* Each treasure > chest 16 224
* Surviving (MAX-NUM)*10 30
* Not quitting 4 4
- * Reaching "CLOSNG" 25 25
+ * Reaching "game.closng" 25 25
* "Closed": Quit/Killed 10
* Klutzed 25
* Wrong way 30
/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us
* how well he survived. DFLAG will
- * tell us if he ever got suitably deep into the cave. CLOSNG still indicates
+ * tell us if he ever got suitably deep into the cave. game.closng still indicates
* whether he reached the endgame. And if he got as far as "cave closed"
- * (indicated by "CLOSED"), then bonus is zero for mundane exits or 133, 134,
+ * (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134,
* 135 if he blew it (so to speak). */
SCORE=SCORE+(MAXDIE-NUMDIE)*10;
MXSCOR=MXSCOR+4;
if(DFLAG != 0)SCORE=SCORE+25;
MXSCOR=MXSCOR+25;
- if(CLOSNG)SCORE=SCORE+25;
+ if(game.closng)SCORE=SCORE+25;
MXSCOR=MXSCOR+25;
- if(!CLOSED) goto L20020;
- if(BONUS == 0)SCORE=SCORE+10;
- if(BONUS == 135)SCORE=SCORE+25;
- if(BONUS == 134)SCORE=SCORE+30;
- if(BONUS == 133)SCORE=SCORE+45;
+ if(!game.closed) goto L20020;
+ if(game.bonus == 0)SCORE=SCORE+10;
+ if(game.bonus == 135)SCORE=SCORE+25;
+ if(game.bonus == 134)SCORE=SCORE+30;
+ if(game.bonus == 133)SCORE=SCORE+45;
L20020: MXSCOR=MXSCOR+45;
/* Did he come to Witt's End as he should? */