1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # vocabulary: - This structure is unused, and will eventually be removed. -
10 # Almost all the words the game knows - one of them (the
11 # reservoir magic word) gets replaced with a randomly-generated
12 # cookie. For each word there is a type (motion, action, object,
13 # or special) and a numeric value. Multiple synonyms may have the
16 # motions: Motion words, grouped into synonyms.
18 # actions: Action words, grouped into synonyms, and their corresponding
21 # hints: Each item contains a hint number, a hint label (used to
22 # generate the value macro for the hint) the number of turns he
23 # must be at the right loc(s) before triggering the hint, the
24 # points deducted for taking the hint, the message number (in
25 # arbitrary_messages) of the question, and the message number of
28 # locations: They have attributes as follows...
29 # long: Long description, always shown on first encounter.
30 # short: Short description. If none, use long description.
31 # conditions: A dictionary of attributes
33 # OILY If FLUID flag is on: true for oil, false for water
35 # NOARRR Pirate doesn't go here unless following player
36 # NOBACK Cannot use "back" to move away
37 # HCAVE Trying to get into cave
38 # HBIRD Trying to catch bird
39 # HSNAKE Trying to deal with snake
41 # HDARK Pondering dark room
43 # HCLIFF Cliff with urn
44 # HWOODS Lost in forest
45 # HOGRE Trying to deal with ogre
46 # HJADE Found all treasures except jade
47 # hints: A list of YAML references to hints that may be available at
48 # this location. (This is why locations has to follow hints.)
49 # sound: Label for a location sound.
50 # loud: If true, object sounds are drowned out at this location.
51 # travel: A list of movement rules. They're applied in the order
52 # they appear. For a rule to fire, (1) the movement command
53 # must be a synonym for one of its verbs, and (2) the
54 # condition, if present, must evaluate to true. In that case
55 # the action fires. The action may be a goto (move to
56 # a named location) a speak (utter a named message), or
57 # a special (branch to special case in movement code).
58 # The conditional may be one of the following:
59 # [pct, N] Roll a die, n% chance of success
60 # [carry, OBJ] Must be carrying named object
61 # [with, OBJ] Must be carrying or in room with
62 # [not, OBJ N] Property of named OBJ must not be N
63 # All attributes are optional except the long description and
64 # travel. Order of locations is not significant.
66 # arbitrary_messages: These are arguments to rspeak(). Some spans of
67 # these messages need to be kept adjacent and ordered (for now).
68 # To see which, grep for rspeak() calls containing expressions with
69 # arithmetic. Eventually, these will be pulled out into more appropriate
70 # data structures. Then ordering can be dropped, and gaps removed.
72 # classes: Each item contains a point threshold and a message
73 # describing a classification of player. Point thresholds must be
74 # in ascending order. The scoring code selects the appropriate
75 # message, where each message is considered to apply to players
76 # whose scores are higher than the previous N but not higher than
77 # this N. Note that these scores probably change with every
78 # modification (and particularly expansion) of the program.
80 # turn_thresholds: Each item contains a number and a message
81 # berating the player for taking so many turns. When the turn count
82 # matches one of the thresholds, the corresponding message is shown.
83 # Order doesn't matter; the logic simply tests every threshold on
84 # the assumption that turn counts never decrease nor skip values.
86 # objects: Each item contains a description for use in the
87 # inventory command and one or more messages describing the object
88 # in different states. The vocabulary word(s) referring to this
89 # object are listed (words). There is also a boolean "treasure"
90 # attribute, defaulting to false. An object may have one or two
91 # start locations (the gate is an example of a two-location object;
92 # it can be accessed from above or below). An object may also be
93 # flagged immovable, meaning it cannot be carried. If a state
94 # message is a tuple then the first element is made the name of a
95 # #define visble to the code for the associated state, numbered
96 # from zero upwards. If the inventory description begins with "*"
97 # the object is dungeon furniture that cannot be taken or carried.
99 # obituaries: Death messages and reincarnation queries. Order is
100 # significant, they're used in succession as the player racks up
103 # Message strings may include certain special character sequences to
104 # denote that the program must provide parameters to insert into a
105 # message when the message is printed. These sequences are:
106 # %S = The letter 'S' or nothing (if a given value is exactly 1)
107 # %W = A word (up to 10 characters)
108 # %L = A word mapped to lower-case letters
109 # %U = A word mapped to upper-case letters
110 # %C = A word mapped to lower-case, first letter capitalised
111 # %T = Several words of text, ending with a word of -1
112 # %1 = A 1-digit number
113 # %2 = A 2-digit number
115 # %9 = A 9-digit number
116 # %B = Variable number of blanks
117 # %! = The entire message should be suppressed
119 # There are duplicate keys in this vocabulary, that's why it can't be a normal
120 # map. You have to iterate through it looking for a match qualified by type.
121 # 1 is not allocated because it's used as a sentinel value in motion-verb
124 {word: "ROAD", type: motion, value: 2},
125 {word: "HILL", type: motion, value: 2},
126 {word: "ENTER", type: motion, value: 3},
127 {word: "UPSTR", type: motion, value: 4},
128 {word: "DOWNS", type: motion, value: 5},
129 {word: "FORES", type: motion, value: 6},
130 {word: "FORWA", type: motion, value: 7},
131 {word: "CONTI", type: motion, value: 7},
132 {word: "ONWAR", type: motion, value: 7},
133 {word: "BACK", type: motion, value: 8},
134 {word: "RETUR", type: motion, value: 8},
135 {word: "RETRE", type: motion, value: 8},
136 {word: "VALLE", type: motion, value: 9},
137 {word: "STAIR", type: motion, value: 10},
138 {word: "OUT", type: motion, value: 11},
139 {word: "OUTSI", type: motion, value: 11},
140 {word: "EXIT", type: motion, value: 11},
141 {word: "LEAVE", type: motion, value: 11},
142 {word: "BUILD", type: motion, value: 12},
143 {word: "HOUSE", type: motion, value: 12},
144 {word: "GULLY", type: motion, value: 13},
145 {word: "STREA", type: motion, value: 14},
146 {word: "FORK", type: motion, value: 15},
147 {word: "BED", type: motion, value: 16},
148 {word: "CRAWL", type: motion, value: 17},
149 {word: "COBBL", type: motion, value: 18},
150 {word: "INWAR", type: motion, value: 19},
151 {word: "INSID", type: motion, value: 19},
152 {word: "IN", type: motion, value: 19},
153 {word: "SURFA", type: motion, value: 20},
154 {word: "NULL", type: motion, value: 21},
155 {word: "NOWHE", type: motion, value: 21},
156 {word: "DARK", type: motion, value: 22},
157 {word: "PASSA", type: motion, value: 23},
158 {word: "TUNNE", type: motion, value: 23},
159 {word: "LOW", type: motion, value: 24},
160 {word: "CANYO", type: motion, value: 25},
161 {word: "AWKWA", type: motion, value: 26},
162 {word: "GIANT", type: motion, value: 27},
163 {word: "VIEW", type: motion, value: 28},
164 {word: "UPWAR", type: motion, value: 29},
165 {word: "UP", type: motion, value: 29},
166 {word: "U", type: motion, value: 29},
167 {word: "ABOVE", type: motion, value: 29},
168 {word: "ASCEN", type: motion, value: 29},
169 {word: "D", type: motion, value: 30},
170 {word: "DOWNW", type: motion, value: 30},
171 {word: "DOWN", type: motion, value: 30},
172 {word: "DESCE", type: motion, value: 30},
173 {word: "PIT", type: motion, value: 31},
174 {word: "OUTDO", type: motion, value: 32},
175 {word: "CRACK", type: motion, value: 33},
176 {word: "STEPS", type: motion, value: 34},
177 {word: "DOME", type: motion, value: 35},
178 {word: "LEFT", type: motion, value: 36},
179 {word: "RIGHT", type: motion, value: 37},
180 {word: "HALL", type: motion, value: 38},
181 {word: "JUMP", type: motion, value: 39},
182 {word: "BARRE", type: motion, value: 40},
183 {word: "OVER", type: motion, value: 41},
184 {word: "ACROS", type: motion, value: 42},
185 {word: "EAST", type: motion, value: 43},
186 {word: "E", type: motion, value: 43},
187 {word: "WEST", type: motion, value: 44},
188 {word: "W", type: motion, value: 44},
189 {word: "NORTH", type: motion, value: 45},
190 {word: "N", type: motion, value: 45},
191 {word: "SOUTH", type: motion, value: 46},
192 {word: "S", type: motion, value: 46},
193 {word: "NE", type: motion, value: 47},
194 {word: "SE", type: motion, value: 48},
195 {word: "SW", type: motion, value: 49},
196 {word: "NW", type: motion, value: 50},
197 {word: "DEBRI", type: motion, value: 51},
198 {word: "HOLE", type: motion, value: 52},
199 {word: "WALL", type: motion, value: 53},
200 {word: "BROKE", type: motion, value: 54},
201 {word: "Y2", type: motion, value: 55},
202 {word: "CLIMB", type: motion, value: 56},
203 {word: "LOOK", type: motion, value: 57},
204 {word: "EXAMI", type: motion, value: 57},
205 {word: "TOUCH", type: motion, value: 57},
206 {word: "DESCR", type: motion, value: 57},
207 {word: "FLOOR", type: motion, value: 58},
208 {word: "ROOM", type: motion, value: 59},
209 {word: "SLIT", type: motion, value: 60},
210 {word: "SLAB", type: motion, value: 61},
211 {word: "SLABR", type: motion, value: 61},
212 {word: "XYZZY", type: motion, value: 62},
213 {word: "DEPRE", type: motion, value: 63},
214 {word: "ENTRA", type: motion, value: 64},
215 {word: "PLUGH", type: motion, value: 65},
216 {word: "SECRE", type: motion, value: 66},
217 {word: "CAVE", type: motion, value: 67},
218 {word: "CROSS", type: motion, value: 69},
219 {word: "BEDQU", type: motion, value: 70},
220 {word: "PLOVE", type: motion, value: 71},
221 {word: "ORIEN", type: motion, value: 72},
222 {word: "CAVER", type: motion, value: 73},
223 {word: "SHELL", type: motion, value: 74},
224 {word: "RESER", type: motion, value: 75},
225 {word: "MAIN", type: motion, value: 76},
226 {word: "OFFIC", type: motion, value: 76},
227 {word: "CARRY", type: action, value: 1},
228 {word: "TAKE", type: action, value: 1},
229 {word: "KEEP", type: action, value: 1},
230 {word: "CATCH", type: action, value: 1},
231 {word: "STEAL", type: action, value: 1},
232 {word: "CAPTU", type: action, value: 1},
233 {word: "GET", type: action, value: 1},
234 {word: "TOTE", type: action, value: 1},
235 {word: "SNARF", type: action, value: 1},
236 {word: "DROP", type: action, value: 2},
237 {word: "RELEA", type: action, value: 2},
238 {word: "FREE", type: action, value: 2},
239 {word: "DISCA", type: action, value: 2},
240 {word: "DUMP", type: action, value: 2},
241 {word: "SAY", type: action, value: 3},
242 {word: "CHANT", type: action, value: 3},
243 {word: "SING", type: action, value: 3},
244 {word: "UTTER", type: action, value: 3},
245 {word: "MUMBL", type: action, value: 3},
246 {word: "UNLOC", type: action, value: 4},
247 {word: "OPEN", type: action, value: 4},
248 {word: "NOTHI", type: action, value: 5},
249 {word: "LOCK", type: action, value: 6},
250 {word: "CLOSE", type: action, value: 6},
251 {word: "LIGHT", type: action, value: 7},
252 {word: "ON", type: action, value: 7},
253 {word: "EXTIN", type: action, value: 8},
254 {word: "OFF", type: action, value: 8},
255 {word: "WAVE", type: action, value: 9},
256 {word: "SHAKE", type: action, value: 9},
257 {word: "SWING", type: action, value: 9},
258 {word: "CALM", type: action, value: 10},
259 {word: "PLACA", type: action, value: 10},
260 {word: "TAME", type: action, value: 10},
261 {word: "WALK", type: action, value: 11},
262 {word: "RUN", type: action, value: 11},
263 {word: "TRAVE", type: action, value: 11},
264 {word: "GO", type: action, value: 11},
265 {word: "PROCE", type: action, value: 11},
266 {word: "CONTI", type: action, value: 11},
267 {word: "EXPLO", type: action, value: 11},
268 {word: "FOLLO", type: action, value: 11},
269 {word: "TURN", type: action, value: 11},
270 {word: "ATTAC", type: action, value: 12},
271 {word: "KILL", type: action, value: 12},
272 {word: "FIGHT", type: action, value: 12},
273 {word: "HIT", type: action, value: 12},
274 {word: "STRIK", type: action, value: 12},
275 {word: "SLAY", type: action, value: 12},
276 {word: "POUR", type: action, value: 13},
277 {word: "EAT", type: action, value: 14},
278 {word: "DEVOU", type: action, value: 14},
279 {word: "DRINK", type: action, value: 15},
280 {word: "RUB", type: action, value: 16},
281 {word: "THROW", type: action, value: 17},
282 {word: "TOSS", type: action, value: 17},
283 {word: "QUIT", type: action, value: 18},
284 {word: "FIND", type: action, value: 19},
285 {word: "WHERE", type: action, value: 19},
286 {word: "INVEN", type: action, value: 20},
287 {word: "FEED", type: action, value: 21},
288 {word: "FILL", type: action, value: 22},
289 {word: "BLAST", type: action, value: 23},
290 {word: "DETON", type: action, value: 23},
291 {word: "IGNIT", type: action, value: 23},
292 {word: "BLOWU", type: action, value: 23},
293 {word: "SCORE", type: action, value: 24},
294 {word: "FEE", type: action, value: 25},
295 {word: "FIE", type: action, value: 25},
296 {word: "FOE", type: action, value: 25},
297 {word: "FOO", type: action, value: 25},
298 {word: "FUM", type: action, value: 25},
299 {word: "BRIEF", type: action, value: 26},
300 {word: "READ", type: action, value: 27},
301 {word: "PERUS", type: action, value: 27},
302 {word: "BREAK", type: action, value: 28},
303 {word: "SHATT", type: action, value: 28},
304 {word: "SMASH", type: action, value: 28},
305 {word: "WAKE", type: action, value: 29},
306 {word: "DISTU", type: action, value: 29},
307 {word: "SUSPE", type: action, value: 30},
308 {word: "PAUSE", type: action, value: 30},
309 {word: "SAVE", type: action, value: 30},
310 {word: "RESUM", type: action, value: 31},
311 {word: "RESTA", type: action, value: 31},
312 {word: "FLY", type: action, value: 32},
313 {word: "LISTE", type: action, value: 33},
314 {word: "Z'ZZZ", type: action, value: 34}, # Gets replaced
315 {word: "FEE", type: special, value: 1},
316 {word: "FIE", type: special, value: 2},
317 {word: "FOE", type: special, value: 3},
318 {word: "FOO", type: special, value: 4},
319 {word: "FUM", type: special, value: 5},
320 {word: "THANK", type: special, value: 13},
321 {word: "SESAM", type: special, value: 50},
322 {word: "OPENS", type: special, value: 50},
323 {word: "ABRA", type: special, value: 50},
324 {word: "ABRAC", type: special, value: 50},
325 {word: "SHAZA", type: special, value: 50},
326 {word: "HOCUS", type: special, value: 50},
327 {word: "POCUS", type: special, value: 50},
328 {word: "HELP", type: special, value: 51},
329 {word: "?", type: special, value: 51},
330 {word: "NO", type: special, value: 54},
331 {word: "TREE", type: special, value: 64},
332 {word: "TREES", type: special, value: 64},
333 {word: "DIG", type: special, value: 66},
334 {word: "EXCAV", type: special, value: 66},
335 {word: "LOST", type: special, value: 68},
336 {word: "MIST", type: special, value: 69},
337 {word: "FUCK", type: special, value: 79},
338 {word: "STOP", type: special, value: 139},
339 {word: "INFO", type: special, value: 142},
340 {word: "INFOR", type: special, value: 142},
341 {word: "SWIM", type: special, value: 147},
342 {word: "WIZAR", type: special, value: 246},
343 {word: "YES", type: special, value: 271},
344 {word: "NEWS", type: special, value: 275},
353 words: ['road', 'hill']
363 words: ['forwa', 'conti', 'onwar']
365 words: ['back', 'retur', 'retre']
371 words: ['out', 'outsi', 'exit', 'leave']
373 words: ['build', 'house']
387 words: ['inwar', 'insid', 'in']
391 words: ['null', 'nowhe']
395 words: ['passa', 'tunne']
407 words: ['upwar', 'up', 'u', 'above', 'ascen']
409 words: ['d', 'downw', 'down', 'desce']
439 words: ['north', 'n']
441 words: ['south', 's']
463 words: ['look', 'exami', 'touch', 'descr']
471 words: ['slab', 'slabr']
501 words: ['main', 'offic']
508 message: ALREADY_CARRYING
509 words: ['carry', 'take', 'keep', 'catch', 'steal', 'captu', 'get', 'tote', 'snarf']
511 message: ARENT_CARRYING
512 words: ['drop', 'relea', 'free', 'disca', 'dump']
515 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
517 message: NOT_LOCKABLE
518 words: ['unloc', 'open']
523 message: NOT_LOCKABLE
524 words: ['lock', 'close']
526 message: DONT_UNDERSTAND
527 words: ['light', 'on']
529 message: DONT_UNDERSTAND
530 words: ['extin', 'off']
532 message: NOTHING_HAPPENS
533 words: ['wave', 'shake', 'swing']
536 words: ['calm', 'placa', 'tame']
539 words: ['walk', 'run', 'trave', 'go', 'proce', 'conti', 'explo', 'follo', 'turn']
541 message: RIDICULOUS_ATTEMPT
542 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
544 message: ARENT_CARRYING
547 message: RIDICULOUS_ATTEMPT
548 words: ['eat', 'devou']
550 message: STREAM_WATER
556 message: ARENT_CARRYING
557 words: ['throw', 'toss']
563 words: ['find', 'where']
574 message: REQUIRES_DYNAMITE
575 words: ['blast', 'deton', 'ignit', 'blowu']
581 words: ['fee', 'fie', 'foe', 'foo', 'fum']
586 message: DONT_UNDERSTAND
587 words: ['read', 'perus']
589 message: BEYOND_POWER
590 words: ['break', 'shatt', 'smash']
592 message: RIDICULOUS_ATTEMPT
593 words: ['wake', 'distu']
596 words: ['suspe', 'pause', 'save']
599 words: ['resum', 'resta']
604 message: DONT_UNDERSTAND
607 message: NOTHING_HAPPENS
619 question: 'Are you trying to get into the cave?'
