1 # This YAML file gets processed into a collection of data structures and
2 # variable initializers describing Colossal Cave. It replaces an ad-hoc
3 # text database shipped with Adventure versions up to 2.5. The format
4 # change enabled a lot of use of symbolic names where there were previously
5 # inscrutable numeric literals.
7 # We define a bunch of YAML structures:
9 # vocabulary: Almost all the words the game knows - one of them (the
10 # reservoir magic word) gets replaced with a randomly-generated
11 # cookie. For each word there is a type (motion, action, object,
12 # or special) and a numeric value. Multiple synonyms may have the
15 # hints: Each item contains a hint number, a hint label (used to
16 # generate the value macro for the hint) the number of turns he
17 # must be at the right loc(s) before triggering the hint, the
18 # points deducted for taking the hint, the message number (in
19 # arbitrary_messages) of the question, and the message number of
22 # locations: They have attributes as follows...
23 # long: Long description, always shown on first encounter.
24 # short: Short description. If none, use long description.
25 # conditions: A dictionary of attributes
27 # OILY If FLUID flag is on: true for oil, false for water
29 # NOARRR Pirate doesn't go here unless following player
30 # NOBACK Cannot use "back" to move away
31 # HCAVE Trying to get into cave
32 # HBIRD Trying to catch bird
33 # HSNAKE Trying to deal with snake
35 # HDARK Pondering dark room
37 # HCLIFF Cliff with urn
38 # HWOODS Lost in forest
39 # HOGRE Trying to deal with ogre
40 # HJADE Found all treasures except jade
41 # hints: A list of YAML references to hints that may be available at
42 # this location. (This is why locations has to follow hints.)
43 # sound: Label for a location sound.
44 # loud: If true, object sounds are drowned out at this location.
45 # travel: A list of movement rules. They're applied in the order
46 # they appear. For a rule to fire, (1) the movement command
47 # must be a synonym for one of its verbs, and (2) the
48 # condition, if present, must evaluate to true. In that case
49 # the action fires. The action may be a goto (move to
50 # a named location) a speak (utter a named message), or
51 # a special (branch to special case in movement code).
52 # The conditional may be one of the following:
53 # [pct N] Roll a die, n% chance of success
54 # [carry OBJ] Must be carrying named object
55 # [with OBJ] Must be carrying or in room with
56 # [not OBJ N] Property of named OBJ must not be N
57 # All attributes are optional except the long description and
58 # travel. Order of locations is not significant.
60 # arbitrary_messages: These are arguments to rspeak(). Some spans of
61 # these messages need to be kept adjacent and ordered (for now).
62 # To see which, grep for rspeak() calls containing expressions with
63 # arithmetic. Eventually, these will be pulled out into more appropriate
64 # data structures. Then ordering can be dropped, and gaps removed.
66 # classes: Each item contains a point threshold and a message
67 # describing a classification of player. Point thresholds must be
68 # in ascending order. The scoring code selects the appropriate
69 # message, where each message is considered to apply to players
70 # whose scores are higher than the previous N but not higher than
71 # this N. Note that these scores probably change with every
72 # modification (and particularly expansion) of the program.
74 # turn_thresholds: Each item contains a number and a message
75 # berating the player for taking so many turns. When the turn count
76 # matches one of the thresholds, the corresponding message is shown.
77 # Order doesn't matter; the logic simply tests every threshold on
78 # the assumption that turn counts never decrease nor skip values.
80 # object_descriptions: Each item contains a description for use in the
81 # inventory command and one or more messages describing the object
82 # in different states. There is also a boolean "treasure"
83 # attribute, defaulting to false. An pbject may have one or two
84 # start locations (the gate is an example of a two-location object;
85 # it can be accessed from above or below). An object may also be
86 # flagged immovable, meaning it cannot be carried. If a state
87 # message is a tuple then the first element is made the name of a
88 # #define viible to the code for the associayed state, numbered
89 # from zero upwards. If the inventory desription begins with "*"
90 # the object is dungeon furniture that cannot be taken or carried.
92 # obituaries: Death messages and reincarnation queries. Order is
93 # significant, they're used in succession as the player racks up
96 # These correspond to sections 1, 2, 4, 5, 6, 7, 9, 10, 11, 13, and 14 in
97 # the old adventure.text format. Sections 3 and 8 haven't moved
98 # yet. Section 12 was obsolete.
100 # Message strings may include certain special character sequences to
101 # denote that the program must provide parameters to insert into a
102 # message when the message is printed. These sequences are:
103 # %S = The letter 'S' or nothing (if a given value is exactly 1)
104 # %W = A word (up to 10 characters)
105 # %L = A word mapped to lower-case letters
106 # %U = A word mapped to upper-case letters
107 # %C = A word mapped to lower-case, first letter capitalised
108 # %T = Several words of text, ending with a word of -1
109 # %1 = A 1-digit number
110 # %2 = A 2-digit number
112 # %9 = A 9-digit number
113 # %B = Variable number of blanks
114 # %! = The entire message should be suppressed
116 # There are duplicate keys in this vocabulary, that's why it can't be a normal
117 # map. You have to iterate through it looking for a match qualified by type.
119 {word: "ROAD", type: motion, value: 2},
120 {word: "HILL", type: motion, value: 2},
121 {word: "ENTER", type: motion, value: 3},
122 {word: "UPSTR", type: motion, value: 4},
123 {word: "DOWNS", type: motion, value: 5},
124 {word: "FORES", type: motion, value: 6},
125 {word: "FORWA", type: motion, value: 7},
126 {word: "CONTI", type: motion, value: 7},
127 {word: "ONWAR", type: motion, value: 7},
128 {word: "BACK", type: motion, value: 8},
129 {word: "RETUR", type: motion, value: 8},
130 {word: "RETRE", type: motion, value: 8},
131 {word: "VALLE", type: motion, value: 9},
132 {word: "STAIR", type: motion, value: 10},
133 {word: "OUT", type: motion, value: 11},
134 {word: "OUTSI", type: motion, value: 11},
135 {word: "EXIT", type: motion, value: 11},
136 {word: "LEAVE", type: motion, value: 11},
137 {word: "BUILD", type: motion, value: 12},
138 {word: "HOUSE", type: motion, value: 12},
139 {word: "GULLY", type: motion, value: 13},
140 {word: "STREA", type: motion, value: 14},
141 {word: "FORK", type: motion, value: 15},
142 {word: "BED", type: motion, value: 16},
143 {word: "CRAWL", type: motion, value: 17},
144 {word: "COBBL", type: motion, value: 18},
145 {word: "INWAR", type: motion, value: 19},
146 {word: "INSID", type: motion, value: 19},
147 {word: "IN", type: motion, value: 19},
148 {word: "SURFA", type: motion, value: 20},
149 {word: "NULL", type: motion, value: 21},
150 {word: "NOWHE", type: motion, value: 21},
151 {word: "DARK", type: motion, value: 22},
152 {word: "PASSA", type: motion, value: 23},
153 {word: "TUNNE", type: motion, value: 23},
154 {word: "LOW", type: motion, value: 24},
155 {word: "CANYO", type: motion, value: 25},
156 {word: "AWKWA", type: motion, value: 26},
157 {word: "GIANT", type: motion, value: 27},
158 {word: "VIEW", type: motion, value: 28},
159 {word: "UPWAR", type: motion, value: 29},
160 {word: "UP", type: motion, value: 29},
161 {word: "U", type: motion, value: 29},
162 {word: "ABOVE", type: motion, value: 29},
163 {word: "ASCEN", type: motion, value: 29},
164 {word: "D", type: motion, value: 30},
165 {word: "DOWNW", type: motion, value: 30},
166 {word: "DOWN", type: motion, value: 30},
167 {word: "DESCE", type: motion, value: 30},
168 {word: "PIT", type: motion, value: 31},
169 {word: "OUTDO", type: motion, value: 32},
170 {word: "CRACK", type: motion, value: 33},
171 {word: "STEPS", type: motion, value: 34},
172 {word: "DOME", type: motion, value: 35},
173 {word: "LEFT", type: motion, value: 36},
174 {word: "RIGHT", type: motion, value: 37},
175 {word: "HALL", type: motion, value: 38},
176 {word: "JUMP", type: motion, value: 39},
177 {word: "BARRE", type: motion, value: 40},
178 {word: "OVER", type: motion, value: 41},
179 {word: "ACROS", type: motion, value: 42},
180 {word: "EAST", type: motion, value: 43},
181 {word: "E", type: motion, value: 43},
182 {word: "WEST", type: motion, value: 44},
183 {word: "W", type: motion, value: 44},
184 {word: "NORTH", type: motion, value: 45},
185 {word: "N", type: motion, value: 45},
186 {word: "SOUTH", type: motion, value: 46},
187 {word: "S", type: motion, value: 46},
188 {word: "NE", type: motion, value: 47},
189 {word: "SE", type: motion, value: 48},
190 {word: "SW", type: motion, value: 49},
191 {word: "NW", type: motion, value: 50},
192 {word: "DEBRI", type: motion, value: 51},
193 {word: "HOLE", type: motion, value: 52},
194 {word: "WALL", type: motion, value: 53},
195 {word: "BROKE", type: motion, value: 54},
196 {word: "Y2", type: motion, value: 55},
197 {word: "CLIMB", type: motion, value: 56},
198 {word: "LOOK", type: motion, value: 57},
199 {word: "EXAMI", type: motion, value: 57},
200 {word: "TOUCH", type: motion, value: 57},
201 {word: "DESCR", type: motion, value: 57},
202 {word: "FLOOR", type: motion, value: 58},
203 {word: "ROOM", type: motion, value: 59},
204 {word: "SLIT", type: motion, value: 60},
205 {word: "SLAB", type: motion, value: 61},
206 {word: "SLABR", type: motion, value: 61},
207 {word: "XYZZY", type: motion, value: 62},
208 {word: "DEPRE", type: motion, value: 63},
209 {word: "ENTRA", type: motion, value: 64},
210 {word: "PLUGH", type: motion, value: 65},
211 {word: "SECRE", type: motion, value: 66},
212 {word: "CAVE", type: motion, value: 67},
213 {word: "CROSS", type: motion, value: 69},
214 {word: "BEDQU", type: motion, value: 70},
215 {word: "PLOVE", type: motion, value: 71},
216 {word: "ORIEN", type: motion, value: 72},
217 {word: "CAVER", type: motion, value: 73},
218 {word: "SHELL", type: motion, value: 74},
219 {word: "RESER", type: motion, value: 75},
220 {word: "MAIN", type: motion, value: 76},
221 {word: "OFFIC", type: motion, value: 76},
222 {word: "KEYS", type: object, value: 1},
223 {word: "KEY", type: object, value: 1},
224 {word: "LAMP", type: object, value: 2},
225 {word: "LANTE", type: object, value: 2},
226 {word: "GRATE", type: object, value: 3},
227 {word: "CAGE", type: object, value: 4},
228 {word: "ROD", type: object, value: 5},
229 {word: "ROD", type: object, value: 6}, # Must be next object after "real" rod
230 {word: "STEPS", type: object, value: 7},
231 {word: "BIRD", type: object, value: 8},
232 {word: "DOOR", type: object, value: 9},
233 {word: "PILLO", type: object, value: 10},
234 {word: "VELVE", type: object, value: 10},
235 {word: "SNAKE", type: object, value: 11},
236 {word: "FISSU", type: object, value: 12},
237 {word: "TABLE", type: object, value: 13},
238 {word: "CLAM", type: object, value: 14},
239 {word: "OYSTE", type: object, value: 15},
240 {word: "MAGAZ", type: object, value: 16},
241 {word: "ISSUE", type: object, value: 16},
242 {word: "SPELU", type: object, value: 16},
243 {word: '"SPEL', type: object, value: 16},
244 {word: "DWARF", type: object, value: 17},
245 {word: "DWARV", type: object, value: 17},
246 {word: "KNIFE", type: object, value: 18},
247 {word: "KNIVE", type: object, value: 18},
248 {word: "FOOD", type: object, value: 19},
249 {word: "RATIO", type: object, value: 19},
250 {word: "BOTTL", type: object, value: 20},
251 {word: "JAR", type: object, value: 20},
252 {word: "WATER", type: object, value: 21},
253 {word: "H2O", type: object, value: 21},
254 {word: "OIL", type: object, value: 22},
255 {word: "MIRRO", type: object, value: 23},
256 {word: "PLANT", type: object, value: 24},
257 {word: "BEANS", type: object, value: 24},
258 {word: "PLANT", type: object, value: 25}, # Must be next object after "real" plant
259 {word: "STALA", type: object, value: 26},
260 {word: "SHADO", type: object, value: 27},
261 {word: "FIGUR", type: object, value: 27},
262 {word: "WINDO", type: object, value: 27}, # Same as figure
263 {word: "AXE", type: object, value: 28},
264 {word: "DRAWI", type: object, value: 29},
265 {word: "PIRAT", type: object, value: 30},
266 {word: "GENIE", type: object, value: 30},
267 {word: "DJINN", type: object, value: 30},
268 {word: "DRAGO", type: object, value: 31},
269 {word: "CHASM", type: object, value: 32},
270 {word: "TROLL", type: object, value: 33},
271 {word: "TROLL", type: object, value: 34}, # Must be next object after "real" troll
272 {word: "BEAR", type: object, value: 35},
273 {word: "MESSA", type: object, value: 36},
274 {word: "VOLCA", type: object, value: 37},
275 {word: "GEYSE", type: object, value: 37}, # Same as volcano
276 {word: "MACHI", type: object, value: 38},
277 {word: "VENDI", type: object, value: 38},
278 {word: "BATTE", type: object, value: 39},
279 {word: "CARPE", type: object, value: 40},
280 {word: "MOSS", type: object, value: 40},
281 {word: "CURTA", type: object, value: 40}, # Same as carpet
282 {word: "OGRE", type: object, value: 41},
283 {word: "URN", type: object, value: 42},
284 {word: "CAVIT", type: object, value: 43},
285 {word: "BLOOD", type: object, value: 44},
286 {word: "RESER", type: object, value: 45}, # Verb overrides
287 {word: "APPEN", type: object, value: 46},
288 {word: "LEPOR", type: object, value: 46},
289 {word: "MUD", type: object, value: 47},
290 {word: "NOTE", type: object, value: 48},
291 {word: "SIGN", type: object, value: 49},
292 {word: "GOLD", type: object, value: 50},
293 {word: "NUGGE", type: object, value: 50},
294 {word: "DIAMO", type: object, value: 51},
295 {word: "SILVE", type: object, value: 52},
296 {word: "BARS", type: object, value: 52},
297 {word: "JEWEL", type: object, value: 53},
298 {word: "COINS", type: object, value: 54},
299 {word: "CHEST", type: object, value: 55},
300 {word: "BOX", type: object, value: 55},
301 {word: "TREAS", type: object, value: 55},
302 {word: "EGGS", type: object, value: 56},
303 {word: "EGG", type: object, value: 56},
304 {word: "NEST", type: object, value: 56},
305 {word: "TRIDE", type: object, value: 57},
306 {word: "VASE", type: object, value: 58},
307 {word: "MING", type: object, value: 58},
308 {word: "SHARD", type: object, value: 58},
309 {word: "POTTE", type: object, value: 58},
310 {word: "EMERA", type: object, value: 59},
311 {word: "PLATI", type: object, value: 60},
312 {word: "PYRAM", type: object, value: 60},
313 {word: "PEARL", type: object, value: 61},
314 {word: "RUG", type: object, value: 62},
315 {word: "PERSI", type: object, value: 62},
316 {word: "SPICE", type: object, value: 63},
317 {word: "CHAIN", type: object, value: 64},
318 {word: "RUBY", type: object, value: 65},
319 {word: "JADE", type: object, value: 66},
320 {word: "NECKL", type: object, value: 66},
321 {word: "AMBER", type: object, value: 67},
322 {word: "GEMST", type: object, value: 67},
323 {word: "SAPPH", type: object, value: 68},
324 {word: "EBONY", type: object, value: 69},
325 {word: "STATU", type: object, value: 69},
326 {word: "CARRY", type: action, value: 1},
327 {word: "TAKE", type: action, value: 1},
328 {word: "KEEP", type: action, value: 1},
329 {word: "CATCH", type: action, value: 1},
330 {word: "STEAL", type: action, value: 1},
331 {word: "CAPTU", type: action, value: 1},
332 {word: "GET", type: action, value: 1},
333 {word: "TOTE", type: action, value: 1},
334 {word: "SNARF", type: action, value: 1},
335 {word: "DROP", type: action, value: 2},
336 {word: "RELEA", type: action, value: 2},
337 {word: "FREE", type: action, value: 2},
338 {word: "DISCA", type: action, value: 2},
339 {word: "DUMP", type: action, value: 2},
340 {word: "SAY", type: action, value: 3},
341 {word: "CHANT", type: action, value: 3},
342 {word: "SING", type: action, value: 3},
343 {word: "UTTER", type: action, value: 3},
344 {word: "MUMBL", type: action, value: 3},
345 {word: "UNLOC", type: action, value: 4},
346 {word: "OPEN", type: action, value: 4},
347 {word: "NOTHI", type: action, value: 5},
348 {word: "LOCK", type: action, value: 6},
349 {word: "CLOSE", type: action, value: 6},
350 {word: "LIGHT", type: action, value: 7},
351 {word: "ON", type: action, value: 7},
352 {word: "EXTIN", type: action, value: 8},
353 {word: "OFF", type: action, value: 8},
354 {word: "WAVE", type: action, value: 9},
355 {word: "SHAKE", type: action, value: 9},
356 {word: "SWING", type: action, value: 9},
357 {word: "CALM", type: action, value: 10},
358 {word: "PLACA", type: action, value: 10},
359 {word: "TAME", type: action, value: 10},
360 {word: "WALK", type: action, value: 11},
361 {word: "RUN", type: action, value: 11},
362 {word: "TRAVE", type: action, value: 11},
363 {word: "GO", type: action, value: 11},
364 {word: "PROCE", type: action, value: 11},
365 {word: "CONTI", type: action, value: 11},
366 {word: "EXPLO", type: action, value: 11},
367 {word: "FOLLO", type: action, value: 11},
368 {word: "TURN", type: action, value: 11},
369 {word: "ATTAC", type: action, value: 12},
370 {word: "KILL", type: action, value: 12},
371 {word: "FIGHT", type: action, value: 12},
372 {word: "HIT", type: action, value: 12},
373 {word: "STRIK", type: action, value: 12},
374 {word: "SLAY", type: action, value: 12},
375 {word: "POUR", type: action, value: 13},
376 {word: "EAT", type: action, value: 14},
377 {word: "DEVOU", type: action, value: 14},
378 {word: "DRINK", type: action, value: 15},
379 {word: "RUB", type: action, value: 16},
380 {word: "THROW", type: action, value: 17},
381 {word: "TOSS", type: action, value: 17},
382 {word: "QUIT", type: action, value: 18},
383 {word: "FIND", type: action, value: 19},
384 {word: "WHERE", type: action, value: 19},
385 {word: "INVEN", type: action, value: 20},
386 {word: "FEED", type: action, value: 21},
387 {word: "FILL", type: action, value: 22},
388 {word: "BLAST", type: action, value: 23},
389 {word: "DETON", type: action, value: 23},
390 {word: "IGNIT", type: action, value: 23},
391 {word: "BLOWU", type: action, value: 23},
392 {word: "SCORE", type: action, value: 24},
393 {word: "FEE", type: action, value: 25},
394 {word: "FIE", type: action, value: 25},
395 {word: "FOE", type: action, value: 25},
396 {word: "FOO", type: action, value: 25},
397 {word: "FUM", type: action, value: 25},
398 {word: "BRIEF", type: action, value: 26},
399 {word: "READ", type: action, value: 27},
400 {word: "PERUS", type: action, value: 27},
401 {word: "BREAK", type: action, value: 28},
402 {word: "SHATT", type: action, value: 28},
403 {word: "SMASH", type: action, value: 28},
404 {word: "WAKE", type: action, value: 29},
405 {word: "DISTU", type: action, value: 29},
406 {word: "SUSPE", type: action, value: 30},
407 {word: "PAUSE", type: action, value: 30},
408 {word: "SAVE", type: action, value: 30},
409 {word: "RESUM", type: action, value: 31},
410 {word: "RESTA", type: action, value: 31},
411 {word: "FLY", type: action, value: 32},
412 {word: "LISTE", type: action, value: 33},
413 {word: "Z'ZZZ", type: action, value: 34}, # Gets replaced
414 {word: "FEE", type: special, value: 1},
415 {word: "FIE", type: special, value: 2},
416 {word: "FOE", type: special, value: 3},
417 {word: "FOO", type: special, value: 4},
418 {word: "FUM", type: special, value: 5},
419 {word: "THANK", type: special, value: 13},
420 {word: "SESAM", type: special, value: 50},
421 {word: "OPENS", type: special, value: 50},
422 {word: "ABRA", type: special, value: 50},
423 {word: "ABRAC", type: special, value: 50},
424 {word: "SHAZA", type: special, value: 50},
425 {word: "HOCUS", type: special, value: 50},
426 {word: "POCUS", type: special, value: 50},
427 {word: "HELP", type: special, value: 51},
428 {word: "?", type: special, value: 51},
429 {word: "NO", type: special, value: 54},
430 {word: "TREE", type: special, value: 64},
431 {word: "TREES", type: special, value: 64},
432 {word: "DIG", type: special, value: 66},
433 {word: "EXCAV", type: special, value: 66},
434 {word: "LOST", type: special, value: 68},
435 {word: "MIST", type: special, value: 69},
436 {word: "FUCK", type: special, value: 79},
437 {word: "STOP", type: special, value: 139},
438 {word: "INFO", type: special, value: 142},
439 {word: "INFOR", type: special, value: 142},
440 {word: "SWIM", type: special, value: 147},
441 {word: "WIZAR", type: special, value: 246},
442 {word: "YES", type: special, value: 271},
443 {word: "NEWS", type: special, value: 275},
452 question: 'Are you trying to get into the cave?'
