418 conditions: {FOREST: true, NOBACK: true, LIT: true}
2421 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST4]},
2422 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2423 {verbs: [SOUTH], action: [goto, LOC_FOREST6]},
2427 long: 'You are wandering aimlessly through the forest.'
2430 conditions: {FOREST: true, NOBACK: true, LIT: true}
2433 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2434 {verbs: [WEST], action: [goto, LOC_FOREST7]},
2435 {verbs: [NORTH], action: [goto, LOC_VALLEY]},
2436 {verbs: [SOUTH], action: [goto, LOC_SLIT]},
2440 long: 'You are wandering aimlessly through the forest.'
2443 conditions: {FOREST: true, NOBACK: true, LIT: true}
2446 {verbs: [EAST], action: [goto, LOC_FOREST5]},
2447 {verbs: [WEST], action: [goto, LOC_FOREST6]},
2448 {verbs: [NORTH], action: [goto, LOC_GRATE]},
2449 {verbs: [SOUTH], action: [goto, LOC_FOREST8]},
2453 long: 'You are wandering aimlessly through the forest.'
2456 conditions: {FOREST: true, NOBACK: true, LIT: true}
2459 {verbs: [EAST], action: [goto, LOC_FOREST9]},
2460 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2461 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2462 {verbs: [SOUTH], action: [goto, LOC_FOREST7]},
2466 long: 'You are wandering aimlessly through the forest.'
2469 conditions: {FOREST: true, NOBACK: true, LIT: true}
2472 {verbs: [EAST], action: [goto, LOC_FOREST11]},
2473 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2474 {verbs: [NORTH], action: [goto, LOC_FOREST10]},
2475 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2479 long: 'You are wandering aimlessly through the forest.'
2482 conditions: {FOREST: true, NOBACK: true, LIT: true}
2485 {verbs: [EAST], action: [goto, LOC_SLIT]},
2486 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2487 {verbs: [NORTH], action: [goto, LOC_FOREST9]},
2488 {verbs: [SOUTH], action: [goto, LOC_GRATE]},
2492 long: 'You are wandering aimlessly through the forest.'
2495 conditions: {FOREST: true, NOBACK: true, LIT: true}
2498 {verbs: [EAST], action: [goto, LOC_FOREST10]},
2499 {verbs: [WEST], action: [goto, LOC_FOREST8]},
2500 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2501 {verbs: [SOUTH], action: [goto, LOC_FOREST9]},
2505 long: 'You are wandering aimlessly through the forest.'
2508 conditions: {FOREST: true, NOBACK: true, LIT: true}
2511 {verbs: [EAST], action: [goto, LOC_FOREST13]},
2512 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2513 {verbs: [NORTH], action: [goto, LOC_FOREST22]},
2514 {verbs: [SOUTH], action: [goto, LOC_VALLEY]},
2518 long: 'You are wandering aimlessly through the forest.'
2521 conditions: {FOREST: true, NOBACK: true, LIT: true}
2524 {verbs: [EAST], action: [goto, LOC_FOREST1]},
2525 {verbs: [WEST], action: [goto, LOC_FOREST12]},
2526 {verbs: [NORTH], action: [goto, LOC_FOREST20]},
2527 {verbs: [SOUTH], action: [goto, LOC_HILL]},
2531 long: 'You are wandering aimlessly through the forest.'
2534 conditions: {FOREST: true, NOBACK: true, LIT: true}
2537 {verbs: [EAST], action: [goto, LOC_ROADEND]},
2538 {verbs: [WEST], action: [goto, LOC_FOREST16]},
2539 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2540 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2544 long: 'You are wandering aimlessly through the forest.'
2547 conditions: {FOREST: true, NOBACK: true, LIT: true}
2550 {verbs: [EAST], action: [goto, LOC_FOREST16]},
2551 {verbs: [WEST], action: [goto, LOC_FOREST22]},
2552 {verbs: [NORTH], action: [goto, LOC_ROADEND]},
2553 {verbs: [SOUTH], action: [goto, LOC_FOREST14]},
2557 long: 'You are wandering aimlessly through the forest.'
2560 conditions: {FOREST: true, NOBACK: true, LIT: true}
2563 {verbs: [EAST, NORTH], action: [goto, LOC_FOREST17]},
2564 {verbs: [WEST], action: [goto, LOC_FOREST14]},
2565 {verbs: [SOUTH], action: [goto, LOC_FOREST15]},
2569 long: 'You are wandering aimlessly through the forest.'
2572 conditions: {FOREST: true, NOBACK: true, LIT: true}
2575 {verbs: [EAST], action: [goto, LOC_FOREST18]},
2576 {verbs: [WEST, SOUTH], action: [goto, LOC_FOREST16]},
2577 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2581 long: 'You are wandering aimlessly through the forest.'
2584 conditions: {FOREST: true, NOBACK: true, LIT: true}
2587 {verbs: [EAST], action: [goto, LOC_FOREST19]},
2588 {verbs: [WEST], action: [goto, LOC_FOREST17]},
2589 {verbs: [NORTH], action: [goto, LOC_FOREST2]},
2590 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2594 long: 'You are wandering aimlessly through the forest.'
2597 conditions: {FOREST: true, NOBACK: true, LIT: true}
2600 {verbs: [EAST], action: [goto, LOC_FOREST2]},
2601 {verbs: [WEST], action: [goto, LOC_FOREST18]},
2602 {verbs: [NORTH], action: [goto, LOC_CLIFF]},
2603 {verbs: [SOUTH], action: [goto, LOC_FOREST20]},
2607 long: 'You are wandering aimlessly through the forest.'
2610 conditions: {FOREST: true, NOBACK: true, LIT: true}
2613 {verbs: [EAST], action: [goto, LOC_HILL]},
2614 {verbs: [WEST], action: [goto, LOC_FOREST21]},
2615 {verbs: [NORTH], action: [goto, LOC_FOREST19]},
2616 {verbs: [SOUTH], action: [goto, LOC_FOREST13]},
2620 long: 'You are wandering aimlessly through the forest.'
2623 conditions: {FOREST: true, NOBACK: true, LIT: true}
2626 {verbs: [EAST], action: [goto, LOC_FOREST20]},
2627 {verbs: [WEST], action: [goto, LOC_ROADEND]},
2628 {verbs: [NORTH], action: [goto, LOC_FOREST18]},
2629 {verbs: [SOUTH], action: [goto, LOC_FOREST21]},
2633 long: 'You are wandering aimlessly through the forest.'