620 hint: 'The grate is very solid and has a hardened steel lock. You cannot\nenter without a key, and there are no keys nearby. I would recommend\nlooking elsewhere for the keys.'
626 question: 'Are you trying to catch the bird?'
627 hint: 'Something about you seems to be frightening the bird. Perhaps you\nmight figure out what it is.'
633 question: 'Are you trying to somehow deal with the snake?'
634 hint: 'You can''t kill the snake, or drive it away, or avoid it, or anything\nlike that. There is a way to get by, but you don''t have the necessary\nresources right now.'
640 question: 'Do you need help getting out of the maze?'
641 hint: 'You can make the passages look less alike by dropping things.'
647 question: 'Are you trying to explore beyond the plover room?'
648 hint: 'There is a way to explore that region without having to worry about\nfalling into a pit. None of the objects available is immediately\nuseful in discovering the secret.'
654 question: 'Do you need help getting out of here?'
655 hint: 'Don''t go west.'
661 question: 'Are you wondering what to do here?'
662 hint: 'This section is quite advanced. Find the cave first.'
668 question: 'Would you like to be shown out of the forest?'
669 hint: 'Go east ten times. If that doesn''t get you out, then go south, then\nwest twice, then south.'
675 question: 'Do you need help dealing with the ogre?'
676 hint: 'There is nothing the presence of which will prevent you from defeating\nhim; thus it can''t hurt to fetch everything you possibly can.'
682 question: 'You''re missing only one other treasure. Do you need help finding it?'
683 hint: 'Once you''ve found all the other treasures, it is no longer possible to\nlocate the one you''re now missing.'
695 long: 'You are standing at the end of a road before a small brick building.\nAround you is a forest. A small stream flows out of the building and\ndown a gully.'
696 short: 'You''re in front of building.'
697 conditions: {FLUID: true, ABOVE: true, LIT: true}
698 sound: STREAM_GURGLES
700 {verbs: ['ROAD', 'WEST', 'UPWAR'], action: [goto, LOC_HILL]},
701 {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: [goto, LOC_BUILDING]},
702 {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'], action: [goto, LOC_VALLEY]},
703 {verbs: ['FORES', 'NORTH'], action: [goto, LOC_FOREST1]},
704 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
708 long: 'You have walked up a hill, still in the forest. The road slopes back\ndown the other side of the hill. There is a building in the distance.'
709 short: 'You''re at hill in road.'
710 conditions: {ABOVE: true, LIT: true}
712 {verbs: ['BUILD', 'EAST'], action: [goto, LOC_START]},
713 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
714 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
715 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST13]},
716 {verbs: ['D'], action: ["speak", WHICH_WAY]},
720 long: 'You are inside a building, a well house for a large spring.'
721 short: 'You''re inside building.'
722 conditions: {FLUID: true, ABOVE: true, LIT: true}
723 sound: STREAM_GURGLES
725 {verbs: ['OUT', 'OUTDO', 'WEST'], action: [goto, LOC_START]},
726 {verbs: ['XYZZY'], action: [goto, LOC_FOOF1]},
727 {verbs: ['PLUGH'], action: [goto, LOC_FOOF3]},
728 {verbs: ['DOWNS', 'STREA'], action: [goto, LOC_SEWER]},
732 long: 'You are in a valley in the forest beside a stream tumbling along a\nrocky bed.'
733 short: 'You''re in valley.'
734 conditions: {FLUID: true, ABOVE: true, LIT: true}
735 sound: STREAM_GURGLES
737 {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: [goto, LOC_START]},
738 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
739 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
740 {verbs: ['DOWNS', 'SOUTH', 'D'], action: [goto, LOC_SLIT]},
741 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
742 {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]},
746 long: 'The road, which approaches from the east, ends here amid the trees.'
747 short: 'You''re at end of road.'
748 conditions: {ABOVE: true, LIT: true}
750 {verbs: ['ROAD', 'EAST', 'UPWAR'], action: [goto, LOC_HILL]},
751 {verbs: ['BUILD'], action: [goto, LOC_START]},
752 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST14]},
753 {verbs: ['WEST'], action: [goto, LOC_FOREST15]},
754 {verbs: ['NORTH'], action: [goto, LOC_FOREST21]},
758 long: 'The forest thins out here to reveal a steep cliff. There is no way\ndown, but a small ledge can be seen to the west across the chasm.'
759 short: 'You''re at cliff.'
760 conditions: {ABOVE: true, NOBACK: true, LIT: true}
763 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST17]},
764 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
765 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
769 long: 'At your feet all the water of the stream splashes into a 2-inch slit\nin the rock. Downstream the streambed is bare rock.'
770 short: 'You''re at slit in streambed.'
771 conditions: {FLUID: true, ABOVE: true, LIT: true}
772 sound: STREAM_GURGLES
774 {verbs: ['BUILD'], action: [goto, LOC_START]},
775 {verbs: ['UPSTR', 'NORTH'], action: [goto, LOC_VALLEY]},
776 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
777 {verbs: ['WEST'], action: [goto, LOC_FOREST10]},
778 {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: [goto, LOC_GRATE]},
779 {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'], action: ["speak", DONT_FIT]},
783 long: 'You are in a 20-foot depression floored with bare dirt. Set into the\ndirt is a strong steel grate mounted in concrete. A dry streambed\nleads into the depression.'
784 short: 'You''re outside grate.'
785 conditions: {ABOVE: true, LIT: true}
786 hints: [*grate, *jade]
788 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST7]},
789 {verbs: ['SOUTH'], action: [goto, LOC_FOREST10]},
790 {verbs: ['WEST'], action: [goto, LOC_FOREST9]},
791 {verbs: ['BUILD'], action: [goto, LOC_START]},
792 {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: [goto, LOC_SLIT]},
793 {verbs: ['ENTER', 'INWAR', 'D'], cond: [not, GRATE, 0,], action: [goto, LOC_BELOWGRATE]},
794 {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]},
798 long: 'You are in a small chamber beneath a 3x3 steel grate to the surface.\nA low crawl over cobbles leads inward to the west.'
799 short: 'You''re below the grate.'
800 conditions: {LIT: true}
802 {verbs: ['OUT', 'UPWAR'], cond: [not, GRATE, 0], action: [goto, LOC_GRATE]},
803 {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]},
804 {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: [goto, LOC_COBBLE]},
805 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
806 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
810 long: 'You are crawling over cobbles in a low passage. There is a dim light\nat the east end of the passage.'
811 short: 'You''re in cobble crawl.'
812 conditions: {LIT: true}
814 {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: [goto, LOC_BELOWGRATE]},
815 {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
816 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
820 long: 'You are in a debris room filled with stuff washed in from the surface.\nA low wide passage with cobbles becomes plugged with mud and debris\nhere, but an awkward canyon leads upward and west. In the mud someone\nhas scrawled, "MAGIC WORD XYZZY".'
821 short: 'You''re in debris room.'
824 {verbs: ['DEPRE'], cond: [not, GRATE, 0], action: [goto, LOC_GRATE]},
825 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
826 {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'], action: [goto, LOC_COBBLE]},
827 {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_AWKWARD]},
828 {verbs: ['XYZZY'], action: [goto, LOC_FOOF2]},
829 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
833 long: 'You are in an awkward sloping east/west canyon.'
837 {verbs: ['DEPRE'], cond: [not, GRATE, 0], action: [goto, LOC_GRATE]},
838 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
839 {verbs: ['D', 'EAST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
840 {verbs: ['INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_BIRD]},
841 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
845 long: 'You are in a splendid chamber thirty feet high. The walls are frozen\nrivers of orange stone. An awkward canyon and a good passage exit\nfrom east and west sides of the chamber.'
846 short: 'You''re in bird chamber.'
850 {verbs: ['DEPRE'], cond: [not, GRATE, 0], action: [goto, LOC_GRATE]},
851 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
852 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
853 {verbs: ['CANYO', 'EAST'], action: [goto, LOC_AWKWARD]},
854 {verbs: ['PASSA', 'PIT', 'WEST'], action: [goto, LOC_PITTOP]},
858 long: 'At your feet is a small pit breathing traces of white mist. An east\npassage ends here except for a small crack leading on.'
859 short: 'You''re at top of small pit.'
862 {verbs: ['DEPRE'], cond: [not, GRATE, 0], action: [goto, LOC_GRATE]},
863 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
864 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
865 {verbs: ['PASSA', 'EAST'], action: [goto, LOC_BIRD]},
866 {verbs: ['D', 'PIT', 'STEPS'], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]},
867 {verbs: ['D'], action: [goto, LOC_MISTHALL]},
868 {verbs: ['CRACK', 'WEST'], action: [goto, LOC_CRACK]},
872 long: 'You are at one end of a vast hall stretching forward out of sight to\nthe west. There are openings to either side. Nearby, a wide stone\nstaircase leads downward. The hall is filled with wisps of white mist\nswaying to and fro almost as if alive. A cold wind blows up the\nstaircase. There is a passage at the top of a dome behind you.'
873 short: 'You''re in Hall of Mists.'
874 conditions: {DEEP: true}
878 {verbs: ['LEFT', 'SOUTH'], action: [goto, LOC_NUGGET]},
879 {verbs: ['FORWA', 'HALL', 'WEST'], action: [goto, LOC_EASTBANK]},
880 {verbs: ['STAIR', 'D', 'NORTH'], action: [goto, LOC_KINGHALL]},
881 {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'], cond: [carry, NUGGET], action: [goto, LOC_DOME]},
882 {verbs: ['UPWAR'], action: [goto, LOC_PITTOP]},
883 {verbs: ['Y2'], action: [goto, LOC_JUMBLE]},
887 long: 'The crack is far too small for you to follow. At its widest it is\nbarely wide enough to admit your foot.'
889 conditions: {DEEP: true}
891 {verbs: [], action: [goto, LOC_PITTOP]},
895 long: 'You are on the east bank of a fissure slicing clear across the hall.\nThe mist is quite thick here, and the fissure is too wide to jump.'
896 short: 'You''re on east bank of fissure.'
897 conditions: {DEEP: true}
899 {verbs: ['HALL', 'EAST'], action: [goto, LOC_MISTHALL]},
900 {verbs: ['JUMP'], cond: [not, FISSURE, 0], action: ["speak", CROSS_BRIDGE]},
901 {verbs: ['FORWA'], cond: [not, FISSURE, 1], action: [goto, LOC_NOMAKE]},
902 {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'], cond: [not, FISSURE, 1], action: ["speak", NO_CROSS]},
903 {verbs: ['OVER'], action: [goto, LOC_WESTBANK]},
907 long: 'This is a low room with a crude note on the wall. The note says,\n"You won''t get it up the steps".'
908 short: 'You''re in nugget-of-gold room.'
909 conditions: {DEEP: true}
911 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_MISTHALL]},
915 long: 'You are in the Hall of the Mountain King, with passages off in all\ndirections.'
916 short: 'You''re in Hall of Mt King.'
917 conditions: {DEEP: true}
920 {verbs: ['STAIR', 'UPWAR', 'EAST'], action: [goto, LOC_MISTHALL]},
921 {verbs: ['NORTH', 'RIGHT'], cond: [not, SNAKE, 0], action: [goto, LOC_FLOORHOLE]},
922 {verbs: ['SOUTH', 'LEFT'], cond: [not, SNAKE, 0], action: [goto, LOC_SOUTHSIDE]},
923 {verbs: ['WEST', 'FORWA'], cond: [not, SNAKE, 0], action: [goto, LOC_WESTSIDE]},
924 {verbs: ['NORTH'], action: [goto, LOC_SNAKEBLOCK]},
925 {verbs: ['SW'], cond: [pct, 35], action: [goto, LOC_SECRET3]},
926 {verbs: ['SW'], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
927 {verbs: ['SECRE'], action: [goto, LOC_SECRET3]},
931 long: 'You are at the bottom of the pit with a broken neck.'