453 hint: 'The grate is very solid and has a hardened steel lock. You cannot\nenter without a key, and there are no keys nearby. I would recommend\nlooking elsewhere for the keys.'
459 question: 'Are you trying to catch the bird?'
460 hint: 'Something about you seems to be frightening the bird. Perhaps you\nmight figure out what it is.'
466 question: 'Are you trying to somehow deal with the snake?'
467 hint: 'You can''t kill the snake, or drive it away, or avoid it, or anything\nlike that. There is a way to get by, but you don''t have the necessary\nresources right now.'
473 question: 'Do you need help getting out of the maze?'
474 hint: 'You can make the passages look less alike by dropping things.'
480 question: 'Are you trying to explore beyond the plover room?'
481 hint: 'There is a way to explore that region without having to worry about\nfalling into a pit. None of the objects available is immediately\nuseful in discovering the secret.'
487 question: 'Do you need help getting out of here?'
488 hint: 'Don''t go west.'
494 question: 'Are you wondering what to do here?'
495 hint: 'This section is quite advanced. Find the cave first.'
501 question: 'Would you like to be shown out of the forest?'
502 hint: 'Go east ten times. If that doesn''t get you out, then go south, then\nwest twice, then south.'
508 question: 'Do you need help dealing with the ogre?'
509 hint: 'There is nothing the presence of which will prevent you from defeating\nhim; thus it can''t hurt to fetch everything you possibly can.'
515 question: 'You''re missing only one other treasure. Do you need help finding it?'
516 hint: 'Once you''ve found all the other treasures, it is no longer possible to\nlocate the one you''re now missing.'
528 long: 'You are standing at the end of a road before a small brick building.\nAround you is a forest. A small stream flows out of the building and\ndown a gully.'
529 short: 'You''re in front of building.'
530 conditions: {FLUID: true, ABOVE: true, LIT: true}
531 sound: STREAM_GURGLES
533 {verbs: ['ROAD', 'WEST', 'UPWAR'], action: ["goto", LOC_HILL]},
534 {verbs: ['ENTER', 'BUILD', 'INWAR', 'EAST'], action: ["goto", LOC_BUILDING]},
535 {verbs: ['DOWNS', 'GULLY', 'STREA', 'SOUTH', 'D'], action: ["goto", LOC_VALLEY]},
536 {verbs: ['FORES', 'NORTH'], action: ["goto", LOC_FOREST1]},
537 {verbs: ['DEPRE'], action: ["goto", LOC_GRATE]},
541 long: 'You have walked up a hill, still in the forest. The road slopes back\ndown the other side of the hill. There is a building in the distance.'
542 short: 'You''re at hill in road.'
543 conditions: {ABOVE: true, LIT: true}
545 {verbs: ['BUILD', 'EAST'], action: ["goto", LOC_START]},
546 {verbs: ['WEST'], action: ["goto", LOC_ROADEND]},
547 {verbs: ['NORTH'], action: ["goto", LOC_FOREST20]},
548 {verbs: ['SOUTH', 'FORES'], action: ["goto", LOC_FOREST13]},
549 {verbs: ['D'], action: ["speak", WHICH_WAY]},
553 long: 'You are inside a building, a well house for a large spring.'
554 short: 'You''re inside building.'
555 conditions: {FLUID: true, ABOVE: true, LIT: true}
556 sound: STREAM_GURGLES
558 {verbs: ['OUT', 'OUTDO', 'WEST'], action: ["goto", LOC_START]},
559 {verbs: ['XYZZY'], action: ["goto", LOC_FOOF1]},
560 {verbs: ['PLUGH'], action: ["goto", LOC_FOOF3]},
561 {verbs: ['DOWNS', 'STREA'], action: ["goto", LOC_SEWER]},
565 long: 'You are in a valley in the forest beside a stream tumbling along a\nrocky bed.'
566 short: 'You''re in valley.'
567 conditions: {FLUID: true, ABOVE: true, LIT: true}
568 sound: STREAM_GURGLES
570 {verbs: ['UPSTR', 'BUILD', 'NORTH'], action: ["goto", LOC_START]},
571 {verbs: ['EAST', 'FORES'], action: ["goto", LOC_FOREST6]},
572 {verbs: ['WEST'], action: ["goto", LOC_FOREST12]},
573 {verbs: ['DOWNS', 'SOUTH', 'D'], action: ["goto", LOC_SLIT]},
574 {verbs: ['DEPRE'], action: ["goto", LOC_GRATE]},
575 {verbs: ['STREA'], action: ["speak", UPSTREAM_DOWNSTREAM]},
579 long: 'The road, which approaches from the east, ends here amid the trees.'
580 short: 'You''re at end of road.'
581 conditions: {ABOVE: true, LIT: true}
583 {verbs: ['ROAD', 'EAST', 'UPWAR'], action: ["goto", LOC_HILL]},
584 {verbs: ['BUILD'], action: ["goto", LOC_START]},
585 {verbs: ['SOUTH', 'FORES'], action: ["goto", LOC_FOREST14]},
586 {verbs: ['WEST'], action: ["goto", LOC_FOREST15]},
587 {verbs: ['NORTH'], action: ["goto", LOC_FOREST21]},
591 long: 'The forest thins out here to reveal a steep cliff. There is no way\ndown, but a small ledge can be seen to the west across the chasm.'
592 short: 'You''re at cliff.'
593 conditions: {ABOVE: true, NOBACK: true, LIT: true}
596 {verbs: ['SOUTH', 'FORES'], action: ["goto", LOC_FOREST17]},
597 {verbs: ['EAST'], action: ["goto", LOC_FOREST19]},
598 {verbs: ['JUMP'], action: ["goto", LOC_NOMAKE]},
602 long: 'At your feet all the water of the stream splashes into a 2-inch slit\nin the rock. Downstream the streambed is bare rock.'
603 short: 'You''re at slit in streambed.'
604 conditions: {FLUID: true, ABOVE: true, LIT: true}
605 sound: STREAM_GURGLES
607 {verbs: ['BUILD'], action: ["goto", LOC_START]},
608 {verbs: ['UPSTR', 'NORTH'], action: ["goto", LOC_VALLEY]},
609 {verbs: ['EAST', 'FORES'], action: ["goto", LOC_FOREST6]},
610 {verbs: ['WEST'], action: ["goto", LOC_FOREST10]},
611 {verbs: ['DOWNS', 'BED', 'SOUTH', 'DEPRE'], action: ["goto", LOC_GRATE]},
612 {verbs: ['SLIT', 'STREA', 'D', 'INWAR', 'ENTER'], action: ["speak", DONT_FIT]},
616 long: 'You are in a 20-foot depression floored with bare dirt. Set into the\ndirt is a strong steel grate mounted in concrete. A dry streambed\nleads into the depression.'
617 short: 'You''re outside grate.'
618 conditions: {ABOVE: true, LIT: true}
619 hints: [*grate, *jade]
621 {verbs: ['EAST', 'FORES'], action: ["goto", LOC_FOREST7]},
622 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST10]},
623 {verbs: ['WEST'], action: ["goto", LOC_FOREST9]},
624 {verbs: ['BUILD'], action: ["goto", LOC_START]},
625 {verbs: ['UPSTR', 'GULLY', 'NORTH'], action: ["goto", LOC_SLIT]},
626 {verbs: ['ENTER', 'INWAR', 'D'], cond: [not OBJ_3 0], action: ["goto", LOC_BELOWGRATE]},
627 {verbs: ['ENTER'], action: ["speak", GRATE_NOWAY]},
631 long: 'You are in a small chamber beneath a 3x3 steel grate to the surface.\nA low crawl over cobbles leads inward to the west.'
632 short: 'You''re below the grate.'
633 conditions: {LIT: true}
635 {verbs: ['OUT', 'UPWAR'], cond: [not OBJ_3 0], action: ["goto", LOC_GRATE]},
636 {verbs: ['OUT'], action: ["speak", GRATE_NOWAY]},
637 {verbs: ['CRAWL', 'COBBL', 'INWAR', 'WEST'], action: ["goto", LOC_COBBLE]},
638 {verbs: ['PIT'], action: ["goto", LOC_PITTOP]},
639 {verbs: ['DEBRI'], action: ["goto", LOC_DEBRIS]},
643 long: 'You are crawling over cobbles in a low passage. There is a dim light\nat the east end of the passage.'
644 short: 'You''re in cobble crawl.'
645 conditions: {LIT: true}
647 {verbs: ['OUT', 'SURFA', 'NULL', 'EAST'], action: ["goto", LOC_BELOWGRATE]},
648 {verbs: ['INWAR', 'DARK', 'WEST', 'DEBRI'], action: ["goto", LOC_DEBRIS]},
649 {verbs: ['PIT'], action: ["goto", LOC_PITTOP]},
653 long: 'You are in a debris room filled with stuff washed in from the surface.\nA low wide passage with cobbles becomes plugged with mud and debris\nhere, but an awkward canyon leads upward and west. In the mud someone\nhas scrawled, "MAGIC WORD XYZZY".'
654 short: 'You''re in debris room.'
657 {verbs: ['DEPRE'], cond: [not OBJ_3 0], action: ["goto", LOC_GRATE]},
658 {verbs: ['ENTRA'], action: ["goto", LOC_BELOWGRATE]},
659 {verbs: ['CRAWL', 'COBBL', 'PASSA', 'LOW', 'EAST'], action: ["goto", LOC_COBBLE]},
660 {verbs: ['CANYO', 'INWAR', 'UPWAR', 'WEST'], action: ["goto", LOC_AWKWARD]},
661 {verbs: ['XYZZY'], action: ["goto", LOC_FOOF2]},
662 {verbs: ['PIT'], action: ["goto", LOC_PITTOP]},
666 long: 'You are in an awkward sloping east/west canyon.'
670 {verbs: ['DEPRE'], cond: [not OBJ_3 0], action: ["goto", LOC_GRATE]},
671 {verbs: ['ENTRA'], action: ["goto", LOC_BELOWGRATE]},
672 {verbs: ['D', 'EAST', 'DEBRI'], action: ["goto", LOC_DEBRIS]},
673 {verbs: ['INWAR', 'UPWAR', 'WEST'], action: ["goto", LOC_BIRD]},
674 {verbs: ['PIT'], action: ["goto", LOC_PITTOP]},
678 long: 'You are in a splendid chamber thirty feet high. The walls are frozen\nrivers of orange stone. An awkward canyon and a good passage exit\nfrom east and west sides of the chamber.'
679 short: 'You''re in bird chamber.'
683 {verbs: ['DEPRE'], cond: [not OBJ_3 0], action: ["goto", LOC_GRATE]},
684 {verbs: ['ENTRA'], action: ["goto", LOC_BELOWGRATE]},
685 {verbs: ['DEBRI'], action: ["goto", LOC_DEBRIS]},
686 {verbs: ['CANYO', 'EAST'], action: ["goto", LOC_AWKWARD]},
687 {verbs: ['PASSA', 'PIT', 'WEST'], action: ["goto", LOC_PITTOP]},
691 long: 'At your feet is a small pit breathing traces of white mist. An east\npassage ends here except for a small crack leading on.'
692 short: 'You''re at top of small pit.'
695 {verbs: ['DEPRE'], cond: [not OBJ_3 0], action: ["goto", LOC_GRATE]},
696 {verbs: ['ENTRA'], action: ["goto", LOC_BELOWGRATE]},
697 {verbs: ['DEBRI'], action: ["goto", LOC_DEBRIS]},
698 {verbs: ['PASSA', 'EAST'], action: ["goto", LOC_BIRD]},
699 {verbs: ['D', 'PIT', 'STEPS'], cond: [carry OBJ_50], action: ["goto", LOC_NECKBROKE]},
700 {verbs: ['D'], action: ["goto", LOC_MISTHALL]},
701 {verbs: ['CRACK', 'WEST'], action: ["goto", LOC_CRACK]},
705 long: 'You are at one end of a vast hall stretching forward out of sight to\nthe west. There are openings to either side. Nearby, a wide stone\nstaircase leads downward. The hall is filled with wisps of white mist\nswaying to and fro almost as if alive. A cold wind blows up the\nstaircase. There is a passage at the top of a dome behind you.'
706 short: 'You''re in Hall of Mists.'
707 conditions: {DEEP: true}
711 {verbs: ['LEFT', 'SOUTH'], action: ["goto", LOC_NUGGET]},
712 {verbs: ['FORWA', 'HALL', 'WEST'], action: ["goto", LOC_EASTBANK]},
713 {verbs: ['STAIR', 'D', 'NORTH'], action: ["goto", LOC_KINGHALL]},
714 {verbs: ['UPWAR', 'PIT', 'STEPS', 'DOME', 'PASSA', 'EAST'], cond: [carry OBJ_50], action: ["goto", LOC_DOME]},
715 {verbs: ['UPWAR'], action: ["goto", LOC_PITTOP]},
716 {verbs: ['Y2'], action: ["goto", LOC_JUMBLE]},
720 long: 'The crack is far too small for you to follow. At its widest it is\nbarely wide enough to admit your foot.'
722 conditions: {DEEP: true}
724 {verbs: [], action: ["goto", LOC_PITTOP]},
728 long: 'You are on the east bank of a fissure slicing clear across the hall.\nThe mist is quite thick here, and the fissure is too wide to jump.'
729 short: 'You''re on east bank of fissure.'
730 conditions: {DEEP: true}
732 {verbs: ['HALL', 'EAST'], action: ["goto", LOC_MISTHALL]},
733 {verbs: ['JUMP'], cond: [not OBJ_12 0], action: ["speak", CROSS_BRIDGE]},
734 {verbs: ['FORWA'], cond: [not OBJ_12 1], action: ["goto", LOC_NOMAKE]},
735 {verbs: ['OVER', 'ACROS', 'WEST', 'CROSS'], cond: [not OBJ_12 1], action: ["speak", NO_CROSS]},
736 {verbs: ['OVER'], action: ["goto", LOC_WESTBANK]},
740 long: 'This is a low room with a crude note on the wall. The note says,\n"You won''t get it up the steps".'
741 short: 'You''re in nugget-of-gold room.'
742 conditions: {DEEP: true}
744 {verbs: ['HALL', 'OUT', 'NORTH'], action: ["goto", LOC_MISTHALL]},
748 long: 'You are in the Hall of the Mountain King, with passages off in all\ndirections.'
749 short: 'You''re in Hall of Mt King.'
750 conditions: {DEEP: true}
753 {verbs: ['STAIR', 'UPWAR', 'EAST'], action: ["goto", LOC_MISTHALL]},
754 {verbs: ['NORTH', 'RIGHT'], cond: [not OBJ_11 0], action: ["goto", LOC_FLOORHOLE]},
755 {verbs: ['SOUTH', 'LEFT'], cond: [not OBJ_11 0], action: ["goto", LOC_SOUTHSIDE]},
756 {verbs: ['WEST', 'FORWA'], cond: [not OBJ_11 0], action: ["goto", LOC_WESTSIDE]},
757 {verbs: ['NORTH'], action: ["goto", LOC_SNAKEBLOCK]},
758 {verbs: ['SW'], cond: [pct 35], action: ["goto", LOC_SECRET3]},
759 {verbs: ['SW'], cond: [with OBJ_11], action: ["goto", LOC_SNAKEBLOCK]},
760 {verbs: ['SECRE'], action: ["goto", LOC_SECRET3]},
764 long: 'You are at the bottom of the pit with a broken neck.'
766 conditions: {DEEP: true}
768 {verbs: [], action: ["goto", LOC_NOWHERE]},
772 long: 'You didn''t make it.'
774 conditions: {DEEP: true}
776 {verbs: [], action: ["goto", LOC_NOWHERE]},
780 long: 'The dome is unclimbable.'
782 conditions: {DEEP: true}
784 {verbs: [], action: ["goto", LOC_MISTHALL]},
788 long: 'You are at the west end of the Twopit Room. There is a large hole in\nthe wall above the pit at this end of the room.'
