X-Git-Url: https://jxself.org/git/?p=informlib.git;a=blobdiff_plain;f=english.h;fp=english.h;h=647188b022fa85b8c76d84af16fbae6db2e0d700;hp=30031cb66b6863766701334478d274334b59ddb6;hb=aec9e4131b092ed33213b9891e1dc2b9574edf99;hpb=d94736d23b49e9b6653564cef67f96d028405c11 diff --git a/english.h b/english.h index 30031cb..647188b 100644 --- a/english.h +++ b/english.h @@ -1,9 +1,9 @@ ! ============================================================================== ! ENGLISH: Language Definition File ! -! Supplied for use with Inform 6 -- Release 6.12.2 -- Serial number 180520 +! Supplied for use with Inform 6 -- Release 6.12.3 -- Serial number 190320 ! -! Copyright Graham Nelson 1993-2004 and David Griffith 2012-2018 +! Copyright Graham Nelson 1993-2004 and David Griffith 2012-2019 ! ! This file is free software: you can redistribute it and/or modify ! it under the terms of the GNU Affero General Public License as @@ -360,6 +360,9 @@ Constant QKEY2__KY = 'q'; Constant SCORE__TX = "Score: "; Constant MOVES__TX = "Moves: "; Constant TIME__TX = "Time: "; +Constant SCORE_S__TX = "S: "; +Constant MOVES_S__TX = "M: "; +Constant TIME_S__TX = "T: "; Constant CANTGO__TX = "You can't go that way."; Constant FORMER__TX = "your former self"; Constant MYFORMER__TX = "my former self"; @@ -592,10 +595,10 @@ Constant COLON__TX = ": "; [ CSubjectWill obj reportage nocaps; if (obj == player) { if (player provides narrative_voice) switch (player.narrative_voice) { - 1: Tense("I'll", "I would've"); return; + 1: Tense("I'll", "I would"); return; 2: ! Do nothing. 3: CDefart(player); - Tense(" will", " would've"); return; + Tense(" will", " would"); return; default: RunTimeError(16, player.narrative_voice); } if (nocaps) Tense("you'll", "you'd"); @@ -647,10 +650,22 @@ Constant COLON__TX = ": "; if (caps) print "Y"; else print "y"; print "our"; return; } - if (caps) print "H"; else print "h"; - if (obj has male) { print "is"; return; } - if (obj has female) { print "er"; return; } - if (caps) print "I"; else { print "i"; print "ts"; return; } + if (obj has pluralname) { + if (caps) print "T"; else print "t"; + print "heir"; return; + } + if (obj has female) { + if (caps) print "H"; else print "h"; + print "er"; return; + } + if (obj has male or animate) { + if (obj hasnt neuter) { + if (caps) print "H"; else print "h"; + print "is"; return; + } + } + if (caps) print "I"; else { print "i"; } + print "ts"; return; ]; [ PossessiveCaps obj; @@ -902,9 +917,9 @@ Constant COLON__TX = ": "; 1: print "There "; Tense("isn't", "wasn't"); " anything obvious with which to fill ", (the) x1, "."; - 2: print "Filling ", (the) x1, " from ", (the) x2; - Tense(" doesn't", " didn't"); - " make sense."; + 2: print "Filling ", (the) x1, " from ", (the) x2, " wouldn't "; + Tense("make", "have made"); + " sense."; } FullScore: switch (n) { 1: if (deadflag) print "The score was "; else print "The score is "; @@ -927,7 +942,7 @@ Constant COLON__TX = ": "; } Go: switch (n) { 1: CSubjectWill(actor,true); - Tense(" have", " had"); + Tense(" have", " have had"); " to get ", (nop) SupportObj(x1,"off","out of"), " ", (the) x1, " first."; 2: CSubjectCant(actor,true); " go that way."; 3: CSubjectIs (actor,true); " unable to climb ", (the) x1, "."; @@ -944,11 +959,11 @@ Constant COLON__TX = ": "; 2: CSubjectCant(x1,true); " contain things."; 3: CSubjectIs (x1,true); " closed."; 4: CSubjectWill(actor,true); - Tense(" need", " needed"); + Tense(" need", " have needed"); " to take ", (ItOrThem) x1, " off first."; 5: CSubjectCant(actor,true); " put something inside itself."; 6: "(first taking ", (ItOrThem) x1, " off)"; - 7: print "There "; + 7: print "There"; Tense(" is", " was"); " no more room in ", (the) x1, "."; 8: "Done."; @@ -961,16 +976,22 @@ Constant COLON__TX = ": "; 4: "."; } Jump: CSubjectVerb(actor,false,false,"jump",0,"jumps","jumped"); " on the spot, fruitlessly."; - JumpIn: - print "Jumping in ", (the) x1, " "; - Tense("would achieve", "would have achieved"); - " nothing here."; - JumpOn: - print "Jumping upon ", (the) x1, " "; - Tense("would achieve", "would have achieved"); - " nothing here."; + JumpIn: switch (n) { + 1: print "Jumping in ", (the) x1, " "; + Tense("would achieve", "would have achieved"); + " nothing here."; + 2: DecideAgainst(); + } + JumpOn: switch (n) { + 1: print "Jumping upon ", (the) x1, " "; + Tense("would achieve", "would have achieved"); + " nothing here."; + 2: DecideAgainst(); + } JumpOver: switch (n) { - 1: CSubjectVerb(actor,true,false,"achieve",0,"achieve","achieved"); " nothing by this."; + 1: print "Jumping over ", (the) x1, " "; + Tense("would achieve", "would have achieved"); + " nothing here."; 2: DecideAgainst(); } Kiss: "Keep your mind on the game."; @@ -1225,9 +1246,9 @@ Constant COLON__TX = ": "; } ! Push: see Pull PushDir: switch (n) { - 1: print "That really "; - Tense("wouldn't", "didn't"); - " serve any purpose."; + 1: print "That really wouldn't "; + Tense("serve", "have served"); + " any purpose."; 2: print "That's "; Tense("not", "wasn't"); " a direction."; @@ -1412,9 +1433,9 @@ Constant COLON__TX = ": "; Touch: switch (n) { 1: DecideAgainst(); 2: CSubjectVerb(actor,true,false,"feel",0,"feels","felt"); " nothing unexpected."; - 3: print "That really "; - Tense("wouldn't", "didn't"); - " serve any purpose."; + 3: print "That really wouldn't "; + Tense("serve", "have served"); + " any purpose."; } ! Turn: see Pull. Unlock: switch (n) {