2636 conditions: {FOREST: true, NOBACK: true, LIT: true}
2639 {verbs: [EAST], action: [goto, LOC_FOREST8]},
2640 {verbs: [WEST], action: [goto, LOC_FOREST11]},
2641 {verbs: [NORTH], action: [goto, LOC_FOREST15]},
2642 {verbs: [SOUTH], action: [goto, LOC_FOREST12]},
2647 You are on a small ledge on one face of a sheer cliff. There are no
2648 paths away from the ledge. Across the chasm is a small clearing
2649 surrounded by forest.
2650 short: 'You''re on ledge.'
2652 conditions: {ABOVE: true, LIT: true}
2654 {verbs: [JUMP], action: [goto, LOC_NOMAKE]},
2659 You are walking across the bottom of the reservoir. Walls of water
2660 rear up on either side. The roar of the water cascading past is
2661 nearly deafening, and the mist is so thick you can barely see.
2662 short: 'You''re at bottom of reservoir.'
2664 conditions: {FLUID: true, DEEP: true}
2668 {verbs: [NORTH], action: [goto, LOC_RESNORTH]},
2669 {verbs: [SOUTH], action: [goto, LOC_RESERVOIR]},
2674 You are at the northern edge of the reservoir. A northwest passage
2675 leads sharply up from here.
2676 short: 'You''re north of reservoir.'
2678 conditions: {FLUID: true, DEEP: true}
2679 sound: WATERS_CRASHING
2681 {verbs: [SOUTH, ACROS, CROSS],
2682 cond: [not, RESER, WATERS_PARTED], action: [speak, BAD_DIRECTION]},
2683 {verbs: [SOUTH], action: [goto, LOC_RESBOTTOM]},
2684 {verbs: [NW, UPWAR, OUT], action: [goto, LOC_TREACHEROUS]},
2688 long: 'You are scrambling along a treacherously steep, rocky passage.'
2690 maptag: 'Rocky passage.'
2691 conditions: {DEEP: true}
2693 {verbs: [UPWAR, NW], action: [goto, LOC_STEEP]},
2694 {verbs: [DOWN, SE], action: [goto, LOC_RESNORTH]},
2698 long: 'You are on a very steep incline, which widens at it goes upward.'
2700 maptag: 'Steep incline'
2701 conditions: {DEEP: true}
2703 {verbs: [DOWN, SE], action: [goto, LOC_TREACHEROUS]},
2704 {verbs: [UPWAR, NW], action: [goto, LOC_CLIFFBASE]},
2709 You are at the base of a nearly vertical cliff. There are some
2710 slim footholds which would enable you to climb up, but it looks
2711 extremely dangerous. Here at the base of the cliff lie the remains
2712 of several earlier adventurers who apparently failed to make it.
2713 short: 'You''re at base of cliff.'
2715 conditions: {DEEP: true}
2717 {verbs: [DOWN, SE], action: [goto, LOC_STEEP]},
2718 {verbs: [UPWAR, CLIMB], action: [goto, LOC_CLIFFACE]},
2722 long: 'You are climbing along a nearly vertical cliff.'
2724 maptag: 'Vertical cliff.'
2725 conditions: {DEEP: true}
2727 {verbs: [DOWN], action: [goto, LOC_CLIFFBASE]},
2728 {verbs: [UPWAR], cond: [carry, RABBITFOOT], action: [goto, LOC_CLIFFTOP]},
2729 {verbs: [UPWAR], action: [goto, LOC_FOOTSLIP]},
2734 Just as you reach the top, your foot slips on a loose rock and you
2735 tumble several hundred feet to join the other unlucky adventurers.
2738 conditions: {DEEP: true}
2740 {verbs: [], action: [goto, LOC_NOWHERE]},
2745 Just as you reach the top, your foot slips on a loose rock and you
2746 make one last desperate grab. Your luck holds, as does your grip.
2747 With an enormous heave, you lift yourself to the ledge above.
2750 conditions: {DEEP: true}
2752 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2757 You are on a small ledge at the top of a nearly vertical cliff.
2758 There is a low crawl leading off to the northeast.
2759 short: 'You''re at top of cliff.'
2761 conditions: {DEEP: true}
2763 {verbs: [CLIMB, DOWN], action: [goto, LOC_CLIFFACE]},
2764 {verbs: [NE, CRAWL], action: [goto, LOC_REACHDEAD]},
2768 long: 'You have reached a dead end.'
2771 conditions: {DEEP: true}
2773 {verbs: [SW, OUT, CRAWL], action: [goto, LOC_CLIFFLEDGE]},
2777 long: 'There is now one more gruesome aspect to the spectacular vista.'
2780 conditions: {DEEP: true}
2782 {verbs: [], action: [goto, LOC_NOWHERE]},
2791 {verbs: [], action: [goto, LOC_DEBRIS]},
2798 conditions: {ABOVE: true}
2800 {verbs: [], action: [goto, LOC_BUILDING]},
2807 conditions: {DEEP: true}
2809 {verbs: [], action: [goto, LOC_Y2]},
2816 conditions: {ABOVE: true}
2818 {verbs: [], action: [goto, LOC_BUILDING]},
2825 conditions: {DEEP: true}
2827 {verbs: [], action: [goto, LOC_PLOVER]},
2834 conditions: {DEEP: true}
2836 {verbs: [], action: [goto, LOC_Y2]},
2839 arbitrary_messages: !!omap
2840 - NO_MESSAGE: !!null
2842 Somewhere nearby is Colossal Cave, where others have found fortunes in
2843 treasure and gold, though it is rumored that some who enter are never
2844 seen again. Magic is said to work in the cave. I will be your eyes
2845 and hands. Direct me with commands of 1 or 2 words. I should warn
2846 you that I look at only the first five letters of each word, so you'll
2847 have to enter "northeast" as "ne" to distinguish it from "north".
2848 You can type "help" for some general hints. For information on how
2849 to end your adventure, scoring, etc., type "info".
2851 This program was originally developed by Willie Crowther. Most of the
2852 features of the current program were added by Don Woods.
2853 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2855 A little dwarf just walked around a corner, saw you, threw a little
2856 axe at you which missed, cursed, and ran away.
2857 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2858 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2859 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2860 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2861 - GETS_YOU: 'It gets you!'
2862 - MISSES_YOU: 'It misses!'
2863 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2865 I don't know in from out here. Use compass points or name something
2866 in the general direction you want to go.
2867 - CANT_APPLY: 'I don''t know how to apply that word here.'
2868 - AM_GAME: &am_game 'I''m game. Would you care to explain how?'
2869 - NO_MORE_DETAIL: |-
2870 Sorry, but I am not allowed to give more detail. I will repeat the
2871 long description of your location.