789 short: 'You''re at west end of Twopit Room.'
790 conditions: {DEEP: true}
792 {verbs: ['EAST', 'ACROS'], action: ["goto", LOC_EASTEND]},
793 {verbs: ['WEST', 'SLAB'], action: ["goto", LOC_SLAB]},
794 {verbs: ['D', 'PIT'], action: ["goto", LOC_WESTPIT]},
795 {verbs: ['HOLE'], action: ["speak", TOO_FAR]},
799 long: 'You are at the bottom of the eastern pit in the Twopit Room. There is\na small pool of oil in one corner of the pit.'
800 short: 'You''re in east pit.'
801 conditions: {FLUID: true, DEEP: true, OILY: true}
803 {verbs: ['UPWAR', 'OUT'], action: ["goto", LOC_EASTEND]},
807 long: 'You are at the bottom of the western pit in the Twopit Room. There is\na large hole in the wall about 25 feet above you.'
808 short: 'You''re in west pit.'
809 conditions: {DEEP: true}
811 {verbs: ['UPWAR', 'OUT'], action: ["goto", LOC_WESTEND]},
812 {verbs: ['CLIMB'], cond: [not OBJ_24 2], action: ["goto", LOC_BUILDING1]},
813 {verbs: ['CLIMB'], action: ["goto", LOC_CLIMBSTALK]},
817 long: 'You clamber up the plant and scurry through the hole at the top.'
819 conditions: {DEEP: true}
821 {verbs: [], action: ["goto", LOC_NARROW]},
825 long: 'You are on the west side of the fissure in the Hall of Mists.'
826 short: 'You''re on west bank of fissure.'
827 conditions: {DEEP: true}
829 {verbs: ['JUMP'], cond: [not OBJ_12 0], action: ["speak", CROSS_BRIDGE]},
830 {verbs: ['FORWA'], cond: [not OBJ_12 1], action: ["goto", LOC_NOMAKE]},
831 {verbs: ['OVER', 'ACROS', 'EAST', 'CROSS'], cond: [not OBJ_12 1], action: ["speak", NO_CROSS]},
832 {verbs: ['OVER'], action: ["goto", LOC_EASTBANK]},
833 {verbs: ['NORTH'], action: ["goto", LOC_PARALLEL1]},
834 {verbs: ['WEST'], action: ["goto", LOC_MISTWEST]},
838 long: 'You are in a low n/s passage at a hole in the floor. The hole goes\ndown to an e/w passage.'
839 short: 'You''re in n/s passage above e/w passage.'
840 conditions: {DEEP: true}
842 {verbs: ['HALL', 'OUT', 'SOUTH'], action: ["goto", LOC_KINGHALL]},
843 {verbs: ['NORTH', 'Y2'], action: ["goto", LOC_Y2]},
844 {verbs: ['D', 'HOLE'], action: ["goto", LOC_BROKEN]},
848 long: 'You are in the south side chamber.'
850 conditions: {DEEP: true}
852 {verbs: ['HALL', 'OUT', 'NORTH'], action: ["goto", LOC_KINGHALL]},
856 long: 'You are in the west side chamber of the Hall of the Mountain King.\nA passage continues west and up here.'
857 short: 'You''re in the west side chamber.'
858 conditions: {DEEP: true}
860 {verbs: ['HALL', 'OUT', 'EAST'], action: ["goto", LOC_KINGHALL]},
861 {verbs: ['WEST', 'UPWAR'], action: ["goto", LOC_CROSSOVER]},
867 conditions: {DEEP: true}
869 {verbs: [], cond: [not OBJ_24 1], action: ["goto", LOC_NOCLIMB]},
870 {verbs: [], action: ["goto", LOC_PLANTTOP]},
874 long: 'You can''t get by the snake.'
876 conditions: {DEEP: true}
878 {verbs: [], action: ["goto", LOC_KINGHALL]},
882 long: 'You are in a large room, with a passage to the south, a passage to the\nwest, and a wall of broken rock to the east. There is a large "Y2" on\na rock in the room''s center.'
883 short: 'You''re at "Y2".'
884 conditions: {DEEP: true}
886 {verbs: ['PLUGH'], action: ["goto", LOC_FOOF4]},
887 {verbs: ['SOUTH'], action: ["goto", LOC_FLOORHOLE]},
888 {verbs: ['EAST', 'WALL', 'BROKE'], action: ["goto", LOC_JUMBLE]},
889 {verbs: ['WEST'], action: ["goto", LOC_WINDOW1]},
890 {verbs: ['PLOVE'], cond: [carry OBJ_59], action: ["special", 2]},
891 {verbs: ['PLOVE'], action: ["goto", LOC_FOOF5]},
895 long: 'You are in a jumble of rock, with cracks everywhere.'
897 conditions: {DEEP: true}
899 {verbs: ['D', 'Y2'], action: ["goto", LOC_Y2]},
900 {verbs: ['UPWAR'], action: ["goto", LOC_MISTHALL]},
904 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the right.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
905 short: 'You''re at window on pit.'
906 conditions: {DEEP: true}
908 {verbs: ['EAST', 'Y2'], action: ["goto", LOC_Y2]},
909 {verbs: ['JUMP'], action: ["goto", LOC_NECKBROKE]},
913 long: 'You are in a dirty broken passage. To the east is a crawl. To the\nwest is a large passage. Above you is a hole to another passage.'
914 short: 'You''re in dirty passage.'
915 conditions: {DEEP: true}
917 {verbs: ['EAST', 'CRAWL'], action: ["goto", LOC_SMALLPITBRINK]},
918 {verbs: ['UPWAR', 'HOLE'], action: ["goto", LOC_FLOORHOLE]},
919 {verbs: ['WEST'], action: ["goto", LOC_DUSTY]},
920 {verbs: ['BEDQU'], action: ["goto", LOC_BEDQUILT]},
924 long: 'You are on the brink of a small clean climbable pit. A crawl leads\nwest.'
925 short: 'You''re at brink of small pit.'
926 conditions: {DEEP: true}
928 {verbs: ['WEST', 'CRAWL'], action: ["goto", LOC_BROKEN]},
929 {verbs: ['D', 'PIT', 'CLIMB'], action: ["goto", LOC_SMALLPIT]},
933 long: 'You are in the bottom of a small pit with a little stream, which\nenters and exits through tiny slits.'
934 short: 'You''re at bottom of pit with stream.'
935 conditions: {FLUID: true, DEEP: true}
936 sound: STREAM_GURGLES
938 {verbs: ['CLIMB', 'UPWAR', 'OUT'], action: ["goto", LOC_SMALLPITBRINK]},
939 {verbs: ['SLIT', 'STREA', 'D', 'UPSTR', 'DOWNS', 'ENTER', 'INWAR'], action: ["speak", DONT_FIT]},
943 long: 'You are in a large room full of dusty rocks. There is a big hole in\nthe floor. There are cracks everywhere, and a passage leading east.'
944 short: 'You''re in dusty rock room.'
945 conditions: {DEEP: true}
947 {verbs: ['EAST', 'PASSA'], action: ["goto", LOC_BROKEN]},
948 {verbs: ['D', 'HOLE', 'FLOOR'], action: ["goto", LOC_COMPLEX]},
949 {verbs: ['BEDQU'], action: ["goto", LOC_BEDQUILT]},
953 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
955 conditions: {DEEP: true}
957 {verbs: [], action: ["goto", LOC_MISTWEST]},
961 long: 'You are at the west end of the Hall of Mists. A low wide crawl\ncontinues west and another goes north. To the south is a little\npassage 6 feet off the floor.'
962 short: 'You''re at west end of Hall of Mists.'
963 conditions: {DEEP: true}
965 {verbs: ['SOUTH', 'UPWAR', 'PASSA', 'CLIMB'], action: ["goto", LOC_ALIKE1]},
966 {verbs: ['EAST'], action: ["goto", LOC_WESTBANK]},
967 {verbs: ['NORTH'], action: ["goto", LOC_PARALLEL2]},
968 {verbs: ['WEST', 'CRAWL'], action: ["goto", LOC_LONGEAST]},
972 long: 'You are in a maze of twisty little passages, all alike.'
974 conditions: {DEEP: true, NOBACK: true}
977 {verbs: ['UPWAR'], action: ["goto", LOC_MISTWEST]},
978 {verbs: ['NORTH'], action: ["goto", LOC_ALIKE1]},
979 {verbs: ['EAST'], action: ["goto", LOC_ALIKE2]},
980 {verbs: ['SOUTH'], action: ["goto", LOC_ALIKE4]},
981 {verbs: ['WEST'], action: ["goto", LOC_ALIKE11]},
985 long: 'You are in a maze of twisty little passages, all alike.'
987 conditions: {DEEP: true, NOBACK: true}
990 {verbs: ['WEST'], action: ["goto", LOC_ALIKE1]},
991 {verbs: ['SOUTH'], action: ["goto", LOC_ALIKE3]},
992 {verbs: ['EAST'], action: ["goto", LOC_ALIKE4]},
996 long: 'You are in a maze of twisty little passages, all alike.'
998 conditions: {DEEP: true, NOBACK: true}
1001 {verbs: ['EAST'], action: ["goto", LOC_ALIKE2]},
1002 {verbs: ['D'], action: ["goto", LOC_DEADEND3]},
1003 {verbs: ['SOUTH'], action: ["goto", LOC_ALIKE6]},
1004 {verbs: ['NORTH'], action: ["goto", LOC_DEADEND9]},
1008 long: 'You are in a maze of twisty little passages, all alike.'
1010 conditions: {DEEP: true, NOBACK: true}
1013 {verbs: ['WEST'], action: ["goto", LOC_ALIKE1]},
1014 {verbs: ['NORTH'], action: ["goto", LOC_ALIKE2]},
1015 {verbs: ['EAST'], action: ["goto", LOC_DEADEND1]},
1016 {verbs: ['SOUTH'], action: ["goto", LOC_DEADEND2]},
1017 {verbs: ['UPWAR', 'D'], action: ["goto", LOC_ALIKE14]},
1023 conditions: {DEEP: true, NOARRR: true}
1026 {verbs: ['WEST', 'OUT'], action: ["goto", LOC_ALIKE4]},
1032 conditions: {DEEP: true, NOARRR: true}
1035 {verbs: ['EAST', 'OUT'], action: ["goto", LOC_ALIKE4]},
1041 conditions: {DEEP: true, NOARRR: true}
1044 {verbs: ['UPWAR', 'OUT'], action: ["goto", LOC_ALIKE3]},
1048 long: 'You are in a maze of twisty little passages, all alike.'
1050 conditions: {DEEP: true, NOBACK: true}
1053 {verbs: ['EAST'], action: ["goto", LOC_ALIKE6]},
1054 {verbs: ['WEST'], action: ["goto", LOC_ALIKE7]},
1058 long: 'You are in a maze of twisty little passages, all alike.'
1060 conditions: {DEEP: true, NOBACK: true}
1063 {verbs: ['EAST'], action: ["goto", LOC_ALIKE3]},
1064 {verbs: ['WEST'], action: ["goto", LOC_ALIKE5]},
1065 {verbs: ['D'], action: ["goto", LOC_ALIKE7]},
1066 {verbs: ['SOUTH'], action: ["goto", LOC_ALIKE8]},
1070 long: 'You are in a maze of twisty little passages, all alike.'
1072 conditions: {DEEP: true, NOBACK: true}
1075 {verbs: ['WEST'], action: ["goto", LOC_ALIKE5]},
1076 {verbs: ['UPWAR'], action: ["goto", LOC_ALIKE6]},
1077 {verbs: ['EAST'], action: ["goto", LOC_ALIKE8]},
1078 {verbs: ['SOUTH'], action: ["goto", LOC_ALIKE9]},
1082 long: 'You are in a maze of twisty little passages, all alike.'
1084 conditions: {DEEP: true, NOBACK: true}
1087 {verbs: ['WEST'], action: ["goto", LOC_ALIKE6]},
1088 {verbs: ['EAST'], action: ["goto", LOC_ALIKE7]},
1089 {verbs: ['SOUTH'], action: ["goto", LOC_ALIKE8]},
1090 {verbs: ['UPWAR'], action: ["goto", LOC_ALIKE9]},
1091 {verbs: ['NORTH'], action: ["goto", LOC_ALIKE10]},
1092 {verbs: ['D'], action: ["goto", LOC_DEADEND11]},
1096 long: 'You are in a maze of twisty little passages, all alike.'
1098 conditions: {DEEP: true, NOBACK: true}
1101 {verbs: ['WEST'], action: ["goto", LOC_ALIKE7]},
1102 {verbs: ['NORTH'], action: ["goto", LOC_ALIKE8]},
1103 {verbs: ['SOUTH'], action: ["goto", LOC_DEADEND4]},
1109 conditions: {DEEP: true, NOARRR: true}
1112 {verbs: ['WEST', 'OUT'], action: ["goto", LOC_ALIKE9]},
1116 long: 'You are in a maze of twisty little passages, all alike.'
1118 conditions: {DEEP: true, NOBACK: true}
1121 {verbs: ['WEST'], action: ["goto", LOC_ALIKE8]},
1122 {verbs: ['NORTH'], action: ["goto", LOC_ALIKE10]},
1123 {verbs: ['D'], action: ["goto", LOC_DEADEND5]},
1124 {verbs: ['EAST'], action: ["goto", LOC_PITBRINK]},
1130 conditions: {DEEP: true, NOARRR: true}
1133 {verbs: ['UPWAR', 'OUT'], action: ["goto", LOC_ALIKE10]},
1137 long: 'You are on the brink of a thirty foot pit with a massive orange column\ndown one wall. You could climb down here but you could not get back\nup. The maze continues at this level.'
1138 short: 'You''re at brink of pit.'
1139 conditions: {DEEP: true, NOBACK: true}
1141 {verbs: ['D', 'CLIMB'], action: ["goto", LOC_BIRD]},
1142 {verbs: ['WEST'], action: ["goto", LOC_ALIKE10]},
1143 {verbs: ['SOUTH'], action: ["goto", LOC_DEADEND6]},
1144 {verbs: ['NORTH'], action: ["goto", LOC_ALIKE12]},
1145 {verbs: ['EAST'], action: ["goto", LOC_ALIKE13]},
1151 conditions: {NOARRR: true, DEEP: true}
1153 {verbs: ['EAST', 'OUT'], action: ["goto", LOC_PITBRINK]},
1157 long: 'You have crawled through a very low wide passage parallel to and north\nof the Hall of Mists.'
1159 conditions: {DEEP: true}
1161 {verbs: [], action: ["goto", LOC_WESTBANK]},
1165 long: 'You are at the east end of a very long hall apparently without side\nchambers. To the east a low wide crawl slants up. To the north a\nround two foot hole slants down.'
1166 short: 'You''re at east end of long hall.'
1167 conditions: {DEEP: true}
1169 {verbs: ['EAST', 'UPWAR', 'CRAWL'], action: ["goto", LOC_MISTWEST]},
1170 {verbs: ['WEST'], action: ["goto", LOC_LONGWEST]},
1171 {verbs: ['NORTH', 'D', 'HOLE'], action: ["goto", LOC_CROSSOVER]},
1175 long: 'You are at the west end of a very long featureless hall. The hall\njoins up with a narrow north/south passage.'
1176 short: 'You''re at west end of long hall.'
1177 conditions: {DEEP: true}
1179 {verbs: ['EAST'], action: ["goto", LOC_LONGEAST]},
1180 {verbs: ['NORTH'], action: ["goto", LOC_CROSSOVER]},
1181 {verbs: ['SOUTH'], cond: [carry OBJ_0], action: ["goto", LOC_DIFFERENT1]},
1185 long: 'You are at a crossover of a high n/s passage and a low e/w one.'
1187 conditions: {DEEP: true}
1189 {verbs: ['WEST'], action: ["goto", LOC_LONGEAST]},
1190 {verbs: ['NORTH'], action: ["goto", LOC_DEADEND7]},
1191 {verbs: ['EAST'], action: ["goto", LOC_WESTSIDE]},
1192 {verbs: ['SOUTH'], action: ["goto", LOC_LONGWEST]},
1198 conditions: {DEEP: true}
1200 {verbs: ['SOUTH', 'OUT'], action: ["goto", LOC_CROSSOVER]},
1204 long: 'You are at a complex junction. A low hands and knees passage from the\nnorth joins a higher crawl from the east to make a walking passage\ngoing west. There is also a large room above. The air is damp here.'
1205 short: 'You''re at complex junction.'
1206 conditions: {DEEP: true}
1208 sound: WIND_WHISTLES
1210 {verbs: ['UPWAR', 'CLIMB', 'ROOM'], action: ["goto", LOC_DUSTY]},
1211 {verbs: ['WEST', 'BEDQU'], action: ["goto", LOC_BEDQUILT]},
1212 {verbs: ['NORTH', 'SHELL'], action: ["goto", LOC_SHELLROOM]},
1213 {verbs: ['EAST'], action: ["goto", LOC_ANTEROOM]},
1217 long: 'You are in Bedquilt, a long east/west passage with holes everywhere.\nTo explore at random select north, south, up, or down.'
1218 short: 'You''re in Bedquilt.'
1219 conditions: {DEEP: true}
1221 {verbs: ['EAST'], action: ["goto", LOC_COMPLEX]},
1222 {verbs: ['WEST'], action: ["goto", LOC_SWISSCHEESE]},
1223 {verbs: ['SOUTH'], cond: [pct 65], action: ["speak", FUTILE_CRAWL]},
1224 {verbs: ['SLAB'], action: ["goto", LOC_SLAB]},
1225 {verbs: ['UPWAR'], cond: [pct 60], action: ["speak", FUTILE_CRAWL]},
1226 {verbs: ['UPWAR'], cond: [pct 70], action: ["goto", LOC_SECRET2]},
1227 {verbs: ['UPWAR'], action: ["goto", LOC_DUSTY]},
1228 {verbs: ['NORTH'], cond: [pct 50], action: ["speak", FUTILE_CRAWL]},
1229 {verbs: ['NORTH'], cond: [pct 75], action: ["goto", LOC_LOWROOM]},
1230 {verbs: ['NORTH'], action: ["goto", LOC_THREEJUNCTION]},
1231 {verbs: ['D'], cond: [pct 65], action: ["speak", FUTILE_CRAWL]},
1232 {verbs: ['D'], action: ["goto", LOC_ANTEROOM]},
1236 long: 'You are in a room whose walls resemble swiss cheese. Obvious passages\ngo west, east, ne, and nw. Part of the room is occupied by a large\nbedrock block.'
1237 short: 'You''re in Swiss Cheese Room.'
