1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # vocabulary: Almost all the words the game knows - one of them (the
10 # reservoir magic word) gets replaced with a randomly-generated
11 # cookie. For each word there is a type (motion, action, object,
12 # or special) and a numeric value. Multiple synonyms may have the
15 # actspk: Default message for action verbs. The numbers correspond to
16 # values in the vocabulary list.
18 # hints: Each item contains a hint number, a hint label (used to
19 # generate the value macro for the hint) the number of turns he
20 # must be at the right loc(s) before triggering the hint, the
21 # points deducted for taking the hint, the message number (in
22 # arbitrary_messages) of the question, and the message number of
25 # locations: They have attributes as follows...
26 # long: Long description, always shown on first encounter.
27 # short: Short description. If none, use long description.
28 # conditions: A dictionary of attributes
30 # OILY If FLUID flag is on: true for oil, false for water
32 # NOARRR Pirate doesn't go here unless following player
33 # NOBACK Cannot use "back" to move away
34 # HCAVE Trying to get into cave
35 # HBIRD Trying to catch bird
36 # HSNAKE Trying to deal with snake
38 # HDARK Pondering dark room
40 # HCLIFF Cliff with urn
41 # HWOODS Lost in forest
42 # HOGRE Trying to deal with ogre
43 # HJADE Found all treasures except jade
44 # hints: A list of YAML references to hints that may be available at
45 # this location. (This is why locations has to follow hints.)
46 # sound: Label for a location sound.
47 # loud: If true, object sounds are drowned out at this location.
48 # travel: A list of movement rules. They're applied in the order
49 # they appear. For a rule to fire, (1) the movement command
50 # must be a synonym for one of its verbs, and (2) the
51 # condition, if present, must evaluate to true. In that case
52 # the action fires. The action may be a goto (move to
53 # a named location) a speak (utter a named message), or
54 # a special (branch to special case in movement code).
55 # The conditional may be one of the following:
56 # [pct, N] Roll a die, n% chance of success
57 # [carry, OBJ] Must be carrying named object
58 # [with, OBJ] Must be carrying or in room with
59 # [not, OBJ N] Property of named OBJ must not be N
60 # All attributes are optional except the long description and
61 # travel. Order of locations is not significant.
63 # arbitrary_messages: These are arguments to rspeak(). Some spans of
64 # these messages need to be kept adjacent and ordered (for now).
65 # To see which, grep for rspeak() calls containing expressions with
66 # arithmetic. Eventually, these will be pulled out into more appropriate
67 # data structures. Then ordering can be dropped, and gaps removed.
69 # classes: Each item contains a point threshold and a message
70 # describing a classification of player. Point thresholds must be
71 # in ascending order. The scoring code selects the appropriate
72 # message, where each message is considered to apply to players
73 # whose scores are higher than the previous N but not higher than
74 # this N. Note that these scores probably change with every
75 # modification (and particularly expansion) of the program.
77 # turn_thresholds: Each item contains a number and a message
78 # berating the player for taking so many turns. When the turn count
79 # matches one of the thresholds, the corresponding message is shown.
80 # Order doesn't matter; the logic simply tests every threshold on
81 # the assumption that turn counts never decrease nor skip values.
83 # object_descriptions: Each item contains a description for use in the
84 # inventory command and one or more messages describing the object
85 # in different states. There is also a boolean "treasure"
86 # attribute, defaulting to false. An pbject may have one or two
87 # start locations (the gate is an example of a two-location object;
88 # it can be accessed from above or below). An object may also be
89 # flagged immovable, meaning it cannot be carried. If a state
90 # message is a tuple then the first element is made the name of a
91 # #define viible to the code for the associayed state, numbered
92 # from zero upwards. If the inventory desription begins with "*"
93 # the object is dungeon furniture that cannot be taken or carried.
95 # obituaries: Death messages and reincarnation queries. Order is
96 # significant, they're used in succession as the player racks up
99 # Message strings may include certain special character sequences to
100 # denote that the program must provide parameters to insert into a
101 # message when the message is printed. These sequences are:
102 # %S = The letter 'S' or nothing (if a given value is exactly 1)
103 # %W = A word (up to 10 characters)
104 # %L = A word mapped to lower-case letters
105 # %U = A word mapped to upper-case letters
106 # %C = A word mapped to lower-case, first letter capitalised
107 # %T = Several words of text, ending with a word of -1
108 # %1 = A 1-digit number
109 # %2 = A 2-digit number
111 # %9 = A 9-digit number
112 # %B = Variable number of blanks
113 # %! = The entire message should be suppressed
115 # There are duplicate keys in this vocabulary, that's why it can't be a normal
116 # map. You have to iterate through it looking for a match qualified by type.
117 # 1 is not allocated because it's used as a sentinel value in motion-verb
120 {word: "ROAD", type: motion, value: 2},
121 {word: "HILL", type: motion, value: 2},
122 {word: "ENTER", type: motion, value: 3},
123 {word: "UPSTR", type: motion, value: 4},
124 {word: "DOWNS", type: motion, value: 5},
125 {word: "FORES", type: motion, value: 6},
126 {word: "FORWA", type: motion, value: 7},
127 {word: "CONTI", type: motion, value: 7},
128 {word: "ONWAR", type: motion, value: 7},
129 {word: "BACK", type: motion, value: 8},
130 {word: "RETUR", type: motion, value: 8},
131 {word: "RETRE", type: motion, value: 8},
132 {word: "VALLE", type: motion, value: 9},
133 {word: "STAIR", type: motion, value: 10},
134 {word: "OUT", type: motion, value: 11},
135 {word: "OUTSI", type: motion, value: 11},
136 {word: "EXIT", type: motion, value: 11},
137 {word: "LEAVE", type: motion, value: 11},
138 {word: "BUILD", type: motion, value: 12},
139 {word: "HOUSE", type: motion, value: 12},
140 {word: "GULLY", type: motion, value: 13},
141 {word: "STREA", type: motion, value: 14},
142 {word: "FORK", type: motion, value: 15},
143 {word: "BED", type: motion, value: 16},
144 {word: "CRAWL", type: motion, value: 17},
145 {word: "COBBL", type: motion, value: 18},
146 {word: "INWAR", type: motion, value: 19},
147 {word: "INSID", type: motion, value: 19},
148 {word: "IN", type: motion, value: 19},
149 {word: "SURFA", type: motion, value: 20},
150 {word: "NULL", type: motion, value: 21},
151 {word: "NOWHE", type: motion, value: 21},
152 {word: "DARK", type: motion, value: 22},
153 {word: "PASSA", type: motion, value: 23},
154 {word: "TUNNE", type: motion, value: 23},
155 {word: "LOW", type: motion, value: 24},
156 {word: "CANYO", type: motion, value: 25},
157 {word: "AWKWA", type: motion, value: 26},
158 {word: "GIANT", type: motion, value: 27},
159 {word: "VIEW", type: motion, value: 28},
160 {word: "UPWAR", type: motion, value: 29},
161 {word: "UP", type: motion, value: 29},
162 {word: "U", type: motion, value: 29},
163 {word: "ABOVE", type: motion, value: 29},
164 {word: "ASCEN", type: motion, value: 29},
165 {word: "D", type: motion, value: 30},
166 {word: "DOWNW", type: motion, value: 30},
167 {word: "DOWN", type: motion, value: 30},
168 {word: "DESCE", type: motion, value: 30},
169 {word: "PIT", type: motion, value: 31},
170 {word: "OUTDO", type: motion, value: 32},
171 {word: "CRACK", type: motion, value: 33},
172 {word: "STEPS", type: motion, value: 34},
173 {word: "DOME", type: motion, value: 35},
174 {word: "LEFT", type: motion, value: 36},
175 {word: "RIGHT", type: motion, value: 37},
176 {word: "HALL", type: motion, value: 38},
177 {word: "JUMP", type: motion, value: 39},
178 {word: "BARRE", type: motion, value: 40},
179 {word: "OVER", type: motion, value: 41},
180 {word: "ACROS", type: motion, value: 42},
181 {word: "EAST", type: motion, value: 43},
182 {word: "E", type: motion, value: 43},
183 {word: "WEST", type: motion, value: 44},
184 {word: "W", type: motion, value: 44},
185 {word: "NORTH", type: motion, value: 45},
186 {word: "N", type: motion, value: 45},
187 {word: "SOUTH", type: motion, value: 46},
188 {word: "S", type: motion, value: 46},
189 {word: "NE", type: motion, value: 47},
190 {word: "SE", type: motion, value: 48},
191 {word: "SW", type: motion, value: 49},
192 {word: "NW", type: motion, value: 50},
193 {word: "DEBRI", type: motion, value: 51},
194 {word: "HOLE", type: motion, value: 52},
195 {word: "WALL", type: motion, value: 53},
196 {word: "BROKE", type: motion, value: 54},
197 {word: "Y2", type: motion, value: 55},
198 {word: "CLIMB", type: motion, value: 56},
199 {word: "LOOK", type: motion, value: 57},
200 {word: "EXAMI", type: motion, value: 57},
201 {word: "TOUCH", type: motion, value: 57},
202 {word: "DESCR", type: motion, value: 57},
203 {word: "FLOOR", type: motion, value: 58},
204 {word: "ROOM", type: motion, value: 59},
205 {word: "SLIT", type: motion, value: 60},
206 {word: "SLAB", type: motion, value: 61},
207 {word: "SLABR", type: motion, value: 61},
208 {word: "XYZZY", type: motion, value: 62},
209 {word: "DEPRE", type: motion, value: 63},
210 {word: "ENTRA", type: motion, value: 64},
211 {word: "PLUGH", type: motion, value: 65},
212 {word: "SECRE", type: motion, value: 66},
213 {word: "CAVE", type: motion, value: 67},
214 {word: "CROSS", type: motion, value: 69},
215 {word: "BEDQU", type: motion, value: 70},
216 {word: "PLOVE", type: motion, value: 71},
217 {word: "ORIEN", type: motion, value: 72},
218 {word: "CAVER", type: motion, value: 73},
219 {word: "SHELL", type: motion, value: 74},
220 {word: "RESER", type: motion, value: 75},
221 {word: "MAIN", type: motion, value: 76},
222 {word: "OFFIC", type: motion, value: 76},
223 {word: "CARRY", type: action, value: 1},
224 {word: "TAKE", type: action, value: 1},
225 {word: "KEEP", type: action, value: 1},
226 {word: "CATCH", type: action, value: 1},
227 {word: "STEAL", type: action, value: 1},
228 {word: "CAPTU", type: action, value: 1},
229 {word: "GET", type: action, value: 1},
230 {word: "TOTE", type: action, value: 1},
231 {word: "SNARF", type: action, value: 1},
232 {word: "DROP", type: action, value: 2},
233 {word: "RELEA", type: action, value: 2},
234 {word: "FREE", type: action, value: 2},
235 {word: "DISCA", type: action, value: 2},
236 {word: "DUMP", type: action, value: 2},
237 {word: "SAY", type: action, value: 3},
238 {word: "CHANT", type: action, value: 3},
239 {word: "SING", type: action, value: 3},
240 {word: "UTTER", type: action, value: 3},
241 {word: "MUMBL", type: action, value: 3},
242 {word: "UNLOC", type: action, value: 4},
243 {word: "OPEN", type: action, value: 4},
244 {word: "NOTHI", type: action, value: 5},
245 {word: "LOCK", type: action, value: 6},
246 {word: "CLOSE", type: action, value: 6},
247 {word: "LIGHT", type: action, value: 7},
248 {word: "ON", type: action, value: 7},
249 {word: "EXTIN", type: action, value: 8},
250 {word: "OFF", type: action, value: 8},
251 {word: "WAVE", type: action, value: 9},
252 {word: "SHAKE", type: action, value: 9},
253 {word: "SWING", type: action, value: 9},
254 {word: "CALM", type: action, value: 10},
255 {word: "PLACA", type: action, value: 10},
256 {word: "TAME", type: action, value: 10},
257 {word: "WALK", type: action, value: 11},
258 {word: "RUN", type: action, value: 11},
259 {word: "TRAVE", type: action, value: 11},
260 {word: "GO", type: action, value: 11},
261 {word: "PROCE", type: action, value: 11},
262 {word: "CONTI", type: action, value: 11},
263 {word: "EXPLO", type: action, value: 11},
264 {word: "FOLLO", type: action, value: 11},
265 {word: "TURN", type: action, value: 11},
266 {word: "ATTAC", type: action, value: 12},
267 {word: "KILL", type: action, value: 12},
268 {word: "FIGHT", type: action, value: 12},
269 {word: "HIT", type: action, value: 12},
270 {word: "STRIK", type: action, value: 12},
271 {word: "SLAY", type: action, value: 12},
272 {word: "POUR", type: action, value: 13},
273 {word: "EAT", type: action, value: 14},
274 {word: "DEVOU", type: action, value: 14},
275 {word: "DRINK", type: action, value: 15},
276 {word: "RUB", type: action, value: 16},
277 {word: "THROW", type: action, value: 17},
278 {word: "TOSS", type: action, value: 17},
279 {word: "QUIT", type: action, value: 18},
280 {word: "FIND", type: action, value: 19},
281 {word: "WHERE", type: action, value: 19},
282 {word: "INVEN", type: action, value: 20},
283 {word: "FEED", type: action, value: 21},
284 {word: "FILL", type: action, value: 22},
285 {word: "BLAST", type: action, value: 23},
286 {word: "DETON", type: action, value: 23},
287 {word: "IGNIT", type: action, value: 23},
288 {word: "BLOWU", type: action, value: 23},
289 {word: "SCORE", type: action, value: 24},
290 {word: "FEE", type: action, value: 25},
291 {word: "FIE", type: action, value: 25},
292 {word: "FOE", type: action, value: 25},
293 {word: "FOO", type: action, value: 25},
294 {word: "FUM", type: action, value: 25},
295 {word: "BRIEF", type: action, value: 26},
296 {word: "READ", type: action, value: 27},
297 {word: "PERUS", type: action, value: 27},
298 {word: "BREAK", type: action, value: 28},
299 {word: "SHATT", type: action, value: 28},
300 {word: "SMASH", type: action, value: 28},
301 {word: "WAKE", type: action, value: 29},
302 {word: "DISTU", type: action, value: 29},
303 {word: "SUSPE", type: action, value: 30},
304 {word: "PAUSE", type: action, value: 30},
305 {word: "SAVE", type: action, value: 30},
306 {word: "RESUM", type: action, value: 31},
307 {word: "RESTA", type: action, value: 31},
308 {word: "FLY", type: action, value: 32},
309 {word: "LISTE", type: action, value: 33},
310 {word: "Z'ZZZ", type: action, value: 34}, # Gets replaced
311 {word: "FEE", type: special, value: 1},
312 {word: "FIE", type: special, value: 2},
313 {word: "FOE", type: special, value: 3},
314 {word: "FOO", type: special, value: 4},
315 {word: "FUM", type: special, value: 5},
316 {word: "THANK", type: special, value: 13},
317 {word: "SESAM", type: special, value: 50},
318 {word: "OPENS", type: special, value: 50},
319 {word: "ABRA", type: special, value: 50},
320 {word: "ABRAC", type: special, value: 50},
321 {word: "SHAZA", type: special, value: 50},
322 {word: "HOCUS", type: special, value: 50},
323 {word: "POCUS", type: special, value: 50},
324 {word: "HELP", type: special, value: 51},
325 {word: "?", type: special, value: 51},
326 {word: "NO", type: special, value: 54},
327 {word: "TREE", type: special, value: 64},
328 {word: "TREES", type: special, value: 64},
329 {word: "DIG", type: special, value: 66},
330 {word: "EXCAV", type: special, value: 66},
331 {word: "LOST", type: special, value: 68},
332 {word: "MIST", type: special, value: 69},
333 {word: "FUCK", type: special, value: 79},
334 {word: "STOP", type: special, value: 139},
335 {word: "INFO", type: special, value: 142},
336 {word: "INFOR", type: special, value: 142},
337 {word: "SWIM", type: special, value: 147},
338 {word: "WIZAR", type: special, value: 246},
339 {word: "YES", type: special, value: 271},
340 {word: "NEWS", type: special, value: 275},
349 words: ['road', 'hill']
359 words: ['forwa', 'conti', 'onwar']
361 words: ['back', 'retur', 'retre']
367 words: ['out', 'outsi', 'exit', 'leave']
369 words: ['build', 'house']
383 words: ['inwar', 'insid', 'in']
387 words: ['null', 'nowhe']
391 words: ['passa', 'tunne']
403 words: ['upwar', 'up', 'u', 'above', 'ascen']
405 words: ['d', 'downw', 'down', 'desce']
435 words: ['north', 'n']
437 words: ['south', 's']
459 words: ['look', 'exami', 'touch', 'descr']
467 words: ['slab', 'slabr']
497 words: ['main', 'offic']
504 message: ALREADY_CARRYING
505 words: ['carry', 'take', 'keep', 'catch', 'steal', 'captu', 'get', 'tote', 'snarf']
507 message: ARENT_CARRYING
508 words: ['drop', 'relea', 'free', 'disca', 'dump']
511 words: ['say', 'chant', 'sing', 'utter', 'mumbl']
513 message: NOT_LOCKABLE
514 words: ['unloc', 'open']
519 message: NOT_LOCKABLE
520 words: ['lock', 'close']
522 message: DONT_UNDERSTAND
523 words: ['light', 'on']
525 message: DONT_UNDERSTAND
526 words: ['extin', 'off']
528 message: NOTHING_HAPPENS
529 words: ['wave', 'shake', 'swing']
532 words: ['calm', 'placa', 'tame']
535 words: ['walk', 'run', 'trave', 'go', 'proce', 'conti', 'explo', 'follo', 'turn']
537 message: RIDICULOUS_ATTEMPT
538 words: ['attac', 'kill', 'fight', 'hit', 'strik', 'slay']
540 message: ARENT_CARRYING
543 message: RIDICULOUS_ATTEMPT
544 words: ['eat', 'devou']
546 message: STREAM_WATER
552 message: ARENT_CARRYING
553 words: ['throw', 'toss']
559 words: ['find', 'where']
570 message: REQUIRES_DYNAMITE
571 words: ['blast', 'deton', 'ignit', 'blowu']
577 words: ['fee', 'fie', 'foe', 'foo', 'fum']
582 message: DONT_UNDERSTAND
583 words: ['read', 'perus']
585 message: BEYOND_POWER
586 words: ['break', 'shatt', 'smash']
588 message: RIDICULOUS_ATTEMPT
589 words: ['wake', 'distu']
592 words: ['suspe', 'pause', 'save']
595 words: ['resum', 'resta']
600 message: DONT_UNDERSTAND
603 message: NOTHING_HAPPENS
615 question: 'Are you trying to get into the cave?'