2872 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2873 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2874 - REALLY_QUIT: 'Do you really want to quit now?'
2875 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2876 - ALREADY_CARRYING: &already_carrying 'You are already carrying it!'
2877 - YOU_JOKING: 'You can''t be serious!'
2879 The bird seemed unafraid at first, but as you approach it becomes
2880 disturbed and you cannot catch it.
2881 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2882 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2883 - ARENT_CARRYING: &arent_carrying 'You aren''t carrying it!'
2885 The little bird attacks the green snake, and in an astounding flurry
2886 drives the snake away.
2887 - NO_KEYS: 'You have no keys!'
2888 - NO_LOCK: 'It has no lock.'
2889 - NOT_LOCKABLE: ¬_lockable 'I don''t know how to lock or unlock such a thing.'
2890 - ALREADY_LOCKED: 'It was already locked.'
2891 - ALREADY_UNLOCKED: 'It was already unlocked.'
2893 There is no way to get past the bear to unlock the chain, which is
2894 probably just as well.
2895 - NOTHING_HAPPENS: ¬hing_happens 'Nothing happens.'
2896 - WHERE_QUERY: &where_query 'Where?'
2897 - NO_TARGET: 'There is nothing here to attack.'
2898 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2899 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2900 - KILLED_DWARF: 'You killed a little dwarf.'
2901 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2902 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2903 - BAD_DIRECTION: 'There is no way to go that direction.'
2904 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2905 - OK_MAN: &ok_man 'OK'
2906 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2908 You have crawled around in some little holes and wound up back in the
2911 I don't know where the cave is, but hereabouts no stream can run on
2912 the surface for long. I would try the stream.
2913 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2914 - NEARBY: &nearby |-
2915 I can only tell you what you see as you move about and manipulate
2916 things. I cannot tell you where remote things are.
2917 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2918 - HUH_MAN: &huh_man 'Huh?'
2919 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2920 - REQUIRES_DYNAMITE: &requires_dynamite 'Blasting requires dynamite.'
2921 - FEET_WET: 'Your feet are now wet.'
2922 - LOST_APPETITE: 'I think I just lost my appetite.'
2923 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2924 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2925 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2926 - CANT_POUR: 'You can''t pour that.'
2927 - WHICH_WAY: 'Which way?'
2928 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2929 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2930 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2931 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2932 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2933 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2934 - NO_CROSS: 'There is no way across the fissure.'
2935 - NO_CARRY: 'You''re not carrying anything.'
2936 - NOW_HOLDING: 'You are currently holding the following:'
2938 It's not hungry (it's merely pinin' for the fjords). Besides, you
2940 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2941 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2942 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2943 - NO_CONTAINER: 'You have nothing in which to carry it.'
2944 - BOTTLE_FULL: 'Your bottle is already full.'
2945 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2946 - RIDICULOUS_ATTEMPT: &ridiculous_attempt 'Don''t be ridiculous!'
2947 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2948 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2949 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2950 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2952 Something you're carrying won't fit through the tunnel with you.
2953 You'd best take inventory and drop something.
2954 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2955 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2956 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2957 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2958 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2959 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2961 A glistening pearl falls out of the clam and rolls away. Goodness,
2962 this must really be an oyster. (I never was very good at identifying
2963 bivalves.) Whatever it is, it has now snapped shut again.
2965 The oyster creaks open, revealing nothing but oyster inside. It
2966 promptly snaps shut again.
2968 You have crawled around in some little holes and found your way
2969 blocked by a recent cave-in. You are now back in the main passage.
2970 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2971 - PIRATE_POUNCES: |-
2972 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
2973 he chortles, "I'll just take all this booty and hide it away with me
2974 chest deep in the maze!" He snatches your treasure and vanishes into
2977 A sepulchral voice reverberating through the cave, says, "Cave closing
2978 soon. All adventurers exit immediately through main office."
2980 A mysterious recorded voice groans into life and announces:
2981 "This exit is closed. Please leave via main office."
2983 It looks as though you're dead. Well, seeing as how it's so close to
2984 closing time anyway, I think we'll just call it a day.
2986 The sepulchral voice intones, "The cave is now closed." As the echoes
2987 fade, there is a blinding flash of light (and a small puff of orange
2988 smoke). . . . As your eyes refocus, you look around and find...
2989 - VICTORY_MESSAGE: |-
2990 There is a loud explosion, and a twenty-foot hole appears in the far
2991 wall, burying the dwarves in the rubble. You march through the hole
2992 and find yourself in the main office, where a cheering band of
2993 friendly elves carry the conquering adventurer off into the sunset.
2994 - DEFEAT_MESSAGE: |-
2995 There is a loud explosion, and a twenty-foot hole appears in the far
2996 wall, burying the snakes in the rubble. A river of molten lava pours
2997 in through the hole, destroying everything in its path, including you!
2998 - SPLATTER_MESSAGE: |-
2999 There is a loud explosion, and you are suddenly splashed across the
3001 - DWARVES_AWAKEN: |-
3002 The resulting ruckus has awakened the dwarves. There are now several
3003 threatening little dwarves in the room with you! Most of them throw
3004 knives at you! All of them get you!
3005 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
3006 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
3007 - NOT_CONNECTED: 'You can''t get there from here.'
3008 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
3009 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
3010 - FILL_INVALID: 'There is nothing here with which to fill it.'
3011 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
3012 - BEYOND_POWER: &beyond_power 'It is beyond your power to do that.'
3013 - NOT_KNOWHOW: ¬_knowhow 'I don''t know how.'
3014 - TOO_FAR: 'It is too far up for you to reach.'
3016 You killed a little dwarf. The body vanishes in a cloud of greasy
3018 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
3019 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
3020 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
3021 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
3023 The little bird attacks the green dragon, and in an astounding flurry
3024 gets burnt to a cinder. The ashes blow away.
3026 Okay, from now on I'll only describe a place in full the first time
3027 you come to it. To get the full description, say "look".
3029 Trolls are close relatives with the rocks and have skin as tough as
3030 that of a rhinoceros. The troll fends off your blows effortlessly.
3032 The troll deftly catches the axe, examines it carefully, and tosses it
3033 back, declaring, "Good workmanship, but it's not valuable enough."
3034 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
3035 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
3036 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
3037 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
3038 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
3039 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
3040 - BEAR_CHAINED: 'The bear is still chained to the wall.'
3041 - STILL_LOCKED: 'The chain is still locked.'
3042 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
3043 - CHAIN_LOCKED: 'The chain is now locked.'
3044 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
3045 - WANT_HINT: 'Do you want the hint?'