1238 conditions: {DEEP: true}
1240 {verbs: ['NE'], action: ["goto", LOC_BEDQUILT]},
1241 {verbs: ['WEST'], action: ["goto", LOC_EASTEND]},
1242 {verbs: ['SOUTH'], cond: [pct 80], action: ["speak", FUTILE_CRAWL]},
1243 {verbs: ['CANYO'], action: ["goto", LOC_TALL]},
1244 {verbs: ['EAST'], action: ["goto", LOC_SOFTROOM]},
1245 {verbs: ['NW'], cond: [pct 50], action: ["speak", FUTILE_CRAWL]},
1246 {verbs: ['ORIEN'], action: ["goto", LOC_ORIENTAL]},
1250 long: 'You are at the east end of the Twopit Room. The floor here is\nlittered with thin rock slabs, which make it easy to descend the pits.\nThere is a path here bypassing the pits to connect passages from east\nand west. There are holes all over, but the only big one is on the\nwall directly over the west pit where you can''t get to it.'
1251 short: 'You''re at east end of Twopit Room.'
1252 conditions: {DEEP: true}
1254 {verbs: ['EAST'], action: ["goto", LOC_SWISSCHEESE]},
1255 {verbs: ['WEST', 'ACROS'], action: ["goto", LOC_WESTEND]},
1256 {verbs: ['D', 'PIT'], action: ["goto", LOC_EASTPIT]},
1260 long: 'You are in a large low circular chamber whose floor is an immense slab\nfallen from the ceiling (Slab Room). East and west there once were\nlarge passages, but they are now filled with boulders. Low small\npassages go north and south, and the south one quickly bends west\naround the boulders.'
1261 short: 'You''re in Slab Room.'
1262 conditions: {DEEP: true}
1264 {verbs: ['SOUTH'], action: ["goto", LOC_WESTEND]},
1265 {verbs: ['UPWAR', 'CLIMB'], action: ["goto", LOC_SECRET1]},
1266 {verbs: ['NORTH'], action: ["goto", LOC_BEDQUILT]},
1270 long: 'You are in a secret n/s canyon above a large room.'
1272 conditions: {DEEP: true}
1274 {verbs: ['D', 'SLAB'], action: ["goto", LOC_SLAB]},
1275 {verbs: ['SOUTH'], cond: [not OBJ_31 0], action: ["goto", LOC_SECRET5]},
1276 {verbs: ['SOUTH'], action: ["goto", LOC_SECRET4]},
1277 {verbs: ['NORTH'], action: ["goto", LOC_MIRRORCANYON]},
1278 {verbs: ['RESER'], action: ["goto", LOC_RESERVOIR]},
1282 long: 'You are in a secret n/s canyon above a sizable passage.'
1284 conditions: {DEEP: true}
1286 {verbs: ['NORTH'], action: ["goto", LOC_THREEJUNCTION]},
1287 {verbs: ['D', 'PASSA'], action: ["goto", LOC_BEDQUILT]},
1288 {verbs: ['SOUTH'], action: ["goto", LOC_TOPSTALACTITE]},
1290 - LOC_THREEJUNCTION:
1292 long: 'You are in a secret canyon at a junction of three canyons, bearing\nnorth, south, and se. The north one is as tall as the other two\ncombined.'
1293 short: 'You''re at junction of three secret canyons.'
1294 conditions: {DEEP: true}
1296 {verbs: ['SE'], action: ["goto", LOC_BEDQUILT]},
1297 {verbs: ['SOUTH'], action: ["goto", LOC_SECRET2]},
1298 {verbs: ['NORTH'], action: ["goto", LOC_WINDOW2]},
1302 long: 'You are in a large low room. Crawls lead north, se, and sw.'
1303 short: 'You''re in large low room.'
1304 conditions: {DEEP: true}
1306 {verbs: ['BEDQU'], action: ["goto", LOC_BEDQUILT]},
1307 {verbs: ['SW'], action: ["goto", LOC_WINDING]},
1308 {verbs: ['NORTH'], action: ["goto", LOC_DEADCRAWL]},
1309 {verbs: ['SE', 'ORIEN'], action: ["goto", LOC_ORIENTAL]},
1313 long: 'Dead end crawl.'
1315 conditions: {DEEP: true}
1317 {verbs: ['SOUTH', 'CRAWL', 'OUT'], action: ["goto", LOC_LOWROOM]},
1321 long: 'You are in a secret canyon which here runs e/w. It crosses over a\nvery tight canyon 15 feet below. If you go down you may not be able\nto get back up.'
1322 short: 'You''re in secret e/w canyon above tight canyon.'
1323 conditions: {DEEP: true}
1325 {verbs: ['EAST'], action: ["goto", LOC_KINGHALL]},
1326 {verbs: ['WEST'], cond: [not OBJ_31 0], action: ["goto", LOC_SECRET5]},
1327 {verbs: ['WEST'], action: ["goto", LOC_SECRET6]},
1328 {verbs: ['D'], action: ["goto", LOC_WIDEPLACE]},
1332 long: 'You are at a wide place in a very tight n/s canyon.'
1334 conditions: {DEEP: true}
1336 {verbs: ['SOUTH'], action: ["goto", LOC_TIGHTPLACE]},
1337 {verbs: ['NORTH'], action: ["goto", LOC_TALL]},
1341 long: 'The canyon here becomes too tight to go further south.'
1343 conditions: {DEEP: true}
1345 {verbs: ['NORTH'], action: ["goto", LOC_WIDEPLACE]},
1349 long: 'You are in a tall e/w canyon. A low tight crawl goes 3 feet north and\nseems to open up.'
1351 conditions: {DEEP: true}
1353 {verbs: ['EAST'], action: ["goto", LOC_WIDEPLACE]},
1354 {verbs: ['WEST'], action: ["goto", LOC_BOULDERS1]},
1355 {verbs: ['NORTH', 'CRAWL'], action: ["goto", LOC_SWISSCHEESE]},
1359 long: 'The canyon runs into a mass of boulders -- dead end.'
1361 conditions: {DEEP: true}
1363 {verbs: ['SOUTH'], action: ["goto", LOC_TALL]},
1367 long: 'The stream flows out through a pair of 1 foot diameter sewer pipes.\nIt would be advisable to use the exit.'
1369 conditions: {DEEP: true}
1371 {verbs: [], action: ["goto", LOC_BUILDING]},
1375 long: 'You are in a maze of twisty little passages, all alike.'
1377 conditions: {DEEP: true, NOBACK: true}
1380 {verbs: ['NORTH'], action: ["goto", LOC_ALIKE1]},
1381 {verbs: ['WEST'], action: ["goto", LOC_ALIKE11]},
1382 {verbs: ['SOUTH'], action: ["goto", LOC_ALIKE11]},
1383 {verbs: ['EAST'], action: ["goto", LOC_DEADEND8]},
1389 conditions: {DEEP: true}
1392 {verbs: ['WEST', 'OUT'], action: ["goto", LOC_ALIKE11]},
1398 conditions: {DEEP: true, NOARRR: true}
1401 {verbs: ['SOUTH', 'OUT'], action: ["goto", LOC_ALIKE3]},
1405 long: 'You are in a maze of twisty little passages, all alike.'
1407 conditions: {DEEP: true, NOBACK: true}
1409 {verbs: ['SOUTH'], action: ["goto", LOC_PITBRINK]},
1410 {verbs: ['EAST'], action: ["goto", LOC_ALIKE13]},
1411 {verbs: ['WEST'], action: ["goto", LOC_DEADEND10]},
1415 long: 'You are in a maze of twisty little passages, all alike.'
1417 conditions: {DEEP: true, NOBACK: true}
1419 {verbs: ['NORTH'], action: ["goto", LOC_PITBRINK]},
1420 {verbs: ['WEST'], action: ["goto", LOC_ALIKE12]},
1421 {verbs: ['NW'], action: ["goto", LOC_DEADEND12]},
1427 conditions: {NOARRR: true, DEEP: true}
1429 {verbs: ['EAST', 'OUT'], action: ["goto", LOC_ALIKE12]},
1435 conditions: {DEEP: true, NOARRR: true}
1438 {verbs: ['UPWAR', 'OUT'], action: ["goto", LOC_ALIKE8]},
1442 long: 'You are in a maze of twisty little passages, all alike.'
1444 conditions: {DEEP: true, NOBACK: true}
1447 {verbs: ['UPWAR', 'D'], action: ["goto", LOC_ALIKE4]},
1451 long: 'You are in a long, narrow corridor stretching out of sight to the\nwest. At the eastern end is a hole through which you can see a\nprofusion of leaves.'
1452 short: 'You''re in narrow corridor.'
1453 conditions: {DEEP: true}
1455 {verbs: ['D', 'CLIMB', 'EAST'], action: ["goto", LOC_WESTPIT]},
1456 {verbs: ['JUMP'], action: ["goto", LOC_NECKBROKE]},
1457 {verbs: ['WEST', 'GIANT'], action: ["goto", LOC_GIANTROOM]},
1461 long: 'There is nothing here to climb. Use "up" or "out" to leave the pit.'
1463 conditions: {DEEP: true}
1465 {verbs: [], action: ["goto", LOC_WESTPIT]},
1469 long: 'You have climbed up the plant and out of the pit.'
1471 conditions: {DEEP: true}
1473 {verbs: [], action: ["goto", LOC_WESTEND]},
1477 long: 'You are at the top of a steep incline above a large room. You could\nclimb down here, but you would not be able to climb up. There is a\npassage leading back to the north.'
1478 short: 'You''re at steep incline above large room.'
1479 conditions: {DEEP: true}
1481 {verbs: ['NORTH', 'CAVER', 'PASSA'], action: ["goto", LOC_WATERFALL]},
1482 {verbs: ['D', 'CLIMB'], action: ["goto", LOC_LOWROOM]},
1486 long: 'You are in the Giant Room. The ceiling here is too high up for your\nlamp to show it. Cavernous passages lead east, north, and south. On\nthe west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].'
1487 short: 'You''re in Giant Room.'
1488 conditions: {DEEP: true}
1490 {verbs: ['SOUTH'], action: ["goto", LOC_NARROW]},
1491 {verbs: ['EAST'], action: ["goto", LOC_CAVEIN]},
1492 {verbs: ['NORTH'], action: ["goto", LOC_IMMENSE]},
1496 long: 'The passage here is blocked by a recent cave-in.'
1498 conditions: {DEEP: true}
1500 {verbs: ['SOUTH', 'GIANT', 'OUT'], action: ["goto", LOC_GIANTROOM]},
1504 long: 'You are at one end of an immense north/south passage.'
1506 conditions: {DEEP: true}
1507 sound: WIND_WHISTLES
1509 {verbs: ['SOUTH', 'GIANT', 'PASSA'], action: ["goto", LOC_GIANTROOM]},
1510 {verbs: ['NORTH', 'ENTER', 'CAVER'], cond: [not OBJ_9 0], action: ["goto", LOC_WATERFALL]},
1511 {verbs: ['NORTH'], action: ["speak", RUSTY_DOOR]},
1515 long: 'You are in a magnificent cavern with a rushing stream, which cascades\nover a sparkling waterfall into a roaring whirlpool which disappears\nthrough a hole in the floor. Passages exit to the south and west.'
1516 short: 'You''re in cavern with waterfall.'
1517 conditions: {FLUID: true, DEEP: true}
1518 sound: STREAM_SPLASHES
1520 {verbs: ['SOUTH', 'OUT'], action: ["goto", LOC_IMMENSE]},
1521 {verbs: ['GIANT'], action: ["goto", LOC_GIANTROOM]},
1522 {verbs: ['WEST'], action: ["goto", LOC_INCLINE]},
1526 long: 'You are in the Soft Room. The walls are covered with heavy curtains,\nthe floor with a thick pile carpet. Moss covers the ceiling.'
1527 short: 'You''re in Soft Room.'
1528 conditions: {DEEP: true}
1530 {verbs: ['WEST', 'OUT'], action: ["goto", LOC_SWISSCHEESE]},
1534 long: 'This is the Oriental Room. Ancient oriental cave drawings cover the\nwalls. A gently sloping passage leads upward to the north, another\npassage leads se, and a hands and knees crawl leads west.'
1535 short: 'You''re in Oriental Room.'
1536 conditions: {DEEP: true}
1538 {verbs: ['SE'], action: ["goto", LOC_SWISSCHEESE]},
1539 {verbs: ['WEST', 'CRAWL'], action: ["goto", LOC_LOWROOM]},
1540 {verbs: ['UPWAR', 'NORTH', 'CAVER'], action: ["goto", LOC_MISTY]},
1544 long: 'You are following a wide path around the outer edge of a large cavern.\nFar below, through a heavy white mist, strange splashing noises can be\nheard. The mist rises up through a fissure in the ceiling. The path\nexits to the south and west.'
1545 short: 'You''re in misty cavern.'
1546 conditions: {DEEP: true}
1549 {verbs: ['SOUTH', 'ORIEN'], action: ["goto", LOC_ORIENTAL]},
1550 {verbs: ['WEST'], action: ["goto", LOC_ALCOVE]},
1554 long: 'You are in an alcove. A small nw path seems to widen after a short\ndistance. An extremely tight tunnel leads east. It looks like a very\ntight squeeze. An eerie light can be seen at the other end.'
1555 short: 'You''re in alcove.'
1556 conditions: {DEEP: true}
1559 {verbs: ['NW', 'CAVER'], action: ["goto", LOC_MISTY]},
1560 {verbs: ['EAST', 'PASSA'], action: ["special", 1]},
1561 {verbs: ['EAST'], action: ["goto", LOC_PLOVER]},
1565 long: 'You''re in a small chamber lit by an eerie green light. An extremely\nnarrow tunnel exits to the west. A dark corridor leads ne.'
1566 short: 'You''re in Plover Room.'
1567 conditions: {DEEP: true, LIT: true}
1570 {verbs: ['WEST', 'PASSA', 'OUT'], action: ["special", 1]},
1571 {verbs: ['WEST'], action: ["goto", LOC_ALCOVE]},
1572 {verbs: ['PLOVE'], cond: [carry OBJ_59], action: ["special", 2]},
1573 {verbs: ['PLOVE'], action: ["goto", LOC_FOOF6]},
1574 {verbs: ['NE', 'DARK'], action: ["goto", LOC_DARKROOM]},
1578 long: 'You''re in the dark-room. A corridor leading south is the only exit.'
1579 short: 'You''re in dark-room.'
1580 conditions: {DEEP: true}
1583 {verbs: ['SOUTH', 'PLOVE', 'OUT'], action: ["goto", LOC_PLOVER]},
1587 long: 'You are in an arched hall. A coral passage once continued up and east\nfrom here, but is now blocked by debris. The air smells of sea water.'
1588 short: 'You''re in arched hall.'
1589 conditions: {DEEP: true}
1591 {verbs: ['D', 'SHELL', 'OUT'], action: ["goto", LOC_SHELLROOM]},
1595 long: 'You''re in a large room carved out of sedimentary rock. The floor and\nwalls are littered with bits of shells imbedded in the stone. A\nshallow passage proceeds downward, and a somewhat steeper one leads\nup. A low hands and knees passage enters from the south.'
1596 short: 'You''re in Shell Room.'
1597 conditions: {DEEP: true}
1599 {verbs: ['UPWAR', 'HALL'], action: ["goto", LOC_ARCHED]},
1600 {verbs: ['D'], action: ["goto", LOC_SLOPING1]},
1601 {verbs: ['SOUTH'], cond: [carry OBJ_14], action: ["speak", CLAM_BLOCKER]},
1602 {verbs: ['SOUTH'], cond: [carry OBJ_15], action: ["speak", OYSTER_BLOCKER]},
1603 {verbs: ['SOUTH'], action: ["goto", LOC_COMPLEX]},
1607 long: 'You are in a long sloping corridor with ragged sharp walls.'
1609 conditions: {DEEP: true}
1611 {verbs: ['UPWAR', 'SHELL'], action: ["goto", LOC_SHELLROOM]},
1612 {verbs: ['D'], action: ["goto", LOC_CULDESAC]},
1616 long: 'You are in a cul-de-sac about eight feet across.'
1618 conditions: {DEEP: true}
1620 {verbs: ['UPWAR', 'OUT'], action: ["goto", LOC_SLOPING1]},
1621 {verbs: ['SHELL'], action: ["goto", LOC_SHELLROOM]},
1625 long: 'You are in an anteroom leading to a large passage to the east. Small\npassages go west and up. The remnants of recent digging are evident.\nA sign in midair here says "Cave under construction beyond this point.\nProceed at own risk. [Witt Construction Company]"'
1626 short: 'You''re in anteroom.'
1627 conditions: {DEEP: true}
1629 {verbs: ['UPWAR'], action: ["goto", LOC_COMPLEX]},
1630 {verbs: ['WEST'], action: ["goto", LOC_BEDQUILT]},
1631 {verbs: ['EAST'], action: ["goto", LOC_WITTSEND]},
1635 long: 'You are in a maze of twisty little passages, all different.'
1637 conditions: {DEEP: true, NOBACK: true}
1639 {verbs: ['SOUTH'], action: ["goto", LOC_DIFFERENT3]},
1640 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT4]},
1641 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT5]},
1642 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT6]},
1643 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT7]},
1644 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT8]},
1645 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT9]},
1646 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT10]},
1647 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT11]},
1648 {verbs: ['D'], action: ["goto", LOC_LONGWEST]},
1652 long: 'You are at Witt''s End. Passages lead off in *ALL* directions.'
1653 short: 'You''re at Witt''s End.'
1654 conditions: {DEEP: true, NOBACK: true}
1657 {verbs: ['EAST', 'NORTH', 'SOUTH', 'NE', 'SE', 'SW', 'NW', 'UPWAR', 'D'], cond: [pct 95], action: ["speak", FUTILE_CRAWL]},
1658 {verbs: ['EAST'], action: ["goto", LOC_ANTEROOM]},
1659 {verbs: ['WEST'], action: ["speak", WAY_BLOCKED]},
1663 long: 'You are in a north/south canyon about 25 feet across. The floor is\ncovered by white mist seeping in from the north. The walls extend\nupward for well over 100 feet. Suspended from some unseen point far\nabove you, an enormous two-sided mirror is hanging parallel to and\nmidway between the canyon walls. (The mirror is obviously provided\nfor the use of the dwarves who, as you know, are extremely vain.) A\nsmall window can be seen in either wall, some fifty feet up.'
1664 short: 'You''re in Mirror Canyon.'
1665 conditions: {DEEP: true}
1667 sound: WIND_WHISTLES
1669 {verbs: ['SOUTH'], action: ["goto", LOC_SECRET1]},
1670 {verbs: ['NORTH', 'RESER'], action: ["goto", LOC_RESERVOIR]},
1674 long: 'You''re at a low window overlooking a huge pit, which extends up out of\nsight. A floor is indistinctly visible over 50 feet below. Traces of\nwhite mist cover the floor of the pit, becoming thicker to the left.\nMarks in the dust around the window would seem to indicate that\nsomeone has been here recently. Directly across the pit from you and\n25 feet away there is a similar window looking into a lighted room. A\nshadowy figure can be seen there peering back at you.'
1675 short: 'You''re at window on pit.'