616 hint: 'The grate is very solid and has a hardened steel lock. You cannot\nenter without a key, and there are no keys nearby. I would recommend\nlooking elsewhere for the keys.'
622 question: 'Are you trying to catch the bird?'
623 hint: 'Something about you seems to be frightening the bird. Perhaps you\nmight figure out what it is.'
629 question: 'Are you trying to somehow deal with the snake?'
630 hint: 'You can''t kill the snake, or drive it away, or avoid it, or anything\nlike that. There is a way to get by, but you don''t have the necessary\nresources right now.'
636 question: 'Do you need help getting out of the maze?'
637 hint: 'You can make the passages look less alike by dropping things.'
643 question: 'Are you trying to explore beyond the plover room?'
644 hint: 'There is a way to explore that region without having to worry about\nfalling into a pit. None of the objects available is immediately\nuseful in discovering the secret.'
650 question: 'Do you need help getting out of here?'
651 hint: 'Don''t go west.'
657 question: 'Are you wondering what to do here?'
658 hint: 'This section is quite advanced. Find the cave first.'
664 question: 'Would you like to be shown out of the forest?'
665 hint: 'Go east ten times. If that doesn''t get you out, then go south, then\nwest twice, then south.'
671 question: 'Do you need help dealing with the ogre?'
672 hint: 'There is nothing the presence of which will prevent you from defeating\nhim; thus it can''t hurt to fetch everything you possibly can.'
678 question: 'You''re missing only one other treasure. Do you need help finding it?'
679 hint: 'Once you''ve found all the other treasures, it is no longer possible to\nlocate the one you''re now missing.'
691 long: 'You are standing at the end of a road before a small brick building.\nAround you is a forest. A small stream flows out of the building and\ndown a gully.'
692 short: 'You''re in front of building.'
693 conditions: {FLUID: true, ABOVE: true, LIT: true}
694 sound: STREAM_GURGLES
696 {verbs: ['ROAD', 'WEST', 'UPWAR'], action: [goto, LOC_HILL]},
697 {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: [goto, LOC_BUILDING]},
698 {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'], action: [goto, LOC_VALLEY]},
699 {verbs: ['FORES', 'NORTH'], action: [goto, LOC_FOREST1]},
700 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
704 long: 'You have walked up a hill, still in the forest. The road slopes back\ndown the other side of the hill. There is a building in the distance.'
705 short: 'You''re at hill in road.'
706 conditions: {ABOVE: true, LIT: true}
708 {verbs: ['BUILD', 'EAST'], action: [goto, LOC_START]},
709 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
710 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
711 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST13]},
712 {verbs: ['D'], action: ["speak", WHICH_WAY]},
716 long: 'You are inside a building, a well house for a large spring.'
717 short: 'You''re inside building.'
718 conditions: {FLUID: true, ABOVE: true, LIT: true}
719 sound: STREAM_GURGLES
721 {verbs: ['OUT', 'OUTDO', 'WEST'], action: [goto, LOC_START]},
722 {verbs: ['XYZZY'], action: [goto, LOC_FOOF1]},
723 {verbs: ['PLUGH'], action: [goto, LOC_FOOF3]},
724 {verbs: ['DOWNS', 'STREA'], action: [goto, LOC_SEWER]},
728 long: 'You are in a valley in the forest beside a stream tumbling along a\nrocky bed.'
729 short: 'You''re in valley.'
730 conditions: {FLUID: true, ABOVE: true, LIT: true}
731 sound: STREAM_GURGLES
733 {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: [goto, LOC_START]},
734 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
735 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
736 {verbs: ['DOWNS', 'SOUTH', 'D'], action: [goto, LOC_SLIT]},
737 {verbs: ['DEPRE'], action: [goto, LOC_GRATE]},
738 {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]},
742 long: 'The road, which approaches from the east, ends here amid the trees.'
743 short: 'You''re at end of road.'
744 conditions: {ABOVE: true, LIT: true}
746 {verbs: ['ROAD', 'EAST', 'UPWAR'], action: [goto, LOC_HILL]},
747 {verbs: ['BUILD'], action: [goto, LOC_START]},
748 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST14]},
749 {verbs: ['WEST'], action: [goto, LOC_FOREST15]},
750 {verbs: ['NORTH'], action: [goto, LOC_FOREST21]},
754 long: 'The forest thins out here to reveal a steep cliff. There is no way\ndown, but a small ledge can be seen to the west across the chasm.'
755 short: 'You''re at cliff.'
756 conditions: {ABOVE: true, NOBACK: true, LIT: true}
759 {verbs: ['SOUTH', 'FORES'], action: [goto, LOC_FOREST17]},
760 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
761 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
765 long: 'At your feet all the water of the stream splashes into a 2-inch slit\nin the rock. Downstream the streambed is bare rock.'
766 short: 'You''re at slit in streambed.'
767 conditions: {FLUID: true, ABOVE: true, LIT: true}
768 sound: STREAM_GURGLES
770 {verbs: ['BUILD'], action: [goto, LOC_START]},
771 {verbs: ['UPSTR', 'NORTH'], action: [goto, LOC_VALLEY]},
772 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST6]},
773 {verbs: ['WEST'], action: [goto, LOC_FOREST10]},
774 {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: [goto, LOC_GRATE]},
775 {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'], action: ["speak", DONT_FIT]},
779 long: 'You are in a 20-foot depression floored with bare dirt. Set into the\ndirt is a strong steel grate mounted in concrete. A dry streambed\nleads into the depression.'
780 short: 'You''re outside grate.'
781 conditions: {ABOVE: true, LIT: true}
782 hints: [*grate, *jade]
784 {verbs: ['EAST', 'FORES'], action: [goto, LOC_FOREST7]},
785 {verbs: ['SOUTH'], action: [goto, LOC_FOREST10]},
786 {verbs: ['WEST'], action: [goto, LOC_FOREST9]},
787 {verbs: ['BUILD'], action: [goto, LOC_START]},
788 {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: [goto, LOC_SLIT]},
789 {verbs: ['ENTER', 'INWAR', 'D'], cond: [not, GRATE, 0,], action: [goto, LOC_BELOWGRATE]},
790 {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]},
794 long: 'You are in a small chamber beneath a 3x3 steel grate to the surface.\nA low crawl over cobbles leads inward to the west.'
795 short: 'You''re below the grate.'
796 conditions: {LIT: true}
798 {verbs: ['OUT', 'UPWAR'], cond: [not, GRATE, 0], action: [goto, LOC_GRATE]},
799 {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]},
800 {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: [goto, LOC_COBBLE]},
801 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
802 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
806 long: 'You are crawling over cobbles in a low passage. There is a dim light\nat the east end of the passage.'
807 short: 'You''re in cobble crawl.'
808 conditions: {LIT: true}
810 {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: [goto, LOC_BELOWGRATE]},
811 {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
812 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
816 long: 'You are in a debris room filled with stuff washed in from the surface.\nA low wide passage with cobbles becomes plugged with mud and debris\nhere, but an awkward canyon leads upward and west. In the mud someone\nhas scrawled, "MAGIC WORD XYZZY".'
817 short: 'You''re in debris room.'
820 {verbs: ['DEPRE'], cond: [not, GRATE, 0], action: [goto, LOC_GRATE]},
821 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
822 {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'], action: [goto, LOC_COBBLE]},
823 {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_AWKWARD]},
824 {verbs: ['XYZZY'], action: [goto, LOC_FOOF2]},
825 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
829 long: 'You are in an awkward sloping east/west canyon.'
833 {verbs: ['DEPRE'], cond: [not, GRATE, 0], action: [goto, LOC_GRATE]},
834 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
835 {verbs: ['D', 'EAST', 'DEBRI'], action: [goto, LOC_DEBRIS]},
836 {verbs: ['INWAR', 'UPWAR', 'WEST'], action: [goto, LOC_BIRD]},
837 {verbs: ['PIT'], action: [goto, LOC_PITTOP]},
841 long: 'You are in a splendid chamber thirty feet high. The walls are frozen\nrivers of orange stone. An awkward canyon and a good passage exit\nfrom east and west sides of the chamber.'
842 short: 'You''re in bird chamber.'
846 {verbs: ['DEPRE'], cond: [not, GRATE, 0], action: [goto, LOC_GRATE]},
847 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
848 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
849 {verbs: ['CANYO', 'EAST'], action: [goto, LOC_AWKWARD]},
850 {verbs: ['PASSA', 'PIT', 'WEST'], action: [goto, LOC_PITTOP]},
854 long: 'At your feet is a small pit breathing traces of white mist. An east\npassage ends here except for a small crack leading on.'
855 short: 'You''re at top of small pit.'
858 {verbs: ['DEPRE'], cond: [not, GRATE, 0], action: [goto, LOC_GRATE]},
859 {verbs: ['ENTRA'], action: [goto, LOC_BELOWGRATE]},
860 {verbs: ['DEBRI'], action: [goto, LOC_DEBRIS]},
861 {verbs: ['PASSA', 'EAST'], action: [goto, LOC_BIRD]},
862 {verbs: ['D', 'PIT', 'STEPS'], cond: [carry, NUGGET], action: [goto, LOC_NECKBROKE]},
863 {verbs: ['D'], action: [goto, LOC_MISTHALL]},
864 {verbs: ['CRACK', 'WEST'], action: [goto, LOC_CRACK]},
868 long: 'You are at one end of a vast hall stretching forward out of sight to\nthe west. There are openings to either side. Nearby, a wide stone\nstaircase leads downward. The hall is filled with wisps of white mist\nswaying to and fro almost as if alive. A cold wind blows up the\nstaircase. There is a passage at the top of a dome behind you.'
869 short: 'You''re in Hall of Mists.'
870 conditions: {DEEP: true}
874 {verbs: ['LEFT', 'SOUTH'], action: [goto, LOC_NUGGET]},
875 {verbs: ['FORWA', 'HALL', 'WEST'], action: [goto, LOC_EASTBANK]},
876 {verbs: ['STAIR', 'D', 'NORTH'], action: [goto, LOC_KINGHALL]},
877 {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'], cond: [carry, NUGGET], action: [goto, LOC_DOME]},
878 {verbs: ['UPWAR'], action: [goto, LOC_PITTOP]},
879 {verbs: ['Y2'], action: [goto, LOC_JUMBLE]},
883 long: 'The crack is far too small for you to follow. At its widest it is\nbarely wide enough to admit your foot.'
885 conditions: {DEEP: true}
887 {verbs: [], action: [goto, LOC_PITTOP]},
891 long: 'You are on the east bank of a fissure slicing clear across the hall.\nThe mist is quite thick here, and the fissure is too wide to jump.'
892 short: 'You''re on east bank of fissure.'
893 conditions: {DEEP: true}
895 {verbs: ['HALL', 'EAST'], action: [goto, LOC_MISTHALL]},
896 {verbs: ['JUMP'], cond: [not, FISSURE, 0], action: ["speak", CROSS_BRIDGE]},
897 {verbs: ['FORWA'], cond: [not, FISSURE, 1], action: [goto, LOC_NOMAKE]},
898 {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'], cond: [not, FISSURE, 1], action: ["speak", NO_CROSS]},
899 {verbs: ['OVER'], action: [goto, LOC_WESTBANK]},
903 long: 'This is a low room with a crude note on the wall. The note says,\n"You won''t get it up the steps".'
904 short: 'You''re in nugget-of-gold room.'
905 conditions: {DEEP: true}
907 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_MISTHALL]},
911 long: 'You are in the Hall of the Mountain King, with passages off in all\ndirections.'
912 short: 'You''re in Hall of Mt King.'
913 conditions: {DEEP: true}
916 {verbs: ['STAIR', 'UPWAR', 'EAST'], action: [goto, LOC_MISTHALL]},
917 {verbs: ['NORTH', 'RIGHT'], cond: [not, SNAKE, 0], action: [goto, LOC_FLOORHOLE]},
918 {verbs: ['SOUTH', 'LEFT'], cond: [not, SNAKE, 0], action: [goto, LOC_SOUTHSIDE]},
919 {verbs: ['WEST', 'FORWA'], cond: [not, SNAKE, 0], action: [goto, LOC_WESTSIDE]},
920 {verbs: ['NORTH'], action: [goto, LOC_SNAKEBLOCK]},
921 {verbs: ['SW'], cond: [pct, 35], action: [goto, LOC_SECRET3]},
922 {verbs: ['SW'], cond: ["with", SNAKE], action: [goto, LOC_SNAKEBLOCK]},
923 {verbs: ['SECRE'], action: [goto, LOC_SECRET3]},
927 long: 'You are at the bottom of the pit with a broken neck.'
929 conditions: {DEEP: true}
931 {verbs: [], action: [goto, LOC_NOWHERE]},
935 long: 'You didn''t make it.'
937 conditions: {DEEP: true}
939 {verbs: [], action: [goto, LOC_NOWHERE]},
943 long: 'The dome is unclimbable.'
945 conditions: {DEEP: true}
947 {verbs: [], action: [goto, LOC_MISTHALL]},
951 long: 'You are at the west end of the Twopit Room. There is a large hole in\nthe wall above the pit at this end of the room.'
952 short: 'You''re at west end of Twopit Room.'
