Improved behavior when magic words are said before they're seen.
[open-adventure.git] / actions.c
index 05377ffed9bd8ccfe018adfe735e13b66cdb17be..658d95d1789fe6df51ab990128d0cf807d790c63 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -231,7 +231,10 @@ static phase_codes_t bigwords(vocab_t id)
         }
     } else {
        /* Magic-word sequebce was started but is incorrect */
-       rspeak(START_OVER);
+       if (settings.oldstyle || game.seenbigwords)
+           rspeak(START_OVER);
+       else
+           rspeak(WELL_POINTLESS);
         game.foobar = WORD_EMPTY;
         return GO_CLEAROBJ;
     }