933 conditions: {DEEP: true}
935 {verbs: [], action: [goto, LOC_NOWHERE]},
939 long: 'You didn''t make it.'
941 conditions: {DEEP: true}
943 {verbs: [], action: [goto, LOC_NOWHERE]},
947 long: 'The dome is unclimbable.'
949 conditions: {DEEP: true}
951 {verbs: [], action: [goto, LOC_MISTHALL]},
955 long: 'You are at the west end of the Twopit Room. There is a large hole in\nthe wall above the pit at this end of the room.'
956 short: 'You''re at west end of Twopit Room.'
957 conditions: {DEEP: true}
959 {verbs: ['EAST', 'ACROS'], action: [goto, LOC_EASTEND]},
960 {verbs: ['WEST', 'SLAB'], action: [goto, LOC_SLAB]},
961 {verbs: ['D', 'PIT'], action: [goto, LOC_WESTPIT]},
962 {verbs: ['HOLE'], action: ["speak", TOO_FAR]},
966 long: 'You are at the bottom of the eastern pit in the Twopit Room. There is\na small pool of oil in one corner of the pit.'
967 short: 'You''re in east pit.'
968 conditions: {FLUID: true, DEEP: true, OILY: true}
970 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_EASTEND]},
974 long: 'You are at the bottom of the western pit in the Twopit Room. There is\na large hole in the wall about 25 feet above you.'
975 short: 'You''re in west pit.'
976 conditions: {DEEP: true}
978 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_WESTEND]},
979 {verbs: ['CLIMB'], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]},
980 {verbs: ['CLIMB'], action: [goto, LOC_CLIMBSTALK]},
984 long: 'You clamber up the plant and scurry through the hole at the top.'
986 conditions: {DEEP: true}
988 {verbs: [], action: [goto, LOC_NARROW]},
992 long: 'You are on the west side of the fissure in the Hall of Mists.'
993 short: 'You''re on west bank of fissure.'
994 conditions: {DEEP: true}
996 {verbs: ['JUMP'], cond: [not, FISSURE, 0], action: ["speak", CROSS_BRIDGE]},
997 {verbs: ['FORWA'], cond: [not, FISSURE, 1], action: [goto, LOC_NOMAKE]},
998 {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'], cond: [not, FISSURE, 1], action: ["speak", NO_CROSS]},
999 {verbs: ['OVER'], action: [goto, LOC_EASTBANK]},
1000 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL1]},
1001 {verbs: ['WEST'], action: [goto, LOC_MISTWEST]},
1005 long: 'You are in a low n/s passage at a hole in the floor. The hole goes\ndown to an e/w passage.'
1006 short: 'You''re in n/s passage above e/w passage.'
1007 conditions: {DEEP: true}
1009 {verbs: ['HALL', 'OUT', 'SOUTH'], action: [goto, LOC_KINGHALL]},
1010 {verbs: ['NORTH', 'Y2'], action: [goto, LOC_Y2]},
1011 {verbs: ['D', 'HOLE'], action: [goto, LOC_BROKEN]},
1015 long: 'You are in the south side chamber.'
1017 conditions: {DEEP: true}
1019 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_KINGHALL]},
1023 long: 'You are in the west side chamber of the Hall of the Mountain King.\nA passage continues west and up here.'
1024 short: 'You''re in the west side chamber.'
1025 conditions: {DEEP: true}
1027 {verbs: ['HALL', 'OUT', 'EAST'], action: [goto, LOC_KINGHALL]},
1028 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_CROSSOVER]},
1034 conditions: {DEEP: true}
1036 {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]},
1037 {verbs: [], action: [goto, LOC_PLANTTOP]},
1041 long: 'You can''t get by the snake.'
1043 conditions: {DEEP: true}
1045 {verbs: [], action: [goto, LOC_KINGHALL]},
1049 long: 'You are in a large room, with a passage to the south, a passage to the\nwest, and a wall of broken rock to the east. There is a large "Y2" on\na rock in the room''s center.'
1050 short: 'You''re at "Y2".'
1051 conditions: {DEEP: true}
1053 {verbs: ['PLUGH'], action: [goto, LOC_FOOF4]},
1054 {verbs: ['SOUTH'], action: [goto, LOC_FLOORHOLE]},
1055 {verbs: ['EAST', 'WALL', 'BROKE'], action: [goto, LOC_JUMBLE]},
1056 {verbs: ['WEST'], action: [goto, LOC_WINDOW1]},
1057 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1058 {verbs: ['PLOVE'], action: [goto, LOC_FOOF5]},
1062 long: 'You are in a jumble of rock, with cracks everywhere.'
1064 conditions: {DEEP: true}
1066 {verbs: ['D', 'Y2'], action: [goto, LOC_Y2]},
1067 {verbs: ['UPWAR'], action: [goto, LOC_MISTHALL]},
1071 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the right.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
1072 short: 'You''re at window on pit.'
1073 conditions: {DEEP: true}
1075 {verbs: ['EAST', 'Y2'], action: [goto, LOC_Y2]},
1076 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1080 long: 'You are in a dirty broken passage. To the east is a crawl. To the\nwest is a large passage. Above you is a hole to another passage.'
1081 short: 'You''re in dirty passage.'
1082 conditions: {DEEP: true}
1084 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_SMALLPITBRINK]},
1085 {verbs: ['UPWAR', 'HOLE'], action: [goto, LOC_FLOORHOLE]},
1086 {verbs: ['WEST'], action: [goto, LOC_DUSTY]},
1087 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1089 - LOC_SMALLPITBRINK:
1091 long: 'You are on the brink of a small clean climbable pit. A crawl leads\nwest.'
1092 short: 'You''re at brink of small pit.'
1093 conditions: {DEEP: true}
1095 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_BROKEN]},
1096 {verbs: ['D', 'PIT', 'CLIMB'], action: [goto, LOC_SMALLPIT]},
1100 long: 'You are in the bottom of a small pit with a little stream, which\nenters and exits through tiny slits.'
1101 short: 'You''re at bottom of pit with stream.'
1102 conditions: {FLUID: true, DEEP: true}
1103 sound: STREAM_GURGLES
1105 {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: [goto, LOC_SMALLPITBRINK]},
1106 {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]},
1110 long: 'You are in a large room full of dusty rocks. There is a big hole in\nthe floor. There are cracks everywhere, and a passage leading east.'
1111 short: 'You''re in dusty rock room.'
1112 conditions: {DEEP: true}
1114 {verbs: ['EAST', 'PASSA'], action: [goto, LOC_BROKEN]},
1115 {verbs: ['D', 'HOLE', 'FLOOR'], action: [goto, LOC_COMPLEX]},
1116 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1120 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
1122 conditions: {DEEP: true}
1124 {verbs: [], action: [goto, LOC_MISTWEST]},
1128 long: 'You are at the west end of the Hall of Mists. A low wide crawl\ncontinues west and another goes north. To the south is a little\npassage 6 feet off the floor.'
1129 short: 'You''re at west end of Hall of Mists.'
1130 conditions: {DEEP: true}
1132 {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: [goto, LOC_ALIKE1]},
1133 {verbs: ['EAST'], action: [goto, LOC_WESTBANK]},
1134 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL2]},
1135 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LONGEAST]},
1139 long: 'You are in a maze of twisty little passages, all alike.'
1141 conditions: {DEEP: true, NOBACK: true}
1144 {verbs: ['UPWAR'], action: [goto, LOC_MISTWEST]},
1145 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1146 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1147 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE4]},
1148 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1152 long: 'You are in a maze of twisty little passages, all alike.'
1154 conditions: {DEEP: true, NOBACK: true}
1157 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1158 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE3]},
1159 {verbs: ['EAST'], action: [goto, LOC_ALIKE4]},
1163 long: 'You are in a maze of twisty little passages, all alike.'
1165 conditions: {DEEP: true, NOBACK: true}
1168 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1169 {verbs: ['D'], action: [goto, LOC_DEADEND3]},
1170 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE6]},
1171 {verbs: ['NORTH'], action: [goto, LOC_DEADEND9]},
1175 long: 'You are in a maze of twisty little passages, all alike.'
1177 conditions: {DEEP: true, NOBACK: true}
1180 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1181 {verbs: ['NORTH'], action: [goto, LOC_ALIKE2]},
1182 {verbs: ['EAST'], action: [goto, LOC_DEADEND1]},
1183 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND2]},
1184 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE14]},
1190 conditions: {DEEP: true, NOARRR: true}
1193 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE4]},
1199 conditions: {DEEP: true, NOARRR: true}
1202 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE4]},
1208 conditions: {DEEP: true, NOARRR: true}
1211 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE3]},
1215 long: 'You are in a maze of twisty little passages, all alike.'
1217 conditions: {DEEP: true, NOBACK: true}
1220 {verbs: ['EAST'], action: [goto, LOC_ALIKE6]},
1221 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1225 long: 'You are in a maze of twisty little passages, all alike.'
1227 conditions: {DEEP: true, NOBACK: true}
1230 {verbs: ['EAST'], action: [goto, LOC_ALIKE3]},
1231 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1232 {verbs: ['D'], action: [goto, LOC_ALIKE7]},
1233 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1237 long: 'You are in a maze of twisty little passages, all alike.'
1239 conditions: {DEEP: true, NOBACK: true}
1242 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1243 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE6]},
1244 {verbs: ['EAST'], action: [goto, LOC_ALIKE8]},
1245 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE9]},
1249 long: 'You are in a maze of twisty little passages, all alike.'
1251 conditions: {DEEP: true, NOBACK: true}
1254 {verbs: ['WEST'], action: [goto, LOC_ALIKE6]},
1255 {verbs: ['EAST'], action: [goto, LOC_ALIKE7]},
1256 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1257 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE9]},
1258 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1259 {verbs: ['D'], action: [goto, LOC_DEADEND11]},
1263 long: 'You are in a maze of twisty little passages, all alike.'
1265 conditions: {DEEP: true, NOBACK: true}
1268 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1269 {verbs: ['NORTH'], action: [goto, LOC_ALIKE8]},
1270 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND4]},
1276 conditions: {DEEP: true, NOARRR: true}
1279 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE9]},
1283 long: 'You are in a maze of twisty little passages, all alike.'
1285 conditions: {DEEP: true, NOBACK: true}
1288 {verbs: ['WEST'], action: [goto, LOC_ALIKE8]},
1289 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1290 {verbs: ['D'], action: [goto, LOC_DEADEND5]},
1291 {verbs: ['EAST'], action: [goto, LOC_PITBRINK]},
1297 conditions: {DEEP: true, NOARRR: true}
1300 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE10]},
1304 long: 'You are on the brink of a thirty foot pit with a massive orange column\ndown one wall. You could climb down here but you could not get back\nup. The maze continues at this level.'
1305 short: 'You''re at brink of pit.'
1306 conditions: {DEEP: true, NOBACK: true}
1308 {verbs: ['D', 'CLIMB'], action: [goto, LOC_BIRD]},
1309 {verbs: ['WEST'], action: [goto, LOC_ALIKE10]},
1310 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND6]},
1311 {verbs: ['NORTH'], action: [goto, LOC_ALIKE12]},
1312 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1318 conditions: {NOARRR: true, DEEP: true}
1320 {verbs: ['EAST', 'OUT'], action: [goto, LOC_PITBRINK]},
1324 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
1326 conditions: {DEEP: true}
1328 {verbs: [], action: [goto, LOC_WESTBANK]},
1332 long: 'You are at the east end of a very long hall apparently without side\nchambers. To the east a low wide crawl slants up. To the north a\nround two foot hole slants down.'
1333 short: 'You''re at east end of long hall.'
1334 conditions: {DEEP: true}
1336 {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: [goto, LOC_MISTWEST]},
1337 {verbs: ['WEST'], action: [goto, LOC_LONGWEST]},
1338 {verbs: ['NORTH', 'D', 'HOLE'], action: [goto, LOC_CROSSOVER]},
1342 long: 'You are at the west end of a very long featureless hall. The hall\njoins up with a narrow north/south passage.'
1343 short: 'You''re at west end of long hall.'
1344 conditions: {DEEP: true}
1346 {verbs: ['EAST'], action: [goto, LOC_LONGEAST]},
1347 {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]},
1348 {verbs: ['SOUTH'], cond: [carry, OBJ_0], action: [goto, LOC_DIFFERENT1]},
1352 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1354 conditions: {DEEP: true}
1356 {verbs: ['WEST'], action: [goto, LOC_LONGEAST]},
1357 {verbs: ['NORTH'], action: [goto, LOC_DEADEND7]},
1358 {verbs: ['EAST'], action: [goto, LOC_WESTSIDE]},
1359 {verbs: ['SOUTH'], action: [goto, LOC_LONGWEST]},
1365 conditions: {DEEP: true}
1367 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_CROSSOVER]},
1371 long: 'You are at a complex junction. A low hands and knees passage from the\nnorth joins a higher crawl from the east to make a walking passage\ngoing west. There is also a large room above. The air is damp here.'
1372 short: 'You''re at complex junction.'
1373 conditions: {DEEP: true}
1375 sound: WIND_WHISTLES
1377 {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: [goto, LOC_DUSTY]},
1378 {verbs: ['WEST', 'BEDQU'], action: [goto, LOC_BEDQUILT]},
1379 {verbs: ['NORTH', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1380 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1384 long: 'You are in Bedquilt, a long east/west passage with holes everywhere.\nTo explore at random select north, south, up, or down.'
1385 short: 'You''re in Bedquilt.'
1386 conditions: {DEEP: true}
1388 {verbs: ['EAST'], action: [goto, LOC_COMPLEX]},
1389 {verbs: ['WEST'], action: [goto, LOC_SWISSCHEESE]},
1390 {verbs: ['SOUTH'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1391 {verbs: ['SLAB'], action: [goto, LOC_SLAB]},
1392 {verbs: ['UPWAR'], cond: [pct, 60], action: ["speak", FUTILE_CRAWL]},
1393 {verbs: ['UPWAR'], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1394 {verbs: ['UPWAR'], action: [goto, LOC_DUSTY]},
1395 {verbs: ['NORTH'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1396 {verbs: ['NORTH'], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1397 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1398 {verbs: ['D'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1399 {verbs: ['D'], action: [goto, LOC_ANTEROOM]},
1403 long: 'You are in a room whose walls resemble swiss cheese. Obvious passages\ngo west, east, ne, and nw. Part of the room is occupied by a large\nbedrock block.'
1404 short: 'You''re in Swiss Cheese Room.'