953 conditions: {DEEP: true}
955 {verbs: ['EAST', 'ACROS'], action: [goto, LOC_EASTEND]},
956 {verbs: ['WEST', 'SLAB'], action: [goto, LOC_SLAB]},
957 {verbs: ['D', 'PIT'], action: [goto, LOC_WESTPIT]},
958 {verbs: ['HOLE'], action: ["speak", TOO_FAR]},
962 long: 'You are at the bottom of the eastern pit in the Twopit Room. There is\na small pool of oil in one corner of the pit.'
963 short: 'You''re in east pit.'
964 conditions: {FLUID: true, DEEP: true, OILY: true}
966 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_EASTEND]},
970 long: 'You are at the bottom of the western pit in the Twopit Room. There is\na large hole in the wall about 25 feet above you.'
971 short: 'You''re in west pit.'
972 conditions: {DEEP: true}
974 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_WESTEND]},
975 {verbs: ['CLIMB'], cond: [not, PLANT, 2], action: [goto, LOC_BUILDING1]},
976 {verbs: ['CLIMB'], action: [goto, LOC_CLIMBSTALK]},
980 long: 'You clamber up the plant and scurry through the hole at the top.'
982 conditions: {DEEP: true}
984 {verbs: [], action: [goto, LOC_NARROW]},
988 long: 'You are on the west side of the fissure in the Hall of Mists.'
989 short: 'You''re on west bank of fissure.'
990 conditions: {DEEP: true}
992 {verbs: ['JUMP'], cond: [not, FISSURE, 0], action: ["speak", CROSS_BRIDGE]},
993 {verbs: ['FORWA'], cond: [not, FISSURE, 1], action: [goto, LOC_NOMAKE]},
994 {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'], cond: [not, FISSURE, 1], action: ["speak", NO_CROSS]},
995 {verbs: ['OVER'], action: [goto, LOC_EASTBANK]},
996 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL1]},
997 {verbs: ['WEST'], action: [goto, LOC_MISTWEST]},
1001 long: 'You are in a low n/s passage at a hole in the floor. The hole goes\ndown to an e/w passage.'
1002 short: 'You''re in n/s passage above e/w passage.'
1003 conditions: {DEEP: true}
1005 {verbs: ['HALL', 'OUT', 'SOUTH'], action: [goto, LOC_KINGHALL]},
1006 {verbs: ['NORTH', 'Y2'], action: [goto, LOC_Y2]},
1007 {verbs: ['D', 'HOLE'], action: [goto, LOC_BROKEN]},
1011 long: 'You are in the south side chamber.'
1013 conditions: {DEEP: true}
1015 {verbs: ['HALL', 'OUT', 'NORTH'], action: [goto, LOC_KINGHALL]},
1019 long: 'You are in the west side chamber of the Hall of the Mountain King.\nA passage continues west and up here.'
1020 short: 'You''re in the west side chamber.'
1021 conditions: {DEEP: true}
1023 {verbs: ['HALL', 'OUT', 'EAST'], action: [goto, LOC_KINGHALL]},
1024 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_CROSSOVER]},
1030 conditions: {DEEP: true}
1032 {verbs: [], cond: [not, PLANT, 1], action: [goto, LOC_NOCLIMB]},
1033 {verbs: [], action: [goto, LOC_PLANTTOP]},
1037 long: 'You can''t get by the snake.'
1039 conditions: {DEEP: true}
1041 {verbs: [], action: [goto, LOC_KINGHALL]},
1045 long: 'You are in a large room, with a passage to the south, a passage to the\nwest, and a wall of broken rock to the east. There is a large "Y2" on\na rock in the room''s center.'
1046 short: 'You''re at "Y2".'
1047 conditions: {DEEP: true}
1049 {verbs: ['PLUGH'], action: [goto, LOC_FOOF4]},
1050 {verbs: ['SOUTH'], action: [goto, LOC_FLOORHOLE]},
1051 {verbs: ['EAST', 'WALL', 'BROKE'], action: [goto, LOC_JUMBLE]},
1052 {verbs: ['WEST'], action: [goto, LOC_WINDOW1]},
1053 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1054 {verbs: ['PLOVE'], action: [goto, LOC_FOOF5]},
1058 long: 'You are in a jumble of rock, with cracks everywhere.'
1060 conditions: {DEEP: true}
1062 {verbs: ['D', 'Y2'], action: [goto, LOC_Y2]},
1063 {verbs: ['UPWAR'], action: [goto, LOC_MISTHALL]},
1067 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the right.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
1068 short: 'You''re at window on pit.'
1069 conditions: {DEEP: true}
1071 {verbs: ['EAST', 'Y2'], action: [goto, LOC_Y2]},
1072 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1076 long: 'You are in a dirty broken passage. To the east is a crawl. To the\nwest is a large passage. Above you is a hole to another passage.'
1077 short: 'You''re in dirty passage.'
1078 conditions: {DEEP: true}
1080 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_SMALLPITBRINK]},
1081 {verbs: ['UPWAR', 'HOLE'], action: [goto, LOC_FLOORHOLE]},
1082 {verbs: ['WEST'], action: [goto, LOC_DUSTY]},
1083 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1085 - LOC_SMALLPITBRINK:
1087 long: 'You are on the brink of a small clean climbable pit. A crawl leads\nwest.'
1088 short: 'You''re at brink of small pit.'
1089 conditions: {DEEP: true}
1091 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_BROKEN]},
1092 {verbs: ['D', 'PIT', 'CLIMB'], action: [goto, LOC_SMALLPIT]},
1096 long: 'You are in the bottom of a small pit with a little stream, which\nenters and exits through tiny slits.'
1097 short: 'You''re at bottom of pit with stream.'
1098 conditions: {FLUID: true, DEEP: true}
1099 sound: STREAM_GURGLES
1101 {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: [goto, LOC_SMALLPITBRINK]},
1102 {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]},
1106 long: 'You are in a large room full of dusty rocks. There is a big hole in\nthe floor. There are cracks everywhere, and a passage leading east.'
1107 short: 'You''re in dusty rock room.'
1108 conditions: {DEEP: true}
1110 {verbs: ['EAST', 'PASSA'], action: [goto, LOC_BROKEN]},
1111 {verbs: ['D', 'HOLE', 'FLOOR'], action: [goto, LOC_COMPLEX]},
1112 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1116 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
1118 conditions: {DEEP: true}
1120 {verbs: [], action: [goto, LOC_MISTWEST]},
1124 long: 'You are at the west end of the Hall of Mists. A low wide crawl\ncontinues west and another goes north. To the south is a little\npassage 6 feet off the floor.'
1125 short: 'You''re at west end of Hall of Mists.'
1126 conditions: {DEEP: true}
1128 {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: [goto, LOC_ALIKE1]},
1129 {verbs: ['EAST'], action: [goto, LOC_WESTBANK]},
1130 {verbs: ['NORTH'], action: [goto, LOC_PARALLEL2]},
1131 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LONGEAST]},
1135 long: 'You are in a maze of twisty little passages, all alike.'
1137 conditions: {DEEP: true, NOBACK: true}
1140 {verbs: ['UPWAR'], action: [goto, LOC_MISTWEST]},
1141 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1142 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1143 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE4]},
1144 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1148 long: 'You are in a maze of twisty little passages, all alike.'
1150 conditions: {DEEP: true, NOBACK: true}
1153 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1154 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE3]},
1155 {verbs: ['EAST'], action: [goto, LOC_ALIKE4]},
1159 long: 'You are in a maze of twisty little passages, all alike.'
1161 conditions: {DEEP: true, NOBACK: true}
1164 {verbs: ['EAST'], action: [goto, LOC_ALIKE2]},
1165 {verbs: ['D'], action: [goto, LOC_DEADEND3]},
1166 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE6]},
1167 {verbs: ['NORTH'], action: [goto, LOC_DEADEND9]},
1171 long: 'You are in a maze of twisty little passages, all alike.'
1173 conditions: {DEEP: true, NOBACK: true}
1176 {verbs: ['WEST'], action: [goto, LOC_ALIKE1]},
1177 {verbs: ['NORTH'], action: [goto, LOC_ALIKE2]},
1178 {verbs: ['EAST'], action: [goto, LOC_DEADEND1]},
1179 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND2]},
1180 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE14]},
1186 conditions: {DEEP: true, NOARRR: true}
1189 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE4]},
1195 conditions: {DEEP: true, NOARRR: true}
1198 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE4]},
1204 conditions: {DEEP: true, NOARRR: true}
1207 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE3]},
1211 long: 'You are in a maze of twisty little passages, all alike.'
1213 conditions: {DEEP: true, NOBACK: true}
1216 {verbs: ['EAST'], action: [goto, LOC_ALIKE6]},
1217 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1221 long: 'You are in a maze of twisty little passages, all alike.'
1223 conditions: {DEEP: true, NOBACK: true}
1226 {verbs: ['EAST'], action: [goto, LOC_ALIKE3]},
1227 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1228 {verbs: ['D'], action: [goto, LOC_ALIKE7]},
1229 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1233 long: 'You are in a maze of twisty little passages, all alike.'
1235 conditions: {DEEP: true, NOBACK: true}
1238 {verbs: ['WEST'], action: [goto, LOC_ALIKE5]},
1239 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE6]},
1240 {verbs: ['EAST'], action: [goto, LOC_ALIKE8]},
1241 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE9]},
1245 long: 'You are in a maze of twisty little passages, all alike.'
1247 conditions: {DEEP: true, NOBACK: true}
1250 {verbs: ['WEST'], action: [goto, LOC_ALIKE6]},
1251 {verbs: ['EAST'], action: [goto, LOC_ALIKE7]},
1252 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE8]},
1253 {verbs: ['UPWAR'], action: [goto, LOC_ALIKE9]},
1254 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1255 {verbs: ['D'], action: [goto, LOC_DEADEND11]},
1259 long: 'You are in a maze of twisty little passages, all alike.'
1261 conditions: {DEEP: true, NOBACK: true}
1264 {verbs: ['WEST'], action: [goto, LOC_ALIKE7]},
1265 {verbs: ['NORTH'], action: [goto, LOC_ALIKE8]},
1266 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND4]},
1272 conditions: {DEEP: true, NOARRR: true}
1275 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE9]},
1279 long: 'You are in a maze of twisty little passages, all alike.'
1281 conditions: {DEEP: true, NOBACK: true}
1284 {verbs: ['WEST'], action: [goto, LOC_ALIKE8]},
1285 {verbs: ['NORTH'], action: [goto, LOC_ALIKE10]},
1286 {verbs: ['D'], action: [goto, LOC_DEADEND5]},
1287 {verbs: ['EAST'], action: [goto, LOC_PITBRINK]},
1293 conditions: {DEEP: true, NOARRR: true}
1296 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE10]},
1300 long: 'You are on the brink of a thirty foot pit with a massive orange column\ndown one wall. You could climb down here but you could not get back\nup. The maze continues at this level.'
1301 short: 'You''re at brink of pit.'
1302 conditions: {DEEP: true, NOBACK: true}
1304 {verbs: ['D', 'CLIMB'], action: [goto, LOC_BIRD]},
1305 {verbs: ['WEST'], action: [goto, LOC_ALIKE10]},
1306 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND6]},
1307 {verbs: ['NORTH'], action: [goto, LOC_ALIKE12]},
1308 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1314 conditions: {NOARRR: true, DEEP: true}
1316 {verbs: ['EAST', 'OUT'], action: [goto, LOC_PITBRINK]},
1320 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
1322 conditions: {DEEP: true}
1324 {verbs: [], action: [goto, LOC_WESTBANK]},
1328 long: 'You are at the east end of a very long hall apparently without side\nchambers. To the east a low wide crawl slants up. To the north a\nround two foot hole slants down.'
1329 short: 'You''re at east end of long hall.'
1330 conditions: {DEEP: true}
1332 {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: [goto, LOC_MISTWEST]},
1333 {verbs: ['WEST'], action: [goto, LOC_LONGWEST]},
1334 {verbs: ['NORTH', 'D', 'HOLE'], action: [goto, LOC_CROSSOVER]},
1338 long: 'You are at the west end of a very long featureless hall. The hall\njoins up with a narrow north/south passage.'
1339 short: 'You''re at west end of long hall.'
1340 conditions: {DEEP: true}
1342 {verbs: ['EAST'], action: [goto, LOC_LONGEAST]},
1343 {verbs: ['NORTH'], action: [goto, LOC_CROSSOVER]},
1344 {verbs: ['SOUTH'], cond: [carry, OBJ_0], action: [goto, LOC_DIFFERENT1]},
1348 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1350 conditions: {DEEP: true}
1352 {verbs: ['WEST'], action: [goto, LOC_LONGEAST]},
1353 {verbs: ['NORTH'], action: [goto, LOC_DEADEND7]},
1354 {verbs: ['EAST'], action: [goto, LOC_WESTSIDE]},
1355 {verbs: ['SOUTH'], action: [goto, LOC_LONGWEST]},
1361 conditions: {DEEP: true}
1363 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_CROSSOVER]},
1367 long: 'You are at a complex junction. A low hands and knees passage from the\nnorth joins a higher crawl from the east to make a walking passage\ngoing west. There is also a large room above. The air is damp here.'
1368 short: 'You''re at complex junction.'
1369 conditions: {DEEP: true}
1371 sound: WIND_WHISTLES
1373 {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: [goto, LOC_DUSTY]},
1374 {verbs: ['WEST', 'BEDQU'], action: [goto, LOC_BEDQUILT]},
1375 {verbs: ['NORTH', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1376 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1380 long: 'You are in Bedquilt, a long east/west passage with holes everywhere.\nTo explore at random select north, south, up, or down.'
1381 short: 'You''re in Bedquilt.'
1382 conditions: {DEEP: true}
1384 {verbs: ['EAST'], action: [goto, LOC_COMPLEX]},
1385 {verbs: ['WEST'], action: [goto, LOC_SWISSCHEESE]},
1386 {verbs: ['SOUTH'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1387 {verbs: ['SLAB'], action: [goto, LOC_SLAB]},
1388 {verbs: ['UPWAR'], cond: [pct, 60], action: ["speak", FUTILE_CRAWL]},
1389 {verbs: ['UPWAR'], cond: [pct, 70], action: [goto, LOC_SECRET2]},
1390 {verbs: ['UPWAR'], action: [goto, LOC_DUSTY]},
1391 {verbs: ['NORTH'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1392 {verbs: ['NORTH'], cond: [pct, 75], action: [goto, LOC_LOWROOM]},
1393 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1394 {verbs: ['D'], cond: [pct, 65], action: ["speak", FUTILE_CRAWL]},
1395 {verbs: ['D'], action: [goto, LOC_ANTEROOM]},
1399 long: 'You are in a room whose walls resemble swiss cheese. Obvious passages\ngo west, east, ne, and nw. Part of the room is occupied by a large\nbedrock block.'
1400 short: 'You''re in Swiss Cheese Room.'
1401 conditions: {DEEP: true}
1403 {verbs: ['NE'], action: [goto, LOC_BEDQUILT]},
1404 {verbs: ['WEST'], action: [goto, LOC_EASTEND]},
1405 {verbs: ['SOUTH'], cond: [pct, 80], action: ["speak", FUTILE_CRAWL]},
1406 {verbs: ['CANYO'], action: [goto, LOC_TALL]},
1407 {verbs: ['EAST'], action: [goto, LOC_SOFTROOM]},
1408 {verbs: ['NW'], cond: [pct, 50], action: ["speak", FUTILE_CRAWL]},
1409 {verbs: ['ORIEN'], action: [goto, LOC_ORIENTAL]},
1413 long: 'You are at the east end of the Twopit Room. The floor here is\nlittered with thin rock slabs, which make it easy to descend the pits.\nThere is a path here bypassing the pits to connect passages from east\nand west. There are holes all over, but the only big one is on the\nwall directly over the west pit where you can''t get to it.'
1414 short: 'You''re at east end of Twopit Room.'