3046 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
3048 Your lamp is getting dim. You'd best start wrapping this up, unless
3049 you can find some fresh batteries. I seem to recall there's a vending
3050 machine in the maze. Bring some coins with you.
3051 - LAMP_OUT: 'Your lamp has run out of power.'
3052 - PLEASE_ANSWER: 'Please answer the question.'
3053 - PIRATE_SPOTTED: |-
3054 There are faint rustling noises from the darkness behind you. As you
3055 turn toward them, the beam of your lamp falls across a bearded pirate.
3056 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
3057 been spotted! I'd best hie meself off to the maze to hide me chest!"
3058 With that, he vanishes into the gloom.
3059 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
3060 - REPLACE_BATTERIES: |-
3061 Your lamp is getting dim. I'm taking the liberty of replacing the
3063 - MISSING_BATTERIES: |-
3064 Your lamp is getting dim, and you're out of spare batteries. You'd
3065 best start wrapping this up.
3066 - REMOVE_MESSAGE: |-
3067 You sift your fingers through the dust, but succeed only in
3068 obliterating the cryptic message.
3070 Hmmm, this looks like a clue, which means it'll cost you 10 points to
3071 read it. Should I go ahead and read it anyway?
3073 It says, "There is a way out of this place. Do you need any more
3074 information to escape? Sorry, but this initial hint is all you get."
3075 - DONT_UNDERSTAND: &dont_understand 'I''m afraid I don''t understand.'
3076 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
3078 You prod the nearest dwarf, who wakes up grumpily, takes one look at
3079 you, curses, and grabs for his axe.
3080 - THIS_ACCEPTABLE: 'Is this acceptable?'
3081 # This message is not currently used
3083 # This adventure is already over. To start a new adventure, or to
3084 # resume an earlier adventure, please run a fresh copy of the program.
3085 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
3087 The ogre, who despite his bulk is quite agile, easily dodges your
3088 attack. He seems almost amused by your puny effort.
3090 The ogre, distracted by your rush, is struck by the knife. With a
3091 blood-curdling yell he turns and bounds after the dwarves, who flee
3092 in panic. You are left alone in the room.
3094 The ogre, distracted by your rush, is struck by the knife. With a
3095 blood-curdling yell he turns and bounds after the dwarf, who flees
3096 in panic. You are left alone in the room.
3097 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
3098 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
3100 The bird flies about agitatedly for a moment, then disappears through
3101 the crack. It reappears shortly, carrying in its beak a jade
3102 necklace, which it drops at your feet.
3104 You empty the bottle into the urn, which promptly ejects the water
3105 with uncanny accuracy, squirting you directly between the eyes.
3106 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
3107 - FULL_URN: 'The urn is already full of oil.'
3108 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
3109 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
3111 As you rub the urn, there is a flash of light and a genie appears.
3112 His aspect is stern as he advises: "One who wouldst traffic in
3113 precious stones must first learn to recognize the signals thereof."
3114 He wrests the urn from the stone, leaving a small cavity. Turning to
3115 face you again, he fixes you with a steely eye and intones: "Caution!"
3116 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
3117 to form a rare amber gemstone, resting in the cavity in the rock.
3118 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
3119 - GEM_FITS: 'The gem fits easily into the cavity.'
3120 - RUG_RISES: 'The Persian rug stiffens and rises a foot or so off the ground.'
3122 The Persian rug draped over your shoulder seems to wriggle for a
3123 moment, but then subsides.
3124 - RUG_SETTLES: 'The Persian rug settles gently to the ground.'
3125 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
3126 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
3128 If you mean to use the Persian rug, it does not appear inclined to
3130 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
3132 You board the Persian rug, which promptly whisks you across the chasm.
3133 You have time for a fleeting glimpse of a two thousand foot drop to a
3134 mighty river; then you find yourself on the other side.
3135 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
3136 - ALL_SILENT: 'All is silent.'
3137 - STREAM_GURGLES: 'The stream is gurgling placidly.'
3138 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
3139 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
3140 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
3141 - MURMURING_SNORING: |-
3142 You can hear the murmuring of the beanstalks and the snoring of the
3144 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
3145 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
3146 - LOUD_ROAR: 'The roar is quite loud here.'
3147 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
3149 The bird eyes you suspiciously and flutters away. A moment later you
3150 feel something wet land on your head, but upon looking up you can see
3151 no sign of the culprit.
3152 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
3153 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
3154 - TOOK_LONG: 'It''s a pity you took so long about it.'
3155 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
3156 - FOREST_QUERY: !!null
3157 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
3158 - THROWN_KNIVES: '%d of them throw knives at you!'
3159 - MULTIPLE_HITS: '%d of them get you!'
3160 - ONE_HIT: 'One of them gets you!'
3161 - NONE_HIT: 'None of them hits you!'
3162 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
3163 - WHAT_DO: 'What do you want to do with the %s?'
3164 - NO_SEE: 'I see no %s here.'
3165 - DO_WHAT: '%s what?'
3166 - OKEY_DOKEY: 'Okay, "%s".'
3167 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
3168 - SUSPEND_WARNING: |-
3169 I can suspend your Adventure for you so that you can resume later, but
3170 it will cost you 5 points.
3171 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
3172 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
3173 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
3175 To achieve the next higher rating would be a neat trick!
3177 - OFF_SCALE: 'You just went off my scale!!'
3178 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
3179 # This message is not currently used
3182 # %d of %d words of messages %d of %d travel options
3183 # %d of %d vocabulary words %d of %d locations
3184 # %d of %d objects %d of %d action verbs
3185 # %d of %d "random" messages %d of %d "class" messages
3186 # %d of %d hints %d of %d turn thresholds'
3187 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
3189 I'm sorry, but that Adventure was begun using Version %d.%d of the
3190 save file format, and this program uses Version %d.%d. You must find an instance
3191 using that other version in order to resume that Adventure.
3192 # This message is not currently used
3193 #- SAVE_TAMPERING: |-
3194 # A dark fog creeps in to surround you. From somewhere in the fog you
3195 # hear a stern voice. "This Adventure has been tampered with! You have
3196 # been dabbling in magic, knowing not the havoc you might cause thereby.
3197 # Leave at once, before you do irrevocable harm!" The fog thickens,
3198 # until at last you can see nothing at all. Your vision then clears,
3199 # and you find yourself back in The Real World.
3201 Sorry, but the path twisted and turned so much that I can't figure
3202 out which way to go to get back.
3204 You don't have to say "go" every time; just specify a direction or, if
3205 it's nearby, name the place to which you wish to move.
3207 This command requires a numeric argument.
3213 message: 'You are obviously a rank amateur. Better luck next time.'
3215 message: 'Your score qualifies you as a novice class adventurer.'
