Begin gathering saveable game state into a structure. Not yet complete.
authorEric S. Raymond <esr@thyrsus.com>
Tue, 23 May 2017 22:47:04 +0000 (18:47 -0400)
committerEric S. Raymond <esr@thyrsus.com>
Tue, 23 May 2017 22:47:04 +0000 (18:47 -0400)
commit42189d79d7b33d5543688d77fa5e7b209452b8d1
treec2a9127543a48820dac2f7f6a569ff1340dd1e2b
parentdc9d9e467b4efe76c30f15ccd23ceede2326f5e8
Begin gathering saveable game state into a structure. Not yet complete.

No logic changes.  A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.

Eventually this will allow drastic simplification of the save/load logic.
COPYING
actions1.c
actions2.c
adventure.text
funcs.h
init.c
main.c
main.h
misc.c
score.c
share.h