1405 conditions: {DEEP: true}
1407 {verbs: ['NE'], action: [goto, LOC_BEDQUILT]},
1408 {verbs: ['WEST'], action: [goto, LOC_EASTEND]},
1409 {verbs: ['SOUTH'], cond: [pct, 80], action: ["speak", FUTILE_CRAWL]},
1410 {verbs: ['CANYO'], action: [goto, LOC_TALL]},
1411 {verbs: ['EAST'], action: [goto, LOC_SOFTROOM]},
1412 {verbs: ['NW'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1413 {verbs: ['ORIEN'], action: [goto, LOC_ORIENTAL]},
1417 long: 'You are at the east end of the Twopit Room. The floor here is\nlittered with thin rock slabs, which make it easy to descend the pits.\nThere is a path here bypassing the pits to connect passages from east\nand west. There are holes all over, but the only big one is on the\nwall directly over the west pit where you can''t get to it.'
1418 short: 'You''re at east end of Twopit Room.'
1419 conditions: {DEEP: true}
1421 {verbs: ['EAST'], action: [goto, LOC_SWISSCHEESE]},
1422 {verbs: ['WEST', 'ACROS'], action: [goto, LOC_WESTEND]},
1423 {verbs: ['D', 'PIT'], action: [goto, LOC_EASTPIT]},
1427 long: 'You are in a large low circular chamber whose floor is an immense slab\nfallen from the ceiling (Slab Room). East and west there once were\nlarge passages, but they are now filled with boulders. Low small\npassages go north and south, and the south one quickly bends west\naround the boulders.'
1428 short: 'You''re in Slab Room.'
1429 conditions: {DEEP: true}
1431 {verbs: ['SOUTH'], action: [goto, LOC_WESTEND]},
1432 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_SECRET1]},
1433 {verbs: ['NORTH'], action: [goto, LOC_BEDQUILT]},
1437 long: 'You are in a secret n/s canyon above a large room.'
1439 conditions: {DEEP: true}
1441 {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
1442 {verbs: ['SOUTH'], cond: [not, DRAGON, 0], action: [goto, LOC_SECRET5]},
1443 {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
1444 {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
1445 {verbs: ['RESER'], action: [goto, LOC_RESERVOIR]},
1449 long: 'You are in a secret n/s canyon above a sizable passage.'
1451 conditions: {DEEP: true}
1453 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1454 {verbs: ['D', 'PASSA'], action: [goto, LOC_BEDQUILT]},
1455 {verbs: ['SOUTH'], action: [goto, LOC_TOPSTALACTITE]},
1457 - LOC_THREEJUNCTION:
1459 long: 'You are in a secret canyon at a junction of three canyons, bearing\nnorth, south, and se. The north one is as tall as the other two\ncombined.'
1460 short: 'You''re at junction of three secret canyons.'
1461 conditions: {DEEP: true}
1463 {verbs: ['SE'], action: [goto, LOC_BEDQUILT]},
1464 {verbs: ['SOUTH'], action: [goto, LOC_SECRET2]},
1465 {verbs: ['NORTH'], action: [goto, LOC_WINDOW2]},
1469 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1470 short: 'You''re in large low room.'
1471 conditions: {DEEP: true}
1473 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1474 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1475 {verbs: ['NORTH'], action: [goto, LOC_DEADCRAWL]},
1476 {verbs: ['SE', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1480 long: 'Dead end crawl.'
1482 conditions: {DEEP: true}
1484 {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: [goto, LOC_LOWROOM]},
1488 long: 'You are in a secret canyon which here runs e/w. It crosses over a\nvery tight canyon 15 feet below. If you go down you may not be able\nto get back up.'
1489 short: 'You''re in secret e/w canyon above tight canyon.'
1490 conditions: {DEEP: true}
1492 {verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
1493 {verbs: ['WEST'], cond: [not, DRAGON, 0], action: [goto, LOC_SECRET5]},
1494 {verbs: ['WEST'], action: [goto, LOC_SECRET6]},
1495 {verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
1499 long: 'You are at a wide place in a very tight n/s canyon.'
1501 conditions: {DEEP: true}
1503 {verbs: ['SOUTH'], action: [goto, LOC_TIGHTPLACE]},
1504 {verbs: ['NORTH'], action: [goto, LOC_TALL]},
1508 long: 'The canyon here becomes too tight to go further south.'
1510 conditions: {DEEP: true}
1512 {verbs: ['NORTH'], action: [goto, LOC_WIDEPLACE]},
1516 long: 'You are in a tall e/w canyon. A low tight crawl goes 3 feet north and\nseems to open up.'
1518 conditions: {DEEP: true}
1520 {verbs: ['EAST'], action: [goto, LOC_WIDEPLACE]},
1521 {verbs: ['WEST'], action: [goto, LOC_BOULDERS1]},
1522 {verbs: ['NORTH', 'CRAWL'], action: [goto, LOC_SWISSCHEESE]},
1526 long: 'The canyon runs into a mass of boulders -- dead end.'
1528 conditions: {DEEP: true}
1530 {verbs: ['SOUTH'], action: [goto, LOC_TALL]},
1534 long: 'The stream flows out through a pair of 1 foot diameter sewer pipes.\nIt would be advisable to use the exit.'
1536 conditions: {DEEP: true}
1538 {verbs: [], action: [goto, LOC_BUILDING]},
1542 long: 'You are in a maze of twisty little passages, all alike.'
1544 conditions: {DEEP: true, NOBACK: true}
1547 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1548 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1549 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE11]},
1550 {verbs: ['EAST'], action: [goto, LOC_DEADEND8]},
1556 conditions: {DEEP: true}
1559 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE11]},
1565 conditions: {DEEP: true, NOARRR: true}
1568 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_ALIKE3]},
1572 long: 'You are in a maze of twisty little passages, all alike.'
1574 conditions: {DEEP: true, NOBACK: true}
1576 {verbs: ['SOUTH'], action: [goto, LOC_PITBRINK]},
1577 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1578 {verbs: ['WEST'], action: [goto, LOC_DEADEND10]},
1582 long: 'You are in a maze of twisty little passages, all alike.'
1584 conditions: {DEEP: true, NOBACK: true}
1586 {verbs: ['NORTH'], action: [goto, LOC_PITBRINK]},
1587 {verbs: ['WEST'], action: [goto, LOC_ALIKE12]},
1588 {verbs: ['NW'], action: [goto, LOC_DEADEND12]},
1594 conditions: {NOARRR: true, DEEP: true}
1596 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE12]},
1602 conditions: {DEEP: true, NOARRR: true}
1605 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE8]},
1609 long: 'You are in a maze of twisty little passages, all alike.'
1611 conditions: {DEEP: true, NOBACK: true}
1614 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE4]},
1618 long: 'You are in a long, narrow corridor stretching out of sight to the\nwest. At the eastern end is a hole through which you can see a\nprofusion of leaves.'
1619 short: 'You''re in narrow corridor.'
1620 conditions: {DEEP: true}
1622 {verbs: ['D', 'CLIMB', 'EAST'], action: [goto, LOC_WESTPIT]},
1623 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1624 {verbs: ['WEST', 'GIANT'], action: [goto, LOC_GIANTROOM]},
1628 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1630 conditions: {DEEP: true}
1632 {verbs: [], action: [goto, LOC_WESTPIT]},
1636 long: 'You have climbed up the plant and out of the pit.'
1638 conditions: {DEEP: true}
1640 {verbs: [], action: [goto, LOC_WESTEND]},
1644 long: 'You are at the top of a steep incline above a large room. You could\nclimb down here, but you would not be able to climb up. There is a\npassage leading back to the north.'
1645 short: 'You''re at steep incline above large room.'
1646 conditions: {DEEP: true}
1648 {verbs: ['NORTH', 'CAVER', 'PASSA'], action: [goto, LOC_WATERFALL]},
1649 {verbs: ['D', 'CLIMB'], action: [goto, LOC_LOWROOM]},
1653 long: 'You are in the Giant Room. The ceiling here is too high up for your\nlamp to show it. Cavernous passages lead east, north, and south. On\nthe west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].'
1654 short: 'You''re in Giant Room.'
1655 conditions: {DEEP: true}
1657 {verbs: ['SOUTH'], action: [goto, LOC_NARROW]},
1658 {verbs: ['EAST'], action: [goto, LOC_CAVEIN]},
1659 {verbs: ['NORTH'], action: [goto, LOC_IMMENSE]},
1663 long: 'The passage here is blocked by a recent cave-in.'
1665 conditions: {DEEP: true}
1667 {verbs: ['SOUTH', 'GIANT', 'OUT'], action: [goto, LOC_GIANTROOM]},
1671 long: 'You are at one end of an immense north/south passage.'
1673 conditions: {DEEP: true}
1674 sound: WIND_WHISTLES
1676 {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: [goto, LOC_GIANTROOM]},
1677 {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not, DOOR, 0], action: [goto, LOC_WATERFALL]},
1678 {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]},
1682 long: 'You are in a magnificent cavern with a rushing stream, which cascades\nover a sparkling waterfall into a roaring whirlpool which disappears\nthrough a hole in the floor. Passages exit to the south and west.'
1683 short: 'You''re in cavern with waterfall.'
1684 conditions: {FLUID: true, DEEP: true}
1685 sound: STREAM_SPLASHES
1687 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_IMMENSE]},
1688 {verbs: ['GIANT'], action: [goto, LOC_GIANTROOM]},
1689 {verbs: ['WEST'], action: [goto, LOC_INCLINE]},
1693 long: 'You are in the Soft Room. The walls are covered with heavy curtains,\nthe floor with a thick pile carpet. Moss covers the ceiling.'
1694 short: 'You''re in Soft Room.'
1695 conditions: {DEEP: true}
1697 {verbs: ['WEST', 'OUT'], action: [goto, LOC_SWISSCHEESE]},
1701 long: 'This is the Oriental Room. Ancient oriental cave drawings cover the\nwalls. A gently sloping passage leads upward to the north, another\npassage leads se, and a hands and knees crawl leads west.'
1702 short: 'You''re in Oriental Room.'
1703 conditions: {DEEP: true}
1705 {verbs: ['SE'], action: [goto, LOC_SWISSCHEESE]},
1706 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LOWROOM]},
1707 {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: [goto, LOC_MISTY]},
1711 long: 'You are following a wide path around the outer edge of a large cavern.\nFar below, through a heavy white mist, strange splashing noises can be\nheard. The mist rises up through a fissure in the ceiling. The path\nexits to the south and west.'
1712 short: 'You''re in misty cavern.'
1713 conditions: {DEEP: true}
1716 {verbs: ['SOUTH', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1717 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1721 long: 'You are in an alcove. A small nw path seems to widen after a short\ndistance. An extremely tight tunnel leads east. It looks like a very\ntight squeeze. An eerie light can be seen at the other end.'
1722 short: 'You''re in alcove.'
1723 conditions: {DEEP: true}
1726 {verbs: ['NW', 'CAVER'], action: [goto, LOC_MISTY]},
1727 {verbs: ['EAST', 'PASSA'], action: ["special", 1]},
1728 {verbs: ['EAST'], action: [goto, LOC_PLOVER]},
1732 long: 'You''re in a small chamber lit by an eerie green light. An extremely\nnarrow tunnel exits to the west. A dark corridor leads ne.'
1733 short: 'You''re in Plover Room.'
1734 conditions: {DEEP: true, LIT: true}
1737 {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]},
1738 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1739 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1740 {verbs: ['PLOVE'], action: [goto, LOC_FOOF6]},
1741 {verbs: ['NE', 'DARK'], action: [goto, LOC_DARKROOM]},
1745 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1746 short: 'You''re in dark-room.'
1747 conditions: {DEEP: true}
1750 {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: [goto, LOC_PLOVER]},
1754 long: 'You are in an arched hall. A coral passage once continued up and east\nfrom here, but is now blocked by debris. The air smells of sea water.'
1755 short: 'You''re in arched hall.'
1756 conditions: {DEEP: true}
1758 {verbs: ['D', 'SHELL', 'OUT'], action: [goto, LOC_SHELLROOM]},
1762 long: 'You''re in a large room carved out of sedimentary rock. The floor and\nwalls are littered with bits of shells imbedded in the stone. A\nshallow passage proceeds downward, and a somewhat steeper one leads\nup. A low hands and knees passage enters from the south.'
1763 short: 'You''re in Shell Room.'
1764 conditions: {DEEP: true}
1766 {verbs: ['UPWAR', 'HALL'], action: [goto, LOC_ARCHED]},
1767 {verbs: ['D'], action: [goto, LOC_SLOPING1]},
1768 {verbs: ['SOUTH'], cond: [carry, CLAM], action: ["speak", CLAM_BLOCKER]},
1769 {verbs: ['SOUTH'], cond: [carry, OYSTER], action: ["speak", OYSTER_BLOCKER]},
1770 {verbs: ['SOUTH'], action: [goto, LOC_COMPLEX]},
1774 long: 'You are in a long sloping corridor with ragged sharp walls.'
1776 conditions: {DEEP: true}
1778 {verbs: ['UPWAR', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1779 {verbs: ['D'], action: [goto, LOC_CULDESAC]},
1783 long: 'You are in a cul-de-sac about eight feet across.'
1785 conditions: {DEEP: true}
1787 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_SLOPING1]},
1788 {verbs: ['SHELL'], action: [goto, LOC_SHELLROOM]},
1792 long: 'You are in an anteroom leading to a large passage to the east. Small\npassages go west and up. The remnants of recent digging are evident.\nA sign in midair here says "Cave under construction beyond this point.\nProceed at own risk. [Witt Construction Company]"'
1793 short: 'You''re in anteroom.'
1794 conditions: {DEEP: true}
1796 {verbs: ['UPWAR'], action: [goto, LOC_COMPLEX]},
1797 {verbs: ['WEST'], action: [goto, LOC_BEDQUILT]},
1798 {verbs: ['EAST'], action: [goto, LOC_WITTSEND]},
1802 long: 'You are in a maze of twisty little passages, all different.'
1804 conditions: {DEEP: true, NOBACK: true}
1806 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT3]},
1807 {verbs: ['SW'], action: [goto, LOC_DIFFERENT4]},
1808 {verbs: ['NE'], action: [goto, LOC_DIFFERENT5]},
1809 {verbs: ['SE'], action: [goto, LOC_DIFFERENT6]},
1810 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT7]},
1811 {verbs: ['NW'], action: [goto, LOC_DIFFERENT8]},
1812 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT9]},
1813 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT10]},
1814 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT11]},
1815 {verbs: ['D'], action: [goto, LOC_LONGWEST]},
1819 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1820 short: 'You''re at Witt''s End.'
1821 conditions: {DEEP: true, NOBACK: true}
1824 {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct, 95], action: ["speak", FUTILE_CRAWL]},
1825 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1826 {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]},
1830 long: 'You are in a north/south canyon about 25 feet across. The floor is\ncovered by white mist seeping in from the north. The walls extend\nupward for well over 100 feet. Suspended from some unseen point far\nabove you, an enormous two-sided mirror is hanging parallel to and\nmidway between the canyon walls. (The mirror is obviously provided\nfor the use of the dwarves who, as you know, are extremely vain.) A\nsmall window can be seen in either wall, some fifty feet up.'
1831 short: 'You''re in Mirror Canyon.'
1832 conditions: {DEEP: true}
1834 sound: WIND_WHISTLES
1836 {verbs: ['SOUTH'], action: [goto, LOC_SECRET1]},
1837 {verbs: ['NORTH', 'RESER'], action: [goto, LOC_RESERVOIR]},
1841 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the left.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
1842 short: 'You''re at window on pit.'