3217 message: 'You have achieved the rating: "Experienced Adventurer".'
3219 message: 'You may now consider yourself a "Seasoned Adventurer".'
3221 message: 'You have reached "Junior Master" status.'
3223 message: 'Your score puts you in Master Adventurer Class C.'
3225 message: 'Your score puts you in Master Adventurer Class B.'
3227 message: 'Your score puts you in Master Adventurer Class A.'
3229 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
3232 'Adventuredom stands in awe -- you have now joined the ranks of the
3233 W O R L D C H A M P I O N A D V E N T U R E R S !
3234 It may interest you to know that the Dungeon-Master himself has, to
3235 my knowledge, never achieved this threshold in fewer than 330 turns.'
3241 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
3242 you a couple of points.
3245 message: '500 turns? That''s another few points you''ve lost.'
3248 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3252 Good grief, don't you *EVER* give up? Do you realize you've spent
3253 over 2500 turns at this? That's another ten points off, a total of
3254 twenty points lost for taking so long.
3259 descriptions: !!null
3261 words: ['keys', 'key']
3262 inventory: 'Set of keys'
3263 locations: LOC_BUILDING
3265 - 'There are some keys on the ground here.'
3267 words: ['lamp', 'lante']
3268 inventory: 'Brass lantern'
3269 locations: LOC_BUILDING
3270 states: [LAMP_DARK, LAMP_BRIGHT]
3272 - 'There is a shiny brass lamp nearby.'
3273 - 'There is a lamp shining nearby.'
3275 - 'Your lamp is now off.'
3276 - 'Your lamp is now on.'
3280 locations: [LOC_GRATE, LOC_BELOWGRATE]
3282 states: [GRATE_CLOSED, GRATE_OPEN]
3284 - 'The grate is locked.'
3285 - 'The grate is open.'
3287 - 'The grate is now locked.'
3288 - 'The grate is now unlocked.'
3291 inventory: 'Wicker cage'
3292 locations: LOC_COBBLE
3294 - 'There is a small wicker cage discarded nearby.'
3297 inventory: 'Black rod'
3298 locations: LOC_DEBRIS
3300 - 'A three foot black rod with a rusty star on an end lies nearby.'
3303 inventory: 'Black rod'
3304 locations: LOC_NOWHERE
3306 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3310 locations: [LOC_PITTOP, LOC_MISTHALL]
3312 states: [STEPS_DOWN, STEPS_UP]
3314 - 'Rough stone steps lead down the pit.'
3315 - 'Rough stone steps lead up the dome.'
3318 inventory: 'Little bird in cage'
3319 locations: LOC_BIRDCHAMBER
3320 states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
3322 - 'A cheerful little bird is sitting here singing.'
3323 - 'There is a little bird in the cage.'
3324 - 'A cheerful little bird is sitting here singing.'
3326 - 'The bird''s singing is quite melodious.'
3327 - 'The bird does not seem inclined to sing while in the cage.'
3328 - 'It almost seems as though the bird is trying to tell you something.'
3330 To your surprise, you can understand the bird''s chirping; it is
3331 singing about the joys of its forest home.
3332 - 'The bird does not seem inclined to sing while in the cage.'
3334 The bird is singing to you in gratitude for your having returned it to
3335 its home. In return, it informs you of a magic word which it thinks
3336 you may find useful somewhere near the Hall of Mists. The magic word
3337 changes frequently, but for now the bird believes it is "%s". You
3338 thank the bird for this information, and it flies off into the forest.
3341 inventory: '*rusty door'
3342 locations: LOC_IMMENSE
3344 states: [DOOR_RUSTED, DOOR_UNRUSTED]
3346 - 'The way north is barred by a massive, rusty, iron door.'
3347 - 'The way north leads through a massive, rusty, iron door.'
3349 - 'The hinges are quite thoroughly rusted now and won''t budge.'
3351 The oil has freed up the hinges so that the door will now move,
3352 although it requires some effort.
3354 words: ['pillo', 'velve']
3355 inventory: 'Velvet pillow'
3356 locations: LOC_SOFTROOM
3358 - 'A small velvet pillow lies on the floor.'
3362 locations: LOC_KINGHALL
3364 states: [SNAKE_BLOCKS, SNAKE_CHASED]
3366 - 'A huge green fierce snake bars the way!'
3369 - 'The snake is hissing venomously.'
3373 inventory: '*fissure'
3374 locations: [LOC_EASTBANK, LOC_WESTBANK]
3376 states: [UNBRIDGED, BRIDGED]
3379 - 'A crystal bridge spans the fissure.'
3381 - 'The crystal bridge has vanished!'
3382 - 'A crystal bridge now spans the fissure.'
3385 inventory: '*stone tablet'
3386 locations: LOC_DARKROOM
3390 A massive stone tablet embedded in the wall reads:
3391 "Congratulations on bringing light into the dark-room!"
3393 - '"Congratulations on bringing light into the dark-room!"'
3396 inventory: 'Giant clam >GRUNT!<'
3397 locations: LOC_SHELLROOM
3399 - 'There is an enormous clam here with its shell tightly closed.'
3401 - 'The clam is as tight-mouthed as a, er, clam.'
3404 inventory: 'Giant oyster >GROAN!<'
3405 locations: LOC_NOWHERE
3407 - 'There is an enormous oyster here with its shell tightly closed.'
3408 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3410 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3411 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3413 words: ['magaz', 'issue', 'spelu', '"spel']
3414 inventory: '"Spelunker Today"'
3415 locations: LOC_ANTEROOM
3417 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3420 I'm afraid the magazine is written in dwarvish. But pencilled on one
3421 cover you see, "Please leave the magazines at the construction site."
3423 words: ['dwarf', 'dwarv']
3425 locations: LOC_NOWHERE
3427 descriptions: !!null
3429 words: ['knife', 'knive']
3431 locations: LOC_NOWHERE
3432 descriptions: !!null
3434 words: ['food', 'ratio']
3435 inventory: 'Tasty food'
3436 locations: LOC_BUILDING
3438 - 'There is food here.'
3440 words: ['bottl', 'jar']
3441 inventory: 'Small bottle'
3442 locations: LOC_BUILDING
3443 states: [WATER_BOTTLE, EMPTY_BOTTLE, OIL_BOTTLE]
3445 - 'There is a bottle of water here.'
3446 - 'There is an empty bottle here.'
3447 - 'There is a bottle of oil here.'
3449 - 'Your bottle is now full of water.'
3450 - 'The bottle of water is now empty.'
3451 - 'Your bottle is now full of oil.'