1676 conditions: {DEEP: true}
1678 {verbs: ['WEST'], action: ["goto", LOC_THREEJUNCTION]},
1679 {verbs: ['JUMP'], action: ["goto", LOC_NECKBROKE]},
1681 - LOC_TOPSTALACTITE:
1683 long: 'A large stalactite extends from the roof and almost reaches the floor\nbelow. You could climb down it, and jump from it to the floor, but\nhaving done so you would be unable to reach it to climb back up.'
1684 short: 'You''re at top of stalactite.'
1685 conditions: {DEEP: true}
1687 {verbs: ['NORTH'], action: ["goto", LOC_SECRET2]},
1688 {verbs: ['D', 'JUMP', 'CLIMB'], cond: [pct 40], action: ["goto", LOC_ALIKE6]},
1689 {verbs: ['D'], cond: [pct 50], action: ["goto", LOC_ALIKE9]},
1690 {verbs: ['D'], action: ["goto", LOC_ALIKE4]},
1694 long: 'You are in a little maze of twisting passages, all different.'
1696 conditions: {DEEP: true, NOBACK: true}
1698 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT3]},
1699 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT4]},
1700 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT5]},
1701 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT6]},
1702 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT7]},
1703 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT8]},
1704 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT9]},
1705 {verbs: ['D'], action: ["goto", LOC_DIFFERENT10]},
1706 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT11]},
1707 {verbs: ['SOUTH'], action: ["goto", LOC_DEADEND13]},
1711 long: 'You are at the edge of a large underground reservoir. An opaque cloud\nof white mist fills the room and rises rapidly upward. The lake is\nfed by a stream, which tumbles out of a hole in the wall about 10 feet\noverhead and splashes noisily into the water somewhere within the\nmist. There is a passage going back toward the south.'
1712 short: 'You''re at reservoir.'
1713 conditions: {FLUID: true, DEEP: true}
1714 sound: STREAM_SPLASHES
1716 {verbs: ['SOUTH', 'OUT'], action: ["goto", LOC_MIRRORCANYON]},
1717 {verbs: ['NORTH', 'ACROS', 'CROSS'], cond: [not OBJ_45 1], action: ["speak", BAD_DIRECTION]},
1718 {verbs: ['NORTH'], action: ["goto", LOC_RESBOTTOM]},
1724 conditions: {DEEP: true}
1726 {verbs: ['SE'], action: ["goto", LOC_ALIKE13]},
1730 long: 'You are at the northeast end of an immense room, even larger than the\nGiant Room. It appears to be a repository for the "Adventure"\nprogram. Massive torches far overhead bathe the room with smoky\nyellow light. Scattered about you can be seen a pile of bottles (all\nof them empty), a nursery of young beanstalks murmuring quietly, a bed\nof oysters, a bundle of black rods with rusty stars on their ends, and\na collection of brass lanterns. Off to one side a great many dwarves\nare sleeping on the floor, snoring loudly. A notice nearby reads: "Do\nnot disturb the dwarves!" An immense mirror is hanging against one\nwall, and stretches to the other end of the room, where various other\nsundry objects can be glimpsed dimly in the distance.'
1731 short: 'You''re at ne end.'
1732 conditions: {DEEP: true, LIT: true}
1733 sound: MURMURING_SNORING
1735 {verbs: ['SW'], action: ["goto", LOC_SW]},
1739 long: 'You are at the southwest end of the repository. To one side is a pit\nfull of fierce green snakes. On the other side is a row of small\nwicker cages, each of which contains a little sulking bird. In one\ncorner is a bundle of black rods with rusty marks on their ends. A\nlarge number of velvet pillows are scattered about on the floor. A\nvast mirror stretches off to the northeast. At your feet is a large\nsteel grate, next to which is a sign that reads, "Treasure Vault.\nKeys in main office."'
1740 short: 'You''re at sw end.'
1741 conditions: {DEEP: true, LIT: true}
1742 sound: SNAKES_HISSING
1744 {verbs: ['NE'], action: ["goto", LOC_NE]},
1745 {verbs: ['D'], action: ["speak", GRATE_NOWAY]},
1749 long: 'You are on one side of a large, deep chasm. A heavy white mist rising\nup from below obscures all view of the far side. A sw path leads away\nfrom the chasm into a winding corridor.'
1750 short: 'You''re on sw side of chasm.'
1751 conditions: {DEEP: true}
1753 {verbs: ['SW'], action: ["goto", LOC_WINDING]},
1754 {verbs: ['OVER', 'ACROS', 'CROSS', 'NE'], cond: [with OBJ_33], action: ["speak", TROLL_BLOCKS]},
1755 {verbs: ['OVER'], cond: [not OBJ_32 0], action: ["speak", BRIDGE_GONE]},
1756 {verbs: ['OVER'], action: ["special", 3]},
1757 {verbs: ['JUMP'], cond: [not OBJ_32 0], action: ["goto", LOC_NOMAKE]},
1758 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1762 long: 'You are in a long winding corridor sloping out of sight in both\ndirections.'
1763 short: 'You''re in sloping corridor.'
1764 conditions: {DEEP: true}
1766 {verbs: ['D'], action: ["goto", LOC_LOWROOM]},
1767 {verbs: ['UPWAR'], action: ["goto", LOC_SWCHASM]},
1771 long: 'You are in a secret canyon which exits to the north and east.'
1773 conditions: {DEEP: true}
1775 {verbs: ['NORTH', 'OUT'], action: ["goto", LOC_SECRET1]},
1776 {verbs: ['EAST', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1780 long: 'You are in a secret canyon which exits to the north and east.'
1782 conditions: {DEEP: true}
1784 {verbs: ['NORTH'], action: ["goto", LOC_SECRET1]},
1785 {verbs: ['EAST'], action: ["goto", LOC_SECRET3]},
1789 long: 'You are in a secret canyon which exits to the north and east.'
1791 conditions: {DEEP: true}
1793 {verbs: ['EAST', 'OUT'], action: ["goto", LOC_SECRET3]},
1794 {verbs: ['NORTH', 'FORWA'], action: ["speak", NASTY_DRAGON]},
1798 long: 'You are on the far side of the chasm. A ne path leads away from the\nchasm on this side.'
1799 short: 'You''re on ne side of chasm.'
1800 conditions: {NOARRR: true, DEEP: true}
1802 {verbs: ['NE'], action: ["goto", LOC_CORRIDOR]},
1803 {verbs: ['OVER', 'ACROS', 'CROSS', 'SW'], cond: [with OBJ_33], action: ["speak", TROLL_BLOCKS]},
1804 {verbs: ['OVER'], action: ["special", 3]},
1805 {verbs: ['JUMP'], action: ["speak", CROSS_BRIDGE]},
1806 {verbs: ['FORK'], action: ["goto", LOC_FORK]},
1807 {verbs: ['VIEW'], action: ["goto", LOC_BREATHTAKING]},
1808 {verbs: ['BARRE'], action: ["goto", LOC_BARRENFRONT]},
1812 long: 'You''re in a long east/west corridor. A faint rumbling noise can be\nheard in the distance.'
1813 short: 'You''re in corridor.'
1814 conditions: {NOARRR: true, DEEP: true}
1815 sound: DULL_RUMBLING
1817 {verbs: ['WEST'], action: ["goto", LOC_NECHASM]},
1818 {verbs: ['EAST', 'FORK'], action: ["goto", LOC_FORK]},
1819 {verbs: ['VIEW'], action: ["goto", LOC_BREATHTAKING]},
1820 {verbs: ['BARRE'], action: ["goto", LOC_BARRENFRONT]},
1824 long: 'The path forks here. The left fork leads northeast. A dull rumbling\nseems to get louder in that direction. The right fork leads southeast\ndown a gentle slope. The main corridor enters from the west.'
1825 short: 'You''re at fork in path.'
1826 conditions: {NOARRR: true, DEEP: true}
1827 sound: DULL_RUMBLING
1829 {verbs: ['WEST'], action: ["goto", LOC_CORRIDOR]},
1830 {verbs: ['NE', 'LEFT'], action: ["goto", LOC_WARMWALLS]},
1831 {verbs: ['SE', 'RIGHT', 'D'], action: ["goto", LOC_LIMESTONE]},
1832 {verbs: ['VIEW'], action: ["goto", LOC_BREATHTAKING]},
1833 {verbs: ['BARRE'], action: ["goto", LOC_BARRENFRONT]},
1837 long: 'The walls are quite warm here. From the north can be heard a steady\nroar, so loud that the entire cave seems to be trembling. Another\npassage leads south, and a low crawl goes east.'
1838 short: 'You''re at junction with warm walls.'
1839 conditions: {NOARRR: true, DEEP: true}
1842 {verbs: ['SOUTH', 'FORK'], action: ["goto", LOC_FORK]},
1843 {verbs: ['NORTH', 'VIEW'], action: ["goto", LOC_BREATHTAKING]},
1844 {verbs: ['EAST', 'CRAWL'], action: ["goto", LOC_BOULDERS2]},
1848 long: 'You are on the edge of a breath-taking view. Far below you is an\nactive volcano, from which great gouts of molten lava come surging\nout, cascading back down into the depths. The glowing rock fills the\nfarthest reaches of the cavern with a blood-red glare, giving every-\nthing an eerie, macabre appearance. The air is filled with flickering\nsparks of ash and a heavy smell of brimstone. The walls are hot to\nthe touch, and the thundering of the volcano drowns out all other\nsounds. Embedded in the jagged roof far overhead are myriad twisted\nformations composed of pure white alabaster, which scatter the murky\nlight into sinister apparitions upon the walls. To one side is a deep\ngorge, filled with a bizarre chaos of tortured rock which seems to\nhave been crafted by the devil himself. An immense river of fire\ncrashes out from the depths of the volcano, burns its way through the\ngorge, and plummets into a bottomless pit far off to your left. To\nthe right, an immense geyser of blistering steam erupts continuously\nfrom a barren island in the center of a sulfurous lake, which bubbles\nominously. The far right wall is aflame with an incandescence of its\nown, which lends an additional infernal splendor to the already\nhellish scene. A dark, foreboding passage exits to the south.'
1849 short: 'You''re at breath-taking view.'
1850 conditions: {NOARRR: true, LIT: true, DEEP: true}
1855 {verbs: ['SOUTH', 'PASSA', 'OUT'], action: ["goto", LOC_WARMWALLS]},
1856 {verbs: ['FORK'], action: ["goto", LOC_FORK]},
1857 {verbs: ['D'], action: ["speak", RIDICULOUS_ATTEMPT]},
1858 {verbs: ['JUMP'], action: ["goto", LOC_GRUESOME]},
1862 long: 'You are in a small chamber filled with large boulders. The walls are\nvery warm, causing the air in the room to be almost stifling from the\nheat. The only exit is a crawl heading west, through which is coming\na low rumbling.'
1863 short: 'You''re in Chamber of Boulders.'
1864 conditions: {NOARRR: true, DEEP: true}
1865 sound: DULL_RUMBLING
1867 {verbs: ['WEST', 'OUT', 'CRAWL'], action: ["goto", LOC_WARMWALLS]},
1868 {verbs: ['FORK'], action: ["goto", LOC_FORK]},
1869 {verbs: ['VIEW'], action: ["goto", LOC_BREATHTAKING]},
1873 long: 'You are walking along a gently sloping north/south passage lined with\noddly shaped limestone formations.'
1874 short: 'You''re in limestone passage.'
1875 conditions: {NOARRR: true, DEEP: true}
1877 {verbs: ['NORTH', 'UPWAR', 'FORK'], action: ["goto", LOC_FORK]},
1878 {verbs: ['SOUTH', 'D', 'BARRE'], action: ["goto", LOC_BARRENFRONT]},
1879 {verbs: ['VIEW'], action: ["goto", LOC_BREATHTAKING]},
1883 long: 'You are standing at the entrance to a large, barren room. A notice\nabove the entrance reads: "Caution! Bear in room!"'
1884 short: 'You''re in front of Barren Room.'
1885 conditions: {NOARRR: true, DEEP: true}
1887 {verbs: ['WEST', 'UPWAR'], action: ["goto", LOC_LIMESTONE]},
1888 {verbs: ['FORK'], action: ["goto", LOC_FORK]},
1889 {verbs: ['EAST', 'INWAR', 'BARRE', 'ENTER'], action: ["goto", LOC_BARRENROOM]},
1890 {verbs: ['VIEW'], action: ["goto", LOC_BREATHTAKING]},
1894 long: 'You are inside a barren room. The center of the room is completely\nempty except for some dust. Marks in the dust lead away toward the\nfar end of the room. The only exit is the way you came in.'
1895 short: 'You''re in Barren Room.'
1896 conditions: {NOARRR: true, DEEP: true}
1898 {verbs: ['WEST', 'OUT'], action: ["goto", LOC_BARRENFRONT]},
1899 {verbs: ['FORK'], action: ["goto", LOC_FORK]},
1900 {verbs: ['VIEW'], action: ["goto", LOC_BREATHTAKING]},
1904 long: 'You are in a maze of twisting little passages, all different.'
1906 conditions: {DEEP: true, NOBACK: true}
1908 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT1]},
1909 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT4]},
1910 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT5]},
1911 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT6]},
1912 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT7]},
1913 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT8]},
1914 {verbs: ['D'], action: ["goto", LOC_DIFFERENT9]},
1915 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT10]},
1916 {verbs: ['SOUTH'], action: ["goto", LOC_DIFFERENT11]},
1917 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT2]},
1921 long: 'You are in a little maze of twisty passages, all different.'
1923 conditions: {DEEP: true, NOBACK: true}
1925 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT1]},
1926 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT3]},
1927 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT5]},
1928 {verbs: ['SOUTH'], action: ["goto", LOC_DIFFERENT6]},
1929 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT7]},
1930 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT8]},
1931 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT9]},
1932 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT10]},
1933 {verbs: ['D'], action: ["goto", LOC_DIFFERENT11]},
1934 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT2]},
1938 long: 'You are in a twisting maze of little passages, all different.'
1940 conditions: {DEEP: true, NOBACK: true}
1942 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT1]},
1943 {verbs: ['D'], action: ["goto", LOC_DIFFERENT3]},
1944 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT4]},
1945 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT6]},
1946 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT7]},
1947 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT8]},
1948 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT9]},
1949 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT10]},
1950 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT11]},
1951 {verbs: ['SOUTH'], action: ["goto", LOC_DIFFERENT2]},
1955 long: 'You are in a twisting little maze of passages, all different.'
1957 conditions: {DEEP: true, NOBACK: true}
1959 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT1]},
1960 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT3]},
1961 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT4]},
1962 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT5]},
1963 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT7]},
1964 {verbs: ['D'], action: ["goto", LOC_DIFFERENT8]},
1965 {verbs: ['SOUTH'], action: ["goto", LOC_DIFFERENT9]},
1966 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT10]},
1967 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT11]},
1968 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT2]},
1972 long: 'You are in a twisty little maze of passages, all different.'
1974 conditions: {DEEP: true, NOBACK: true}
1976 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT1]},
1977 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT3]},
1978 {verbs: ['D'], action: ["goto", LOC_DIFFERENT4]},
1979 {verbs: ['SOUTH'], action: ["goto", LOC_DIFFERENT5]},
1980 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT6]},
1981 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT8]},
1982 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT9]},
1983 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT10]},
1984 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT11]},
1985 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT2]},
1989 long: 'You are in a twisty maze of little passages, all different.'
1991 conditions: {DEEP: true, NOBACK: true}
1993 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT1]},
1994 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT3]},
1995 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT4]},
1996 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT5]},
1997 {verbs: ['D'], action: ["goto", LOC_DIFFERENT6]},
1998 {verbs: ['SOUTH'], action: ["goto", LOC_DIFFERENT7]},
1999 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT9]},
2000 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT10]},
2001 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT11]},
2002 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT2]},
2006 long: 'You are in a little twisty maze of passages, all different.'
2008 conditions: {DEEP: true, NOBACK: true}
2010 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT1]},
2011 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT3]},
2012 {verbs: ['SOUTH'], action: ["goto", LOC_DIFFERENT4]},
2013 {verbs: ['D'], action: ["goto", LOC_DIFFERENT5]},
2014 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT6]},
2015 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT7]},
2016 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT8]},
2017 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT10]},
2018 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT11]},
2019 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT2]},
2023 long: 'You are in a maze of little twisting passages, all different.'
2025 conditions: {DEEP: true, NOBACK: true}
2027 {verbs: ['D'], action: ["goto", LOC_DIFFERENT1]},
2028 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT3]},
2029 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT4]},
2030 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT5]},
2031 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT6]},
2032 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT7]},
2033 {verbs: ['SOUTH'], action: ["goto", LOC_DIFFERENT8]},
2034 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT9]},
2035 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT11]},
2036 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT2]},
2040 long: 'You are in a maze of little twisty passages, all different.'
2042 conditions: {DEEP: true, NOBACK: true}
2044 {verbs: ['SW'], action: ["goto", LOC_DIFFERENT1]},
2045 {verbs: ['NW'], action: ["goto", LOC_DIFFERENT3]},
2046 {verbs: ['EAST'], action: ["goto", LOC_DIFFERENT4]},
2047 {verbs: ['WEST'], action: ["goto", LOC_DIFFERENT5]},
2048 {verbs: ['NORTH'], action: ["goto", LOC_DIFFERENT6]},
2049 {verbs: ['D'], action: ["goto", LOC_DIFFERENT7]},
2050 {verbs: ['SE'], action: ["goto", LOC_DIFFERENT8]},
2051 {verbs: ['UPWAR'], action: ["goto", LOC_DIFFERENT9]},
2052 {verbs: ['SOUTH'], action: ["goto", LOC_DIFFERENT10]},
2053 {verbs: ['NE'], action: ["goto", LOC_DIFFERENT2]},
2059 conditions: {DEEP: true}
2061 {verbs: ['NORTH', 'OUT'], action: ["goto", LOC_DIFFERENT2]},
2062 {verbs: ['SOUTH'], cond: [not OBJ_38 0], action: ["goto", LOC_ROUGHHEWN]},
2063 {verbs: ['SOUTH'], action: ["goto", LOC_BADDIRECTION]},
2067 long: 'You are in a long, rough-hewn, north/south corridor.'
2069 conditions: {DEEP: true}
2071 {verbs: ['NORTH'], action: ["goto", LOC_DEADEND13]},
2072 {verbs: ['SOUTH'], action: ["goto", LOC_LARGE]},
2076 long: 'There is no way to go that direction.'
2078 conditions: {DEEP: true}
2080 {verbs: [], action: ["goto", LOC_DEADEND13]},
2084 long: 'You are in a large chamber with passages to the west and north.'
2086 conditions: {DEEP: true}
2089 {verbs: ['WEST'], action: ["goto", LOC_ROUGHHEWN]},
2090 {verbs: ['NORTH'], cond: [with OBJ_41], action: ["speak", OGRE_SNARL]},
2091 {verbs: ['NORTH'], action: ["goto", LOC_STOREROOM]},
2095 long: 'You are in the ogre''s storeroom. The only exit is to the south.'
