Improved behavior when magic words are said before they're seen.
authorEric S. Raymond <esr@thyrsus.com>
Wed, 5 Apr 2023 23:49:38 +0000 (19:49 -0400)
committerEric S. Raymond <esr@thyrsus.com>
Wed, 5 Apr 2023 23:49:38 +0000 (19:49 -0400)
commitfe378b9e136bfe93b5166ef36f03cad976d643b2
tree586c26904815838da69e7393619e4f9d7893bbe6
parent4ce4de190ee7088c94a87888298352b35d0ca4f3
Improved behavior when magic words are said before they're seen.

Note: there is a tiny risk that this could break savefile
compatibility, as I swiped an unused int member in the game structure
and turned it into a bool. int and bool *should* be the same sixe...
actions.c
advent.h
adventure.yaml
main.c
notes.adoc
tests/magicwords.chk
tests/newfilter