1843 conditions: {DEEP: true}
1845 {verbs: ['WEST'], action: [goto, LOC_THREEJUNCTION]},
1846 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1848 - LOC_TOPSTALACTITE:
1850 long: 'A large stalactite extends from the roof and almost reaches the floor\nbelow. You could climb down it, and jump from it to the floor, but\nhaving done so you would be unable to reach it to climb back up.'
1851 short: 'You''re at top of stalactite.'
1852 conditions: {DEEP: true}
1854 {verbs: ['NORTH'], action: [goto, LOC_SECRET2]},
1855 {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct, 40], action: [goto, LOC_ALIKE6]},
1856 {verbs: ['D'], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1857 {verbs: ['D'], action: [goto, LOC_ALIKE4]},
1861 long: 'You are in a little maze of twisting passages, all different.'
1863 conditions: {DEEP: true, NOBACK: true}
1865 {verbs: ['SW'], action: [goto, LOC_DIFFERENT3]},
1866 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT4]},
1867 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT5]},
1868 {verbs: ['NW'], action: [goto, LOC_DIFFERENT6]},
1869 {verbs: ['SE'], action: [goto, LOC_DIFFERENT7]},
1870 {verbs: ['NE'], action: [goto, LOC_DIFFERENT8]},
1871 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT9]},
1872 {verbs: ['D'], action: [goto, LOC_DIFFERENT10]},
1873 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT11]},
1874 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND13]},
1878 long: 'You are at the edge of a large underground reservoir. An opaque cloud\nof white mist fills the room and rises rapidly upward. The lake is\nfed by a stream, which tumbles out of a hole in the wall about 10 feet\noverhead and splashes noisily into the water somewhere within the\nmist. There is a passage going back toward the south.'
1879 short: 'You''re at reservoir.'
1880 conditions: {FLUID: true, DEEP: true}
1881 sound: STREAM_SPLASHES
1883 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_MIRRORCANYON]},
1884 {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
1885 {verbs: ['NORTH'], action: [goto, LOC_RESBOTTOM]},
1891 conditions: {DEEP: true}
1893 {verbs: ['SE'], action: [goto, LOC_ALIKE13]},
1897 long: 'You are at the northeast end of an immense room, even larger than the\nGiant Room. It appears to be a repository for the "Adventure"\nprogram. Massive torches far overhead bathe the room with smoky\nyellow light. Scattered about you can be seen a pile of bottles (all\nof them empty), a nursery of young beanstalks murmuring quietly, a bed\nof oysters, a bundle of black rods with rusty stars on their ends, and\na collection of brass lanterns. Off to one side a great many dwarves\nare sleeping on the floor, snoring loudly. A notice nearby reads: "Do\nnot disturb the dwarves!" An immense mirror is hanging against one\nwall, and stretches to the other end of the room, where various other\nsundry objects can be glimpsed dimly in the distance.'
1898 short: 'You''re at ne end.'
1899 conditions: {DEEP: true, LIT: true}
1900 sound: MURMURING_SNORING
1902 {verbs: ['SW'], action: [goto, LOC_SW]},
1906 long: 'You are at the southwest end of the repository. To one side is a pit\nfull of fierce green snakes. On the other side is a row of small\nwicker cages, each of which contains a little sulking bird. In one\ncorner is a bundle of black rods with rusty marks on their ends. A\nlarge number of velvet pillows are scattered about on the floor. A\nvast mirror stretches off to the northeast. At your feet is a large\nsteel grate, next to which is a sign that reads, "Treasure Vault.\nKeys in main office."'
1907 short: 'You''re at sw end.'
1908 conditions: {DEEP: true, LIT: true}
1909 sound: SNAKES_HISSING
1911 {verbs: ['NE'], action: [goto, LOC_NE]},
1912 {verbs: ['D'], action: ["speak", GRATE_NOWAY]},
1916 long: 'You are on one side of a large, deep chasm. A heavy white mist rising\nup from below obscures all view of the far side. A sw path leads away\nfrom the chasm into a winding corridor.'
1917 short: 'You''re on sw side of chasm.'
1918 conditions: {DEEP: true}
1920 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1921 {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1922 {verbs: ['OVER'], cond: [not, CHASM, 0], action: ["speak", BRIDGE_GONE]},
1923 {verbs: ['OVER'], action: ["special", 3]},
1924 {verbs: ['JUMP'], cond: [not, CHASM, 0], action: [goto, LOC_NOMAKE]},
1925 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1929 long: 'You are in a long winding corridor sloping out of sight in both\ndirections.'
1930 short: 'You''re in sloping corridor.'
1931 conditions: {DEEP: true}
1933 {verbs: ['D'], action: [goto, LOC_LOWROOM]},
1934 {verbs: ['UPWAR'], action: [goto, LOC_SWCHASM]},
1938 long: 'You are in a secret canyon which exits to the north and east.'
1940 conditions: {DEEP: true}
1942 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_SECRET1]},
1943 {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1947 long: 'You are in a secret canyon which exits to the north and east.'
1949 conditions: {DEEP: true}
1951 {verbs: ['NORTH'], action: [goto, LOC_SECRET1]},
1952 {verbs: ['EAST'], action: [goto, LOC_SECRET3]},
1956 long: 'You are in a secret canyon which exits to the north and east.'
1958 conditions: {DEEP: true}
1960 {verbs: ['EAST', 'OUT'], action: [goto, LOC_SECRET3]},
1961 {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1965 long: 'You are on the far side of the chasm. A ne path leads away from the\nchasm on this side.'
1966 short: 'You''re on ne side of chasm.'
1967 conditions: {NOARRR: true, DEEP: true}
1969 {verbs: ['NE'], action: [goto, LOC_CORRIDOR]},
1970 {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1971 {verbs: ['OVER'], action: ["special", 3]},
1972 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1973 {verbs: ['FORK'], action: [goto, LOC_FORK]},
1974 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1975 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
1979 long: 'You''re in a long east/west corridor. A faint rumbling noise can be\nheard in the distance.'
1980 short: 'You''re in corridor.'
1981 conditions: {NOARRR: true, DEEP: true}
1982 sound: DULL_RUMBLING
1984 {verbs: ['WEST'], action: [goto, LOC_NECHASM]},
1985 {verbs: ['EAST', 'FORK'], action: [goto, LOC_FORK]},
1986 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1987 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
1991 long: 'The path forks here. The left fork leads northeast. A dull rumbling\nseems to get louder in that direction. The right fork leads southeast\ndown a gentle slope. The main corridor enters from the west.'
1992 short: 'You''re at fork in path.'
1993 conditions: {NOARRR: true, DEEP: true}
1994 sound: DULL_RUMBLING
1996 {verbs: ['WEST'], action: [goto, LOC_CORRIDOR]},
1997 {verbs: ['NE', 'LEFT'], action: [goto, LOC_WARMWALLS]},
1998 {verbs: ['SE', 'RIGHT', 'D'], action: [goto, LOC_LIMESTONE]},
1999 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2000 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2004 long: 'The walls are quite warm here. From the north can be heard a steady\nroar, so loud that the entire cave seems to be trembling. Another\npassage leads south, and a low crawl goes east.'
2005 short: 'You''re at junction with warm walls.'
2006 conditions: {NOARRR: true, DEEP: true}
2009 {verbs: ['SOUTH', 'FORK'], action: [goto, LOC_FORK]},
2010 {verbs: ['NORTH', 'VIEW'], action: [goto, LOC_BREATHTAKING]},
2011 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_BOULDERS2]},
2015 long: 'You are on the edge of a breath-taking view. Far below you is an\nactive volcano, from which great gouts of molten lava come surging\nout, cascading back down into the depths. The glowing rock fills the\nfarthest reaches of the cavern with a blood-red glare, giving every-\nthing an eerie, macabre appearance. The air is filled with flickering\nsparks of ash and a heavy smell of brimstone. The walls are hot to\nthe touch, and the thundering of the volcano drowns out all other\nsounds. Embedded in the jagged roof far overhead are myriad twisted\nformations composed of pure white alabaster, which scatter the murky\nlight into sinister apparitions upon the walls. To one side is a deep\ngorge, filled with a bizarre chaos of tortured rock which seems to\nhave been crafted by the devil himself. An immense river of fire\ncrashes out from the depths of the volcano, burns its way through the\ngorge, and plummets into a bottomless pit far off to your left. To\nthe right, an immense geyser of blistering steam erupts continuously\nfrom a barren island in the center of a sulfurous lake, which bubbles\nominously. The far right wall is aflame with an incandescence of its\nown, which lends an additional infernal splendor to the already\nhellish scene. A dark, foreboding passage exits to the south.'
2016 short: 'You''re at breath-taking view.'
2017 conditions: {NOARRR: true, LIT: true, DEEP: true}
2022 {verbs: ['SOUTH', 'PASSA', 'OUT'], action: [goto, LOC_WARMWALLS]},
2023 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2024 {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]},
2025 {verbs: ['JUMP'], action: [goto, LOC_GRUESOME]},
2029 long: 'You are in a small chamber filled with large boulders. The walls are\nvery warm, causing the air in the room to be almost stifling from the\nheat. The only exit is a crawl heading west, through which is coming\na low rumbling.'
2030 short: 'You''re in Chamber of Boulders.'
2031 conditions: {NOARRR: true, DEEP: true}
2032 sound: DULL_RUMBLING
2034 {verbs: ['WEST', 'OUT', 'CRAWL'], action: [goto, LOC_WARMWALLS]},
2035 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2036 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2040 long: 'You are walking along a gently sloping north/south passage lined with\noddly shaped limestone formations.'
2041 short: 'You''re in limestone passage.'
2042 conditions: {NOARRR: true, DEEP: true}
2044 {verbs: ['NORTH', 'UPWAR', 'FORK'], action: [goto, LOC_FORK]},
2045 {verbs: ['SOUTH', 'D', 'BARRE'], action: [goto, LOC_BARRENFRONT]},
2046 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2050 long: 'You are standing at the entrance to a large, barren room. A notice\nabove the entrance reads: "Caution! Bear in room!"'
2051 short: 'You''re in front of Barren Room.'
2052 conditions: {NOARRR: true, DEEP: true}
2054 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_LIMESTONE]},
2055 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2056 {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'], action: [goto, LOC_BARRENROOM]},
2057 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2061 long: 'You are inside a barren room. The center of the room is completely\nempty except for some dust. Marks in the dust lead away toward the\nfar end of the room. The only exit is the way you came in.'
2062 short: 'You''re in Barren Room.'
2063 conditions: {NOARRR: true, DEEP: true}
2065 {verbs: ['WEST', 'OUT'], action: [goto, LOC_BARRENFRONT]},
2066 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2067 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2071 long: 'You are in a maze of twisting little passages, all different.'
2073 conditions: {DEEP: true, NOBACK: true}
2075 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT1]},
2076 {verbs: ['SE'], action: [goto, LOC_DIFFERENT4]},
2077 {verbs: ['NW'], action: [goto, LOC_DIFFERENT5]},
2078 {verbs: ['SW'], action: [goto, LOC_DIFFERENT6]},
2079 {verbs: ['NE'], action: [goto, LOC_DIFFERENT7]},
2080 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT8]},
2081 {verbs: ['D'], action: [goto, LOC_DIFFERENT9]},
2082 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT10]},
2083 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT11]},
2084 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT2]},
2088 long: 'You are in a little maze of twisty passages, all different.'
2090 conditions: {DEEP: true, NOBACK: true}
2092 {verbs: ['NW'], action: [goto, LOC_DIFFERENT1]},
2093 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT3]},
2094 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT5]},
2095 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT6]},
2096 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT7]},
2097 {verbs: ['SW'], action: [goto, LOC_DIFFERENT8]},
2098 {verbs: ['NE'], action: [goto, LOC_DIFFERENT9]},
2099 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT10]},
2100 {verbs: ['D'], action: [goto, LOC_DIFFERENT11]},
2101 {verbs: ['SE'], action: [goto, LOC_DIFFERENT2]},
2105 long: 'You are in a twisting maze of little passages, all different.'
2107 conditions: {DEEP: true, NOBACK: true}
2109 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT1]},
2110 {verbs: ['D'], action: [goto, LOC_DIFFERENT3]},
2111 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT4]},
2112 {verbs: ['NE'], action: [goto, LOC_DIFFERENT6]},
2113 {verbs: ['SW'], action: [goto, LOC_DIFFERENT7]},
2114 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT8]},
2115 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT9]},
2116 {verbs: ['NW'], action: [goto, LOC_DIFFERENT10]},
2117 {verbs: ['SE'], action: [goto, LOC_DIFFERENT11]},
2118 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT2]},
2122 long: 'You are in a twisting little maze of passages, all different.'
2124 conditions: {DEEP: true, NOBACK: true}
2126 {verbs: ['NE'], action: [goto, LOC_DIFFERENT1]},
2127 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT3]},
2128 {verbs: ['NW'], action: [goto, LOC_DIFFERENT4]},
2129 {verbs: ['SE'], action: [goto, LOC_DIFFERENT5]},
2130 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT7]},
2131 {verbs: ['D'], action: [goto, LOC_DIFFERENT8]},
2132 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT9]},
2133 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT10]},
2134 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT11]},
2135 {verbs: ['SW'], action: [goto, LOC_DIFFERENT2]},
2139 long: 'You are in a twisty little maze of passages, all different.'
2141 conditions: {DEEP: true, NOBACK: true}
2143 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT1]},
2144 {verbs: ['SE'], action: [goto, LOC_DIFFERENT3]},
2145 {verbs: ['D'], action: [goto, LOC_DIFFERENT4]},
2146 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT5]},
2147 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT6]},
2148 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT8]},
2149 {verbs: ['SW'], action: [goto, LOC_DIFFERENT9]},
2150 {verbs: ['NE'], action: [goto, LOC_DIFFERENT10]},
2151 {verbs: ['NW'], action: [goto, LOC_DIFFERENT11]},
2152 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT2]},
2156 long: 'You are in a twisty maze of little passages, all different.'
2158 conditions: {DEEP: true, NOBACK: true}
2160 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT1]},
2161 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT3]},
2162 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT4]},
2163 {verbs: ['SW'], action: [goto, LOC_DIFFERENT5]},
2164 {verbs: ['D'], action: [goto, LOC_DIFFERENT6]},
2165 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT7]},
2166 {verbs: ['NW'], action: [goto, LOC_DIFFERENT9]},
2167 {verbs: ['SE'], action: [goto, LOC_DIFFERENT10]},
2168 {verbs: ['NE'], action: [goto, LOC_DIFFERENT11]},
2169 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT2]},
2173 long: 'You are in a little twisty maze of passages, all different.'
2175 conditions: {DEEP: true, NOBACK: true}
2177 {verbs: ['SE'], action: [goto, LOC_DIFFERENT1]},
2178 {verbs: ['NE'], action: [goto, LOC_DIFFERENT3]},
2179 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT4]},
2180 {verbs: ['D'], action: [goto, LOC_DIFFERENT5]},
2181 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT6]},
2182 {verbs: ['NW'], action: [goto, LOC_DIFFERENT7]},
2183 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT8]},
2184 {verbs: ['SW'], action: [goto, LOC_DIFFERENT10]},
2185 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT11]},
2186 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT2]},
2190 long: 'You are in a maze of little twisting passages, all different.'