3453 words: ['water', 'h2o']
3454 inventory: 'Water in the bottle'
3455 locations: LOC_NOWHERE
3456 descriptions: !!null
3459 inventory: 'Oil in the bottle'
3460 locations: LOC_NOWHERE
3461 descriptions: !!null
3464 inventory: '*mirror'
3465 locations: LOC_MIRRORCANYON
3467 states: [MIRROR_UNBROKEN, MIRROR_BROKEN]
3474 You strike the mirror a resounding blow, whereupon it shatters into a
3475 myriad tiny fragments.
3477 words: ['plant', 'beans']
3479 locations: LOC_WESTPIT
3481 states: [PLANT_THIRSTY, PLANT_BELLOWING, PLANT_GROWN]
3483 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3484 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3485 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3487 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3488 - 'The plant spurts into furious growth for a few seconds.'
3489 - 'The plant grows explosively, almost filling the bottom of the pit.'
3491 - 'The plant continues to ask plaintively for water.'
3492 - 'The plant continues to demand water.'
3493 - 'The plant now maintains a contented silence.'
3496 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3497 locations: [LOC_WESTEND, LOC_EASTEND]
3501 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3502 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3505 inventory: '*stalactite'
3506 locations: LOC_TOPSTALACTITE
3511 words: ['shado', 'figur', 'windo']
3512 inventory: '*shadowy figure and/or window'
3513 locations: [LOC_WINDOW1, LOC_WINDOW2]
3516 - 'The shadowy figure seems to be trying to attract your attention.'
3519 inventory: 'Dwarf''s axe'
3520 locations: LOC_NOWHERE
3521 states: [AXE_HERE, AXE_LOST]
3523 - 'There is a little axe here.'
3524 - 'There is a little axe lying beside the bear.'
3527 - 'The axe misses and lands near the bear where you can''t get at it.'
3530 inventory: '*cave drawings'
3531 locations: LOC_ORIENTAL
3533 descriptions: !!null
3535 words: ['pirat', 'genie', 'djinn']
3536 inventory: '*pirate/genie'
3537 locations: LOC_NOWHERE
3539 descriptions: !!null # never present
3542 inventory: '*dragon'
3543 locations: [LOC_SECRET4, LOC_SECRET6]
3545 states: [DRAGON_BARS, DRAGON_DEAD, DRAGON_BLOODLESS]
3547 - 'A huge green fierce dragon bars the way!'
3548 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3549 - 'The body of a huge green dead dragon is lying off to one side.'
3553 Congratulations! You have just vanquished a dragon with your bare
3554 hands! (Unbelievable, isn't it?)
3555 - 'Your head buzzes strangely for a moment.'
3557 - 'The dragon''s ominous hissing does not bode well for you.'
3558 - 'The dragon is, not surprisingly, silent.'
3559 - 'The dragon is, not surprisingly, silent.'
3563 locations: [LOC_SWCHASM, LOC_NECHASM]
3565 states: [TROLL_BRIDGE, BRIDGE_WRECKED]
3567 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3568 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3572 Just as you reach the other side, the bridge buckles beneath the
3573 weight of the bear, which was still following you around. You
3574 scrabble desperately for support, but as the bridge collapses you
3575 stumble back and fall into the chasm.
3579 locations: [LOC_SWCHASM, LOC_NECHASM]
3581 states: [TROLL_UNPAID, TROLL_PAIDONCE, TROLL_GONE]
3583 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3584 - 'The troll steps out from beneath the bridge and blocks your way.'
3590 The bear lumbers toward the troll, who lets out a startled shriek and
3591 scurries away. The bear soon gives up the pursuit and wanders back.
3593 - 'The troll sounds quite adamant in his demand for a treasure.'
3594 - 'The troll sounds quite adamant in his demand for a treasure.'
3598 inventory: '*phony troll'
3599 locations: [LOC_NOWHERE, LOC_NOWHERE]
3602 - 'The troll is nowhere to be seen.'
3606 locations: LOC_BARRENROOM
3608 states: [UNTAMED_BEAR, SITTING_BEAR, CONTENTED_BEAR, BEAR_DEAD]
3610 - 'There is a ferocious cave bear eyeing you from the far end of the room!'
3611 - 'There is a gentle cave bear sitting placidly in one corner.'
3612 - 'There is a contented-looking bear wandering about nearby.'
3616 - 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
3621 inventory: '*message in second maze'
3622 locations: LOC_NOWHERE
3626 There is a message scrawled in the dust in a flowery script, reading:
3627 "This is not the maze where the pirate leaves his treasure chest."
3629 - '"This is not the maze where the pirate leaves his treasure chest."'
3631 words: ['volca', 'geyse']
3632 inventory: '*volcano and/or geyser'
3633 locations: LOC_BREATHTAKING
3635 descriptions: !!null
3637 words: ['machi', 'vendi']
3638 inventory: '*vending machine'
3639 locations: LOC_DEADEND13
3641 states: [VEND_BLOCKS, VEND_UNBLOCKS]
3644 There is a massive and somewhat battered vending machine here. The
3645 instructions on it read: "Drop coins here to receive fresh batteries."
3647 There is a massive vending machine here, swung back to reveal a
3650 - 'The vending machine swings back to block the passage.'
3651 - 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
3653 - '"Drop coins here to receive fresh batteries."'
3654 - '"Drop coins here to receive fresh batteries."'
3657 inventory: 'Batteries'
3658 locations: LOC_NOWHERE
3659 states: [FRESH_BATTERIES, DEAD_BATTERIES]
3661 - 'There are fresh batteries here.'
3662 - 'Some worn-out batteries have been discarded nearby.'
3664 words: ['carpe', 'moss']
3665 inventory: '*carpet and/or moss and/or curtains'
3666 locations: LOC_SOFTROOM
3668 descriptions: !!null
3672 locations: LOC_LARGE
3675 - 'A formidable ogre bars the northern exit.'
3677 - 'The ogre is apparently the strong, silent type.'
3681 locations: LOC_CLIFF
3683 states: [URN_EMPTY, URN_DARK, URN_LIT]
3685 - 'A small urn is embedded in the rock.'
3686 - 'A small urn full of oil is embedded in the rock.'
3687 - 'A small oil flame extrudes from an urn embedded in the rock.'
3689 - 'The urn is empty and will not light.'
3690 - 'The urn is now dark.'
3691 - 'The urn is now lit.'
3694 inventory: '*cavity'
3695 locations: LOC_NOWHERE
3697 states: [CAVITY_FULL, CAVITY_EMPTY]
3699 - '' # something in it
3700 - 'There is a small urn-shaped cavity in the rock.'
