! ==============================================================================
! ENGLISH: Language Definition File
!
-! Supplied for use with Inform 6 -- Release 6.12.2 -- Serial number 180520
+! Supplied for use with Inform 6 -- Release 6.12.3 -- Serial number 190320
!
-! Copyright Graham Nelson 1993-2004 and David Griffith 2012-2018
+! Copyright Graham Nelson 1993-2004 and David Griffith 2012-2019
!
! This file is free software: you can redistribute it and/or modify
! it under the terms of the GNU Affero General Public License as
Constant SCORE__TX = "Score: ";
Constant MOVES__TX = "Moves: ";
Constant TIME__TX = "Time: ";
+Constant SCORE_S__TX = "S: ";
+Constant MOVES_S__TX = "M: ";
+Constant TIME_S__TX = "T: ";
Constant CANTGO__TX = "You can't go that way.";
Constant FORMER__TX = "your former self";
Constant MYFORMER__TX = "my former self";
[ CSubjectWill obj reportage nocaps;
if (obj == player) {
if (player provides narrative_voice) switch (player.narrative_voice) {
- 1: Tense("I'll", "I would've"); return;
+ 1: Tense("I'll", "I would"); return;
2: ! Do nothing.
3: CDefart(player);
- Tense(" will", " would've"); return;
+ Tense(" will", " would"); return;
default: RunTimeError(16, player.narrative_voice);
}
if (nocaps) Tense("you'll", "you'd");
if (caps) print "Y"; else print "y";
print "our"; return;
}
- if (caps) print "H"; else print "h";
- if (obj has male) { print "is"; return; }
- if (obj has female) { print "er"; return; }
- if (caps) print "I"; else { print "i"; print "ts"; return; }
+ if (obj has pluralname) {
+ if (caps) print "T"; else print "t";
+ print "heir"; return;
+ }
+ if (obj has female) {
+ if (caps) print "H"; else print "h";
+ print "er"; return;
+ }
+ if (obj has male or animate) {
+ if (obj hasnt neuter) {
+ if (caps) print "H"; else print "h";
+ print "is"; return;
+ }
+ }
+ if (caps) print "I"; else { print "i"; }
+ print "ts"; return;
];
[ PossessiveCaps obj;
1: print "There ";
Tense("isn't", "wasn't");
" anything obvious with which to fill ", (the) x1, ".";
- 2: print "Filling ", (the) x1, " from ", (the) x2;
- Tense(" doesn't", " didn't");
- " make sense.";
+ 2: print "Filling ", (the) x1, " from ", (the) x2, " wouldn't ";
+ Tense("make", "have made");
+ " sense.";
}
FullScore: switch (n) {
1: if (deadflag) print "The score was "; else print "The score is ";
}
Go: switch (n) {
1: CSubjectWill(actor,true);
- Tense(" have", " had");
+ Tense(" have", " have had");
" to get ", (nop) SupportObj(x1,"off","out of"), " ", (the) x1, " first.";
2: CSubjectCant(actor,true); " go that way.";
3: CSubjectIs (actor,true); " unable to climb ", (the) x1, ".";
2: CSubjectCant(x1,true); " contain things.";
3: CSubjectIs (x1,true); " closed.";
4: CSubjectWill(actor,true);
- Tense(" need", " needed");
+ Tense(" need", " have needed");
" to take ", (ItOrThem) x1, " off first.";
5: CSubjectCant(actor,true); " put something inside itself.";
6: "(first taking ", (ItOrThem) x1, " off)";
- 7: print "There ";
+ 7: print "There";
Tense(" is", " was");
" no more room in ", (the) x1, ".";
8: "Done.";
4: ".";
}
Jump: CSubjectVerb(actor,false,false,"jump",0,"jumps","jumped"); " on the spot, fruitlessly.";
- JumpIn:
- print "Jumping in ", (the) x1, " ";
- Tense("would achieve", "would have achieved");
- " nothing here.";
- JumpOn:
- print "Jumping upon ", (the) x1, " ";
- Tense("would achieve", "would have achieved");
- " nothing here.";
+ JumpIn: switch (n) {
+ 1: print "Jumping in ", (the) x1, " ";
+ Tense("would achieve", "would have achieved");
+ " nothing here.";
+ 2: DecideAgainst();
+ }
+ JumpOn: switch (n) {
+ 1: print "Jumping upon ", (the) x1, " ";
+ Tense("would achieve", "would have achieved");
+ " nothing here.";
+ 2: DecideAgainst();
+ }
JumpOver: switch (n) {
- 1: CSubjectVerb(actor,true,false,"achieve",0,"achieve","achieved"); " nothing by this.";
+ 1: print "Jumping over ", (the) x1, " ";
+ Tense("would achieve", "would have achieved");
+ " nothing here.";
2: DecideAgainst();
}
Kiss: "Keep your mind on the game.";
}
! Push: see Pull
PushDir: switch (n) {
- 1: print "That really ";
- Tense("wouldn't", "didn't");
- " serve any purpose.";
+ 1: print "That really wouldn't ";
+ Tense("serve", "have served");
+ " any purpose.";
2: print "That's ";
Tense("not", "wasn't");
" a direction.";
Touch: switch (n) {
1: DecideAgainst();
2: CSubjectVerb(actor,true,false,"feel",0,"feels","felt"); " nothing unexpected.";
- 3: print "That really ";
- Tense("wouldn't", "didn't");
- " serve any purpose.";
+ 3: print "That really wouldn't ";
+ Tense("serve", "have served");
+ " any purpose.";
}
! Turn: see Pull.
Unlock: switch (n) {