2097 conditions: {DEEP: true}
2099 {verbs: ['SOUTH', 'OUT'], action: ["goto", LOC_LARGE]},
2103 long: 'You are wandering aimlessly through the forest.'
2105 conditions: {FOREST: true, NOBACK: true, LIT: true}
2108 {verbs: ['EAST'], action: ["goto", LOC_START]},
2109 {verbs: ['WEST'], action: ["goto", LOC_FOREST13]},
2110 {verbs: ['NORTH'], action: ["goto", LOC_FOREST2]},
2111 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST3]},
2115 long: 'You are wandering aimlessly through the forest.'
2117 conditions: {FOREST: true, NOBACK: true, LIT: true}
2120 {verbs: ['EAST'], action: ["goto", LOC_FOREST1]},
2121 {verbs: ['WEST'], action: ["goto", LOC_FOREST19]},
2122 {verbs: ['NORTH'], action: ["goto", LOC_FOREST3]},
2123 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST18]},
2127 long: 'You are wandering aimlessly through the forest.'
2129 conditions: {FOREST: true, NOBACK: true, LIT: true}
2132 {verbs: ['EAST', 'WEST'], action: ["goto", LOC_FOREST4]},
2133 {verbs: ['NORTH'], action: ["goto", LOC_FOREST2]},
2134 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST1]},
2138 long: 'You are wandering aimlessly through the forest.'
2140 conditions: {FOREST: true, NOBACK: true, LIT: true}
2143 {verbs: ['EAST', 'NORTH'], action: ["goto", LOC_FOREST3]},
2144 {verbs: ['WEST', 'SOUTH'], action: ["goto", LOC_FOREST5]},
2148 long: 'You are wandering aimlessly through the forest.'
2150 conditions: {FOREST: true, NOBACK: true, LIT: true}
2153 {verbs: ['EAST', 'NORTH'], action: ["goto", LOC_FOREST4]},
2154 {verbs: ['WEST'], action: ["goto", LOC_FOREST7]},
2155 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST6]},
2159 long: 'You are wandering aimlessly through the forest.'
2161 conditions: {FOREST: true, NOBACK: true, LIT: true}
2164 {verbs: ['EAST'], action: ["goto", LOC_FOREST5]},
2165 {verbs: ['WEST'], action: ["goto", LOC_FOREST7]},
2166 {verbs: ['NORTH'], action: ["goto", LOC_VALLEY]},
2167 {verbs: ['SOUTH'], action: ["goto", LOC_SLIT]},
2171 long: 'You are wandering aimlessly through the forest.'
2173 conditions: {FOREST: true, NOBACK: true, LIT: true}
2176 {verbs: ['EAST'], action: ["goto", LOC_FOREST5]},
2177 {verbs: ['WEST'], action: ["goto", LOC_FOREST6]},
2178 {verbs: ['NORTH'], action: ["goto", LOC_GRATE]},
2179 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST8]},
2183 long: 'You are wandering aimlessly through the forest.'
2185 conditions: {FOREST: true, NOBACK: true, LIT: true}
2188 {verbs: ['EAST'], action: ["goto", LOC_FOREST9]},
2189 {verbs: ['WEST'], action: ["goto", LOC_FOREST11]},
2190 {verbs: ['NORTH'], action: ["goto", LOC_FOREST22]},
2191 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST7]},
2195 long: 'You are wandering aimlessly through the forest.'
2197 conditions: {FOREST: true, NOBACK: true, LIT: true}
2200 {verbs: ['EAST'], action: ["goto", LOC_FOREST11]},
2201 {verbs: ['WEST'], action: ["goto", LOC_FOREST8]},
2202 {verbs: ['NORTH'], action: ["goto", LOC_FOREST10]},
2203 {verbs: ['SOUTH'], action: ["goto", LOC_GRATE]},
2207 long: 'You are wandering aimlessly through the forest.'
2209 conditions: {FOREST: true, NOBACK: true, LIT: true}
2212 {verbs: ['EAST'], action: ["goto", LOC_SLIT]},
2213 {verbs: ['WEST'], action: ["goto", LOC_FOREST11]},
2214 {verbs: ['NORTH'], action: ["goto", LOC_FOREST9]},
2215 {verbs: ['SOUTH'], action: ["goto", LOC_GRATE]},
2219 long: 'You are wandering aimlessly through the forest.'
2221 conditions: {FOREST: true, NOBACK: true, LIT: true}
2224 {verbs: ['EAST'], action: ["goto", LOC_FOREST10]},
2225 {verbs: ['WEST'], action: ["goto", LOC_FOREST8]},
2226 {verbs: ['NORTH'], action: ["goto", LOC_FOREST22]},
2227 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST9]},
2231 long: 'You are wandering aimlessly through the forest.'
2233 conditions: {FOREST: true, NOBACK: true, LIT: true}
2236 {verbs: ['EAST'], action: ["goto", LOC_FOREST13]},
2237 {verbs: ['WEST'], action: ["goto", LOC_FOREST14]},
2238 {verbs: ['NORTH'], action: ["goto", LOC_FOREST22]},
2239 {verbs: ['SOUTH'], action: ["goto", LOC_VALLEY]},
2243 long: 'You are wandering aimlessly through the forest.'
2245 conditions: {FOREST: true, NOBACK: true, LIT: true}
2248 {verbs: ['EAST'], action: ["goto", LOC_FOREST1]},
2249 {verbs: ['WEST'], action: ["goto", LOC_FOREST12]},
2250 {verbs: ['NORTH'], action: ["goto", LOC_FOREST20]},
2251 {verbs: ['SOUTH'], action: ["goto", LOC_HILL]},
2255 long: 'You are wandering aimlessly through the forest.'
2257 conditions: {FOREST: true, NOBACK: true, LIT: true}
2260 {verbs: ['EAST'], action: ["goto", LOC_ROADEND]},
2261 {verbs: ['WEST'], action: ["goto", LOC_FOREST16]},
2262 {verbs: ['NORTH'], action: ["goto", LOC_FOREST15]},
2263 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST12]},
2267 long: 'You are wandering aimlessly through the forest.'
2269 conditions: {FOREST: true, NOBACK: true, LIT: true}
2272 {verbs: ['EAST'], action: ["goto", LOC_FOREST16]},
2273 {verbs: ['WEST'], action: ["goto", LOC_FOREST22]},
2274 {verbs: ['NORTH'], action: ["goto", LOC_ROADEND]},
2275 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST14]},
2279 long: 'You are wandering aimlessly through the forest.'
2281 conditions: {FOREST: true, NOBACK: true, LIT: true}
2284 {verbs: ['EAST', 'NORTH'], action: ["goto", LOC_FOREST17]},
2285 {verbs: ['WEST'], action: ["goto", LOC_FOREST14]},
2286 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST15]},
2290 long: 'You are wandering aimlessly through the forest.'
2292 conditions: {FOREST: true, NOBACK: true, LIT: true}
2295 {verbs: ['EAST'], action: ["goto", LOC_FOREST18]},
2296 {verbs: ['WEST', 'SOUTH'], action: ["goto", LOC_FOREST16]},
2297 {verbs: ['NORTH'], action: ["goto", LOC_CLIFF]},
2301 long: 'You are wandering aimlessly through the forest.'
2303 conditions: {FOREST: true, NOBACK: true, LIT: true}
2306 {verbs: ['EAST'], action: ["goto", LOC_FOREST19]},
2307 {verbs: ['WEST'], action: ["goto", LOC_FOREST17]},
2308 {verbs: ['NORTH'], action: ["goto", LOC_FOREST2]},
2309 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST21]},
2313 long: 'You are wandering aimlessly through the forest.'
2315 conditions: {FOREST: true, NOBACK: true, LIT: true}
2318 {verbs: ['EAST'], action: ["goto", LOC_FOREST2]},
2319 {verbs: ['WEST'], action: ["goto", LOC_FOREST18]},
2320 {verbs: ['NORTH'], action: ["goto", LOC_CLIFF]},
2321 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST20]},
2325 long: 'You are wandering aimlessly through the forest.'
2327 conditions: {FOREST: true, NOBACK: true, LIT: true}
2330 {verbs: ['EAST'], action: ["goto", LOC_HILL]},
2331 {verbs: ['WEST'], action: ["goto", LOC_FOREST21]},
2332 {verbs: ['NORTH'], action: ["goto", LOC_FOREST19]},
2333 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST13]},
2337 long: 'You are wandering aimlessly through the forest.'
2339 conditions: {FOREST: true, NOBACK: true, LIT: true}
2342 {verbs: ['EAST'], action: ["goto", LOC_FOREST20]},
2343 {verbs: ['WEST'], action: ["goto", LOC_ROADEND]},
2344 {verbs: ['NORTH'], action: ["goto", LOC_FOREST18]},
2345 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST21]},
2349 long: 'You are wandering aimlessly through the forest.'
2351 conditions: {FOREST: true, NOBACK: true, LIT: true}
2354 {verbs: ['EAST'], action: ["goto", LOC_FOREST8]},
2355 {verbs: ['WEST'], action: ["goto", LOC_FOREST11]},
2356 {verbs: ['NORTH'], action: ["goto", LOC_FOREST15]},
2357 {verbs: ['SOUTH'], action: ["goto", LOC_FOREST12]},
2361 long: 'You are on a small ledge on one face of a sheer cliff. There are no\npaths away from the ledge. Across the chasm is a small clearing\nsurrounded by forest.'
2362 short: 'You''re on ledge.'
2363 conditions: {ABOVE: true, LIT: true}
2365 {verbs: ['JUMP'], action: ["goto", LOC_NOMAKE]},
2369 long: 'You are walking across the bottom of the reservoir. Walls of water\nrear up on either side. The roar of the water cascading past is\nnearly deafening, and the mist is so thick you can barely see.'
2370 short: 'You''re at bottom of reservoir.'
2371 conditions: {FLUID: true, DEEP: true}
2375 {verbs: ['NORTH'], action: ["goto", LOC_RESNORTH]},
2376 {verbs: ['SOUTH'], action: ["goto", LOC_RESERVOIR]},
2380 long: 'You are at the northern edge of the reservoir. A northwest passage\nleads sharply up from here.'
2381 short: 'You''re north of reservoir.'
2382 conditions: {FLUID: true, DEEP: true}
2383 sound: WATERS_CRASHING
2385 {verbs: ['SOUTH', 'ACROS', 'CROSS'], cond: [not OBJ_45 1], action: ["speak", BAD_DIRECTION]},
2386 {verbs: ['SOUTH'], action: ["goto", LOC_RESBOTTOM]},
2387 {verbs: ['NW', 'UPWAR', 'OUT'], action: ["goto", LOC_TREACHEROUS]},
2391 long: 'You are scrambling along a treacherously steep, rocky passage.'
2393 conditions: {DEEP: true}
2395 {verbs: ['UPWAR', 'NW'], action: ["goto", LOC_STEEP]},
2396 {verbs: ['D', 'SE'], action: ["goto", LOC_RESNORTH]},
2400 long: 'You are on a very steep incline, which widens at it goes upward.'
2402 conditions: {DEEP: true}
2404 {verbs: ['D', 'SE'], action: ["goto", LOC_TREACHEROUS]},
2405 {verbs: ['UPWAR', 'NW'], action: ["goto", LOC_CLIFFBASE]},
2409 long: 'You are at the base of a nearly vertical cliff. There are some\nslim footholds which would enable you to climb up, but it looks\nextremely dangerous. Here at the base of the cliff lie the remains\nof several earlier adventurers who apparently failed to make it.'
2410 short: 'You''re at base of cliff.'
2411 conditions: {DEEP: true}
2413 {verbs: ['D', 'SE'], action: ["goto", LOC_STEEP]},
2414 {verbs: ['UPWAR', 'CLIMB'], action: ["goto", LOC_CLIFFACE]},
2418 long: 'You are climbing along a nearly vertical cliff.'
2420 conditions: {DEEP: true}
2422 {verbs: ['D'], action: ["goto", LOC_CLIFFBASE]},
2423 {verbs: ['UPWAR'], cond: [carry OBJ_46], action: ["goto", LOC_CLIFFTOP]},
2424 {verbs: ['UPWAR'], action: ["goto", LOC_FOOTSLIP]},
2428 long: 'Just as you reach the top, your foot slips on a loose rock and you\ntumble several hundred feet to join the other unlucky adventurers.'
2430 conditions: {DEEP: true}
2432 {verbs: [], action: ["goto", LOC_NOWHERE]},
2436 long: 'Just as you reach the top, your foot slips on a loose rock and you\nmake one last desperate grab. Your luck holds, as does your grip.\nWith an enormous heave, you lift yourself to the ledge above.'
2438 conditions: {DEEP: true}
2440 {verbs: [], action: ["goto", LOC_CLIFFLEDGE]},
2444 long: 'You are on a small ledge at the top of a nearly vertical cliff.\nThere is a low crawl leading off to the northeast.'
2445 short: 'You''re at top of cliff.'
2446 conditions: {DEEP: true}
2448 {verbs: ['CLIMB', 'D'], action: ["goto", LOC_CLIFFACE]},
2449 {verbs: ['NE', 'CRAWL'], action: ["goto", LOC_REACHDEAD]},
2453 long: 'You have reached a dead end.'
2455 conditions: {DEEP: true}
2457 {verbs: ['SW', 'OUT', 'CRAWL'], action: ["goto", LOC_CLIFFLEDGE]},
2461 long: 'There is now one more gruesome aspect to the spectacular vista.'
2463 conditions: {DEEP: true}
2465 {verbs: [], action: ["goto", LOC_NOWHERE]},
2473 {verbs: [], action: ["goto", LOC_DEBRIS]},
2479 conditions: {ABOVE: true}
2481 {verbs: [], action: ["goto", LOC_BUILDING]},
2487 conditions: {DEEP: true}
2489 {verbs: [], action: ["goto", LOC_Y2]},
2495 conditions: {ABOVE: true}
2497 {verbs: [], action: ["goto", LOC_BUILDING]},
2503 conditions: {DEEP: true}
2505 {verbs: [], action: ["goto", LOC_PLOVER]},
2511 conditions: {DEEP: true}
2513 arbitrary_messages: !!omap
2514 - NO_MESSAGE: !!null
2515 - CAVE_NEARBY: 'Somewhere nearby is Colossal Cave, where others have found fortunes in\ntreasure and gold, though it is rumored that some who enter are never\nseen again. Magic is said to work in the cave. I will be your eyes\nand hands. Direct me with commands of 1 or 2 words. I should warn\nyou that I look at only the first five letters of each word, so you''ll\nhave to enter "northeast" as "ne" to distinguish it from "north".\nYou can type "help" for some general hints. For information on how\nto end your adventure, scoring, etc., type "info".\n\t\t\t - - -\nThis program was originally developed by Willie Crowther. Most of the\nfeatures of the current program were added by Don Woods. Contact Don\nif you have any questions, comments, etc.'
2516 - DWARF_BLOCK: 'A little dwarf with a big knife blocks your way.'
2517 - DWARF_RAN: 'A little dwarf just walked around a corner, saw you, threw a little\naxe at you which missed, cursed, and ran away.'
2518 - DWARF_PACK: 'There are %d threatening little dwarves in the room with you.'
2519 - DWARF_SINGLE: 'There is a threatening little dwarf in the room with you!'
2520 - KNIFE_THROWN: 'One sharp nasty knife is thrown at you!'
2521 - SAYS_PLUGH: 'A hollow voice says "PLUGH".'
2522 - GETS_YOU: 'It gets you!'
2523 - MISSES_YOU: 'It misses!'
2524 - UNSURE_FACING: 'I am unsure how you are facing. Use compass points or nearby objects.'
2525 - NO_INOUT_HERE: 'I don''t know in from out here. Use compass points or name something\nin the general direction you want to go.'
2526 - CANT_APPLY: 'I don''t know how to apply that word here.'
2527 - YOUR_WELCOME: 'You''re quite welcome.'
2528 - AM_GAME: 'I''m game. Would you care to explain how?'
2529 - NO_MORE_DETAIL: 'Sorry, but I am not allowed to give more detail. I will repeat the\nlong description of your location.'
2530 - PITCH_DARK: 'It is now pitch dark. If you proceed you will likely fall into a pit.'
2531 - W_IS_WEST: 'If you prefer, simply type w rather than west.'
2536 - REALLY_QUIT: 'Do you really want to quit now?'
2537 - PIT_FALL: 'You fell into a pit and broke every bone in your body!'
2538 - ALREADY_CARRYING: 'You are already carrying it!'
2539 - YOU_JOKING: 'You can''t be serious!'
2540 - BIRD_EVADES: 'The bird seemed unafraid at first, but as you approach it becomes\ndisturbed and you cannot catch it.'
2541 - CANNOT_CARRY: 'You can catch the bird, but you cannot carry it.'
2542 - NOTHING_LOCKED: 'There is nothing here with a lock!'
2543 - ARENT_CARRYING: 'You aren''t carrying it!'
2544 - BIRD_ATTACKS: 'The little bird attacks the green snake, and in an astounding flurry\ndrives the snake away.'
2545 - NO_KEYS: 'You have no keys!'
2546 - NO_LOCK: 'It has no lock.'
2547 - NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
2548 - ALREADY_LOCKED: 'It was already locked.'
2549 - GRATE_LOCKED: 'The grate is now locked.'
2550 - GRATE_UNLOCKED: 'The grate is now unlocked.'
2551 - ALREADY_UNLOCKED: 'It was already unlocked.'
2552 - URN_EMPTY: 'The urn is empty and will not light.'
2553 - LAMP_ON: 'Your lamp is now on.'
2554 - LAMP_OFF: 'Your lamp is now off.'
2555 - BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
2556 - NOTHING_HAPPENS: 'Nothing happens.'
2557 - WHERE_QUERY: 'Where?'
2558 - NO_TARGET: 'There is nothing here to attack.'
2559 - BIRD_DEAD: 'The little bird is now dead. Its body disappears.'
2560 - SNAKE_WARNING: 'Attacking the snake both doesn''t work and is very dangerous.'
2561 - KILLED_DWARF: 'You killed a little dwarf.'
2562 - DWARF_DODGES: 'You attack a little dwarf, but he dodges out of the way.'
2563 - BARE_HANDS_QUERY: 'With what? Your bare hands?'
2564 - WORN_OUT: 'Good try, but that is an old worn-out magic word.'