3704 locations: LOC_NOWHERE
3707 - '' # described with dragon
3710 inventory: '*reservoir'
3711 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3713 states: [WATERS_UNPARTED, WATERS_PARTED]
3716 - 'The waters have parted to form a narrow path across the reservoir.'
3718 - 'The waters crash together again.'
3719 - 'The waters have parted to form a narrow path across the reservoir.'
3721 words: ['appen', 'lepor']
3722 inventory: 'Leporine appendage'
3723 locations: LOC_FOREST22
3725 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3729 locations: LOC_DEBRIS
3734 - '"MAGIC WORD XYZZY"'
3738 locations: LOC_NUGGET
3743 - '"You won''t get it up the steps"'
3747 locations: LOC_ANTEROOM
3749 states: [INGAME_SIGN, ENDGAME_SIGN]
3755 Cave under construction beyond this point.
3756 Proceed at own risk.
3757 [Witt Construction Company]
3758 - '"Treasure Vault. Keys in main office."'
3760 words: ['gold', 'nugge']
3761 inventory: 'Large gold nugget'
3762 locations: LOC_NUGGET
3765 - 'There is a large sparkling nugget of gold here!'
3768 inventory: 'Several diamonds'
3769 locations: LOC_WESTBANK
3772 - 'There are diamonds here!'
3774 words: ['silve', 'bars']
3775 inventory: 'Bars of silver'
3776 locations: LOC_FLOORHOLE
3779 - 'There are bars of silver here!'
3782 inventory: 'Precious jewelry'
3783 locations: LOC_SOUTHSIDE
3786 - 'There is precious jewelry here!'
3789 inventory: 'Rare coins'
3790 locations: LOC_WESTSIDE
3793 - 'There are many coins here!'
3795 words: ['chest', 'box', 'treas']
3796 inventory: 'Treasure chest'
3797 locations: LOC_NOWHERE
3800 - 'The pirate''s treasure chest is here!'
3802 words: ['eggs', 'egg', 'nest']
3803 inventory: 'Golden eggs'
3804 locations: LOC_GIANTROOM
3806 states: [EGGS_HERE, EGGS_VANISHED, EGGS_DONE]
3808 - 'There is a large nest here, full of golden eggs!'
3809 - 'The nest of golden eggs has vanished!'
3813 inventory: 'Jeweled trident'
3814 locations: LOC_WATERFALL
3817 - 'There is a jewel-encrusted trident here!'
3819 words: ['vase', 'ming', 'shard', 'potte']
3820 inventory: 'Ming vase'
3821 locations: LOC_ORIENTAL
3823 states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
3825 - 'There is a delicate, precious, ming vase here!'
3826 - 'The floor is littered with worthless shards of pottery.'
3827 - 'The floor is littered with worthless shards of pottery.'
3829 - 'The vase is now resting, delicately, on a velvet pillow.'
3830 - 'The ming vase drops with a delicate crash.'
3831 - 'You have taken the vase and hurled it delicately to the ground.'
3834 inventory: 'Egg-sized emerald'
3835 locations: LOC_PLOVER
3838 - 'There is an emerald here the size of a plover''s egg!'
3839 - 'There is an emerald resting in a small cavity in the rock!'
3841 words: ['plati', 'pyram']
3842 inventory: 'Platinum pyramid'
3843 locations: LOC_DARKROOM
3846 - 'There is a platinum pyramid here, 8 inches on a side!'
3849 inventory: 'Glistening pearl'
3850 locations: LOC_NOWHERE
3853 - 'Off to one side lies a glistening pearl!'
3855 words: ['rug', 'persi']
3856 inventory: 'Persian rug'
3857 locations: [LOC_SECRET4, LOC_SECRET6]
3860 states: [RUG_FLOOR, RUG_DRAGON, RUG_HOVER]
3862 - 'There is a Persian rug spread out on the floor!'
3863 - 'The dragon is sprawled out on a Persian rug!!'
3864 - 'There is a Persian rug here, hovering in mid-air!'
3867 inventory: 'Rare spices'
3868 locations: LOC_BOULDERS2
3871 - 'There are rare spices here!'
3874 inventory: 'Golden chain'
3875 locations: LOC_BARRENROOM
3878 states: [CHAIN_HEAP, CHAINING_BEAR, CHAIN_FIXED]
3880 - 'There is a golden chain lying in a heap on the floor!'
3881 - 'The bear is locked to the wall with a golden chain!'
3882 - 'There is a golden chain locked to the wall!'
3885 inventory: 'Giant ruby'
3886 locations: LOC_STOREROOM
3889 - 'There is an enormous ruby here!'
3890 - 'There is a ruby resting in a small cavity in the rock!'
3892 words: ['jade', 'neckl']
3893 inventory: 'Jade necklace'
3894 locations: LOC_NOWHERE
3897 - 'A precious jade necklace has been dropped here!'
3899 words: ['amber', 'gemst']
3900 inventory: 'Amber gemstone'
3901 locations: LOC_NOWHERE
3903 states: [AMBER_IN_URN, AMBER_IN_ROCK]
3905 - 'There is a rare amber gemstone here!'
3906 - 'There is an amber gemstone resting in a small cavity in the rock!'
3909 inventory: 'Star sapphire'
3910 locations: LOC_LEDGE
3913 - 'A brilliant blue star sapphire is here!'
3914 - 'There is a star sapphire resting in a small cavity in the rock!'
3916 words: ['ebony', 'statu']
3917 inventory: 'Ebony statuette'
3918 locations: LOC_REACHDEAD
3921 - 'There is a richly-carved ebony statuette here!'
3925 Oh dear, you seem to have gotten yourself killed. I might be able to
3926 help you out, but I've never really done this before. Do you want me
3927 to try to reincarnate you?
3929 All right. But don't blame me if something goes wr......
3931 You are engulfed in a cloud of orange smoke. Coughing and gasping,
3932 you emerge from the smoke and find....
3934 You clumsy oaf, you've done it again! I don't know how long I can
3935 keep this up. Do you want me to try reincarnating you again?
3937 Okay, now where did I put my orange smoke?.... >POOF!<
3938 Everything disappears in a dense cloud of orange smoke.
3940 Now you've really done it! I'm out of orange smoke! You don't expect
3941 me to do a decent reincarnation without any orange smoke, do you?
