projects
/
mudsync.git
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
room level messages, client disconnection
[mudsync.git]
/
mudsync
/
gameobj.scm
2016-05-06
Christopher Allan...
room level messages, client disconnection
blob
|
commitdiff
|
raw
2016-05-06
Christopher Allan...
more tweaks
blob
|
commitdiff
|
raw
|
diff to current
2016-05-06
Christopher Allan...
Add keyword for generally-visible
blob
|
commitdiff
|
raw
|
diff to current
2016-05-05
Christopher Allan...
You can now look at things
blob
|
commitdiff
|
raw
|
diff to current
2016-05-05
Christopher Allan...
See objects in the same room as you
blob
|
commitdiff
|
raw
|
diff to current
2016-05-05
Christopher Allan...
Some docstrings on gameobj
blob
|
commitdiff
|
raw
|
diff to current
2016-05-05
Christopher Allan...
Remove all accessors
blob
|
commitdiff
|
raw
|
diff to current
2016-05-05
Christopher Allan...
Can FINALLY interact with objects! Woohoo!
blob
|
commitdiff
|
raw
|
diff to current
2016-05-04
Christopher Allan...
rearchitect so that the world can init with a game...
blob
|
commitdiff
|
raw
|
diff to current
2016-05-04
Christopher Allan...
more dynamic dispatch of commands
blob
|
commitdiff
|
raw
|
diff to current
2016-05-04
Christopher Allan...
We can finally move around!
blob
|
commitdiff
|
raw
|
diff to current
2016-05-04
Christopher Allan...
commands finally dispatch
blob
|
commitdiff
|
raw
|
diff to current
2016-05-03
Christopher Allan...
gameobj refactor mostly working now
blob
|
commitdiff
|
raw
|
diff to current
2016-05-03
Christopher Allan...
big refactor to players, rooms, gameobj stuff
blob
|
commitdiff
|
raw
|
diff to current
2016-05-03
Christopher Allan...
Many steps towards handling input (but not there yet...)
blob
|
commitdiff
|
raw
|
diff to current
2016-05-02
Christopher Allan...
Split mudsync.scm out into multiple files
blob
|
commitdiff
|
raw
|
diff to current