2565 - VOCAB_DESCRIPTION: 'I know of places, actions, and things. Most of my vocabulary\ndescribes places and is used to move you there. To move, try words\nlike forest, building, downstream, enter, east, west, north, south,\nup, or down. I know about a few special objects, like a black rod\nhidden in the cave. These objects can be manipulated using some of\nthe action words that I know. Usually you will need to give both the\nobject and action words (in either order), but sometimes I can infer\nthe object from the verb alone. Some objects also imply verbs; in\nparticular, "inventory" implies "take inventory", which causes me to\ngive you a list of what you''re carrying. Some objects have unexpected\neffects; the effects are not always desirable! Usually people having\ntrouble moving just need to try a few more words. Usually people\ntrying unsuccessfully to manipulate an object are attempting something\nbeyond their (or my!) capabilities and should try a completely\ndifferent tack. One point often confusing to beginners is that, when\nthere are several ways to go in a certain direction (e.g., if there\nare several holes in a wall), choosing that direction in effect\nchooses one of the ways at random; often, though, by specifying the\nplace you want to reach you can guarantee choosing the right path.\nAlso, to speed the game you can sometimes move long distances with a\nsingle word. For example, "building" usually gets you to the building\nfrom anywhere above ground except when lost in the forest. Also, note\nthat cave passages and forest paths turn a lot, so leaving one place\nheading north doesn''t guarantee entering the next from the south.\nHowever (another important point), except when you''ve used a "long\ndistance" word such as "building", there is always a way to go back\nwhere you just came from unless I warn you to the contrary, even\nthough the direction that takes you back might not be the reverse of\nwhat got you here. Good luck, and have fun!'
2566 - BAD_DIRECTION: 'There is no way to go that direction.'
2567 - TWO_WORDS: 'Please stick to 1- and 2-word commands.'
2569 - CANNOT_UNLOCK: 'You can''t unlock the keys.'
2570 - FUTILE_CRAWL: 'You have crawled around in some little holes and wound up back in the\nmain passage.'
2571 - FOLLOW_STREAM: 'I don''t know where the cave is, but hereabouts no stream can run on\nthe surface for long. I would try the stream.'
2572 - NEED_DETAIL: 'I need more detailed instructions to do that.'
2573 - NEARBY: 'I can only tell you what you see as you move about and manipulate\nthings. I cannot tell you where remote things are.'
2574 - OGRE_SNARL: 'The ogre snarls and shoves you back.'
2578 - FOREST_LOOK: 'The trees of the forest are large hardwood oak and maple, with an\noccasional grove of pine or spruce. There is quite a bit of under-\ngrowth, largely birch and ash saplings plus nondescript bushes of\nvarious sorts. This time of year visibility is quite restricted by\nall the leaves, but travel is quite easy if you detour around the\nspruce and berry bushes.'
2579 - WELCOME_YOU: 'Welcome to Adventure!! Would you like instructions?'
2580 - DIGGING_FUTILE: 'Digging without a shovel is quite impractical. Even with a shovel\nprogress is unlikely.'
2581 - REQUIRES_DYNAMITE: 'Blasting requires dynamite.'
2582 - IM_CONFUSED: 'I''m as confused as you are.'
2583 - EXPLAIN_MIST: 'Mist is a white vapor, usually water, seen from time to time in\ncaverns. It can be found anywhere but is frequently a sign of a deep\npit leading down to water.'
2584 - FEET_WET: 'Your feet are now wet.'
2585 - LOST_APPETITE: 'I think I just lost my appetite.'
2586 - THANKS_DELICIOUS: 'Thank you, it was delicious!'
2587 - STREAM_WATER: 'You have taken a drink from the stream. The water tastes strongly of\nminerals, but is not unpleasant. It is extremely cold.'
2588 - BOTTLE_EMPTY: 'The bottle of water is now empty.'
2589 - RUB_NOGO: 'Rubbing the electric lamp is not particularly rewarding. Anyway,\nnothing exciting happens.'
2590 - PECULIAR_NOTHING: 'Peculiar. Nothing unexpected happens.'
2591 - GROUND_WET: 'Your bottle is empty and the ground is wet.'
2592 - CANT_POUR: 'You can''t pour that.'
2593 - WATCH_IT: 'Watch it!'
2594 - WHICH_WAY: 'Which way?'
2605 - FORGOT_PATH: 'Sorry, but I no longer seem to remember how it was you got here.'
2606 - CARRY_LIMIT: 'You can''t carry anything more. You''ll have to drop something first.'
2607 - GRATE_NOWAY: 'You can''t go through a locked steel grate!'
2608 - YOU_HAVEIT: 'I believe what you want is right here with you.'
2609 - DONT_FIT: 'You don''t fit through a two-inch slit!'
2610 - CROSS_BRIDGE: 'I respectfully suggest you go across the bridge instead of jumping.'
2611 - NO_CROSS: 'There is no way across the fissure.'
2612 - NO_CARRY: 'You''re not carrying anything.'
2613 - NOW_HOLDING: 'You are currently holding the following:'
2614 - BIRD_PINING: 'It''s not hungry (it''s merely pinin'' for the fjords). Besides, you\nhave no bird seed.'
2615 - BIRD_DEVOURED: 'The snake has now devoured your bird.'
2616 - NOTHING_EDIBLE: 'There''s nothing here it wants to eat (except perhaps you).'
2617 - REALLY_MAD: 'You fool, dwarves eat only coal! Now you''ve made him *REALLY* mad!!'
2618 - NO_CONTAINER: 'You have nothing in which to carry it.'
2619 - BOTTLE_FULL: 'Your bottle is already full.'
2620 - NO_LIQUID: 'There is nothing here with which to fill the bottle.'
2621 - BOTTLED_WATER: 'Your bottle is now full of water.'
2622 - BOTTLED_OIL: 'Your bottle is now full of oil.'
2623 - CANT_FILL: 'You can''t fill that.'
2624 - RIDICULOUS_ATTEMPT: 'Don''t be ridiculous!'
2625 - RUSTY_DOOR: 'The door is extremely rusty and refuses to open.'
2626 - SHAKING_LEAVES: 'The plant indignantly shakes the oil off its leaves and asks, "Water?"'
2627 - RUSTED_HINGES: 'The hinges are quite thoroughly rusted now and won''t budge.'
2628 - OILED_NINGES: 'The oil has freed up the hinges so that the door will now move,\nalthough it requires some effort.'
2629 - DEEP_ROOTS: 'The plant has exceptionally deep roots and cannot be pulled free.'
2630 - KNIVES_VANISH: 'The dwarves'' knives vanish as they strike the walls of the cave.'
2631 - MUST_DROP: 'Something you''re carrying won''t fit through the tunnel with you.\nYou''d best take inventory and drop something.'
2632 - CLAM_BLOCKER: 'You can''t fit this five-foot clam through that little passage!'
2633 - OYSTER_BLOCKER: 'You can''t fit this five-foot oyster through that little passage!'
2634 - DROP_CLAM: 'I advise you to put down the clam before opening it. >STRAIN!<'
2635 - DROP_OYSTER: 'I advise you to put down the oyster before opening it. >WRENCH!<'
2636 - CLAM_OPENER: 'You don''t have anything strong enough to open the clam.'
2637 - OYSTER_OPENER: 'You don''t have anything strong enough to open the oyster.'
2638 - PEARL_FALLS: 'A glistening pearl falls out of the clam and rolls away. Goodness,\nthis must really be an oyster. (I never was very good at identifying\nbivalves.) Whatever it is, it has now snapped shut again.'
2639 - OYSTER_OPENS: 'The oyster creaks open, revealing nothing but oyster inside. It\npromptly snaps shut again.'
2640 - WAY_BLOCKED: 'You have crawled around in some little holes and found your way\nblocked by a recent cave-in. You are now back in the main passage.'
2641 - PIRATE_RUSTLES: 'There are faint rustling noises from the darkness behind you.'
2642 - PIRATE_POUNCES: 'Out from the shadows behind you pounces a bearded pirate! "Har, har,"\nhe chortles, "I''ll just take all this booty and hide it away with me\nchest deep in the maze!" He snatches your treasure and vanishes into\nthe gloom.'
2643 - CAVE_CLOSING: 'A sepulchral voice reverberating through the cave, says, "Cave closing\nsoon. All adventurers exit immediately through main office."'
2644 - EXIT_CLOSED: 'A mysterious recorded voice groans into life and announces:\n "This exit is closed. Please leave via main office."'
2645 - DEATH_CLOSING: 'It looks as though you''re dead. Well, seeing as how it''s so close to\nclosing time anyway, I think we''ll just call it a day.'
2646 - CAVE_CLOSED: 'The sepulchral voice intones, "The cave is now closed." As the echoes\nfade, there is a blinding flash of light (and a small puff of orange\nsmoke). . . . As your eyes refocus, you look around and find...'
2647 - VICTORY_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the dwarves in the rubble. You march through the hole\nand find yourself in the main office, where a cheering band of\nfriendly elves carry the conquering adventurer off into the sunset.'
2648 - DEFEAT_MESSAGE: 'There is a loud explosion, and a twenty-foot hole appears in the far\nwall, burying the snakes in the rubble. A river of molten lava pours\nin through the hole, destroying everything in its path, including you!'
2649 - SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
2650 - DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
2651 - UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
2652 - NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
2653 - STOP_UNKNOWN: 'I don''t know the word "stop". Use "quit" if you want to give up.'
2654 - NOT_CONNECTED: 'You can''t get there from here.'
2655 - TAME_BEAR: 'You are being followed by a very large, tame bear.'
2656 - QUICK_START: 'For a summary of the most recent changes to the game, say "news".\nIf you want to end your adventure early, say "quit". To suspend your\nadventure such that you can continue later, say "suspend" (or "pause"\nor "save"). To see how well you''re doing, say "score". To get full\ncredit for a treasure, you must have left it safely in the building,\nthough you get partial credit just for locating it. You lose points\nfor getting killed, or for quitting, though the former costs you more.\nThere are also points based on how much (if any) of the cave you''ve\nmanaged to explore; in particular, there is a large bonus just for\ngetting in (to distinguish the beginners from the rest of the pack),\nand there are other ways to determine whether you''ve been through some\nof the more harrowing sections. If you think you''ve found all the\ntreasures, just keep exploring for a while. If nothing interesting\nhappens, you haven''t found them all yet. If something interesting\n*DOES* happen (incidentally, there *ARE* ways to hasten things along),\nit means you''re getting a bonus and have an opportunity to garner many\nmore points in the Master''s section. I may occasionally offer hints\nif you seem to be having trouble. If I do, I''ll warn you in advance\nhow much it will affect your score to accept the hints. Finally, to\nsave time, you may specify "brief", which tells me never to repeat the\nfull description of a place unless you explicitly ask me to.'
2657 - WITHOUT_SUSPENDS: 'Now let''s see you do it without suspending in mid-Adventure.'
2658 - FILL_INVALID: 'There is nothing here with which to fill it.'
2659 - SHATTER_VASE: 'The sudden change in temperature has delicately shattered the vase.'
2660 - BEYOND_POWER: 'It is beyond your power to do that.'
2661 - NOT_KNOWHOW: 'I don''t know how.'
2662 - TOO_FAR: 'It is too far up for you to reach.'
2663 - DWARF_SMOKE: 'You killed a little dwarf. The body vanishes in a cloud of greasy\nblack smoke.'
2664 - SHELL_IMPERVIOUS: 'The shell is very strong and is impervious to attack.'
2665 - START_OVER: 'What''s the matter, can''t you read? Now you''d best start over.'
2666 - DRAGON_SCALES: 'The axe bounces harmlessly off the dragon''s thick scales.'
2667 - NASTY_DRAGON: 'The dragon looks rather nasty. You''d best not try to get by.'
2668 - BIRD_BURNT: 'The little bird attacks the green dragon, and in an astounding flurry\ngets burnt to a cinder. The ashes blow away.'
2669 - ON_WHAT: 'On what?'
2670 - BRIEF_CONFIRM: 'Okay, from now on I''ll only describe a place in full the first time\nyou come to it. To get the full description, say "look".'
2671 - ROCKY_TROLL: 'Trolls are close relatives with the rocks and have skin as tough as\nthat of a rhinoceros. The troll fends off your blows effortlessly.'
2672 - TROLL_RETURNS: 'The troll deftly catches the axe, examines it carefully, and tosses it\nback, declaring, "Good workmanship, but it''s not valuable enough."'
2673 - TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
2674 - TROLL_BLOCKS: 'The troll refuses to let you cross.'
2675 - BRIDGE_GONE: 'There is no longer any way across the chasm.'
2676 - BRIDGE_COLLAPSE: 'Just as you reach the other side, the bridge buckles beneath the\nweight of the bear, which was still following you around. You\nscrabble desperately for support, but as the bridge collapses you\nstumble back and fall into the chasm.'
2677 - TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
2678 - AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
2679 - BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
2680 - BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
2681 - ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
2682 - BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
2683 - BEAR_CHAINED: 'The bear is still chained to the wall.'
2684 - STILL_LOCKED: 'The chain is still locked.'
2685 - CHAIN_UNLOCKED: 'The chain is now unlocked.'
2686 - CHAIN_LOCKED: 'The chain is now locked.'
2687 - NO_LOCKSITE: 'There is nothing here to which the chain can be locked.'
2688 - NO_EDIBLES: 'There is nothing here to eat.'
2689 - WANT_HINT: 'Do you want the hint?'
2696 - TROLL_VICES: 'Gluttony is not one of the troll''s vices. Avarice, however, is.'
2697 - LAMP_DIM: 'Your lamp is getting dim. You''d best start wrapping this up, unless\nyou can find some fresh batteries. I seem to recall there''s a vending\nmachine in the maze. Bring some coins with you.'
2698 - LAMP_OUT: 'Your lamp has run out of power.'
2699 - PLEASE_ANSWER: 'Please answer the question.'
2700 - PIRATE_SPOTTED: 'There are faint rustling noises from the darkness behind you. As you\nturn toward them, the beam of your lamp falls across a bearded pirate.\nHe is carrying a large chest. "Shiver me timbers!" he cries, "I''ve\nbeen spotted! I''d best hie meself off to the maze to hide me chest!"\nWith that, he vanishes into the gloom.'
2701 - GET_BATTERIES: 'Your lamp is getting dim. You''d best go back for those batteries.'
2702 - REPLACE_BATTERIES: 'Your lamp is getting dim. I''m taking the liberty of replacing the\nbatteries.'
2703 - MISSING_BATTERIES: 'Your lamp is getting dim, and you''re out of spare batteries. You''d\nbest start wrapping this up.'
2704 - REMOVE_MESSAGE: 'You sift your fingers through the dust, but succeed only in\nobliterating the cryptic message.'
2706 - CLUE_QUERY: 'Hmmm, this looks like a clue, which means it''ll cost you 10 points to\nread it. Should I go ahead and read it anyway?'
2707 - WAYOUT_CLUE: 'It says, "There is a way out of this place. Do you need any more\ninformation to escape? Sorry, but this initial hint is all you get."'
2709 - DONT_UNDERSTAND: 'I''m afraid I don''t understand.'
2710 - HAND_PASSTHROUGH: 'Your hand passes through it as though it weren''t there.'
2711 - BREAK_MIRROR: 'You strike the mirror a resounding blow, whereupon it shatters into a\nmyriad tiny fragments.'
2712 - BREAK_VASE: 'You have taken the vase and hurled it delicately to the ground.'
2713 - PROD_DWARF: 'You prod the nearest dwarf, who wakes up grumpily, takes one look at\nyou, curses, and grabs for his axe.'
2714 - THIS_ACCEPTABLE: 'Is this acceptable?'
2715 # This message is not currently used
2716 - ALREADY_OVER: 'This adventure is already over. To start a new adventure, or to\nresume an earlier adventure, please run a fresh copy of the program.'
2717 - OGRE_FULL: 'The ogre doesn''t appear to be hungry.'
2718 - OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
2719 - OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
2720 - OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
2721 - FREE_FLY: 'The bird flies about agitatedly for a moment.'
2722 - CAGE_FLY: 'The bird flies agitatedly about the cage.'
2723 - NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
2724 - URN_LIT: 'The urn is now lit.'
2725 - URN_DARK: 'The urn is now dark.'
2726 - WATER_URN: 'You empty the bottle into the urn, which promptly ejects the water\nwith uncanny accuracy, squirting you directly between the eyes.'
2727 - OIL_URN: 'Your bottle is now empty and the urn is full of oil.'
2728 - FULL_URN: 'The urn is already full of oil.'
2729 - URN_NOPOUR: 'There''s no way to get the oil out of the urn.'
2730 - URN_NOBUDGE: 'The urn is far too firmly embedded for your puny strength to budge it.'
2731 - URN_GENIES: 'As you rub the urn, there is a flash of light and a genie appears.\nHis aspect is stern as he advises: "One who wouldst traffic in\nprecious stones must first learn to recognize the signals thereof."\nHe wrests the urn from the stone, leaving a small cavity. Turning to\nface you again, he fixes you with a steely eye and intones: "Caution!"\nGenie and urn vanish in a cloud of amber smoke. The smoke condenses\nto form a rare amber gemstone, resting in the cavity in the rock.'
2732 - DOUGHNUT_HOLES: 'I suppose you collect doughnut holes, too?'
2733 - GEM_FITS: 'The gem fits easily into the cavity.'
2734 - RUG_RISES: 'The persian rug stiffens and rises a foot or so off the ground.'
2735 - RUG_WIGGLES: 'The persian rug draped over your shoulder seems to wriggle for a\nmoment, but then subsides.'
2736 - RUG_SETTLES: 'The persian rug settles gently to the ground.'
2737 - RUG_HOVERS: 'The rug hovers stubbornly where it is.'
2738 - RUG_NOTHING1: 'The rug does not appear inclined to cooperate.'
2739 - RUG_NOTHING2: 'If you mean to use the persian rug, it does not appear inclined to\ncooperate.'
2740 - FLAP_ARMS: 'Though you flap your arms furiously, it is to no avail.'
2741 - RUG_GOES: 'You board the persian rug, which promptly whisks you across the chasm.\nYou have time for a fleeting glimpse of a two thousand foot drop to a\nmighty river; then you find yourself on the other side.'
2742 - RUG_RETURNS: 'The rug ferries you back across the chasm.'
2743 - ALL_SILENT: 'All is silent.'
2744 - STREAM_GURGLES: 'The stream is gurgling placidly.'
2745 - WIND_WHISTLES: 'The wind whistles coldly past your ears.'
2746 - STREAM_SPLASHES: 'The stream splashes loudly into the pool.'
2747 - NO_MEANING: 'You are unable to make anything of the splashing noise.'
2748 - MURMURING_SNORING: 'You can hear the murmuring of the beanstalks and the snoring of the\ndwarves.'
2749 - SNAKES_HISSING: 'A loud hissing emanates from the snake pit.'
2750 - DULL_RUMBLING: 'The air is filled with a dull rumbling sound.'
2751 - LOUD_ROAR: 'The roar is quite loud here.'
2752 - TOTAL_ROAR: 'The roaring is so loud that it drowns out all other sound.'
2753 - BIRD_CRAP: 'The bird eyes you suspiciously and flutters away. A moment later you\nfeel something wet land on your head, but upon looking up you can see\nno sign of the culprit.'
2754 - FEW_DROPS: 'There are only a few drops--not enough to carry.'
2755 - HEAD_BUZZES: 'Your head buzzes strangely for a moment.'
2756 - NOT_BRIGHT: '(Uh, y''know, that wasn''t very bright.)'
2757 - TOOK_LONG: 'It''s a pity you took so long about it.'
