Improved behavior when magic words are said before they're seen.
[open-adventure.git] / advent.h
index 3afeb8ea407b20a4d52c5912dec02578979ec498..5ff114648e1a3f85be0af9f142dc29d1eb90350b 100644 (file)
--- a/advent.h
+++ b/advent.h
@@ -178,7 +178,7 @@ struct game_t {
     int saved;                   // point penalty for saves
     int tally;                   // count of treasures gained
     int thresh;                  // current threshold for endgame scoring tier
-    turn_t trndex;               // FIXME: not used, remove on next format bump
+    bool seenbigwords;           // have we red the grafitti in the Giant's Room? 
     turn_t trnluz;               // # points lost so far due to turns used
     turn_t turns;                // counts commands given (ignores yes/no)
     char zzword[TOKLEN + 1];     // randomly generated magic word from bird