1415 conditions: {DEEP: true}
1417 {verbs: ['EAST'], action: [goto, LOC_SWISSCHEESE]},
1418 {verbs: ['WEST', 'ACROS'], action: [goto, LOC_WESTEND]},
1419 {verbs: ['D', 'PIT'], action: [goto, LOC_EASTPIT]},
1423 long: 'You are in a large low circular chamber whose floor is an immense slab\nfallen from the ceiling (Slab Room). East and west there once were\nlarge passages, but they are now filled with boulders. Low small\npassages go north and south, and the south one quickly bends west\naround the boulders.'
1424 short: 'You''re in Slab Room.'
1425 conditions: {DEEP: true}
1427 {verbs: ['SOUTH'], action: [goto, LOC_WESTEND]},
1428 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_SECRET1]},
1429 {verbs: ['NORTH'], action: [goto, LOC_BEDQUILT]},
1433 long: 'You are in a secret n/s canyon above a large room.'
1435 conditions: {DEEP: true}
1437 {verbs: ['D', 'SLAB'], action: [goto, LOC_SLAB]},
1438 {verbs: ['SOUTH'], cond: [not, DRAGON, 0], action: [goto, LOC_SECRET5]},
1439 {verbs: ['SOUTH'], action: [goto, LOC_SECRET4]},
1440 {verbs: ['NORTH'], action: [goto, LOC_MIRRORCANYON]},
1441 {verbs: ['RESER'], action: [goto, LOC_RESERVOIR]},
1445 long: 'You are in a secret n/s canyon above a sizable passage.'
1447 conditions: {DEEP: true}
1449 {verbs: ['NORTH'], action: [goto, LOC_THREEJUNCTION]},
1450 {verbs: ['D', 'PASSA'], action: [goto, LOC_BEDQUILT]},
1451 {verbs: ['SOUTH'], action: [goto, LOC_TOPSTALACTITE]},
1453 - LOC_THREEJUNCTION:
1455 long: 'You are in a secret canyon at a junction of three canyons, bearing\nnorth, south, and se. The north one is as tall as the other two\ncombined.'
1456 short: 'You''re at junction of three secret canyons.'
1457 conditions: {DEEP: true}
1459 {verbs: ['SE'], action: [goto, LOC_BEDQUILT]},
1460 {verbs: ['SOUTH'], action: [goto, LOC_SECRET2]},
1461 {verbs: ['NORTH'], action: [goto, LOC_WINDOW2]},
1465 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1466 short: 'You''re in large low room.'
1467 conditions: {DEEP: true}
1469 {verbs: ['BEDQU'], action: [goto, LOC_BEDQUILT]},
1470 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1471 {verbs: ['NORTH'], action: [goto, LOC_DEADCRAWL]},
1472 {verbs: ['SE', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1476 long: 'Dead end crawl.'
1478 conditions: {DEEP: true}
1480 {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: [goto, LOC_LOWROOM]},
1484 long: 'You are in a secret canyon which here runs e/w. It crosses over a\nvery tight canyon 15 feet below. If you go down you may not be able\nto get back up.'
1485 short: 'You''re in secret e/w canyon above tight canyon.'
1486 conditions: {DEEP: true}
1488 {verbs: ['EAST'], action: [goto, LOC_KINGHALL]},
1489 {verbs: ['WEST'], cond: [not, DRAGON, 0], action: [goto, LOC_SECRET5]},
1490 {verbs: ['WEST'], action: [goto, LOC_SECRET6]},
1491 {verbs: ['D'], action: [goto, LOC_WIDEPLACE]},
1495 long: 'You are at a wide place in a very tight n/s canyon.'
1497 conditions: {DEEP: true}
1499 {verbs: ['SOUTH'], action: [goto, LOC_TIGHTPLACE]},
1500 {verbs: ['NORTH'], action: [goto, LOC_TALL]},
1504 long: 'The canyon here becomes too tight to go further south.'
1506 conditions: {DEEP: true}
1508 {verbs: ['NORTH'], action: [goto, LOC_WIDEPLACE]},
1512 long: 'You are in a tall e/w canyon. A low tight crawl goes 3 feet north and\nseems to open up.'
1514 conditions: {DEEP: true}
1516 {verbs: ['EAST'], action: [goto, LOC_WIDEPLACE]},
1517 {verbs: ['WEST'], action: [goto, LOC_BOULDERS1]},
1518 {verbs: ['NORTH', 'CRAWL'], action: [goto, LOC_SWISSCHEESE]},
1522 long: 'The canyon runs into a mass of boulders -- dead end.'
1524 conditions: {DEEP: true}
1526 {verbs: ['SOUTH'], action: [goto, LOC_TALL]},
1530 long: 'The stream flows out through a pair of 1 foot diameter sewer pipes.\nIt would be advisable to use the exit.'
1532 conditions: {DEEP: true}
1534 {verbs: [], action: [goto, LOC_BUILDING]},
1538 long: 'You are in a maze of twisty little passages, all alike.'
1540 conditions: {DEEP: true, NOBACK: true}
1543 {verbs: ['NORTH'], action: [goto, LOC_ALIKE1]},
1544 {verbs: ['WEST'], action: [goto, LOC_ALIKE11]},
1545 {verbs: ['SOUTH'], action: [goto, LOC_ALIKE11]},
1546 {verbs: ['EAST'], action: [goto, LOC_DEADEND8]},
1552 conditions: {DEEP: true}
1555 {verbs: ['WEST', 'OUT'], action: [goto, LOC_ALIKE11]},
1561 conditions: {DEEP: true, NOARRR: true}
1564 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_ALIKE3]},
1568 long: 'You are in a maze of twisty little passages, all alike.'
1570 conditions: {DEEP: true, NOBACK: true}
1572 {verbs: ['SOUTH'], action: [goto, LOC_PITBRINK]},
1573 {verbs: ['EAST'], action: [goto, LOC_ALIKE13]},
1574 {verbs: ['WEST'], action: [goto, LOC_DEADEND10]},
1578 long: 'You are in a maze of twisty little passages, all alike.'
1580 conditions: {DEEP: true, NOBACK: true}
1582 {verbs: ['NORTH'], action: [goto, LOC_PITBRINK]},
1583 {verbs: ['WEST'], action: [goto, LOC_ALIKE12]},
1584 {verbs: ['NW'], action: [goto, LOC_DEADEND12]},
1590 conditions: {NOARRR: true, DEEP: true}
1592 {verbs: ['EAST', 'OUT'], action: [goto, LOC_ALIKE12]},
1598 conditions: {DEEP: true, NOARRR: true}
1601 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_ALIKE8]},
1605 long: 'You are in a maze of twisty little passages, all alike.'
1607 conditions: {DEEP: true, NOBACK: true}
1610 {verbs: ['UPWAR', 'D'], action: [goto, LOC_ALIKE4]},
1614 long: 'You are in a long, narrow corridor stretching out of sight to the\nwest. At the eastern end is a hole through which you can see a\nprofusion of leaves.'
1615 short: 'You''re in narrow corridor.'
1616 conditions: {DEEP: true}
1618 {verbs: ['D', 'CLIMB', 'EAST'], action: [goto, LOC_WESTPIT]},
1619 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1620 {verbs: ['WEST', 'GIANT'], action: [goto, LOC_GIANTROOM]},
1624 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1626 conditions: {DEEP: true}
1628 {verbs: [], action: [goto, LOC_WESTPIT]},
1632 long: 'You have climbed up the plant and out of the pit.'
1634 conditions: {DEEP: true}
1636 {verbs: [], action: [goto, LOC_WESTEND]},
1640 long: 'You are at the top of a steep incline above a large room. You could\nclimb down here, but you would not be able to climb up. There is a\npassage leading back to the north.'
1641 short: 'You''re at steep incline above large room.'
1642 conditions: {DEEP: true}
1644 {verbs: ['NORTH', 'CAVER', 'PASSA'], action: [goto, LOC_WATERFALL]},
1645 {verbs: ['D', 'CLIMB'], action: [goto, LOC_LOWROOM]},
1649 long: 'You are in the Giant Room. The ceiling here is too high up for your\nlamp to show it. Cavernous passages lead east, north, and south. On\nthe west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].'
1650 short: 'You''re in Giant Room.'
1651 conditions: {DEEP: true}
1653 {verbs: ['SOUTH'], action: [goto, LOC_NARROW]},
1654 {verbs: ['EAST'], action: [goto, LOC_CAVEIN]},
1655 {verbs: ['NORTH'], action: [goto, LOC_IMMENSE]},
1659 long: 'The passage here is blocked by a recent cave-in.'
1661 conditions: {DEEP: true}
1663 {verbs: ['SOUTH', 'GIANT', 'OUT'], action: [goto, LOC_GIANTROOM]},
1667 long: 'You are at one end of an immense north/south passage.'
1669 conditions: {DEEP: true}
1670 sound: WIND_WHISTLES
1672 {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: [goto, LOC_GIANTROOM]},
1673 {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not, DOOR, 0], action: [goto, LOC_WATERFALL]},
1674 {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]},
1678 long: 'You are in a magnificent cavern with a rushing stream, which cascades\nover a sparkling waterfall into a roaring whirlpool which disappears\nthrough a hole in the floor. Passages exit to the south and west.'
1679 short: 'You''re in cavern with waterfall.'
1680 conditions: {FLUID: true, DEEP: true}
1681 sound: STREAM_SPLASHES
1683 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_IMMENSE]},
1684 {verbs: ['GIANT'], action: [goto, LOC_GIANTROOM]},
1685 {verbs: ['WEST'], action: [goto, LOC_INCLINE]},
1689 long: 'You are in the Soft Room. The walls are covered with heavy curtains,\nthe floor with a thick pile carpet. Moss covers the ceiling.'
1690 short: 'You''re in Soft Room.'
1691 conditions: {DEEP: true}
1693 {verbs: ['WEST', 'OUT'], action: [goto, LOC_SWISSCHEESE]},
1697 long: 'This is the Oriental Room. Ancient oriental cave drawings cover the\nwalls. A gently sloping passage leads upward to the north, another\npassage leads se, and a hands and knees crawl leads west.'
1698 short: 'You''re in Oriental Room.'
1699 conditions: {DEEP: true}
1701 {verbs: ['SE'], action: [goto, LOC_SWISSCHEESE]},
1702 {verbs: ['WEST', 'CRAWL'], action: [goto, LOC_LOWROOM]},
1703 {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: [goto, LOC_MISTY]},
1707 long: 'You are following a wide path around the outer edge of a large cavern.\nFar below, through a heavy white mist, strange splashing noises can be\nheard. The mist rises up through a fissure in the ceiling. The path\nexits to the south and west.'
1708 short: 'You''re in misty cavern.'
1709 conditions: {DEEP: true}
1712 {verbs: ['SOUTH', 'ORIEN'], action: [goto, LOC_ORIENTAL]},
1713 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1717 long: 'You are in an alcove. A small nw path seems to widen after a short\ndistance. An extremely tight tunnel leads east. It looks like a very\ntight squeeze. An eerie light can be seen at the other end.'
1718 short: 'You''re in alcove.'
1719 conditions: {DEEP: true}
1722 {verbs: ['NW', 'CAVER'], action: [goto, LOC_MISTY]},
1723 {verbs: ['EAST', 'PASSA'], action: ["special", 1]},
1724 {verbs: ['EAST'], action: [goto, LOC_PLOVER]},
1728 long: 'You''re in a small chamber lit by an eerie green light. An extremely\nnarrow tunnel exits to the west. A dark corridor leads ne.'
1729 short: 'You''re in Plover Room.'
1730 conditions: {DEEP: true, LIT: true}
1733 {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]},
1734 {verbs: ['WEST'], action: [goto, LOC_ALCOVE]},
1735 {verbs: ['PLOVE'], cond: [carry, EMERALD], action: ["special", 2]},
1736 {verbs: ['PLOVE'], action: [goto, LOC_FOOF6]},
1737 {verbs: ['NE', 'DARK'], action: [goto, LOC_DARKROOM]},
1741 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1742 short: 'You''re in dark-room.'
1743 conditions: {DEEP: true}
1746 {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: [goto, LOC_PLOVER]},
1750 long: 'You are in an arched hall. A coral passage once continued up and east\nfrom here, but is now blocked by debris. The air smells of sea water.'
1751 short: 'You''re in arched hall.'
1752 conditions: {DEEP: true}
1754 {verbs: ['D', 'SHELL', 'OUT'], action: [goto, LOC_SHELLROOM]},
1758 long: 'You''re in a large room carved out of sedimentary rock. The floor and\nwalls are littered with bits of shells imbedded in the stone. A\nshallow passage proceeds downward, and a somewhat steeper one leads\nup. A low hands and knees passage enters from the south.'
1759 short: 'You''re in Shell Room.'
1760 conditions: {DEEP: true}
1762 {verbs: ['UPWAR', 'HALL'], action: [goto, LOC_ARCHED]},
1763 {verbs: ['D'], action: [goto, LOC_SLOPING1]},
1764 {verbs: ['SOUTH'], cond: [carry, CLAM], action: ["speak", CLAM_BLOCKER]},
1765 {verbs: ['SOUTH'], cond: [carry, OYSTER], action: ["speak", OYSTER_BLOCKER]},
1766 {verbs: ['SOUTH'], action: [goto, LOC_COMPLEX]},
1770 long: 'You are in a long sloping corridor with ragged sharp walls.'
1772 conditions: {DEEP: true}
1774 {verbs: ['UPWAR', 'SHELL'], action: [goto, LOC_SHELLROOM]},
1775 {verbs: ['D'], action: [goto, LOC_CULDESAC]},
1779 long: 'You are in a cul-de-sac about eight feet across.'
1781 conditions: {DEEP: true}
1783 {verbs: ['UPWAR', 'OUT'], action: [goto, LOC_SLOPING1]},
1784 {verbs: ['SHELL'], action: [goto, LOC_SHELLROOM]},
1788 long: 'You are in an anteroom leading to a large passage to the east. Small\npassages go west and up. The remnants of recent digging are evident.\nA sign in midair here says "Cave under construction beyond this point.\nProceed at own risk. [Witt Construction Company]"'
1789 short: 'You''re in anteroom.'
1790 conditions: {DEEP: true}
1792 {verbs: ['UPWAR'], action: [goto, LOC_COMPLEX]},
1793 {verbs: ['WEST'], action: [goto, LOC_BEDQUILT]},
1794 {verbs: ['EAST'], action: [goto, LOC_WITTSEND]},
1798 long: 'You are in a maze of twisty little passages, all different.'
1800 conditions: {DEEP: true, NOBACK: true}
1802 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT3]},
1803 {verbs: ['SW'], action: [goto, LOC_DIFFERENT4]},
1804 {verbs: ['NE'], action: [goto, LOC_DIFFERENT5]},
1805 {verbs: ['SE'], action: [goto, LOC_DIFFERENT6]},
1806 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT7]},
1807 {verbs: ['NW'], action: [goto, LOC_DIFFERENT8]},
1808 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT9]},
1809 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT10]},
1810 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT11]},
1811 {verbs: ['D'], action: [goto, LOC_LONGWEST]},
1815 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1816 short: 'You''re at Witt''s End.'
1817 conditions: {DEEP: true, NOBACK: true}
1820 {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct, 95], action: ["speak", FUTILE_CRAWL]},
1821 {verbs: ['EAST'], action: [goto, LOC_ANTEROOM]},
1822 {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]},
1826 long: 'You are in a north/south canyon about 25 feet across. The floor is\ncovered by white mist seeping in from the north. The walls extend\nupward for well over 100 feet. Suspended from some unseen point far\nabove you, an enormous two-sided mirror is hanging parallel to and\nmidway between the canyon walls. (The mirror is obviously provided\nfor the use of the dwarves who, as you know, are extremely vain.) A\nsmall window can be seen in either wall, some fifty feet up.'
1827 short: 'You''re in Mirror Canyon.'
