X-Git-Url: https://jxself.org/git/?p=mudsync.git;a=blobdiff_plain;f=mudsync%2Froom.scm;h=4e5fd9e9e23909303b0fba8cbeed342bbe2741cc;hp=b6164da14fcbd3310d75aa8f3fb4c063af275c14;hb=8c357c87019a70aabdfadb4c71e3b063251cff87;hpb=d13325f5f6eba20c808636948432dcdff4e138f6 diff --git a/mudsync/room.scm b/mudsync/room.scm index b6164da..4e5fd9e 100644 --- a/mudsync/room.scm +++ b/mudsync/room.scm @@ -17,14 +17,20 @@ ;;; along with Mudsync. If not, see . (define-module (mudsync room) + #:use-module (mudsync command) #:use-module (mudsync gameobj) #:use-module (8sync systems actors) #:use-module (8sync agenda) #:use-module (oop goops) + #:use-module (srfi srfi-1) #:export ( + room-actions + room-actions* + )) -;;; Rooms + +;;; Exits ;;; ===== (define-class () @@ -57,61 +63,44 @@ ((slot-ref exit 'traverse-check) exit actor target-actor)) -;; Kind of a useful utility, maybe? -(define (simple-slot-getter slot) - (lambda (actor message) - (reply-message actor message - #:val (slot-ref actor slot)))) - -(define always (const #t)) - -;; TODO: remove hack -(define full-command list) - -;; TODO: fill these in -(define cmatch-just-verb #f) -(define cmatch-direct-verb #f) -(define cmatch-direct-obj #f) + +;;; Rooms +;;; ===== (define %room-contain-commands (list - (full-command "look" cmatch-just-verb always 'look-room) - (full-command "look" cmatch-direct-obj always 'look-member) - (full-command "go" cmatch-just-verb always 'go-where) - (full-command "go" cmatch-direct-obj always 'go-exit))) + (loose-direct-command "look" 'cmd-look-at) + (empty-command "look" 'cmd-look-room) + (loose-direct-command "go" 'cmd-go))) ;; TODO: Subclass from container? (define-class () - (desc #:init-value "" - #:init-keyword #:desc) - ;; TODO: Switch this to be loc based - ;; Uses a hash table like a set (values ignored) - (occupants #:init-thunk make-hash-table) ;; A list of (exits #:init-value '() + #:init-keyword #:exits #:getter room-exits) - ;; @@: Maybe eventually will inherit from some more general - ;; game object class - (contain-commands + (container-commands #:init-value %room-contain-commands) (message-handler #:allocation #:each-subclass - #:init-value - (make-action-dispatch - ;; desc == description - (get-desc - (simple-slot-getter 'desc)) - (get-name - (simple-slot-getter 'name)) - ((register-occupant! actor message who) - "Register an actor as being a occupant of this room" - (hash-set! (slot-ref actor 'occupants) who #t)) - ((evict-occupant! actor message who) - "De-register an occupant removed from the room" - (hash-remove! (slot-ref actor 'occupants) who)) - (wire-exits! (wrap-apply room-wire-exits!))))) + ;; @@: Can remove this indirection once things settle + #:init-value (wrap-apply room-action-dispatch))) + + +(define room-actions + (build-actions + ;; desc == description + (wire-exits! (wrap-apply room-wire-exits!)) + (cmd-go (wrap-apply room-cmd-go)))) + +(define room-actions* + (append room-actions gameobj-actions)) + +(define room-action-dispatch + (simple-dispatcher room-actions*)) + (define (room-wire-exits! room message) "Actually hook up the rooms' exit addresses to the rooms they @@ -126,3 +115,15 @@ claim to point to." (room-exits room))) +(define-mhandler (room-cmd-go room message direct-obj) + (define exit + (find + (lambda (exit) + (equal? (exit-name exit) direct-obj)) + (pk 'later-exits (room-exits room)))) + (if exit + (<- room (message-from message) 'tell + #:text "Yeah you can go there...\n") + (<- room (message-from message) 'tell + #:text "I don't know where that is?\n"))) +