3942 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'
3949 message: *already_carrying
3950 words: ['g', 'carry', 'take', 'keep', 'catch',
3951 'steal', 'captu', 'get', 'tote', 'snarf']
3954 message: *arent_carrying
3955 words: ['drop', 'relea', 'free', 'disca', 'dump']
3958 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
3960 message: *not_lockable
3961 words: ['unloc', 'open']
3964 words: ['z', 'nothi']
3967 message: *not_lockable
3968 words: ['lock', 'close']
3970 message: *dont_understand
3971 words: ['light', 'on']
3973 message: *dont_understand
3974 words: ['extin', 'off']
3976 message: *nothing_happens
3977 words: ['wave', 'shake', 'swing']
3980 words: ['calm', 'placa', 'tame']
3982 message: *where_query
3983 words: ['walk', 'run', 'trave', 'go', 'proce',
3984 'conti', 'explo', 'follo', 'turn']
3986 message: *ridiculous_attempt
3987 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
3989 message: *arent_carrying
3992 message: *ridiculous_attempt
3993 words: ['eat', 'devou']
3996 You have taken a drink from the stream. The water tastes strongly of
3997 minerals, but is not unpleasant. It is extremely cold.
4001 Rubbing the electric lamp is not particularly rewarding. Anyway,
4002 nothing exciting happens.
4005 message: *arent_carrying
4006 words: ['throw', 'toss']
4012 words: ['find', 'where']
4015 words: ['i', 'inven']
4018 message: 'There is nothing here to eat.'
4021 message: 'You can''t fill that.'
4024 message: *requires_dynamite
4025 words: ['blast', 'deton', 'ignit', 'blowu']
4030 message: *not_knowhow
4033 message: *not_knowhow
4036 message: *not_knowhow
4039 message: *not_knowhow
4042 message: *not_knowhow
4048 message: *dont_understand
4049 words: ['read', 'perus']
4051 message: *beyond_power
4052 words: ['break', 'shatt', 'smash']
4054 message: *ridiculous_attempt
4055 words: ['wake', 'distu']
4058 words: ['suspe', 'pause', 'save']
4061 words: ['resum', 'resta']
4066 message: *dont_understand
4069 message: *nothing_happens
4072 message: 'Seed set to %d'
4075 message: 'Game limit is now %d'
4081 message: 'You''re quite welcome.'
4085 message: 'Good try, but that is an old worn-out magic word.'
4086 words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
4090 I know of places, actions, and things. Most of my vocabulary
4091 describes places and is used to move you there. To move, try words
4092 like forest, building, downstream, enter, east, west, north, south,
4093 up, or down. I know about a few special objects, like a black rod
4094 hidden in the cave. These objects can be manipulated using some of
4095 the action words that I know. Usually you will need to give both the
4096 object and action words (in either order), but sometimes I can infer
4097 the object from the verb alone. Some objects also imply verbs; in
4098 particular, "inventory" implies "take inventory", which causes me to
4099 give you a list of what you're carrying. Some objects have unexpected
4100 effects; the effects are not always desirable! Usually people having
4101 trouble moving just need to try a few more words. Usually people
4102 trying unsuccessfully to manipulate an object are attempting something
4103 beyond their (or my!) capabilities and should try a completely
4104 different tack. One point often confusing to beginners is that, when
4105 there are several ways to go in a certain direction (e.g., if there
4106 are several holes in a wall), choosing that direction in effect
4107 chooses one of the ways at random; often, though, by specifying the
4108 place you want to reach you can guarantee choosing the right path.
4109 Also, to speed the game you can sometimes move long distances with a
4110 single word. For example, "building" usually gets you to the building
4111 from anywhere above ground except when lost in the forest. Also, note
4112 that cave passages and forest paths turn a lot, so leaving one place
4113 heading north doesn't guarantee entering the next from the south.
4114 However (another important point), except when you've used a "long
4115 distance" word such as "building", there is always a way to go back
4116 where you just came from unless I warn you to the contrary, even
4117 though the direction that takes you back might not be the reverse of
4118 what got you here. Good luck, and have fun!
4119 words: ['help', '?']
4127 The trees of the forest are large hardwood oak and maple, with an
4128 occasional grove of pine or spruce. There is quite a bit of under-
4129 growth, largely birch and ash saplings plus nondescript bushes of
4130 various sorts. This time of year visibility is quite restricted by
4131 all the leaves, but travel is quite easy if you detour around the
4132 spruce and berry bushes.
4133 words: ['tree', 'trees']
4137 Digging without a shovel is quite impractical. Even with a shovel
4138 progress is unlikely.
4139 words: ['dig', 'excav']
4142 message: 'I''m as confused as you are.'
4147 Mist is a white vapor, usually water, seen from time to time in
4148 caverns. It can be found anywhere but is frequently a sign of a deep
4149 pit leading down to water.'
4153 message: 'Watch it!'
4157 message: 'I don''t know the word "stop". Use "quit" if you want to give up.'
4162 For a summary of the most recent changes to the game, say "news".
4163 If you want to end your adventure early, say "quit". To suspend your
4164 adventure such that you can continue later, say "suspend" (or "pause"
4165 or "save"). To see how well you're doing, say "score". To get full
4166 credit for a treasure, you must have left it safely in the building,
4167 though you get partial credit just for locating it. You lose points
4168 for getting killed, or for quitting, though the former costs you more.
4169 There are also points based on how much (if any) of the cave you've
4170 managed to explore; in particular, there is a large bonus just for
4171 getting in (to distinguish the beginners from the rest of the pack),
4172 and there are other ways to determine whether you've been through some
4173 of the more harrowing sections. If you think you've found all the
4174 treasures, just keep exploring for a while. If nothing interesting
4175 happens, you haven't found them all yet. If something interesting
4176 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
4177 it means you're getting a bonus and have an opportunity to garner many
4178 more points in the Master's section. I may occasionally offer hints
4179 if you seem to be having trouble. If I do, I'll warn you in advance
4180 how much it will affect your score to accept the hints. Finally, to
4181 save time, you may specify "brief", which tells me never to repeat the
4182 full description of a place unless you explicitly ask me to.
4183 words: ['info', 'infor']
4186 message: *not_knowhow
4190 message: 'Wizards are not to be disturbed by such as you.'
4194 message: 'Guess again.'
4199 Open Adventure is an author-approved open-source release of
4200 Version 2.5 with, as yet, no gameplay changes.
4201 Version 2.5 was essentially the same as Version II; the cave and the
4202 hazards therein are unchanged, and top score is still 430 points.
4203 There are a few more hints, especially for some of the more obscure
4204 puzzles. There are a few minor bugfixes and cosmetic changes. You
4205 can now save a game and resume it at once (formerly you had to wait a
4206 while first), but it now costs you a few points each time you save the
4207 game. Saved games are now stored in much smaller files than before.
4212 There is a puff of orange smoke; within it, fiery runes spell out:
4214 \tOpen Adventure %V - http://www.catb.org/esr/open-adventure/