;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
(define-module (mudsync room)
+ #:use-module (mudsync command)
#:use-module (mudsync gameobj)
#:use-module (8sync systems actors)
#:use-module (8sync agenda)
#:use-module (oop goops)
+ #:use-module (srfi srfi-1)
#:export (<room>
+ room-actions
+ room-actions*
+
<exit>))
-;;; Rooms
+\f
+;;; Exits
;;; =====
(define-class <exit> ()
((slot-ref exit 'traverse-check) exit actor target-actor))
-;; Kind of a useful utility, maybe?
-(define (simple-slot-getter slot)
- (lambda (actor message)
- (reply-message actor message
- #:val (slot-ref actor slot))))
-
-(define always (const #t))
-
-;; TODO: remove hack
-(define full-command list)
-
-;; TODO: fill these in
-(define cmatch-just-verb #f)
-(define cmatch-direct-verb #f)
-(define cmatch-direct-obj #f)
+\f
+;;; Rooms
+;;; =====
(define %room-contain-commands
(list
- (full-command "look" cmatch-just-verb always 'look-room)
- (full-command "look" cmatch-direct-obj always 'look-member)
- (full-command "go" cmatch-just-verb always 'go-where)
- (full-command "go" cmatch-direct-obj always 'go-exit)))
+ (loose-direct-command "look" 'cmd-look-at)
+ (empty-command "look" 'cmd-look-room)
+ (loose-direct-command "go" 'cmd-go)))
;; TODO: Subclass from container?
(define-class <room> (<gameobj>)
- (desc #:init-value ""
- #:init-keyword #:desc)
- ;; TODO: Switch this to be loc based
- ;; Uses a hash table like a set (values ignored)
- (occupants #:init-thunk make-hash-table)
;; A list of <exit>
(exits #:init-value '()
+ #:init-keyword #:exits
#:getter room-exits)
- ;; @@: Maybe eventually <room> will inherit from some more general
- ;; game object class
- (contain-commands
+ (container-commands
#:init-value %room-contain-commands)
(message-handler
#:allocation #:each-subclass
- #:init-value
- (make-action-dispatch
- ;; desc == description
- (get-desc
- (simple-slot-getter 'desc))
- (get-name
- (simple-slot-getter 'name))
- ((register-occupant! actor message who)
- "Register an actor as being a occupant of this room"
- (hash-set! (slot-ref actor 'occupants) who #t))
- ((evict-occupant! actor message who)
- "De-register an occupant removed from the room"
- (hash-remove! (slot-ref actor 'occupants) who))
- (wire-exits! (wrap-apply room-wire-exits!)))))
+ ;; @@: Can remove this indirection once things settle
+ #:init-value (wrap-apply room-action-dispatch)))
+
+
+(define room-actions
+ (build-actions
+ ;; desc == description
+ (wire-exits! (wrap-apply room-wire-exits!))
+ (cmd-go (wrap-apply room-cmd-go))))
+
+(define room-actions*
+ (append room-actions gameobj-actions))
+
+(define room-action-dispatch
+ (simple-dispatcher room-actions*))
+
(define (room-wire-exits! room message)
"Actually hook up the rooms' exit addresses to the rooms they
(room-exits room)))
+(define-mhandler (room-cmd-go room message direct-obj)
+ (define exit
+ (find
+ (lambda (exit)
+ (equal? (exit-name exit) direct-obj))
+ (pk 'later-exits (room-exits room))))
+ (if exit
+ (<- room (message-from message) 'tell
+ #:text "Yeah you can go there...\n")
+ (<- room (message-from message) 'tell
+ #:text "I don't know where that is?\n")))
+