1828 conditions: {DEEP: true}
1830 sound: WIND_WHISTLES
1832 {verbs: ['SOUTH'], action: [goto, LOC_SECRET1]},
1833 {verbs: ['NORTH', 'RESER'], action: [goto, LOC_RESERVOIR]},
1837 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the left.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
1838 short: 'You''re at window on pit.'
1839 conditions: {DEEP: true}
1841 {verbs: ['WEST'], action: [goto, LOC_THREEJUNCTION]},
1842 {verbs: ['JUMP'], action: [goto, LOC_NECKBROKE]},
1844 - LOC_TOPSTALACTITE:
1846 long: 'A large stalactite extends from the roof and almost reaches the floor\nbelow. You could climb down it, and jump from it to the floor, but\nhaving done so you would be unable to reach it to climb back up.'
1847 short: 'You''re at top of stalactite.'
1848 conditions: {DEEP: true}
1850 {verbs: ['NORTH'], action: [goto, LOC_SECRET2]},
1851 {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct, 40], action: [goto, LOC_ALIKE6]},
1852 {verbs: ['D'], cond: [pct, 50], action: [goto, LOC_ALIKE9]},
1853 {verbs: ['D'], action: [goto, LOC_ALIKE4]},
1857 long: 'You are in a little maze of twisting passages, all different.'
1859 conditions: {DEEP: true, NOBACK: true}
1861 {verbs: ['SW'], action: [goto, LOC_DIFFERENT3]},
1862 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT4]},
1863 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT5]},
1864 {verbs: ['NW'], action: [goto, LOC_DIFFERENT6]},
1865 {verbs: ['SE'], action: [goto, LOC_DIFFERENT7]},
1866 {verbs: ['NE'], action: [goto, LOC_DIFFERENT8]},
1867 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT9]},
1868 {verbs: ['D'], action: [goto, LOC_DIFFERENT10]},
1869 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT11]},
1870 {verbs: ['SOUTH'], action: [goto, LOC_DEADEND13]},
1874 long: 'You are at the edge of a large underground reservoir. An opaque cloud\nof white mist fills the room and rises rapidly upward. The lake is\nfed by a stream, which tumbles out of a hole in the wall about 10 feet\noverhead and splashes noisily into the water somewhere within the\nmist. There is a passage going back toward the south.'
1875 short: 'You''re at reservoir.'
1876 conditions: {FLUID: true, DEEP: true}
1877 sound: STREAM_SPLASHES
1879 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_MIRRORCANYON]},
1880 {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
1881 {verbs: ['NORTH'], action: [goto, LOC_RESBOTTOM]},
1887 conditions: {DEEP: true}
1889 {verbs: ['SE'], action: [goto, LOC_ALIKE13]},
1893 long: 'You are at the northeast end of an immense room, even larger than the\nGiant Room. It appears to be a repository for the "Adventure"\nprogram. Massive torches far overhead bathe the room with smoky\nyellow light. Scattered about you can be seen a pile of bottles (all\nof them empty), a nursery of young beanstalks murmuring quietly, a bed\nof oysters, a bundle of black rods with rusty stars on their ends, and\na collection of brass lanterns. Off to one side a great many dwarves\nare sleeping on the floor, snoring loudly. A notice nearby reads: "Do\nnot disturb the dwarves!" An immense mirror is hanging against one\nwall, and stretches to the other end of the room, where various other\nsundry objects can be glimpsed dimly in the distance.'
1894 short: 'You''re at ne end.'
1895 conditions: {DEEP: true, LIT: true}
1896 sound: MURMURING_SNORING
1898 {verbs: ['SW'], action: [goto, LOC_SW]},
1902 long: 'You are at the southwest end of the repository. To one side is a pit\nfull of fierce green snakes. On the other side is a row of small\nwicker cages, each of which contains a little sulking bird. In one\ncorner is a bundle of black rods with rusty marks on their ends. A\nlarge number of velvet pillows are scattered about on the floor. A\nvast mirror stretches off to the northeast. At your feet is a large\nsteel grate, next to which is a sign that reads, "Treasure Vault.\nKeys in main office."'
1903 short: 'You''re at sw end.'
1904 conditions: {DEEP: true, LIT: true}
1905 sound: SNAKES_HISSING
1907 {verbs: ['NE'], action: [goto, LOC_NE]},
1908 {verbs: ['D'], action: ["speak", GRATE_NOWAY]},
1912 long: 'You are on one side of a large, deep chasm. A heavy white mist rising\nup from below obscures all view of the far side. A sw path leads away\nfrom the chasm into a winding corridor.'
1913 short: 'You''re on sw side of chasm.'
1914 conditions: {DEEP: true}
1916 {verbs: ['SW'], action: [goto, LOC_WINDING]},
1917 {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1918 {verbs: ['OVER'], cond: [not, CHASM, 0], action: ["speak", BRIDGE_GONE]},
1919 {verbs: ['OVER'], action: ["special", 3]},
1920 {verbs: ['JUMP'], cond: [not, CHASM, 0], action: [goto, LOC_NOMAKE]},
1921 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1925 long: 'You are in a long winding corridor sloping out of sight in both\ndirections.'
1926 short: 'You''re in sloping corridor.'
1927 conditions: {DEEP: true}
1929 {verbs: ['D'], action: [goto, LOC_LOWROOM]},
1930 {verbs: ['UPWAR'], action: [goto, LOC_SWCHASM]},
1934 long: 'You are in a secret canyon which exits to the north and east.'
1936 conditions: {DEEP: true}
1938 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_SECRET1]},
1939 {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1943 long: 'You are in a secret canyon which exits to the north and east.'
1945 conditions: {DEEP: true}
1947 {verbs: ['NORTH'], action: [goto, LOC_SECRET1]},
1948 {verbs: ['EAST'], action: [goto, LOC_SECRET3]},
1952 long: 'You are in a secret canyon which exits to the north and east.'
1954 conditions: {DEEP: true}
1956 {verbs: ['EAST', 'OUT'], action: [goto, LOC_SECRET3]},
1957 {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1961 long: 'You are on the far side of the chasm. A ne path leads away from the\nchasm on this side.'
1962 short: 'You''re on ne side of chasm.'
1963 conditions: {NOARRR: true, DEEP: true}
1965 {verbs: ['NE'], action: [goto, LOC_CORRIDOR]},
1966 {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with, TROLL], action: ["speak", TROLL_BLOCKS]},
1967 {verbs: ['OVER'], action: ["special", 3]},
1968 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1969 {verbs: ['FORK'], action: [goto, LOC_FORK]},
1970 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1971 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
1975 long: 'You''re in a long east/west corridor. A faint rumbling noise can be\nheard in the distance.'
1976 short: 'You''re in corridor.'
1977 conditions: {NOARRR: true, DEEP: true}
1978 sound: DULL_RUMBLING
1980 {verbs: ['WEST'], action: [goto, LOC_NECHASM]},
1981 {verbs: ['EAST', 'FORK'], action: [goto, LOC_FORK]},
1982 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1983 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
1987 long: 'The path forks here. The left fork leads northeast. A dull rumbling\nseems to get louder in that direction. The right fork leads southeast\ndown a gentle slope. The main corridor enters from the west.'
1988 short: 'You''re at fork in path.'
1989 conditions: {NOARRR: true, DEEP: true}
1990 sound: DULL_RUMBLING
1992 {verbs: ['WEST'], action: [goto, LOC_CORRIDOR]},
1993 {verbs: ['NE', 'LEFT'], action: [goto, LOC_WARMWALLS]},
1994 {verbs: ['SE', 'RIGHT', 'D'], action: [goto, LOC_LIMESTONE]},
1995 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
1996 {verbs: ['BARRE'], action: [goto, LOC_BARRENFRONT]},
2000 long: 'The walls are quite warm here. From the north can be heard a steady\nroar, so loud that the entire cave seems to be trembling. Another\npassage leads south, and a low crawl goes east.'
2001 short: 'You''re at junction with warm walls.'
2002 conditions: {NOARRR: true, DEEP: true}
2005 {verbs: ['SOUTH', 'FORK'], action: [goto, LOC_FORK]},
2006 {verbs: ['NORTH', 'VIEW'], action: [goto, LOC_BREATHTAKING]},
2007 {verbs: ['EAST', 'CRAWL'], action: [goto, LOC_BOULDERS2]},
2011 long: 'You are on the edge of a breath-taking view. Far below you is an\nactive volcano, from which great gouts of molten lava come surging\nout, cascading back down into the depths. The glowing rock fills the\nfarthest reaches of the cavern with a blood-red glare, giving every-\nthing an eerie, macabre appearance. The air is filled with flickering\nsparks of ash and a heavy smell of brimstone. The walls are hot to\nthe touch, and the thundering of the volcano drowns out all other\nsounds. Embedded in the jagged roof far overhead are myriad twisted\nformations composed of pure white alabaster, which scatter the murky\nlight into sinister apparitions upon the walls. To one side is a deep\ngorge, filled with a bizarre chaos of tortured rock which seems to\nhave been crafted by the devil himself. An immense river of fire\ncrashes out from the depths of the volcano, burns its way through the\ngorge, and plummets into a bottomless pit far off to your left. To\nthe right, an immense geyser of blistering steam erupts continuously\nfrom a barren island in the center of a sulfurous lake, which bubbles\nominously. The far right wall is aflame with an incandescence of its\nown, which lends an additional infernal splendor to the already\nhellish scene. A dark, foreboding passage exits to the south.'
2012 short: 'You''re at breath-taking view.'
2013 conditions: {NOARRR: true, LIT: true, DEEP: true}
2018 {verbs: ['SOUTH', 'PASSA', 'OUT'], action: [goto, LOC_WARMWALLS]},
2019 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2020 {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]},
2021 {verbs: ['JUMP'], action: [goto, LOC_GRUESOME]},
2025 long: 'You are in a small chamber filled with large boulders. The walls are\nvery warm, causing the air in the room to be almost stifling from the\nheat. The only exit is a crawl heading west, through which is coming\na low rumbling.'
2026 short: 'You''re in Chamber of Boulders.'
2027 conditions: {NOARRR: true, DEEP: true}
2028 sound: DULL_RUMBLING
2030 {verbs: ['WEST', 'OUT', 'CRAWL'], action: [goto, LOC_WARMWALLS]},
2031 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2032 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2036 long: 'You are walking along a gently sloping north/south passage lined with\noddly shaped limestone formations.'
2037 short: 'You''re in limestone passage.'
2038 conditions: {NOARRR: true, DEEP: true}
2040 {verbs: ['NORTH', 'UPWAR', 'FORK'], action: [goto, LOC_FORK]},
2041 {verbs: ['SOUTH', 'D', 'BARRE'], action: [goto, LOC_BARRENFRONT]},
2042 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2046 long: 'You are standing at the entrance to a large, barren room. A notice\nabove the entrance reads: "Caution! Bear in room!"'
2047 short: 'You''re in front of Barren Room.'
2048 conditions: {NOARRR: true, DEEP: true}
2050 {verbs: ['WEST', 'UPWAR'], action: [goto, LOC_LIMESTONE]},
2051 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2052 {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'], action: [goto, LOC_BARRENROOM]},
2053 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2057 long: 'You are inside a barren room. The center of the room is completely\nempty except for some dust. Marks in the dust lead away toward the\nfar end of the room. The only exit is the way you came in.'
2058 short: 'You''re in Barren Room.'
2059 conditions: {NOARRR: true, DEEP: true}
2061 {verbs: ['WEST', 'OUT'], action: [goto, LOC_BARRENFRONT]},
2062 {verbs: ['FORK'], action: [goto, LOC_FORK]},
2063 {verbs: ['VIEW'], action: [goto, LOC_BREATHTAKING]},
2067 long: 'You are in a maze of twisting little passages, all different.'
2069 conditions: {DEEP: true, NOBACK: true}
2071 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT1]},
2072 {verbs: ['SE'], action: [goto, LOC_DIFFERENT4]},
2073 {verbs: ['NW'], action: [goto, LOC_DIFFERENT5]},
2074 {verbs: ['SW'], action: [goto, LOC_DIFFERENT6]},
2075 {verbs: ['NE'], action: [goto, LOC_DIFFERENT7]},
2076 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT8]},
2077 {verbs: ['D'], action: [goto, LOC_DIFFERENT9]},
2078 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT10]},
2079 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT11]},
2080 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT2]},
2084 long: 'You are in a little maze of twisty passages, all different.'
2086 conditions: {DEEP: true, NOBACK: true}
2088 {verbs: ['NW'], action: [goto, LOC_DIFFERENT1]},
2089 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT3]},
2090 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT5]},
2091 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT6]},
2092 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT7]},
2093 {verbs: ['SW'], action: [goto, LOC_DIFFERENT8]},
2094 {verbs: ['NE'], action: [goto, LOC_DIFFERENT9]},
2095 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT10]},
2096 {verbs: ['D'], action: [goto, LOC_DIFFERENT11]},
2097 {verbs: ['SE'], action: [goto, LOC_DIFFERENT2]},
2101 long: 'You are in a twisting maze of little passages, all different.'
2103 conditions: {DEEP: true, NOBACK: true}
2105 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT1]},
2106 {verbs: ['D'], action: [goto, LOC_DIFFERENT3]},
2107 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT4]},
2108 {verbs: ['NE'], action: [goto, LOC_DIFFERENT6]},
2109 {verbs: ['SW'], action: [goto, LOC_DIFFERENT7]},
2110 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT8]},
2111 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT9]},
2112 {verbs: ['NW'], action: [goto, LOC_DIFFERENT10]},
2113 {verbs: ['SE'], action: [goto, LOC_DIFFERENT11]},
2114 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT2]},
2118 long: 'You are in a twisting little maze of passages, all different.'
2120 conditions: {DEEP: true, NOBACK: true}
2122 {verbs: ['NE'], action: [goto, LOC_DIFFERENT1]},
2123 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT3]},
2124 {verbs: ['NW'], action: [goto, LOC_DIFFERENT4]},
2125 {verbs: ['SE'], action: [goto, LOC_DIFFERENT5]},
2126 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT7]},
2127 {verbs: ['D'], action: [goto, LOC_DIFFERENT8]},
2128 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT9]},
2129 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT10]},
2130 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT11]},
2131 {verbs: ['SW'], action: [goto, LOC_DIFFERENT2]},
2135 long: 'You are in a twisty little maze of passages, all different.'
2137 conditions: {DEEP: true, NOBACK: true}
2139 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT1]},
2140 {verbs: ['SE'], action: [goto, LOC_DIFFERENT3]},
2141 {verbs: ['D'], action: [goto, LOC_DIFFERENT4]},
2142 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT5]},
2143 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT6]},
2144 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT8]},
2145 {verbs: ['SW'], action: [goto, LOC_DIFFERENT9]},
2146 {verbs: ['NE'], action: [goto, LOC_DIFFERENT10]},
2147 {verbs: ['NW'], action: [goto, LOC_DIFFERENT11]},
2148 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT2]},
2152 long: 'You are in a twisty maze of little passages, all different.'
2154 conditions: {DEEP: true, NOBACK: true}
2156 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT1]},
2157 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT3]},
2158 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT4]},
2159 {verbs: ['SW'], action: [goto, LOC_DIFFERENT5]},
2160 {verbs: ['D'], action: [goto, LOC_DIFFERENT6]},
2161 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT7]},
2162 {verbs: ['NW'], action: [goto, LOC_DIFFERENT9]},
2163 {verbs: ['SE'], action: [goto, LOC_DIFFERENT10]},
2164 {verbs: ['NE'], action: [goto, LOC_DIFFERENT11]},
2165 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT2]},
2169 long: 'You are in a little twisty maze of passages, all different.'
2171 conditions: {DEEP: true, NOBACK: true}
2173 {verbs: ['SE'], action: [goto, LOC_DIFFERENT1]},
2174 {verbs: ['NE'], action: [goto, LOC_DIFFERENT3]},
2175 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT4]},
2176 {verbs: ['D'], action: [goto, LOC_DIFFERENT5]},
2177 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT6]},
2178 {verbs: ['NW'], action: [goto, LOC_DIFFERENT7]},
2179 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT8]},
2180 {verbs: ['SW'], action: [goto, LOC_DIFFERENT10]},
2181 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT11]},
2182 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT2]},
2186 long: 'You are in a maze of little twisting passages, all different.'