2192 conditions: {DEEP: true, NOBACK: true}
2194 {verbs: ['D'], action: [goto, LOC_DIFFERENT1]},
2195 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT3]},
2196 {verbs: ['NE'], action: [goto, LOC_DIFFERENT4]},
2197 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT5]},
2198 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT6]},
2199 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT7]},
2200 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT8]},
2201 {verbs: ['SE'], action: [goto, LOC_DIFFERENT9]},
2202 {verbs: ['SW'], action: [goto, LOC_DIFFERENT11]},
2203 {verbs: ['NW'], action: [goto, LOC_DIFFERENT2]},
2207 long: 'You are in a maze of little twisty passages, all different.'
2209 conditions: {DEEP: true, NOBACK: true}
2211 {verbs: ['SW'], action: [goto, LOC_DIFFERENT1]},
2212 {verbs: ['NW'], action: [goto, LOC_DIFFERENT3]},
2213 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT4]},
2214 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT5]},
2215 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT6]},
2216 {verbs: ['D'], action: [goto, LOC_DIFFERENT7]},
2217 {verbs: ['SE'], action: [goto, LOC_DIFFERENT8]},
2218 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT9]},
2219 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT10]},
2220 {verbs: ['NE'], action: [goto, LOC_DIFFERENT2]},
2226 conditions: {DEEP: true}
2228 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_DIFFERENT2]},
2229 {verbs: ['SOUTH'], cond: [not, VEND, 0], action: [goto, LOC_ROUGHHEWN]},
2230 {verbs: ['SOUTH'], action: [goto, LOC_BADDIRECTION]},
2234 long: 'You are in a long, rough-hewn, north/south corridor.'
2236 conditions: {DEEP: true}
2238 {verbs: ['NORTH'], action: [goto, LOC_DEADEND13]},
2239 {verbs: ['SOUTH'], action: [goto, LOC_LARGE]},
2243 long: 'There is no way to go that direction.'
2245 conditions: {DEEP: true}
2247 {verbs: [], action: [goto, LOC_DEADEND13]},
2251 long: 'You are in a large chamber with passages to the west and north.'
2253 conditions: {DEEP: true}
2256 {verbs: ['WEST'], action: [goto, LOC_ROUGHHEWN]},
2257 {verbs: ['NORTH'], cond: [with, OGRE], action: ["speak", OGRE_SNARL]},
2258 {verbs: ['NORTH'], action: [goto, LOC_STOREROOM]},
2262 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2264 conditions: {DEEP: true}
2266 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_LARGE]},
2270 long: 'You are wandering aimlessly through the forest.'
2272 conditions: {FOREST: true, NOBACK: true, LIT: true}
2275 {verbs: ['EAST'], action: [goto, LOC_START]},
2276 {verbs: ['WEST'], action: [goto, LOC_FOREST13]},
2277 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2278 {verbs: ['SOUTH'], action: [goto, LOC_FOREST3]},
2282 long: 'You are wandering aimlessly through the forest.'
2284 conditions: {FOREST: true, NOBACK: true, LIT: true}
2287 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2288 {verbs: ['WEST'], action: [goto, LOC_FOREST19]},
2289 {verbs: ['NORTH'], action: [goto, LOC_FOREST3]},
2290 {verbs: ['SOUTH'], action: [goto, LOC_FOREST18]},
2294 long: 'You are wandering aimlessly through the forest.'
2296 conditions: {FOREST: true, NOBACK: true, LIT: true}
2299 {verbs: ['EAST', 'WEST'], action: [goto, LOC_FOREST4]},
2300 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2301 {verbs: ['SOUTH'], action: [goto, LOC_FOREST1]},
2305 long: 'You are wandering aimlessly through the forest.'
2307 conditions: {FOREST: true, NOBACK: true, LIT: true}
2310 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST3]},
2311 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST5]},
2315 long: 'You are wandering aimlessly through the forest.'
2317 conditions: {FOREST: true, NOBACK: true, LIT: true}
2320 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST4]},
2321 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2322 {verbs: ['SOUTH'], action: [goto, LOC_FOREST6]},
2326 long: 'You are wandering aimlessly through the forest.'
2328 conditions: {FOREST: true, NOBACK: true, LIT: true}
2331 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2332 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2333 {verbs: ['NORTH'], action: [goto, LOC_VALLEY]},
2334 {verbs: ['SOUTH'], action: [goto, LOC_SLIT]},
2338 long: 'You are wandering aimlessly through the forest.'
2340 conditions: {FOREST: true, NOBACK: true, LIT: true}
2343 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2344 {verbs: ['WEST'], action: [goto, LOC_FOREST6]},
2345 {verbs: ['NORTH'], action: [goto, LOC_GRATE]},
2346 {verbs: ['SOUTH'], action: [goto, LOC_FOREST8]},
2350 long: 'You are wandering aimlessly through the forest.'
2352 conditions: {FOREST: true, NOBACK: true, LIT: true}
2355 {verbs: ['EAST'], action: [goto, LOC_FOREST9]},
2356 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2357 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2358 {verbs: ['SOUTH'], action: [goto, LOC_FOREST7]},
2362 long: 'You are wandering aimlessly through the forest.'
2364 conditions: {FOREST: true, NOBACK: true, LIT: true}
2367 {verbs: ['EAST'], action: [goto, LOC_FOREST11]},
2368 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2369 {verbs: ['NORTH'], action: [goto, LOC_FOREST10]},
2370 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2374 long: 'You are wandering aimlessly through the forest.'
2376 conditions: {FOREST: true, NOBACK: true, LIT: true}
2379 {verbs: ['EAST'], action: [goto, LOC_SLIT]},
2380 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2381 {verbs: ['NORTH'], action: [goto, LOC_FOREST9]},
2382 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2386 long: 'You are wandering aimlessly through the forest.'
2388 conditions: {FOREST: true, NOBACK: true, LIT: true}
2391 {verbs: ['EAST'], action: [goto, LOC_FOREST10]},
2392 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2393 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2394 {verbs: ['SOUTH'], action: [goto, LOC_FOREST9]},
2398 long: 'You are wandering aimlessly through the forest.'
2400 conditions: {FOREST: true, NOBACK: true, LIT: true}
2403 {verbs: ['EAST'], action: [goto, LOC_FOREST13]},
2404 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2405 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2406 {verbs: ['SOUTH'], action: [goto, LOC_VALLEY]},
2410 long: 'You are wandering aimlessly through the forest.'
2412 conditions: {FOREST: true, NOBACK: true, LIT: true}
2415 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2416 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
2417 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
2418 {verbs: ['SOUTH'], action: [goto, LOC_HILL]},
2422 long: 'You are wandering aimlessly through the forest.'
2424 conditions: {FOREST: true, NOBACK: true, LIT: true}
2427 {verbs: ['EAST'], action: [goto, LOC_ROADEND]},
2428 {verbs: ['WEST'], action: [goto, LOC_FOREST16]},
2429 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2430 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2434 long: 'You are wandering aimlessly through the forest.'
2436 conditions: {FOREST: true, NOBACK: true, LIT: true}
2439 {verbs: ['EAST'], action: [goto, LOC_FOREST16]},
2440 {verbs: ['WEST'], action: [goto, LOC_FOREST22]},
2441 {verbs: ['NORTH'], action: [goto, LOC_ROADEND]},
2442 {verbs: ['SOUTH'], action: [goto, LOC_FOREST14]},
2446 long: 'You are wandering aimlessly through the forest.'
2448 conditions: {FOREST: true, NOBACK: true, LIT: true}
2451 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST17]},
2452 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2453 {verbs: ['SOUTH'], action: [goto, LOC_FOREST15]},
2457 long: 'You are wandering aimlessly through the forest.'
2459 conditions: {FOREST: true, NOBACK: true, LIT: true}
2462 {verbs: ['EAST'], action: [goto, LOC_FOREST18]},
2463 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST16]},
2464 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2468 long: 'You are wandering aimlessly through the forest.'
2470 conditions: {FOREST: true, NOBACK: true, LIT: true}
2473 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
2474 {verbs: ['WEST'], action: [goto, LOC_FOREST17]},
2475 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2476 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2480 long: 'You are wandering aimlessly through the forest.'
2482 conditions: {FOREST: true, NOBACK: true, LIT: true}
2485 {verbs: ['EAST'], action: [goto, LOC_FOREST2]},
2486 {verbs: ['WEST'], action: [goto, LOC_FOREST18]},
2487 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2488 {verbs: ['SOUTH'], action: [goto, LOC_FOREST20]},
2492 long: 'You are wandering aimlessly through the forest.'
2494 conditions: {FOREST: true, NOBACK: true, LIT: true}
2497 {verbs: ['EAST'], action: [goto, LOC_HILL]},
2498 {verbs: ['WEST'], action: [goto, LOC_FOREST21]},
2499 {verbs: ['NORTH'], action: [goto, LOC_FOREST19]},
2500 {verbs: ['SOUTH'], action: [goto, LOC_FOREST13]},
2504 long: 'You are wandering aimlessly through the forest.'
2506 conditions: {FOREST: true, NOBACK: true, LIT: true}
2509 {verbs: ['EAST'], action: [goto, LOC_FOREST20]},
2510 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
2511 {verbs: ['NORTH'], action: [goto, LOC_FOREST18]},
2512 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2516 long: 'You are wandering aimlessly through the forest.'
2518 conditions: {FOREST: true, NOBACK: true, LIT: true}
2521 {verbs: ['EAST'], action: [goto, LOC_FOREST8]},
2522 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2523 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2524 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2528 long: 'You are on a small ledge on one face of a sheer cliff. There are no\npaths away from the ledge. Across the chasm is a small clearing\nsurrounded by forest.'
2529 short: 'You''re on ledge.'
2530 conditions: {ABOVE: true, LIT: true}
2532 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
2536 long: 'You are walking across the bottom of the reservoir. Walls of water\nrear up on either side. The roar of the water cascading past is\nnearly deafening, and the mist is so thick you can barely see.'
2537 short: 'You''re at bottom of reservoir.'
2538 conditions: {FLUID: true, DEEP: true}
2542 {verbs: ['NORTH'], action: [goto, LOC_RESNORTH]},
2543 {verbs: ['SOUTH'], action: [goto, LOC_RESERVOIR]},
2547 long: 'You are at the northern edge of the reservoir. A northwest passage\nleads sharply up from here.'
2548 short: 'You''re north of reservoir.'
2549 conditions: {FLUID: true, DEEP: true}
2550 sound: WATERS_CRASHING
2552 {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
2553 {verbs: ['SOUTH'], action: [goto, LOC_RESBOTTOM]},
2554 {verbs: ['NW', 'UPWAR', 'OUT'], action: [goto, LOC_TREACHEROUS]},
2558 long: 'You are scrambling along a treacherously steep, rocky passage.'
2560 conditions: {DEEP: true}
2562 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_STEEP]},
2563 {verbs: ['D', 'SE'], action: [goto, LOC_RESNORTH]},
2567 long: 'You are on a very steep incline, which widens at it goes upward.'
2569 conditions: {DEEP: true}
2571 {verbs: ['D', 'SE'], action: [goto, LOC_TREACHEROUS]},
2572 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_CLIFFBASE]},
2576 long: 'You are at the base of a nearly vertical cliff. There are some\nslim footholds which would enable you to climb up, but it looks\nextremely dangerous. Here at the base of the cliff lie the remains\nof several earlier adventurers who apparently failed to make it.'
2577 short: 'You''re at base of cliff.'
2578 conditions: {DEEP: true}
2580 {verbs: ['D', 'SE'], action: [goto, LOC_STEEP]},
2581 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_CLIFFACE]},
2585 long: 'You are climbing along a nearly vertical cliff.'
2587 conditions: {DEEP: true}
2589 {verbs: ['D'], action: [goto, LOC_CLIFFBASE]},
2590 {verbs: ['UPWAR'], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2591 {verbs: ['UPWAR'], action: [goto, LOC_FOOTSLIP]},
2595 long: 'Just as you reach the top, your foot slips on a loose rock and you\ntumble several hundred feet to join the other unlucky adventurers.'
2597 conditions: {DEEP: true}
2599 {verbs: [], action: [goto, LOC_NOWHERE]},
2603 long: 'Just as you reach the top, your foot slips on a loose rock and you\nmake one last desperate grab. Your luck holds, as does your grip.\nWith an enormous heave, you lift yourself to the ledge above.'
2605 conditions: {DEEP: true}
2607 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2611 long: 'You are on a small ledge at the top of a nearly vertical cliff.\nThere is a low crawl leading off to the northeast.'
2612 short: 'You''re at top of cliff.'
2613 conditions: {DEEP: true}
2615 {verbs: ['CLIMB', 'D'], action: [goto, LOC_CLIFFACE]},
2616 {verbs: ['NE', 'CRAWL'], action: [goto, LOC_REACHDEAD]},
2620 long: 'You have reached a dead end.'
2622 conditions: {DEEP: true}
2624 {verbs: ['SW', 'OUT', 'CRAWL'], action: [goto, LOC_CLIFFLEDGE]},
2628 long: 'There is now one more gruesome aspect to the spectacular vista.'
2630 conditions: {DEEP: true}
2632 {verbs: [], action: [goto, LOC_NOWHERE]},
2640 {verbs: [], action: [goto, LOC_DEBRIS]},
2646 conditions: {ABOVE: true}
2648 {verbs: [], action: [goto, LOC_BUILDING]},
2654 conditions: {DEEP: true}
2656 {verbs: [], action: [goto, LOC_Y2]},
2662 conditions: {ABOVE: true}
2664 {verbs: [], action: [goto, LOC_BUILDING]},
2670 conditions: {DEEP: true}
2672 {verbs: [], action: [goto, LOC_PLOVER]},
2678 conditions: {DEEP: true}
2680 {verbs: [], action: [goto, LOC_Y2]},
2683 arbitrary_messages: !!omap
2684 - NO_MESSAGE: !!null
2685 - CAVE_NEARBY: 'Somewhere nearby is Colossal Cave, where others have found fortunes in\ntreasure and gold, though it is rumored that some who enter are never\nseen again. Magic is said to work in the cave. I will be your eyes\nand hands. Direct me with commands of 1 or 2 words. I should warn\nyou that I look at only the first five letters of each word, so you''ll\nhave to enter "northeast" as "ne" to distinguish it from "north".\nYou can type "help" for some general hints. For information on how\nto end your adventure, scoring, etc., type "info".\n\t\t\t - - -\nThis program was originally developed by Willie Crowther. Most of the\nfeatures of the current program were added by Don Woods. Contact Don\nif you have any questions, comments, etc.'
2686 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2687 - DWARF_RAN: 'A little dwarf just walked around a corner, saw you, threw a little\naxe at you which missed, cursed, and ran away.'
2688 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2689 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2690 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2691 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2692 - GETS_YOU: 'It gets you!'
2693 - MISSES_YOU: 'It misses!'
2694 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2695 - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.'
2696 - CANT_APPLY: 'I don''t know how to apply that word here.'