2760 - UPSTREAM_DOWNSTREAM: 'Upstream or downstream?'
2761 - WIZARDS_NODISTURB: 'Wizards are not to be disturbed by such as you.'
2762 - FOREST_QUERY: !!null
2764 - WATERS_CRASHING: 'The waters are crashing loudly against the shore.'
2765 - THROWN_KNIVES: '%d of them throw knives at you!'
2766 - MULTIPLE_HITS: '%d of them get you!'
2767 - ONE_HIT: 'One of them gets you!'
2768 - NONE_HIT: 'None of them hits you!'
2769 - DONT_KNOW: 'Sorry, I don''t know the word "%s".'
2770 - WHAT_DO: 'What do you want to do with the %L%L?' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2771 - NO_SEE: 'I see no %L%L here.' # FIXME: %L%L should become %L once parsing no longer depends on packed tokens
2772 - DO_WHAT: '%C what?'
2773 - OKEY_DOKEY: 'Okay, "%s".'
2774 - GARNERED_POINTS: 'You have garnered %d out of a possible %d points, using %d turn%S.'
2775 - SUSPEND_WARNING: 'I can suspend your Adventure for you so that you can resume later, but\nit will cost you 5 points.'
2776 - HINT_COST: 'I am prepared to give you a hint, but it will cost you %d point%S.'
2777 - TOTAL_SCORE: 'You scored %d out of a possible %d, using %d turn%S.'
2778 - NEXT_HIGHER: 'To achieve the next higher rating, you need %d more point%S.'
2779 - NO_HIGHER: 'To achieve the next higher rating would be a neat trick!\nCongratulations!!'
2780 - OFF_SCALE: 'You just went off my scale!!'
2781 - RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
2782 - TABLE_SPACE: 'Table space used:\n%d of %d words of messages %d of %d travel options\n%d of %d vocabulary words %d of %d locations\n%d of %d objects %d of %d action verbs\n%d of %d "random" messages %d of %d "class" messages\n%d of %d hints %d of %d turn threshholds'
2783 - RESUME_ABANDON: 'To resume an earlier Adventure, you must abandon the current one.'
2784 - VERSION_SKEW: 'I''m sorry, but that Adventure was begun using Version%d.%d of the\nprogram, and this is Version%d.%d. You must find the other version\nin order to resume that Adventure.'
2785 # This message is not currently used
2786 - SAVE_TAMPERING: 'A dark fog creeps in to surround you. From somewhere in the fog you\nhear a stern voice. "This Adventure has been tampered with! You have\nbeen dabbling in magic, knowing not the havoc you might cause thereby.\nLeave at once, before you do irrevocable harm!" The fog thickens,\nuntil at last you can see nothing at all. Your vision then clears,\nand you find yourself back in The Real World.'
2787 - GUESS_AGAIN: 'Guess again.'
2790 - TWIST_TURN: 'Sorry, but the path twisted and turned so much that I can''t figure\nout which way to go to get back.'
2791 - ADVENTURE_NEWS: 'Open Adventure is an author-approved open-source release of\nVersion 2.5 with, as yet, no gameplay changes.\nVersion 2.5 was essentially the same as Version II; the cave and the\nhazards therein are unchanged, and top score is still 430 points.\nThere are a few more hints, especially for some of the more obscure\npuzzles. There are a few minor bugfixes and cosmetic changes. You\ncan now save a game and resume it at once (formerly you had to wait a\nwhile first), but it now costs you a few points each time you save the\ngame. Saved games are now stored in much smaller files than before.'
2792 - GO_UNNEEDED: 'You don''t have to say "go" every time; just specify a direction or, if\nit''s nearby, name the place to which you wish to move.'
2794 - MACHINE_SWINGOUT: 'As you strike the vending machine, it pivots backward along with a\nsection of wall, revealing a dark passage leading south.'
2795 - MACHINE_SWINGBACK: 'The vending machine swings back to block the passage.'
2801 message: 'You are obviously a rank amateur. Better luck next time.'
2803 message: 'Your score qualifies you as a novice class adventurer.'
2805 message: 'You have achieved the rating: "Experienced Adventurer".'
2807 message: 'You may now consider yourself a "Seasoned Adventurer".'
2809 message: 'You have reached "Junior Master" status.'
2811 message: 'Your score puts you in Master Adventurer Class C.'
2813 message: 'Your score puts you in Master Adventurer Class B.'
2815 message: 'Your score puts you in Master Adventurer Class A.'
2817 message: 'All of Adventuredom gives tribute to you, Adventurer Grandmaster!'
2819 message: 'Adventuredom stands in awe -- you have now joined the ranks of the\n W O R L D C H A M P I O N A D V E N T U R E R S !\nIt may interest you to know that the Dungeon-Master himself has, to\nmy knowledge, never achieved this threshhold in fewer than 330 turns.'
2824 message: 'Tsk! A wizard wouldn''t have to take 350 turns. This is going to cost\nyou a couple of points.'
2827 message: '500 turns? That''s another few points you''ve lost.'
2830 message: 'Are you still at it? Five points off for exceeding 1000 turns!'
2833 message: 'Good grief, don''t you *EVER* give up? Do you realize you''ve spent\nover 2500 turns at this? That''s another ten points off, a total of\ntwenty points lost for taking so long.'
2835 object_descriptions: !!omap
2840 inventory: 'Set of keys'
2841 locations: LOC_BUILDING
2843 - 'There are some keys on the ground here.'
2845 inventory: 'Brass lantern'
2846 locations: LOC_BUILDING
2848 - [LAMP_DARK, 'There is a shiny brass lamp nearby.']
2849 - [LAMP_BRIGHT, 'There is a lamp shining nearby.']
2852 locations: [LOC_GRATE, LOC_BELOWGRATE]
2855 - [GRATE_CLOSED, 'The grate is locked.']
2856 - [GRATE_OPEN, 'The grate is open.']
2858 inventory: 'Wicker cage'
2859 locations: LOC_COBBLE
2861 - 'There is a small wicker cage discarded nearby.'
2863 inventory: 'Black rod'
2864 locations: LOC_DEBRIS
2866 - 'A three foot black rod with a rusty star on an end lies nearby.'
2868 inventory: 'Black rod'
2869 locations: LOC_NOWHERE
2871 - 'A three foot black rod with a rusty mark on an end lies nearby.'
2874 locations: [LOC_PITTOP, LOC_MISTHALL]
2877 - 'Rough stone steps lead down the pit.'
2878 - 'Rough stone steps lead up the dome.'
2880 inventory: 'Little bird in cage'
2883 - [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
2884 - [BIRD_CAGED, 'There is a little bird in the cage.']
2885 - [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
2887 - 'The bird''s singing is quite melodious.'
2888 - 'The bird does not seem inclined to sing while in the cage.'
2889 - 'It almost seems as though the bird is trying to tell you something.'
2890 - 'To your surprise, you can understand the bird''s chirping; it is\nsinging about the joys of its forest home.'
2891 - 'The bird does not seem inclined to sing while in the cage.'
2892 - 'The bird is singing to you in gratitude for your having returned it to\nits home. In return, it informs you of a magic word which it thinks\nyou may find useful somewhere near the Hall of Mists. The magic word\nchanges frequently, but for now the bird believes it is "%s". You\nthank the bird for this information, and it flies off into the forest.'
2894 inventory: '*rusty door'
2895 locations: LOC_IMMENSE
2898 - 'The way north is barred by a massive, rusty, iron door.'
2899 - 'The way north leads through a massive, rusty, iron door.'
2901 inventory: 'Velvet pillow'
2902 locations: LOC_SOFTROOM
2904 - 'A small velvet pillow lies on the floor.'
2907 locations: LOC_KINGHALL
2910 - 'A huge green fierce snake bars the way!'
2913 - 'The snake is hissing venomously.'
2915 inventory: '*fissure'
2916 locations: [LOC_EASTBANK, LOC_WESTBANK]
2920 - 'A crystal bridge now spans the fissure.'
2921 - 'The crystal bridge has vanished!'
2923 inventory: '*stone tablet'
2924 locations: LOC_DARKROOM
2927 - 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
2929 - '"Congratulations on bringing light into the dark-room!"'
2931 inventory: 'Giant clam >GRUNT!<'
2932 locations: LOC_SHELLROOM
2934 - 'There is an enormous clam here with its shell tightly closed.'
2936 - 'The clam is as tight-mouthed as a, er, clam.'
2938 inventory: 'Giant oyster >GROAN!<'
2939 locations: LOC_NOWHERE
2941 - 'There is an enormous oyster here with its shell tightly closed.'
2942 - 'Interesting. There seems to be something written on the underside of\nthe oyster.'
2944 - 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
2945 - 'It says the same thing it did before. Hm, maybe it''s a pun?'
2947 inventory: '"Spelunker Today"'
2948 locations: LOC_ANTEROOM
2950 - 'There are a few recent issues of "Spelunker Today" magazine here.'
2952 - 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
2955 locations: LOC_NOWHERE
2960 locations: LOC_NOWHERE
2963 inventory: 'Tasty food'
2964 locations: LOC_BUILDING
2966 - 'There is food here.'
2968 inventory: 'Small bottle'
2969 locations: LOC_BUILDING
2971 - [WATER_BOTTLE, 'There is a bottle of water here.']
2972 - [EMPTY_BOTTLE, 'There is an empty bottle here.']
2973 - [OIL_BOTTLE, 'There is a bottle of oil here.']
2975 inventory: 'Water in the bottle'
2976 locations: LOC_NOWHERE
2979 inventory: 'Oil in the bottle'
2980 locations: LOC_NOWHERE
2983 inventory: '*mirror'
2984 locations: LOC_MIRRORCANYON
2989 locations: LOC_WESTPIT
2992 - 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
2993 - 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
2994 - 'There is a gigantic beanstalk stretching all the way up to the hole.'
2995 - 'The plant spurts into furious growth for a few seconds.'
2996 - 'The plant grows explosively, almost filling the bottom of the pit.'
2997 - 'You''ve over-watered the plant! It''s shriveling up! And now . . .'
2999 - 'The plant continues to ask plaintively for water.'
3000 - 'The plant continues to demand water.'
3001 - 'The plant now maintains a contented silence.'
3003 inventory: '*phony plant' # seen in Twopit Room only when tall enough
3004 locations: [LOC_WESTEND, LOC_EASTEND]
3008 - 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
3009 - 'There is a huge beanstalk growing out of the west pit up to the hole.'
3011 inventory: '*stalactite'
3012 locations: LOC_TOPSTALACTITE
3017 inventory: '*shadowy figure and/or window'
3018 locations: [LOC_WINDOW1, LOC_WINDOW2]
3021 - 'The shadowy figure seems to be trying to attract your attention.'
3023 inventory: 'Dwarf''s axe'
3024 locations: LOC_NOWHERE
3026 - 'There is a little axe here.'
3027 - 'There is a little axe lying beside the bear.'
3029 inventory: '*cave drawings'
3030 locations: LOC_ORIENTAL
3034 inventory: '*pirate/genie'
3035 locations: LOC_NOWHERE
3037 longs: !!null # never present
3039 inventory: '*dragon'
3040 locations: [LOC_SECRET4, LOC_SECRET6]
3043 - 'A huge green fierce dragon bars the way!'
3044 - 'The blood-specked body of a huge green dead dragon lies to one side.'
3045 - 'The body of a huge green dead dragon is lying off to one side.'
3046 - 'Congratulations! You have just vanquished a dragon with your bare\nhands! (Unbelievable, isn''t it?)'
3048 - 'The dragon''s ominous hissing does not bode well for you.'
3049 - 'The dragon is, not surprisingly, silent.'
3050 - 'The dragon is, not surprisingly, silent.'
3053 locations: [LOC_SWCHASM, LOC_NECHASM]
3056 - 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
3057 - 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
3060 locations: [LOC_SWCHASM, LOC_NECHASM]
3063 - 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
3064 - 'The troll steps out from beneath the bridge and blocks your way.'
3067 - 'The troll sounds quite adamant in his demand for a treasure.'
3069 inventory: '*phony troll'
3070 locations: [LOC_NOWHERE, LOC_NOWHERE]
3073 - 'The troll is nowhere to be seen.'
3075 inventory: !!null # bear uses rtext 141
3076 locations: LOC_BARRENROOM
3079 - 'There is a ferocious cave bear eying you from the far end of the room!'
3080 - 'There is a gentle cave bear sitting placidly in one corner.'
3081 - 'There is a contented-looking bear wandering about nearby.'
3084 inventory: '*message in second maze'
3085 locations: LOC_NOWHERE
3088 - 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
3090 - '"This is not the maze where the pirate leaves his treasure chest."'
3092 inventory: '*volcano and/or geyser'
3093 locations: LOC_BREATHTAKING
3097 inventory: '*vending machine'
3098 locations: LOC_DEADEND13
3101 - [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
3102 - [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
3104 - '"Drop coins here to receive fresh batteries."'
3105 - '"Drop coins here to receive fresh batteries."'
3107 inventory: 'Batteries'
3108 locations: LOC_NOWHERE
3110 - [FRESH_BATTERIES, 'There are fresh batteries here.']
3111 - [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
3113 inventory: '*carpet and/or moss and/or curtains'
3114 locations: LOC_SOFTROOM
3119 locations: LOC_LARGE
3122 - 'A formidable ogre bars the northern exit.'
3124 - 'The ogre is apparently the strong, silent type.'
3127 locations: LOC_CLIFF
3130 - 'A small urn is embedded in the rock.'
3131 - 'A small urn full of oil is embedded in the rock.'
3132 - 'A small oil flame extrudes from an urn embedded in the rock.'
3134 inventory: '*cavity'
3135 locations: LOC_NOWHERE
3138 - '' # something in it
3139 - 'There is a small urn-shaped cavity in the rock.'
3142 locations: LOC_NOWHERE
3145 - '' # described with dragon
3147 inventory: '*reservoir'
3148 locations: [LOC_RESERVOIR, LOC_RESNORTH]
3152 - 'The waters have parted to form a narrow path across the reservoir.'
3153 - 'The waters crash together again.'
3155 inventory: 'Leporine appendage'
3156 locations: LOC_FOREST22
3158 - 'Your keen eye spots a severed leporine appendage lying on the ground.'
3161 locations: LOC_DEBRIS
3166 - '"MAGIC WORD XYZZY"'
3169 locations: LOC_NUGGET
3174 - '"You won''t get it up the steps"'
3177 locations: LOC_ANTEROOM
3181 - [ENDGAME_SIGN, '']
3183 - 'Cave under construction beyond this point.\n Proceed at own risk.\n [Witt Construction Company]'
3184 - '"Treasure Vault. Keys in main office."'
3186 inventory: 'Large gold nugget'
3187 locations: LOC_NUGGET
3190 - 'There is a large sparkling nugget of gold here!'
3192 inventory: 'Several diamonds'
3193 locations: LOC_WESTBANK
3196 - 'There are diamonds here!'
3198 inventory: 'Bars of silver'
3199 locations: LOC_FLOORHOLE
3202 - 'There are bars of silver here!'
3204 inventory: 'Precious jewelry'
3205 locations: LOC_SOUTHSIDE
3208 - 'There is precious jewelry here!'
3210 inventory: 'Rare coins'
3211 locations: LOC_WESTSIDE
3214 - 'There are many coins here!'
3216 inventory: 'Treasure chest'
3217 locations: LOC_NOWHERE
3220 - 'The pirate''s treasure chest is here!'
3222 inventory: 'Golden eggs'
3223 locations: LOC_GIANTROOM
3226 - 'There is a large nest here, full of golden eggs!'
3227 - 'The nest of golden eggs has vanished!'
3230 inventory: 'Jeweled trident'
3231 locations: LOC_WATERFALL
3234 - 'There is a jewel-encrusted trident here!'
3236 inventory: 'Ming vase'
3237 locations: LOC_ORIENTAL
3240 - [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
3241 - [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
3242 - [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
3243 - [VASE_DROPS, 'The ming vase drops with a delicate crash.']
3245 inventory: 'Egg-sized emerald'
3246 locations: LOC_PLOVER
3249 - 'There is an emerald here the size of a plover''s egg!'
3250 - 'There is an emerald resting in a small cavity in the rock!'
3252 inventory: 'Platinum pyramid'
3253 locations: LOC_DARKROOM
3256 - 'There is a platinum pyramid here, 8 inches on a side!'
3258 inventory: 'Glistening pearl'
3259 locations: LOC_NOWHERE
3262 - 'Off to one side lies a glistening pearl!'
3264 inventory: 'Persian rug'
3265 locations: [LOC_SECRET4, LOC_SECRET6]
3269 - 'There is a persian rug spread out on the floor!'
3270 - 'The dragon is sprawled out on a persian rug!!'
3271 - 'There is a persian rug here, hovering in mid-air!'
3273 inventory: 'Rare spices'
3274 locations: LOC_BOULDERS2
3277 - 'There are rare spices here!'
3279 inventory: 'Golden chain'
3280 locations: LOC_BARRENROOM
3284 - 'There is a golden chain lying in a heap on the floor!'
3285 - 'The bear is locked to the wall with a golden chain!'
3286 - 'There is a golden chain locked to the wall!'
3288 inventory: 'Giant ruby'
3289 locations: LOC_STOREROOM
3292 - 'There is an enormous ruby here!'
3293 - 'There is a ruby resting in a small cavity in the rock!'
3295 inventory: 'Jade necklace'
3296 locations: LOC_NOWHERE
3299 - 'A precious jade necklace has been dropped here!'
3301 inventory: 'Amber gemstone'
3302 locations: LOC_NOWHERE
3305 - 'There is a rare amber gemstone here!'
3306 - 'There is an amber gemstone resting in a small cavity in the rock!'
3308 inventory: 'Star sapphire'
3309 locations: LOC_LEDGE
3312 - 'A brilliant blue star sapphire is here!'
3313 - 'There is a star sapphire resting in a small cavity in the rock!'
3315 inventory: 'Ebony statuette'
3316 locations: LOC_REACHDEAD
3319 - 'There is a richly-carved ebony statuette here!'
3322 - query: 'Oh dear, you seem to have gotten yourself killed. I might be able to\nhelp you out, but I''ve never really done this before. Do you want me\nto try to reincarnate you?'
3323 yes_response: 'All right. But don''t blame me if something goes wr......\n --- POOF!! ---\nYou are engulfed in a cloud of orange smoke. Coughing and gasping,\nyou emerge from the smoke and find....'
3324 - query: 'You clumsy oaf, you''ve done it again! I don''t know how long I can\nkeep this up. Do you want me to try reincarnating you again?'
3325 yes_response: 'Okay, now where did I put my orange smoke?.... >POOF!<\nEverything disappears in a dense cloud of orange smoke.'
3326 - query: 'Now you''ve really done it! I''m out of orange smoke! You don''t expect\nme to do a decent reincarnation without any orange smoke, do you?'
3327 yes_response: 'Okay, if you''re so smart, do it yourself! I''m leaving!'