2188 conditions: {DEEP: true, NOBACK: true}
2190 {verbs: ['D'], action: [goto, LOC_DIFFERENT1]},
2191 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT3]},
2192 {verbs: ['NE'], action: [goto, LOC_DIFFERENT4]},
2193 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT5]},
2194 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT6]},
2195 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT7]},
2196 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT8]},
2197 {verbs: ['SE'], action: [goto, LOC_DIFFERENT9]},
2198 {verbs: ['SW'], action: [goto, LOC_DIFFERENT11]},
2199 {verbs: ['NW'], action: [goto, LOC_DIFFERENT2]},
2203 long: 'You are in a maze of little twisty passages, all different.'
2205 conditions: {DEEP: true, NOBACK: true}
2207 {verbs: ['SW'], action: [goto, LOC_DIFFERENT1]},
2208 {verbs: ['NW'], action: [goto, LOC_DIFFERENT3]},
2209 {verbs: ['EAST'], action: [goto, LOC_DIFFERENT4]},
2210 {verbs: ['WEST'], action: [goto, LOC_DIFFERENT5]},
2211 {verbs: ['NORTH'], action: [goto, LOC_DIFFERENT6]},
2212 {verbs: ['D'], action: [goto, LOC_DIFFERENT7]},
2213 {verbs: ['SE'], action: [goto, LOC_DIFFERENT8]},
2214 {verbs: ['UPWAR'], action: [goto, LOC_DIFFERENT9]},
2215 {verbs: ['SOUTH'], action: [goto, LOC_DIFFERENT10]},
2216 {verbs: ['NE'], action: [goto, LOC_DIFFERENT2]},
2222 conditions: {DEEP: true}
2224 {verbs: ['NORTH', 'OUT'], action: [goto, LOC_DIFFERENT2]},
2225 {verbs: ['SOUTH'], cond: [not, VEND, 0], action: [goto, LOC_ROUGHHEWN]},
2226 {verbs: ['SOUTH'], action: [goto, LOC_BADDIRECTION]},
2230 long: 'You are in a long, rough-hewn, north/south corridor.'
2232 conditions: {DEEP: true}
2234 {verbs: ['NORTH'], action: [goto, LOC_DEADEND13]},
2235 {verbs: ['SOUTH'], action: [goto, LOC_LARGE]},
2239 long: 'There is no way to go that direction.'
2241 conditions: {DEEP: true}
2243 {verbs: [], action: [goto, LOC_DEADEND13]},
2247 long: 'You are in a large chamber with passages to the west and north.'
2249 conditions: {DEEP: true}
2252 {verbs: ['WEST'], action: [goto, LOC_ROUGHHEWN]},
2253 {verbs: ['NORTH'], cond: [with, OGRE], action: ["speak", OGRE_SNARL]},
2254 {verbs: ['NORTH'], action: [goto, LOC_STOREROOM]},
2258 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2260 conditions: {DEEP: true}
2262 {verbs: ['SOUTH', 'OUT'], action: [goto, LOC_LARGE]},
2266 long: 'You are wandering aimlessly through the forest.'
2268 conditions: {FOREST: true, NOBACK: true, LIT: true}
2271 {verbs: ['EAST'], action: [goto, LOC_START]},
2272 {verbs: ['WEST'], action: [goto, LOC_FOREST13]},
2273 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2274 {verbs: ['SOUTH'], action: [goto, LOC_FOREST3]},
2278 long: 'You are wandering aimlessly through the forest.'
2280 conditions: {FOREST: true, NOBACK: true, LIT: true}
2283 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2284 {verbs: ['WEST'], action: [goto, LOC_FOREST19]},
2285 {verbs: ['NORTH'], action: [goto, LOC_FOREST3]},
2286 {verbs: ['SOUTH'], action: [goto, LOC_FOREST18]},
2290 long: 'You are wandering aimlessly through the forest.'
2292 conditions: {FOREST: true, NOBACK: true, LIT: true}
2295 {verbs: ['EAST', 'WEST'], action: [goto, LOC_FOREST4]},
2296 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2297 {verbs: ['SOUTH'], action: [goto, LOC_FOREST1]},
2301 long: 'You are wandering aimlessly through the forest.'
2303 conditions: {FOREST: true, NOBACK: true, LIT: true}
2306 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST3]},
2307 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST5]},
2311 long: 'You are wandering aimlessly through the forest.'
2313 conditions: {FOREST: true, NOBACK: true, LIT: true}
2316 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST4]},
2317 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2318 {verbs: ['SOUTH'], action: [goto, LOC_FOREST6]},
2322 long: 'You are wandering aimlessly through the forest.'
2324 conditions: {FOREST: true, NOBACK: true, LIT: true}
2327 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2328 {verbs: ['WEST'], action: [goto, LOC_FOREST7]},
2329 {verbs: ['NORTH'], action: [goto, LOC_VALLEY]},
2330 {verbs: ['SOUTH'], action: [goto, LOC_SLIT]},
2334 long: 'You are wandering aimlessly through the forest.'
2336 conditions: {FOREST: true, NOBACK: true, LIT: true}
2339 {verbs: ['EAST'], action: [goto, LOC_FOREST5]},
2340 {verbs: ['WEST'], action: [goto, LOC_FOREST6]},
2341 {verbs: ['NORTH'], action: [goto, LOC_GRATE]},
2342 {verbs: ['SOUTH'], action: [goto, LOC_FOREST8]},
2346 long: 'You are wandering aimlessly through the forest.'
2348 conditions: {FOREST: true, NOBACK: true, LIT: true}
2351 {verbs: ['EAST'], action: [goto, LOC_FOREST9]},
2352 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2353 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2354 {verbs: ['SOUTH'], action: [goto, LOC_FOREST7]},
2358 long: 'You are wandering aimlessly through the forest.'
2360 conditions: {FOREST: true, NOBACK: true, LIT: true}
2363 {verbs: ['EAST'], action: [goto, LOC_FOREST11]},
2364 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2365 {verbs: ['NORTH'], action: [goto, LOC_FOREST10]},
2366 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2370 long: 'You are wandering aimlessly through the forest.'
2372 conditions: {FOREST: true, NOBACK: true, LIT: true}
2375 {verbs: ['EAST'], action: [goto, LOC_SLIT]},
2376 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2377 {verbs: ['NORTH'], action: [goto, LOC_FOREST9]},
2378 {verbs: ['SOUTH'], action: [goto, LOC_GRATE]},
2382 long: 'You are wandering aimlessly through the forest.'
2384 conditions: {FOREST: true, NOBACK: true, LIT: true}
2387 {verbs: ['EAST'], action: [goto, LOC_FOREST10]},
2388 {verbs: ['WEST'], action: [goto, LOC_FOREST8]},
2389 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2390 {verbs: ['SOUTH'], action: [goto, LOC_FOREST9]},
2394 long: 'You are wandering aimlessly through the forest.'
2396 conditions: {FOREST: true, NOBACK: true, LIT: true}
2399 {verbs: ['EAST'], action: [goto, LOC_FOREST13]},
2400 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2401 {verbs: ['NORTH'], action: [goto, LOC_FOREST22]},
2402 {verbs: ['SOUTH'], action: [goto, LOC_VALLEY]},
2406 long: 'You are wandering aimlessly through the forest.'
2408 conditions: {FOREST: true, NOBACK: true, LIT: true}
2411 {verbs: ['EAST'], action: [goto, LOC_FOREST1]},
2412 {verbs: ['WEST'], action: [goto, LOC_FOREST12]},
2413 {verbs: ['NORTH'], action: [goto, LOC_FOREST20]},
2414 {verbs: ['SOUTH'], action: [goto, LOC_HILL]},
2418 long: 'You are wandering aimlessly through the forest.'
2420 conditions: {FOREST: true, NOBACK: true, LIT: true}
2423 {verbs: ['EAST'], action: [goto, LOC_ROADEND]},
2424 {verbs: ['WEST'], action: [goto, LOC_FOREST16]},
2425 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2426 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2430 long: 'You are wandering aimlessly through the forest.'
2432 conditions: {FOREST: true, NOBACK: true, LIT: true}
2435 {verbs: ['EAST'], action: [goto, LOC_FOREST16]},
2436 {verbs: ['WEST'], action: [goto, LOC_FOREST22]},
2437 {verbs: ['NORTH'], action: [goto, LOC_ROADEND]},
2438 {verbs: ['SOUTH'], action: [goto, LOC_FOREST14]},
2442 long: 'You are wandering aimlessly through the forest.'
2444 conditions: {FOREST: true, NOBACK: true, LIT: true}
2447 {verbs: ['EAST', 'NORTH'], action: [goto, LOC_FOREST17]},
2448 {verbs: ['WEST'], action: [goto, LOC_FOREST14]},
2449 {verbs: ['SOUTH'], action: [goto, LOC_FOREST15]},
2453 long: 'You are wandering aimlessly through the forest.'
2455 conditions: {FOREST: true, NOBACK: true, LIT: true}
2458 {verbs: ['EAST'], action: [goto, LOC_FOREST18]},
2459 {verbs: ['WEST', 'SOUTH'], action: [goto, LOC_FOREST16]},
2460 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2464 long: 'You are wandering aimlessly through the forest.'
2466 conditions: {FOREST: true, NOBACK: true, LIT: true}
2469 {verbs: ['EAST'], action: [goto, LOC_FOREST19]},
2470 {verbs: ['WEST'], action: [goto, LOC_FOREST17]},
2471 {verbs: ['NORTH'], action: [goto, LOC_FOREST2]},
2472 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2476 long: 'You are wandering aimlessly through the forest.'
2478 conditions: {FOREST: true, NOBACK: true, LIT: true}
2481 {verbs: ['EAST'], action: [goto, LOC_FOREST2]},
2482 {verbs: ['WEST'], action: [goto, LOC_FOREST18]},
2483 {verbs: ['NORTH'], action: [goto, LOC_CLIFF]},
2484 {verbs: ['SOUTH'], action: [goto, LOC_FOREST20]},
2488 long: 'You are wandering aimlessly through the forest.'
2490 conditions: {FOREST: true, NOBACK: true, LIT: true}
2493 {verbs: ['EAST'], action: [goto, LOC_HILL]},
2494 {verbs: ['WEST'], action: [goto, LOC_FOREST21]},
2495 {verbs: ['NORTH'], action: [goto, LOC_FOREST19]},
2496 {verbs: ['SOUTH'], action: [goto, LOC_FOREST13]},
2500 long: 'You are wandering aimlessly through the forest.'
2502 conditions: {FOREST: true, NOBACK: true, LIT: true}
2505 {verbs: ['EAST'], action: [goto, LOC_FOREST20]},
2506 {verbs: ['WEST'], action: [goto, LOC_ROADEND]},
2507 {verbs: ['NORTH'], action: [goto, LOC_FOREST18]},
2508 {verbs: ['SOUTH'], action: [goto, LOC_FOREST21]},
2512 long: 'You are wandering aimlessly through the forest.'
2514 conditions: {FOREST: true, NOBACK: true, LIT: true}
2517 {verbs: ['EAST'], action: [goto, LOC_FOREST8]},
2518 {verbs: ['WEST'], action: [goto, LOC_FOREST11]},
2519 {verbs: ['NORTH'], action: [goto, LOC_FOREST15]},
2520 {verbs: ['SOUTH'], action: [goto, LOC_FOREST12]},
2524 long: 'You are on a small ledge on one face of a sheer cliff. There are no\npaths away from the ledge. Across the chasm is a small clearing\nsurrounded by forest.'
2525 short: 'You''re on ledge.'
2526 conditions: {ABOVE: true, LIT: true}
2528 {verbs: ['JUMP'], action: [goto, LOC_NOMAKE]},
2532 long: 'You are walking across the bottom of the reservoir. Walls of water\nrear up on either side. The roar of the water cascading past is\nnearly deafening, and the mist is so thick you can barely see.'
2533 short: 'You''re at bottom of reservoir.'
2534 conditions: {FLUID: true, DEEP: true}
2538 {verbs: ['NORTH'], action: [goto, LOC_RESNORTH]},
2539 {verbs: ['SOUTH'], action: [goto, LOC_RESERVOIR]},
2543 long: 'You are at the northern edge of the reservoir. A northwest passage\nleads sharply up from here.'
2544 short: 'You''re north of reservoir.'
2545 conditions: {FLUID: true, DEEP: true}
2546 sound: WATERS_CRASHING
2548 {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not, RESER, 1], action: ["speak", BAD_DIRECTION]},
2549 {verbs: ['SOUTH'], action: [goto, LOC_RESBOTTOM]},
2550 {verbs: ['NW', 'UPWAR', 'OUT'], action: [goto, LOC_TREACHEROUS]},
2554 long: 'You are scrambling along a treacherously steep, rocky passage.'
2556 conditions: {DEEP: true}
2558 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_STEEP]},
2559 {verbs: ['D', 'SE'], action: [goto, LOC_RESNORTH]},
2563 long: 'You are on a very steep incline, which widens at it goes upward.'
2565 conditions: {DEEP: true}
2567 {verbs: ['D', 'SE'], action: [goto, LOC_TREACHEROUS]},
2568 {verbs: ['UPWAR', 'NW'], action: [goto, LOC_CLIFFBASE]},
2572 long: 'You are at the base of a nearly vertical cliff. There are some\nslim footholds which would enable you to climb up, but it looks\nextremely dangerous. Here at the base of the cliff lie the remains\nof several earlier adventurers who apparently failed to make it.'
2573 short: 'You''re at base of cliff.'
2574 conditions: {DEEP: true}
2576 {verbs: ['D', 'SE'], action: [goto, LOC_STEEP]},
2577 {verbs: ['UPWAR', 'CLIMB'], action: [goto, LOC_CLIFFACE]},
2581 long: 'You are climbing along a nearly vertical cliff.'
2583 conditions: {DEEP: true}
2585 {verbs: ['D'], action: [goto, LOC_CLIFFBASE]},
2586 {verbs: ['UPWAR'], cond: [carry, OBJ_46], action: [goto, LOC_CLIFFTOP]},
2587 {verbs: ['UPWAR'], action: [goto, LOC_FOOTSLIP]},
2591 long: 'Just as you reach the top, your foot slips on a loose rock and you\ntumble several hundred feet to join the other unlucky adventurers.'
2593 conditions: {DEEP: true}
2595 {verbs: [], action: [goto, LOC_NOWHERE]},
2599 long: 'Just as you reach the top, your foot slips on a loose rock and you\nmake one last desperate grab. Your luck holds, as does your grip.\nWith an enormous heave, you lift yourself to the ledge above.'
2601 conditions: {DEEP: true}
2603 {verbs: [], action: [goto, LOC_CLIFFLEDGE]},
2607 long: 'You are on a small ledge at the top of a nearly vertical cliff.\nThere is a low crawl leading off to the northeast.'
2608 short: 'You''re at top of cliff.'
2609 conditions: {DEEP: true}
2611 {verbs: ['CLIMB', 'D'], action: [goto, LOC_CLIFFACE]},
2612 {verbs: ['NE', 'CRAWL'], action: [goto, LOC_REACHDEAD]},
2616 long: 'You have reached a dead end.'
2618 conditions: {DEEP: true}
2620 {verbs: ['SW', 'OUT', 'CRAWL'], action: [goto, LOC_CLIFFLEDGE]},
2624 long: 'There is now one more gruesome aspect to the spectacular vista.'