2697 - YOUR_WELCOME: 'You''re quite welcome.'
2698 - AM_GAME: 'I''m game. Would you care to explain how?'
2699 - NO_MORE_DETAIL: 'Sorry, but I am not allowed to give more detail. I will repeat the\nlong description of your location.'
2700 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2701 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2706 - REALLY_QUIT: 'Do you really want to quit now?'
2707 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2708 - ALREADY_CARRYING: 'You are already carrying it!'
2709 - YOU_JOKING: 'You can''t be serious!'
2710 - BIRD_EVADES: 'The bird seemed unafraid at first, but as you approach it becomes\ndisturbed and you cannot catch it.'
2711 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2712 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2713 - ARENT_CARRYING: 'You aren''t carrying it!'
2714 - BIRD_ATTACKS: 'The little bird attacks the green snake, and in an astounding flurry\ndrives the snake away.'
2715 - NO_KEYS: 'You have no keys!'
2716 - NO_LOCK: 'It has no lock.'
2717 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2718 - ALREADY_LOCKED: 'It was already locked.'
2719 - GRATE_LOCKED: 'The grate is now locked.'
2720 - GRATE_UNLOCKED: 'The grate is now unlocked.'
2721 - ALREADY_UNLOCKED: 'It was already unlocked.'
2722 - URN_EMPTY: 'The urn is empty and will not light.'
2723 - LAMP_ON: 'Your lamp is now on.'
2724 - LAMP_OFF: 'Your lamp is now off.'
2725 - BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
2726 - NOTHING_HAPPENS: 'Nothing happens.'
2727 - WHERE_QUERY: 'Where?'
2728 - NO_TARGET: 'There is nothing here to attack.'
2729 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2730 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2731 - KILLED_DWARF: 'You killed a little dwarf.'
2732 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2733 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2734 - WORN_OUT: 'Good try, but that is an old worn-out magic word.'
2735 - VOCAB_DESCRIPTION: 'I know of places, actions, and things. Most of my vocabulary\ndescribes places and is used to move you there. To move, try words\nlike forest, building, downstream, enter, east, west, north, south,\nup, or down. I know about a few special objects, like a black rod\nhidden in the cave. These objects can be manipulated using some of\nthe action words that I know. Usually you will need to give both the\nobject and action words (in either order), but sometimes I can infer\nthe object from the verb alone. Some objects also imply verbs; in\nparticular, "inventory" implies "take inventory", which causes me to\ngive you a list of what you''re carrying. Some objects have unexpected\neffects; the effects are not always desirable! Usually people having\ntrouble moving just need to try a few more words. Usually people\ntrying unsuccessfully to manipulate an object are attempting something\nbeyond their (or my!) capabilities and should try a completely\ndifferent tack. One point often confusing to beginners is that, when\nthere are several ways to go in a certain direction (e.g., if there\nare several holes in a wall), choosing that direction in effect\nchooses one of the ways at random; often, though, by specifying the\nplace you want to reach you can guarantee choosing the right path.\nAlso, to speed the game you can sometimes move long distances with a\nsingle word. For example, "building" usually gets you to the building\nfrom anywhere above ground except when lost in the forest. Also, note\nthat cave passages and forest paths turn a lot, so leaving one place\nheading north doesn''t guarantee entering the next from the south.\nHowever (another important point), except when you''ve used a "long\ndistance" word such as "building", there is always a way to go back\nwhere you just came from unless I warn you to the contrary, even\nthough the direction that takes you back might not be the reverse of\nwhat got you here. Good luck, and have fun!'
2736 - BAD_DIRECTION: 'There is no way to go that direction.'
2737 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2739 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2740 - FUTILE_CRAWL: 'You have crawled around in some little holes and wound up back in the\nmain passage.'
2741 - FOLLOW_STREAM: 'I don''t know where the cave is, but hereabouts no stream can run on\nthe surface for long. I would try the stream.'
2742 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2743 - NEARBY: 'I can only tell you what you see as you move about and manipulate\nthings. I cannot tell you where remote things are.'
2744 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2748 - FOREST_LOOK: 'The trees of the forest are large hardwood oak and maple, with an\noccasional grove of pine or spruce. There is quite a bit of under-\ngrowth, largely birch and ash saplings plus nondescript bushes of\nvarious sorts. This time of year visibility is quite restricted by\nall the leaves, but travel is quite easy if you detour around the\nspruce and berry bushes.'
2749 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2750 - DIGGING_FUTILE: 'Digging without a shovel is quite impractical. Even with a shovel\nprogress is unlikely.'
2751 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2752 - IM_CONFUSED: 'I''m as confused as you are.'
2753 - EXPLAIN_MIST: 'Mist is a white vapor, usually water, seen from time to time in\ncaverns. It can be found anywhere but is frequently a sign of a deep\npit leading down to water.'
2754 - FEET_WET: 'Your feet are now wet.'
2755 - LOST_APPETITE: 'I think I just lost my appetite.'
2756 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2757 - STREAM_WATER: 'You have taken a drink from the stream. The water tastes strongly of\nminerals, but is not unpleasant. It is extremely cold.'
2758 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2759 - RUB_NOGO: 'Rubbing the electric lamp is not particularly rewarding. Anyway,\nnothing exciting happens.'
2760 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2761 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2762 - CANT_POUR: 'You can''t pour that.'
2763 - WATCH_IT: 'Watch it!'
2764 - WHICH_WAY: 'Which way?'
2775 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2776 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2777 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2778 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2779 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2780 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2781 - NO_CROSS: 'There is no way across the fissure.'
2782 - NO_CARRY: 'You''re not carrying anything.'
2783 - NOW_HOLDING: 'You are currently holding the following:'
2784 - BIRD_PINING: 'It''s not hungry (it''s merely pinin'' for the fjords). Besides, you\nhave no bird seed.'
2785 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2786 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2787 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2788 - NO_CONTAINER: 'You have nothing in which to carry it.'
2789 - BOTTLE_FULL: 'Your bottle is already full.'
2790 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2791 - BOTTLED_WATER: 'Your bottle is now full of water.'
2792 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2793 - CANT_FILL: 'You can''t fill that.'
2794 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2795 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2796 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2797 - RUSTED_HINGES: 'The hinges are quite thoroughly rusted now and won''t budge.'
2798 - OILED_NINGES: 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.'
2799 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2800 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2801 - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.'
2802 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2803 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2804 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2805 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2806 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2807 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2808 - PEARL_FALLS: 'A glistening pearl falls out of the clam and rolls away. Goodness,\nthis must really be an oyster. (I never was very good at identifying\nbivalves.) Whatever it is, it has now snapped shut again.'
2809 - OYSTER_OPENS: 'The oyster creaks open, revealing nothing but oyster inside. It\npromptly snaps shut again.'
2810 - WAY_BLOCKED: 'You have crawled around in some little holes and found your way\nblocked by a recent cave-in. You are now back in the main passage.'
2811 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2812 - PIRATE_POUNCES: 'Out from the shadows behind you pounces a bearded pirate! "Har, har,"\nhe chortles, "I''ll just take all this booty and hide it away with me\nchest deep in the maze!" He snatches your treasure and vanishes into\nthe gloom.'
2813 - CAVE_CLOSING: 'A sepulchral voice reverberating through the cave, says, "Cave closing\nsoon. All adventurers exit immediately through main office."'
2814 - EXIT_CLOSED: 'A mysterious recorded voice groans into life and announces:\n "This exit is closed. Please leave via main office."'
2815 - DEATH_CLOSING: 'It looks as though you''re dead. Well, seeing as how it''s so close to\nclosing time anyway, I think we''ll just call it a day.'
2816 - CAVE_CLOSED: 'The sepulchral voice intones, "The cave is now closed." As the echoes\nfade, there is a blinding flash of light (and a small puff of orange\nsmoke). . . . As your eyes refocus, you look around and find...'
2817 - VICTORY_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the dwarves in the rubble. You march through the hole\nand find yourself in the main office, where a cheering band of\nfriendly elves carry the conquering adventurer off into the sunset.'
2818 - DEFEAT_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the snakes in the rubble. A river of molten lava pours\nin through the hole, destroying everything in its path, including you!'
2819 - SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
2820 - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
2821 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2822 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2823 - STOP_UNKNOWN: 'I don''t know the word "stop". Use "quit" if you want to give up.'
2824 - NOT_CONNECTED: 'You can''t get there from here.'
2825 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2826 - QUICK_START: 'For a summary of the most recent changes to the game, say "news".\nIf you want to end your adventure early, say "quit". To suspend your\nadventure such that you can continue later, say "suspend" (or "pause"\nor "save"). To see how well you''re doing, say "score". To get full\ncredit for a treasure, you must have left it safely in the building,\nthough you get partial credit just for locating it. You lose points\nfor getting killed, or for quitting, though the former costs you more.\nThere are also points based on how much (if any) of the cave you''ve\nmanaged to explore; in particular, there is a large bonus just for\ngetting in (to distinguish the beginners from the rest of the pack),\nand there are other ways to determine whether you''ve been through some\nof the more harrowing sections. If you think you''ve found all the\ntreasures, just keep exploring for a while. If nothing interesting\nhappens, you haven''t found them all yet. If something interesting\n*DOES* happen (incidentally, there *ARE* ways to hasten things along),\nit means you''re getting a bonus and have an opportunity to garner many\nmore points in the Master''s section. I may occasionally offer hints\nif you seem to be having trouble. If I do, I''ll warn you in advance\nhow much it will affect your score to accept the hints. Finally, to\nsave time, you may specify "brief", which tells me never to repeat the\nfull description of a place unless you explicitly ask me to.'
2827 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2828 - FILL_INVALID: 'There is nothing here with which to fill it.'
2829 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2830 - BEYOND_POWER: 'It is beyond your power to do that.'
2831 - NOT_KNOWHOW: 'I don''t know how.'
2832 - TOO_FAR: 'It is too far up for you to reach.'
2833 - DWARF_SMOKE: 'You killed a little dwarf. The body vanishes in a cloud of greasy\nblack smoke.'
2834 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2835 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2836 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2837 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2838 - BIRD_BURNT: 'The little bird attacks the green dragon, and in an astounding flurry\ngets burnt to a cinder. The ashes blow away.'
2839 - ON_WHAT: 'On what?'
2840 - BRIEF_CONFIRM: 'Okay, from now on I''ll only describe a place in full the first time\nyou come to it. To get the full description, say "look".'
2841 - ROCKY_TROLL: 'Trolls are close relatives with the rocks and have skin as tough as\nthat of a rhinoceros. The troll fends off your blows effortlessly.'
2842 - TROLL_RETURNS: 'The troll deftly catches the axe, examines it carefully, and tosses it\nback, declaring, "Good workmanship, but it''s not valuable enough."'
2843 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2844 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2845 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2846 - BRIDGE_COLLAPSE: 'Just as you reach the other side, the bridge buckles beneath the\nweight of the bear, which was still following you around. You\nscrabble desperately for support, but as the bridge collapses you\nstumble back and fall into the chasm.'
2847 - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
2848 - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
2849 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2850 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2851 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2852 - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
2853 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2854 - STILL_LOCKED: 'The chain is still locked.'
2855 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2856 - CHAIN_LOCKED: 'The chain is now locked.'
2857 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2858 - NO_EDIBLES: 'There is nothing here to eat.'
2859 - WANT_HINT: 'Do you want the hint?'
2866 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2867 - LAMP_DIM: 'Your lamp is getting dim. You''d best start wrapping this up, unless\nyou can find some fresh batteries. I seem to recall there''s a vending\nmachine in the maze. Bring some coins with you.'
2868 - LAMP_OUT: 'Your lamp has run out of power.'
2869 - PLEASE_ANSWER: 'Please answer the question.'
2870 - PIRATE_SPOTTED: 'There are faint rustling noises from the darkness behind you. As you\nturn toward them, the beam of your lamp falls across a bearded pirate.\nHe is carrying a large chest. "Shiver me timbers!" he cries, "I''ve\nbeen spotted! I''d best hie meself off to the maze to hide me chest!"\nWith that, he vanishes into the gloom.'
2871 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2872 - REPLACE_BATTERIES: 'Your lamp is getting dim. I''m taking the liberty of replacing the\nbatteries.'
2873 - MISSING_BATTERIES: 'Your lamp is getting dim, and you''re out of spare batteries. You''d\nbest start wrapping this up.'
2874 - REMOVE_MESSAGE: 'You sift your fingers through the dust, but succeed only in\nobliterating the cryptic message.'
2876 - CLUE_QUERY: 'Hmmm, this looks like a clue, which means it''ll cost you 10 points to\nread it. Should I go ahead and read it anyway?'
2877 - WAYOUT_CLUE: 'It says, "There is a way out of this place. Do you need any more\ninformation to escape? Sorry, but this initial hint is all you get."'
2879 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
2880 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2881 - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.'
2882 - BREAK_VASE: 'You have taken the vase and hurled it delicately to the ground.'
2883 - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.'
2884 - THIS_ACCEPTABLE: 'Is this acceptable?'
2885 # This message is not currently used
2886 - ALREADY_OVER: 'This adventure is already over. To start a new adventure, or to\nresume an earlier adventure, please run a fresh copy of the program.'
2887 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2888 - OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
2889 - OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
2890 - OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
2891 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2892 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2893 - NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
2894 - URN_LIT: 'The urn is now lit.'
2895 - URN_DARK: 'The urn is now dark.'
2896 - WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
2897 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2898 - FULL_URN: 'The urn is already full of oil.'
2899 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2900 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2901 - URN_GENIES: 'As you rub the urn, there is a flash of light and a genie appears.\nHis aspect is stern as he advises: "One who wouldst traffic in\nprecious stones must first learn to recognize the signals thereof."\nHe wrests the urn from the stone, leaving a small cavity. Turning to\nface you again, he fixes you with a steely eye and intones: "Caution!"\nGenie and urn vanish in a cloud of amber smoke. The smoke condenses\nto form a rare amber gemstone, resting in the cavity in the rock.'
2902 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2903 - GEM_FITS: 'The gem fits easily into the cavity.'
2904 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2905 - RUG_WIGGLES: 'The persian rug draped over your shoulder seems to wriggle for a\nmoment, but then subsides.'
2906 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2907 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2908 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2909 - RUG_NOTHING2: 'If you mean to use the persian rug, it does not appear inclined to\ncooperate.'
2910 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2911 - RUG_GOES: 'You board the persian rug, which promptly whisks you across the chasm.\nYou have time for a fleeting glimpse of a two thousand foot drop to a\nmighty river; then you find yourself on the other side.'
2912 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2913 - ALL_SILENT: 'All is silent.'
2914 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2915 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2916 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2917 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2918 - MURMURING_SNORING: 'You can hear the murmuring of the beanstalks and the snoring of the\ndwarves.'
2919 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2920 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2921 - LOUD_ROAR: 'The roar is quite loud here.'
2922 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2923 - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
2924 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2925 - HEAD_BUZZES: 'Your head buzzes strangely for a moment.'
2926 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2927 - TOOK_LONG: 'It''s a pity you took so long about it.'
2930 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2931 - WIZARDS_NODISTURB: 'Wizards are not to be disturbed by such as you.'
