Improved behavior when magic words are said before they're seen.
[open-adventure.git] / main.c
diff --git a/main.c b/main.c
index ef7d392c882fe416f5cd5fff683bd9456642e615..124ba44105ead1eff413e4cef8ddd29e71972d84 100644 (file)
--- a/main.c
+++ b/main.c
@@ -935,6 +935,8 @@ static void listobjects(void)
                     game.prop[RUG] = RUG_DRAGON;
                 if (obj == CHAIN)
                     game.prop[CHAIN] = CHAINING_BEAR;
+               if (obj == EGGS)
+                   game.seenbigwords = true;
                 --game.tally;
                 /*  Note: There used to be a test here to see whether the
                  *  player had blown it so badly that he could never ever see