2626 conditions: {DEEP: true}
2628 {verbs: [], action: [goto, LOC_NOWHERE]},
2636 {verbs: [], action: [goto, LOC_DEBRIS]},
2642 conditions: {ABOVE: true}
2644 {verbs: [], action: [goto, LOC_BUILDING]},
2650 conditions: {DEEP: true}
2652 {verbs: [], action: [goto, LOC_Y2]},
2658 conditions: {ABOVE: true}
2660 {verbs: [], action: [goto, LOC_BUILDING]},
2666 conditions: {DEEP: true}
2668 {verbs: [], action: [goto, LOC_PLOVER]},
2674 conditions: {DEEP: true}
2676 {verbs: [], action: [goto, LOC_Y2]},
2679 arbitrary_messages: !!omap
2680 - NO_MESSAGE: !!null
2681 - CAVE_NEARBY: 'Somewhere nearby is Colossal Cave, where others have found fortunes in\ntreasure and gold, though it is rumored that some who enter are never\nseen again. Magic is said to work in the cave. I will be your eyes\nand hands. Direct me with commands of 1 or 2 words. I should warn\nyou that I look at only the first five letters of each word, so you''ll\nhave to enter "northeast" as "ne" to distinguish it from "north".\nYou can type "help" for some general hints. For information on how\nto end your adventure, scoring, etc., type "info".\n\t\t\t - - -\nThis program was originally developed by Willie Crowther. Most of the\nfeatures of the current program were added by Don Woods. Contact Don\nif you have any questions, comments, etc.'
2682 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2683 - DWARF_RAN: 'A little dwarf just walked around a corner, saw you, threw a little\naxe at you which missed, cursed, and ran away.'
2684 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2685 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2686 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2687 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2688 - GETS_YOU: 'It gets you!'
2689 - MISSES_YOU: 'It misses!'
2690 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2691 - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.'
2692 - CANT_APPLY: 'I don''t know how to apply that word here.'
2693 - YOUR_WELCOME: 'You''re quite welcome.'
2694 - AM_GAME: 'I''m game. Would you care to explain how?'
2695 - NO_MORE_DETAIL: 'Sorry, but I am not allowed to give more detail. I will repeat the\nlong description of your location.'
2696 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2697 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2702 - REALLY_QUIT: 'Do you really want to quit now?'
2703 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2704 - ALREADY_CARRYING: 'You are already carrying it!'
2705 - YOU_JOKING: 'You can''t be serious!'
2706 - BIRD_EVADES: 'The bird seemed unafraid at first, but as you approach it becomes\ndisturbed and you cannot catch it.'
2707 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2708 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2709 - ARENT_CARRYING: 'You aren''t carrying it!'
2710 - BIRD_ATTACKS: 'The little bird attacks the green snake, and in an astounding flurry\ndrives the snake away.'
2711 - NO_KEYS: 'You have no keys!'
2712 - NO_LOCK: 'It has no lock.'
2713 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2714 - ALREADY_LOCKED: 'It was already locked.'
2715 - GRATE_LOCKED: 'The grate is now locked.'
2716 - GRATE_UNLOCKED: 'The grate is now unlocked.'
2717 - ALREADY_UNLOCKED: 'It was already unlocked.'
2718 - URN_EMPTY: 'The urn is empty and will not light.'
2719 - LAMP_ON: 'Your lamp is now on.'
2720 - LAMP_OFF: 'Your lamp is now off.'
2721 - BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
2722 - NOTHING_HAPPENS: 'Nothing happens.'
2723 - WHERE_QUERY: 'Where?'
2724 - NO_TARGET: 'There is nothing here to attack.'
2725 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2726 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2727 - KILLED_DWARF: 'You killed a little dwarf.'
2728 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2729 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2730 - WORN_OUT: 'Good try, but that is an old worn-out magic word.'
2731 - VOCAB_DESCRIPTION: 'I know of places, actions, and things. Most of my vocabulary\ndescribes places and is used to move you there. To move, try words\nlike forest, building, downstream, enter, east, west, north, south,\nup, or down. I know about a few special objects, like a black rod\nhidden in the cave. These objects can be manipulated using some of\nthe action words that I know. Usually you will need to give both the\nobject and action words (in either order), but sometimes I can infer\nthe object from the verb alone. Some objects also imply verbs; in\nparticular, "inventory" implies "take inventory", which causes me to\ngive you a list of what you''re carrying. Some objects have unexpected\neffects; the effects are not always desirable! Usually people having\ntrouble moving just need to try a few more words. Usually people\ntrying unsuccessfully to manipulate an object are attempting something\nbeyond their (or my!) capabilities and should try a completely\ndifferent tack. One point often confusing to beginners is that, when\nthere are several ways to go in a certain direction (e.g., if there\nare several holes in a wall), choosing that direction in effect\nchooses one of the ways at random; often, though, by specifying the\nplace you want to reach you can guarantee choosing the right path.\nAlso, to speed the game you can sometimes move long distances with a\nsingle word. For example, "building" usually gets you to the building\nfrom anywhere above ground except when lost in the forest. Also, note\nthat cave passages and forest paths turn a lot, so leaving one place\nheading north doesn''t guarantee entering the next from the south.\nHowever (another important point), except when you''ve used a "long\ndistance" word such as "building", there is always a way to go back\nwhere you just came from unless I warn you to the contrary, even\nthough the direction that takes you back might not be the reverse of\nwhat got you here. Good luck, and have fun!'
2732 - BAD_DIRECTION: 'There is no way to go that direction.'
2733 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2735 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2736 - FUTILE_CRAWL: 'You have crawled around in some little holes and wound up back in the\nmain passage.'
2737 - FOLLOW_STREAM: 'I don''t know where the cave is, but hereabouts no stream can run on\nthe surface for long. I would try the stream.'
2738 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2739 - NEARBY: 'I can only tell you what you see as you move about and manipulate\nthings. I cannot tell you where remote things are.'
2740 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2744 - FOREST_LOOK: 'The trees of the forest are large hardwood oak and maple, with an\noccasional grove of pine or spruce. There is quite a bit of under-\ngrowth, largely birch and ash saplings plus nondescript bushes of\nvarious sorts. This time of year visibility is quite restricted by\nall the leaves, but travel is quite easy if you detour around the\nspruce and berry bushes.'
2745 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2746 - DIGGING_FUTILE: 'Digging without a shovel is quite impractical. Even with a shovel\nprogress is unlikely.'
2747 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2748 - IM_CONFUSED: 'I''m as confused as you are.'
2749 - EXPLAIN_MIST: 'Mist is a white vapor, usually water, seen from time to time in\ncaverns. It can be found anywhere but is frequently a sign of a deep\npit leading down to water.'
2750 - FEET_WET: 'Your feet are now wet.'
2751 - LOST_APPETITE: 'I think I just lost my appetite.'
2752 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2753 - STREAM_WATER: 'You have taken a drink from the stream. The water tastes strongly of\nminerals, but is not unpleasant. It is extremely cold.'
2754 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2755 - RUB_NOGO: 'Rubbing the electric lamp is not particularly rewarding. Anyway,\nnothing exciting happens.'
2756 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2757 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2758 - CANT_POUR: 'You can''t pour that.'
2759 - WATCH_IT: 'Watch it!'
2760 - WHICH_WAY: 'Which way?'
2771 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2772 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2773 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2774 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2775 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2776 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2777 - NO_CROSS: 'There is no way across the fissure.'
2778 - NO_CARRY: 'You''re not carrying anything.'
2779 - NOW_HOLDING: 'You are currently holding the following:'
2780 - BIRD_PINING: 'It''s not hungry (it''s merely pinin'' for the fjords). Besides, you\nhave no bird seed.'
2781 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2782 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2783 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2784 - NO_CONTAINER: 'You have nothing in which to carry it.'
2785 - BOTTLE_FULL: 'Your bottle is already full.'
2786 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2787 - BOTTLED_WATER: 'Your bottle is now full of water.'
2788 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2789 - CANT_FILL: 'You can''t fill that.'
2790 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2791 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2792 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2793 - RUSTED_HINGES: 'The hinges are quite thoroughly rusted now and won''t budge.'
2794 - OILED_NINGES: 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.'
2795 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2796 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2797 - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.'
2798 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2799 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2800 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2801 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2802 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2803 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2804 - PEARL_FALLS: 'A glistening pearl falls out of the clam and rolls away. Goodness,\nthis must really be an oyster. (I never was very good at identifying\nbivalves.) Whatever it is, it has now snapped shut again.'
2805 - OYSTER_OPENS: 'The oyster creaks open, revealing nothing but oyster inside. It\npromptly snaps shut again.'
2806 - WAY_BLOCKED: 'You have crawled around in some little holes and found your way\nblocked by a recent cave-in. You are now back in the main passage.'
2807 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2808 - PIRATE_POUNCES: 'Out from the shadows behind you pounces a bearded pirate! "Har, har,"\nhe chortles, "I''ll just take all this booty and hide it away with me\nchest deep in the maze!" He snatches your treasure and vanishes into\nthe gloom.'
2809 - CAVE_CLOSING: 'A sepulchral voice reverberating through the cave, says, "Cave closing\nsoon. All adventurers exit immediately through main office."'
2810 - EXIT_CLOSED: 'A mysterious recorded voice groans into life and announces:\n "This exit is closed. Please leave via main office."'
2811 - DEATH_CLOSING: 'It looks as though you''re dead. Well, seeing as how it''s so close to\nclosing time anyway, I think we''ll just call it a day.'
2812 - CAVE_CLOSED: 'The sepulchral voice intones, "The cave is now closed." As the echoes\nfade, there is a blinding flash of light (and a small puff of orange\nsmoke). . . . As your eyes refocus, you look around and find...'
2813 - VICTORY_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the dwarves in the rubble. You march through the hole\nand find yourself in the main office, where a cheering band of\nfriendly elves carry the conquering adventurer off into the sunset.'
2814 - DEFEAT_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the snakes in the rubble. A river of molten lava pours\nin through the hole, destroying everything in its path, including you!'
2815 - SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
2816 - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
2817 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2818 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2819 - STOP_UNKNOWN: 'I don''t know the word "stop". Use "quit" if you want to give up.'
2820 - NOT_CONNECTED: 'You can''t get there from here.'
2821 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2822 - QUICK_START: 'For a summary of the most recent changes to the game, say "news".\nIf you want to end your adventure early, say "quit". To suspend your\nadventure such that you can continue later, say "suspend" (or "pause"\nor "save"). To see how well you''re doing, say "score". To get full\ncredit for a treasure, you must have left it safely in the building,\nthough you get partial credit just for locating it. You lose points\nfor getting killed, or for quitting, though the former costs you more.\nThere are also points based on how much (if any) of the cave you''ve\nmanaged to explore; in particular, there is a large bonus just for\ngetting in (to distinguish the beginners from the rest of the pack),\nand there are other ways to determine whether you''ve been through some\nof the more harrowing sections. If you think you''ve found all the\ntreasures, just keep exploring for a while. If nothing interesting\nhappens, you haven''t found them all yet. If something interesting\n*DOES* happen (incidentally, there *ARE* ways to hasten things along),\nit means you''re getting a bonus and have an opportunity to garner many\nmore points in the Master''s section. I may occasionally offer hints\nif you seem to be having trouble. If I do, I''ll warn you in advance\nhow much it will affect your score to accept the hints. Finally, to\nsave time, you may specify "brief", which tells me never to repeat the\nfull description of a place unless you explicitly ask me to.'
2823 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2824 - FILL_INVALID: 'There is nothing here with which to fill it.'
2825 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2826 - BEYOND_POWER: 'It is beyond your power to do that.'
2827 - NOT_KNOWHOW: 'I don''t know how.'
2828 - TOO_FAR: 'It is too far up for you to reach.'
2829 - DWARF_SMOKE: 'You killed a little dwarf. The body vanishes in a cloud of greasy\nblack smoke.'
2830 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2831 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2832 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2833 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2834 - BIRD_BURNT: 'The little bird attacks the green dragon, and in an astounding flurry\ngets burnt to a cinder. The ashes blow away.'
2835 - ON_WHAT: 'On what?'
2836 - BRIEF_CONFIRM: 'Okay, from now on I''ll only describe a place in full the first time\nyou come to it. To get the full description, say "look".'
2837 - ROCKY_TROLL: 'Trolls are close relatives with the rocks and have skin as tough as\nthat of a rhinoceros. The troll fends off your blows effortlessly.'
2838 - TROLL_RETURNS: 'The troll deftly catches the axe, examines it carefully, and tosses it\nback, declaring, "Good workmanship, but it''s not valuable enough."'
2839 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2840 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2841 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2842 - BRIDGE_COLLAPSE: 'Just as you reach the other side, the bridge buckles beneath the\nweight of the bear, which was still following you around. You\nscrabble desperately for support, but as the bridge collapses you\nstumble back and fall into the chasm.'
2843 - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
2844 - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
2845 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2846 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2847 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2848 - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
2849 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2850 - STILL_LOCKED: 'The chain is still locked.'
2851 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2852 - CHAIN_LOCKED: 'The chain is now locked.'
2853 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2854 - NO_EDIBLES: 'There is nothing here to eat.'
2855 - WANT_HINT: 'Do you want the hint?'
2862 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2863 - LAMP_DIM: 'Your lamp is getting dim. You''d best start wrapping this up, unless\nyou can find some fresh batteries. I seem to recall there''s a vending\nmachine in the maze. Bring some coins with you.'
2864 - LAMP_OUT: 'Your lamp has run out of power.'
2865 - PLEASE_ANSWER: 'Please answer the question.'
2866 - PIRATE_SPOTTED: 'There are faint rustling noises from the darkness behind you. As you\nturn toward them, the beam of your lamp falls across a bearded pirate.\nHe is carrying a large chest. "Shiver me timbers!" he cries, "I''ve\nbeen spotted! I''d best hie meself off to the maze to hide me chest!"\nWith that, he vanishes into the gloom.'
2867 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2868 - REPLACE_BATTERIES: 'Your lamp is getting dim. I''m taking the liberty of replacing the\nbatteries.'
2869 - MISSING_BATTERIES: 'Your lamp is getting dim, and you''re out of spare batteries. You''d\nbest start wrapping this up.'
2870 - REMOVE_MESSAGE: 'You sift your fingers through the dust, but succeed only in\nobliterating the cryptic message.'
2872 - CLUE_QUERY: 'Hmmm, this looks like a clue, which means it''ll cost you 10 points to\nread it. Should I go ahead and read it anyway?'
2873 - WAYOUT_CLUE: 'It says, "There is a way out of this place. Do you need any more\ninformation to escape? Sorry, but this initial hint is all you get."'
2875 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
2876 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2877 - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.'
2878 - BREAK_VASE: 'You have taken the vase and hurled it delicately to the ground.'
2879 - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.'
2880 - THIS_ACCEPTABLE: 'Is this acceptable?'
2881 # This message is not currently used
2882 - ALREADY_OVER: 'This adventure is already over. To start a new adventure, or to\nresume an earlier adventure, please run a fresh copy of the program.'
2883 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2884 - OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
2885 - OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
2886 - OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
2887 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2888 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2889 - NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
2890 - URN_LIT: 'The urn is now lit.'
2891 - URN_DARK: 'The urn is now dark.'
2892 - WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
2893 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2894 - FULL_URN: 'The urn is already full of oil.'
2895 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2896 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2897 - URN_GENIES: 'As you rub the urn, there is a flash of light and a genie appears.\nHis aspect is stern as he advises: "One who wouldst traffic in\nprecious stones must first learn to recognize the signals thereof."\nHe wrests the urn from the stone, leaving a small cavity. Turning to\nface you again, he fixes you with a steely eye and intones: "Caution!"\nGenie and urn vanish in a cloud of amber smoke. The smoke condenses\nto form a rare amber gemstone, resting in the cavity in the rock.'
2898 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2899 - GEM_FITS: 'The gem fits easily into the cavity.'
2900 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2901 - RUG_WIGGLES: 'The persian rug draped over your shoulder seems to wriggle for a\nmoment, but then subsides.'
2902 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2903 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2904 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2905 - RUG_NOTHING2: 'If you mean to use the persian rug, it does not appear inclined to\ncooperate.'
2906 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2907 - RUG_GOES: 'You board the persian rug, which promptly whisks you across the chasm.\nYou have time for a fleeting glimpse of a two thousand foot drop to a\nmighty river; then you find yourself on the other side.'