2932 - FOREST_QUERY: !!null
2934 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2935 - THROWN_KNIVES: '%d of them throw knives at you!'
2936 - MULTIPLE_HITS: '%d of them get you!'
2937 - ONE_HIT: 'One of them gets you!'
2938 - NONE_HIT: 'None of them hits you!'
2939 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2940 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2941 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2942 - DO_WHAT: '%C what?'
2943 - OKEY_DOKEY: 'Okay, "%s".'
2944 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
2945 - SUSPEND_WARNING: 'I can suspend your Adventure for you so that you can resume later, but\nit will cost you 5 points.'
2946 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
2947 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
2948 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
2949 - NO_HIGHER: 'To achieve the next higher rating would be a neat trick!\nCongratulations!!'
2950 - OFF_SCALE: 'You just went off my scale!!'
2951 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
2952 - TABLE_SPACE: 'Table space used:\n%d of %d words of messages %d of %d travel options\n%d of %d vocabulary words %d of %d locations\n%d of %d objects %d of %d action verbs\n%d of %d "random" messages %d of %d "class" messages\n%d of %d hints %d of %d turn threshholds'
2953 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
2954 - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.'
2955 # This message is not currently used
2956 - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.'
2957 - GUESS_AGAIN: 'Guess again.'
2960 - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
2961 - ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
2962 - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
2964 - MACHINE_SWINGOUT: 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
2965 - MACHINE_SWINGBACK: 'The vending machine swings back to block the passage.'
2971 message: 'You are obviously a rank amateur. Better luck next time.'
2973 message: 'Your score qualifies you as a novice class adventurer.'
2975 message: 'You have achieved the rating: "Experienced Adventurer".'
2977 message: 'You may now consider yourself a "Seasoned Adventurer".'
2979 message: 'You have reached "Junior Master" status.'
2981 message: 'Your score puts you in Master Adventurer Class C.'
2983 message: 'Your score puts you in Master Adventurer Class B.'
2985 message: 'Your score puts you in Master Adventurer Class A.'
2987 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
2989 message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
2994 message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
2997 message: '500 turns? That''s another few points you''ve lost.'
3000 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
3003 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
3010 words: ['keys', 'key']
3011 inventory: 'Set of keys'
3012 locations: LOC_BUILDING
3014 - 'There are some keys on the ground here.'
3016 words: ['lamp', 'lante']
3017 inventory: 'Brass lantern'
3018 locations: LOC_BUILDING
3020 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
3021 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
3025 locations: [LOC_GRATE, LOC_BELOWGRATE]
3028 - [GRATE_CLOSED, 'The grate is locked.']
3029 - [GRATE_OPEN, 'The grate is open.']
3032 inventory: 'Wicker cage'
3033 locations: LOC_COBBLE
3035 - 'There is a small wicker cage discarded nearby.'
3038 inventory: 'Black rod'
3039 locations: LOC_DEBRIS
3041 - 'A three foot black rod with a rusty star on an end lies nearby.'
3044 inventory: 'Black rod'
3045 locations: LOC_NOWHERE
3047 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3051 locations: [LOC_PITTOP, LOC_MISTHALL]
3054 - 'Rough stone steps lead down the pit.'
3055 - 'Rough stone steps lead up the dome.'
3058 inventory: 'Little bird in cage'
3061 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
3062 - [BIRD_CAGED, 'There is a little bird in the cage.']
3063 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
3065 - 'The bird''s singing is quite melodious.'
3066 - 'The bird does not seem inclined to sing while in the cage.'
3067 - 'It almost seems as though the bird is trying to tell you something.'
3068 - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
3069 - 'The bird does not seem inclined to sing while in the cage.'
3070 - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
3073 inventory: '*rusty door'
3074 locations: LOC_IMMENSE
3077 - 'The way north is barred by a massive, rusty, iron door.'
3078 - 'The way north leads through a massive, rusty, iron door.'
3080 words: ['pillo', 'velve']
3081 inventory: 'Velvet pillow'
3082 locations: LOC_SOFTROOM
3084 - 'A small velvet pillow lies on the floor.'
3088 locations: LOC_KINGHALL
3091 - 'A huge green fierce snake bars the way!'
3094 - 'The snake is hissing venomously.'
3097 inventory: '*fissure'
3098 locations: [LOC_EASTBANK, LOC_WESTBANK]
3102 - 'A crystal bridge now spans the fissure.'
3103 - 'The crystal bridge has vanished!'
3106 inventory: '*stone tablet'
3107 locations: LOC_DARKROOM
3110 - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
3112 - '"Congratulations on bringing light into the dark-room!"'
3115 inventory: 'Giant clam >GRUNT!<'
3116 locations: LOC_SHELLROOM
3118 - 'There is an enormous clam here with its shell tightly closed.'
3120 - 'The clam is as tight-mouthed as a, er, clam.'
3123 inventory: 'Giant oyster >GROAN!<'
3124 locations: LOC_NOWHERE
3126 - 'There is an enormous oyster here with its shell tightly closed.'
3127 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3129 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3130 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3132 words: ['issue', 'spelu', '"spel']
3133 inventory: '"Spelunker Today"'
3134 locations: LOC_ANTEROOM
3136 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3138 - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
3140 words: ['dwarf', 'dwarv']
3142 locations: LOC_NOWHERE
3146 words: ['knife', 'knive']
3148 locations: LOC_NOWHERE
3151 words: ['food', 'ratio']
3152 inventory: 'Tasty food'
3153 locations: LOC_BUILDING
3155 - 'There is food here.'
3157 words: ['bottl', 'jar']
3158 inventory: 'Small bottle'
3159 locations: LOC_BUILDING
3161 - [WATER_BOTTLE, 'There is a bottle of water here.']
3162 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3163 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3165 words: ['water', 'h2o']
3166 inventory: 'Water in the bottle'
3167 locations: LOC_NOWHERE
3171 inventory: 'Oil in the bottle'
3172 locations: LOC_NOWHERE
3176 inventory: '*mirror'
3177 locations: LOC_MIRRORCANYON
3181 words: ['plant', 'beans']
3183 locations: LOC_WESTPIT
3186 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3187 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3188 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3189 - 'The plant spurts into furious growth for a few seconds.'
3190 - 'The plant grows explosively, almost filling the bottom of the pit.'
3191 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3193 - 'The plant continues to ask plaintively for water.'
3194 - 'The plant continues to demand water.'
3195 - 'The plant now maintains a contented silence.'
3198 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3199 locations: [LOC_WESTEND, LOC_EASTEND]
3203 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3204 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3207 inventory: '*stalactite'
3208 locations: LOC_TOPSTALACTITE
3213 words: ['shado', 'figur', 'windo']
3214 inventory: '*shadowy figure and/or window'
3215 locations: [LOC_WINDOW1, LOC_WINDOW2]
3218 - 'The shadowy figure seems to be trying to attract your attention.'
3221 inventory: 'Dwarf''s axe'
3222 locations: LOC_NOWHERE
3224 - 'There is a little axe here.'
3225 - 'There is a little axe lying beside the bear.'
3228 inventory: '*cave drawings'
3229 locations: LOC_ORIENTAL
3233 words: ['pirat', 'genie', 'djinn']
3234 inventory: '*pirate/genie'
3235 locations: LOC_NOWHERE
3237 longs: !!null # never present
3240 inventory: '*dragon'
3241 locations: [LOC_SECRET4, LOC_SECRET6]
3244 - 'A huge green fierce dragon bars the way!'
3245 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3246 - 'The body of a huge green dead dragon is lying off to one side.'
3247 - 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)'
3249 - 'The dragon''s ominous hissing does not bode well for you.'
3250 - 'The dragon is, not surprisingly, silent.'
3251 - 'The dragon is, not surprisingly, silent.'
3255 locations: [LOC_SWCHASM, LOC_NECHASM]
3258 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3259 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3263 locations: [LOC_SWCHASM, LOC_NECHASM]
3266 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3267 - 'The troll steps out from beneath the bridge and blocks your way.'
3270 - 'The troll sounds quite adamant in his demand for a treasure.'
3273 inventory: '*phony troll'
3274 locations: [LOC_NOWHERE, LOC_NOWHERE]
3277 - 'The troll is nowhere to be seen.'
3280 inventory: !!null # bear uses rtext 141
3281 locations: LOC_BARRENROOM
3284 - 'There is a ferocious cave bear eying you from the far end of the room!'
3285 - 'There is a gentle cave bear sitting placidly in one corner.'
3286 - 'There is a contented-looking bear wandering about nearby.'
3290 inventory: '*message in second maze'
3291 locations: LOC_NOWHERE
3294 - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
3296 - '"This is not the maze where the pirate leaves his treasure chest."'
3298 words: ['volca', 'geyse']
3299 inventory: '*volcano and/or geyser'
3300 locations: LOC_BREATHTAKING
3304 words: ['machi', 'vendi']
3305 inventory: '*vending machine'
3306 locations: LOC_DEADEND13
3309 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3310 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3312 - '"Drop coins here to receive fresh batteries."'
3313 - '"Drop coins here to receive fresh batteries."'
3316 inventory: 'Batteries'
3317 locations: LOC_NOWHERE
3319 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3320 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3322 words: ['carpe', 'moss']
3323 inventory: '*carpet and/or moss and/or curtains'
3324 locations: LOC_SOFTROOM
3330 locations: LOC_LARGE
3333 - 'A formidable ogre bars the northern exit.'
3335 - 'The ogre is apparently the strong, silent type.'
3339 locations: LOC_CLIFF
3342 - 'A small urn is embedded in the rock.'
3343 - 'A small urn full of oil is embedded in the rock.'
3344 - 'A small oil flame extrudes from an urn embedded in the rock.'
3347 inventory: '*cavity'
3348 locations: LOC_NOWHERE
3351 - '' # something in it
3352 - 'There is a small urn-shaped cavity in the rock.'
3356 locations: LOC_NOWHERE
3359 - '' # described with dragon
3362 inventory: '*reservoir'
3363 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3367 - 'The waters have parted to form a narrow path across the reservoir.'
3368 - 'The waters crash together again.'
3370 words: ['appen', 'lepor']
3371 inventory: 'Leporine appendage'
3372 locations: LOC_FOREST22
3374 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3378 locations: LOC_DEBRIS
3383 - '"MAGIC WORD XYZZY"'
3387 locations: LOC_NUGGET
3392 - '"You won''t get it up the steps"'
3396 locations: LOC_ANTEROOM
3400 - [ENDGAME_SIGN, '']
3402 - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
3403 - '"Treasure Vault. Keys in main office."'
3405 words: ['gold', 'nugge']
3406 inventory: 'Large gold nugget'
3407 locations: LOC_NUGGET
3410 - 'There is a large sparkling nugget of gold here!'
3413 inventory: 'Several diamonds'
3414 locations: LOC_WESTBANK
3417 - 'There are diamonds here!'
3419 words: ['silve', 'bars']
3420 inventory: 'Bars of silver'
3421 locations: LOC_FLOORHOLE
3424 - 'There are bars of silver here!'
3427 inventory: 'Precious jewelry'
3428 locations: LOC_SOUTHSIDE
3431 - 'There is precious jewelry here!'
3434 inventory: 'Rare coins'
3435 locations: LOC_WESTSIDE
3438 - 'There are many coins here!'
3440 words: ['chest', 'box', 'treas']
3441 inventory: 'Treasure chest'
3442 locations: LOC_NOWHERE
3445 - 'The pirate''s treasure chest is here!'
3447 words: ['eggs', 'egg', 'nest']
3448 inventory: 'Golden eggs'
3449 locations: LOC_GIANTROOM
3452 - 'There is a large nest here, full of golden eggs!'
3453 - 'The nest of golden eggs has vanished!'
3457 inventory: 'Jeweled trident'
3458 locations: LOC_WATERFALL
3461 - 'There is a jewel-encrusted trident here!'
3463 words: ['vase', 'ming', 'shard', 'potte']
3464 inventory: 'Ming vase'
3465 locations: LOC_ORIENTAL
3468 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3469 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3470 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3471 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3474 inventory: 'Egg-sized emerald'
3475 locations: LOC_PLOVER
3478 - 'There is an emerald here the size of a plover''s egg!'
3479 - 'There is an emerald resting in a small cavity in the rock!'
3481 words: ['plati', 'pyram']
3482 inventory: 'Platinum pyramid'
3483 locations: LOC_DARKROOM
3486 - 'There is a platinum pyramid here, 8 inches on a side!'
3489 inventory: 'Glistening pearl'
3490 locations: LOC_NOWHERE
3493 - 'Off to one side lies a glistening pearl!'
3495 words: ['rug', 'persi']
3496 inventory: 'Persian rug'
3497 locations: [LOC_SECRET4, LOC_SECRET6]
3501 - 'There is a persian rug spread out on the floor!'
3502 - 'The dragon is sprawled out on a persian rug!!'
3503 - 'There is a persian rug here, hovering in mid-air!'
3506 inventory: 'Rare spices'
3507 locations: LOC_BOULDERS2
3510 - 'There are rare spices here!'
3513 inventory: 'Golden chain'
3514 locations: LOC_BARRENROOM
3518 - 'There is a golden chain lying in a heap on the floor!'
3519 - 'The bear is locked to the wall with a golden chain!'
3520 - 'There is a golden chain locked to the wall!'
3523 inventory: 'Giant ruby'
3524 locations: LOC_STOREROOM
3527 - 'There is an enormous ruby here!'
3528 - 'There is a ruby resting in a small cavity in the rock!'
3530 words: ['jade', 'neckl']
3531 inventory: 'Jade necklace'
3532 locations: LOC_NOWHERE
3535 - 'A precious jade necklace has been dropped here!'
3537 words: ['amber', 'gemst']
3538 inventory: 'Amber gemstone'
3539 locations: LOC_NOWHERE
3542 - 'There is a rare amber gemstone here!'
3543 - 'There is an amber gemstone resting in a small cavity in the rock!'
3546 inventory: 'Star sapphire'
3547 locations: LOC_LEDGE
3550 - 'A brilliant blue star sapphire is here!'
3551 - 'There is a star sapphire resting in a small cavity in the rock!'
3553 words: ['ebony', 'statu']
3554 inventory: 'Ebony statuette'
3555 locations: LOC_REACHDEAD
3558 - 'There is a richly-carved ebony statuette here!'
3561 - query: 'Oh dear, you seem to have gotten yourself killed. I might be able to\nhelp you out, but I''ve never really done this before. Do you want me\nto try to reincarnate you?'
3562 yes_response: 'All right. But don''t blame me if something goes wr......\n --- POOF!! ---\nYou are engulfed in a cloud of orange smoke. Coughing and gasping,\nyou emerge from the smoke and find....'
3563 - query: 'You clumsy oaf, you''ve done it again! I don''t know how long I can\nkeep this up. Do you want me to try reincarnating you again?'
3564 yes_response: 'Okay, now where did I put my orange smoke?.... >POOF!<\nEverything disappears in a dense cloud of orange smoke.'
3565 - query: 'Now you''ve really done it! I''m out of orange smoke! You don''t expect\nme to do a decent reincarnation without any orange smoke, do you?'
3566 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'