2908 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2909 - ALL_SILENT: 'All is silent.'
2910 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2911 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2912 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2913 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2914 - MURMURING_SNORING: 'You can hear the murmuring of the beanstalks and the snoring of the\ndwarves.'
2915 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2916 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2917 - LOUD_ROAR: 'The roar is quite loud here.'
2918 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2919 - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
2920 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2921 - HEAD_BUZZES: 'Your head buzzes strangely for a moment.'
2922 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2923 - TOOK_LONG: 'It''s a pity you took so long about it.'
2926 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2927 - WIZARDS_NODISTURB: 'Wizards are not to be disturbed by such as you.'
2928 - FOREST_QUERY: !!null
2930 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2931 - THROWN_KNIVES: '%d of them throw knives at you!'
2932 - MULTIPLE_HITS: '%d of them get you!'
2933 - ONE_HIT: 'One of them gets you!'
2934 - NONE_HIT: 'None of them hits you!'
2935 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2936 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2937 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2938 - DO_WHAT: '%C what?'
2939 - OKEY_DOKEY: 'Okay, "%s".'
2940 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
2941 - SUSPEND_WARNING: 'I can suspend your Adventure for you so that you can resume later, but\nit will cost you 5 points.'
2942 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
2943 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
2944 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
2945 - NO_HIGHER: 'To achieve the next higher rating would be a neat trick!\nCongratulations!!'
2946 - OFF_SCALE: 'You just went off my scale!!'
2947 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
2948 - TABLE_SPACE: 'Table space used:\n%d of %d words of messages %d of %d travel options\n%d of %d vocabulary words %d of %d locations\n%d of %d objects %d of %d action verbs\n%d of %d "random" messages %d of %d "class" messages\n%d of %d hints %d of %d turn threshholds'
2949 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
2950 - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.'
2951 # This message is not currently used
2952 - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.'
2953 - GUESS_AGAIN: 'Guess again.'
2956 - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
2957 - ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
2958 - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
2960 - MACHINE_SWINGOUT: 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
2961 - MACHINE_SWINGBACK: 'The vending machine swings back to block the passage.'
2967 message: 'You are obviously a rank amateur. Better luck next time.'
2969 message: 'Your score qualifies you as a novice class adventurer.'
2971 message: 'You have achieved the rating: "Experienced Adventurer".'
2973 message: 'You may now consider yourself a "Seasoned Adventurer".'
2975 message: 'You have reached "Junior Master" status.'
2977 message: 'Your score puts you in Master Adventurer Class C.'
2979 message: 'Your score puts you in Master Adventurer Class B.'
2981 message: 'Your score puts you in Master Adventurer Class A.'
2983 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
2985 message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
2990 message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
2993 message: '500 turns? That''s another few points you''ve lost.'
2996 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
2999 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
3006 words: ['keys', 'key']
3007 inventory: 'Set of keys'
3008 locations: LOC_BUILDING
3010 - 'There are some keys on the ground here.'
3012 words: ['lamp', 'lante']
3013 inventory: 'Brass lantern'
3014 locations: LOC_BUILDING
3016 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
3017 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
3021 locations: [LOC_GRATE, LOC_BELOWGRATE]
3024 - [GRATE_CLOSED, 'The grate is locked.']
3025 - [GRATE_OPEN, 'The grate is open.']
3028 inventory: 'Wicker cage'
3029 locations: LOC_COBBLE
3031 - 'There is a small wicker cage discarded nearby.'
3034 inventory: 'Black rod'
3035 locations: LOC_DEBRIS
3037 - 'A three foot black rod with a rusty star on an end lies nearby.'
3040 inventory: 'Black rod'
3041 locations: LOC_NOWHERE
3043 - 'A three foot black rod with a rusty mark on an end lies nearby.'
3047 locations: [LOC_PITTOP, LOC_MISTHALL]
3050 - 'Rough stone steps lead down the pit.'
3051 - 'Rough stone steps lead up the dome.'
3054 inventory: 'Little bird in cage'
3057 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
3058 - [BIRD_CAGED, 'There is a little bird in the cage.']
3059 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
3061 - 'The bird''s singing is quite melodious.'
3062 - 'The bird does not seem inclined to sing while in the cage.'
3063 - 'It almost seems as though the bird is trying to tell you something.'
3064 - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
3065 - 'The bird does not seem inclined to sing while in the cage.'
3066 - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
3069 inventory: '*rusty door'
3070 locations: LOC_IMMENSE
3073 - 'The way north is barred by a massive, rusty, iron door.'
3074 - 'The way north leads through a massive, rusty, iron door.'
3076 words: ['pillo', 'velve']
3077 inventory: 'Velvet pillow'
3078 locations: LOC_SOFTROOM
3080 - 'A small velvet pillow lies on the floor.'
3084 locations: LOC_KINGHALL
3087 - 'A huge green fierce snake bars the way!'
3090 - 'The snake is hissing venomously.'
3093 inventory: '*fissure'
3094 locations: [LOC_EASTBANK, LOC_WESTBANK]
3098 - 'A crystal bridge now spans the fissure.'
3099 - 'The crystal bridge has vanished!'
3102 inventory: '*stone tablet'
3103 locations: LOC_DARKROOM
3106 - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
3108 - '"Congratulations on bringing light into the dark-room!"'
3111 inventory: 'Giant clam >GRUNT!<'
3112 locations: LOC_SHELLROOM
3114 - 'There is an enormous clam here with its shell tightly closed.'
3116 - 'The clam is as tight-mouthed as a, er, clam.'
3119 inventory: 'Giant oyster >GROAN!<'
3120 locations: LOC_NOWHERE
3122 - 'There is an enormous oyster here with its shell tightly closed.'
3123 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
3125 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
3126 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
3128 words: ['issue', 'spelu', '"spel']
3129 inventory: '"Spelunker Today"'
3130 locations: LOC_ANTEROOM
3132 - 'There are a few recent issues of "Spelunker Today" magazine here.'
3134 - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
3136 words: ['dwarf', 'dwarv']
3138 locations: LOC_NOWHERE
3142 words: ['knife', 'knive']
3144 locations: LOC_NOWHERE
3147 words: ['food', 'ratio']
3148 inventory: 'Tasty food'
3149 locations: LOC_BUILDING
3151 - 'There is food here.'
3153 words: ['bottl', 'jar']
3154 inventory: 'Small bottle'
3155 locations: LOC_BUILDING
3157 - [WATER_BOTTLE, 'There is a bottle of water here.']
3158 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
3159 - [OIL_BOTTLE, 'There is a bottle of oil here.']
3161 words: ['water', 'h2o']
3162 inventory: 'Water in the bottle'
3163 locations: LOC_NOWHERE
3167 inventory: 'Oil in the bottle'
3168 locations: LOC_NOWHERE
3172 inventory: '*mirror'
3173 locations: LOC_MIRRORCANYON
3177 words: ['plant', 'beans']
3179 locations: LOC_WESTPIT
3182 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
3183 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
3184 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
3185 - 'The plant spurts into furious growth for a few seconds.'
3186 - 'The plant grows explosively, almost filling the bottom of the pit.'
3187 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
3189 - 'The plant continues to ask plaintively for water.'
3190 - 'The plant continues to demand water.'
3191 - 'The plant now maintains a contented silence.'
3194 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3195 locations: [LOC_WESTEND, LOC_EASTEND]
3199 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3200 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3203 inventory: '*stalactite'
3204 locations: LOC_TOPSTALACTITE
3209 words: ['shado', 'figur', 'windo']
3210 inventory: '*shadowy figure and/or window'
3211 locations: [LOC_WINDOW1, LOC_WINDOW2]
3214 - 'The shadowy figure seems to be trying to attract your attention.'
3217 inventory: 'Dwarf''s axe'
3218 locations: LOC_NOWHERE
3220 - 'There is a little axe here.'
3221 - 'There is a little axe lying beside the bear.'
3224 inventory: '*cave drawings'
3225 locations: LOC_ORIENTAL
3229 words: ['pirat', 'genie', 'djinn']
3230 inventory: '*pirate/genie'
3231 locations: LOC_NOWHERE
3233 longs: !!null # never present
3236 inventory: '*dragon'
3237 locations: [LOC_SECRET4, LOC_SECRET6]
3240 - 'A huge green fierce dragon bars the way!'
3241 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3242 - 'The body of a huge green dead dragon is lying off to one side.'
3243 - 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)'
3245 - 'The dragon''s ominous hissing does not bode well for you.'
3246 - 'The dragon is, not surprisingly, silent.'
3247 - 'The dragon is, not surprisingly, silent.'
3251 locations: [LOC_SWCHASM, LOC_NECHASM]
3254 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3255 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3259 locations: [LOC_SWCHASM, LOC_NECHASM]
3262 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3263 - 'The troll steps out from beneath the bridge and blocks your way.'
3266 - 'The troll sounds quite adamant in his demand for a treasure.'
3269 inventory: '*phony troll'
3270 locations: [LOC_NOWHERE, LOC_NOWHERE]
3273 - 'The troll is nowhere to be seen.'
3276 inventory: !!null # bear uses rtext 141
3277 locations: LOC_BARRENROOM
3280 - 'There is a ferocious cave bear eying you from the far end of the room!'
3281 - 'There is a gentle cave bear sitting placidly in one corner.'
3282 - 'There is a contented-looking bear wandering about nearby.'
3286 inventory: '*message in second maze'
3287 locations: LOC_NOWHERE
3290 - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
3292 - '"This is not the maze where the pirate leaves his treasure chest."'
3294 words: ['volca', 'geyse']
3295 inventory: '*volcano and/or geyser'
3296 locations: LOC_BREATHTAKING
3300 words: ['machi', 'vendi']
3301 inventory: '*vending machine'
3302 locations: LOC_DEADEND13
3305 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3306 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3308 - '"Drop coins here to receive fresh batteries."'
3309 - '"Drop coins here to receive fresh batteries."'
3312 inventory: 'Batteries'
3313 locations: LOC_NOWHERE
3315 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3316 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3318 words: ['carpe', 'moss']
3319 inventory: '*carpet and/or moss and/or curtains'
3320 locations: LOC_SOFTROOM
3326 locations: LOC_LARGE
3329 - 'A formidable ogre bars the northern exit.'
3331 - 'The ogre is apparently the strong, silent type.'
3335 locations: LOC_CLIFF
3338 - 'A small urn is embedded in the rock.'
3339 - 'A small urn full of oil is embedded in the rock.'
3340 - 'A small oil flame extrudes from an urn embedded in the rock.'
3343 inventory: '*cavity'
3344 locations: LOC_NOWHERE
3347 - '' # something in it
3348 - 'There is a small urn-shaped cavity in the rock.'
3352 locations: LOC_NOWHERE
3355 - '' # described with dragon
3358 inventory: '*reservoir'
3359 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3363 - 'The waters have parted to form a narrow path across the reservoir.'
3364 - 'The waters crash together again.'
3366 words: ['appen', 'lepor']
3367 inventory: 'Leporine appendage'
3368 locations: LOC_FOREST22
3370 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3374 locations: LOC_DEBRIS
3379 - '"MAGIC WORD XYZZY"'
3383 locations: LOC_NUGGET
3388 - '"You won''t get it up the steps"'
3392 locations: LOC_ANTEROOM
3396 - [ENDGAME_SIGN, '']
3398 - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
3399 - '"Treasure Vault. Keys in main office."'
3401 words: ['gold', 'nugge']
3402 inventory: 'Large gold nugget'
3403 locations: LOC_NUGGET
3406 - 'There is a large sparkling nugget of gold here!'
3409 inventory: 'Several diamonds'
3410 locations: LOC_WESTBANK
3413 - 'There are diamonds here!'
3415 words: ['silve', 'bars']
3416 inventory: 'Bars of silver'
3417 locations: LOC_FLOORHOLE
3420 - 'There are bars of silver here!'
3423 inventory: 'Precious jewelry'
3424 locations: LOC_SOUTHSIDE
3427 - 'There is precious jewelry here!'
3430 inventory: 'Rare coins'
3431 locations: LOC_WESTSIDE
3434 - 'There are many coins here!'
3436 words: ['chest', 'box', 'treas']
3437 inventory: 'Treasure chest'
3438 locations: LOC_NOWHERE
3441 - 'The pirate''s treasure chest is here!'
3443 words: ['eggs', 'egg', 'nest']
3444 inventory: 'Golden eggs'
3445 locations: LOC_GIANTROOM
3448 - 'There is a large nest here, full of golden eggs!'
3449 - 'The nest of golden eggs has vanished!'
3453 inventory: 'Jeweled trident'
3454 locations: LOC_WATERFALL
3457 - 'There is a jewel-encrusted trident here!'
3459 words: ['vase', 'ming', 'shard', 'potte']
3460 inventory: 'Ming vase'
3461 locations: LOC_ORIENTAL
3464 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3465 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3466 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3467 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3470 inventory: 'Egg-sized emerald'
3471 locations: LOC_PLOVER
3474 - 'There is an emerald here the size of a plover''s egg!'
3475 - 'There is an emerald resting in a small cavity in the rock!'
3477 words: ['plati', 'pyram']
3478 inventory: 'Platinum pyramid'
3479 locations: LOC_DARKROOM
3482 - 'There is a platinum pyramid here, 8 inches on a side!'
3485 inventory: 'Glistening pearl'
3486 locations: LOC_NOWHERE
3489 - 'Off to one side lies a glistening pearl!'
3491 words: ['rug', 'persi']
3492 inventory: 'Persian rug'
3493 locations: [LOC_SECRET4, LOC_SECRET6]
3497 - 'There is a persian rug spread out on the floor!'
3498 - 'The dragon is sprawled out on a persian rug!!'
3499 - 'There is a persian rug here, hovering in mid-air!'
3502 inventory: 'Rare spices'
3503 locations: LOC_BOULDERS2
3506 - 'There are rare spices here!'
3509 inventory: 'Golden chain'
3510 locations: LOC_BARRENROOM
3514 - 'There is a golden chain lying in a heap on the floor!'
3515 - 'The bear is locked to the wall with a golden chain!'
3516 - 'There is a golden chain locked to the wall!'
3519 inventory: 'Giant ruby'
3520 locations: LOC_STOREROOM
3523 - 'There is an enormous ruby here!'
3524 - 'There is a ruby resting in a small cavity in the rock!'
3526 words: ['jade', 'neckl']
3527 inventory: 'Jade necklace'
3528 locations: LOC_NOWHERE
3531 - 'A precious jade necklace has been dropped here!'
3533 words: ['amber', 'gemst']
3534 inventory: 'Amber gemstone'
3535 locations: LOC_NOWHERE
3538 - 'There is a rare amber gemstone here!'
3539 - 'There is an amber gemstone resting in a small cavity in the rock!'
3542 inventory: 'Star sapphire'
3543 locations: LOC_LEDGE
3546 - 'A brilliant blue star sapphire is here!'
3547 - 'There is a star sapphire resting in a small cavity in the rock!'
3549 words: ['ebony', 'statu']
3550 inventory: 'Ebony statuette'
3551 locations: LOC_REACHDEAD
3554 - 'There is a richly-carved ebony statuette here!'
3557 - query: 'Oh dear, you seem to have gotten yourself killed. I might be able to\nhelp you out, but I''ve never really done this before. Do you want me\nto try to reincarnate you?'
3558 yes_response: 'All right. But don''t blame me if something goes wr......\n --- POOF!! ---\nYou are engulfed in a cloud of orange smoke. Coughing and gasping,\nyou emerge from the smoke and find....'
3559 - query: 'You clumsy oaf, you''ve done it again! I don''t know how long I can\nkeep this up. Do you want me to try reincarnating you again?'
3560 yes_response: 'Okay, now where did I put my orange smoke?.... >POOF!<\nEverything disappears in a dense cloud of orange smoke.'
3561 - query: 'Now you''ve really done it! I''m out of orange smoke! You don''t expect\nme to do a decent reincarnation without any orange smoke, do you?'
3562 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'