X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=d4cd697761b8e299ce446fff71f75abd122b7064;hp=31994c20c36da0bb0759ffe1748ef439f91033f6;hb=62ee15c892eb1cd1e0333ff8d83888765923e1b4;hpb=bb78ca96ce24d30df54f3f8319d9d43129979c59 diff --git a/score.c b/score.c index 31994c2..d4cd697 100644 --- a/score.c +++ b/score.c @@ -17,7 +17,7 @@ void score(long MODE) { * Each treasure > chest 16 224 * Surviving (MAX-NUM)*10 30 * Not quitting 4 4 - * Reaching "CLOSNG" 25 25 + * Reaching "game.closng" 25 25 * "Closed": Quit/Killed 10 * Klutzed 25 * Wrong way 30 @@ -47,9 +47,9 @@ L20010: /*etc*/ ; /* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us * how well he survived. DFLAG will - * tell us if he ever got suitably deep into the cave. CLOSNG still indicates + * tell us if he ever got suitably deep into the cave. game.closng still indicates * whether he reached the endgame. And if he got as far as "cave closed" - * (indicated by "CLOSED"), then bonus is zero for mundane exits or 133, 134, + * (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134, * 135 if he blew it (so to speak). */ SCORE=SCORE+(MAXDIE-NUMDIE)*10; @@ -58,13 +58,13 @@ L20010: /*etc*/ ; MXSCOR=MXSCOR+4; if(DFLAG != 0)SCORE=SCORE+25; MXSCOR=MXSCOR+25; - if(CLOSNG)SCORE=SCORE+25; + if(game.closng)SCORE=SCORE+25; MXSCOR=MXSCOR+25; - if(!CLOSED) goto L20020; - if(BONUS == 0)SCORE=SCORE+10; - if(BONUS == 135)SCORE=SCORE+25; - if(BONUS == 134)SCORE=SCORE+30; - if(BONUS == 133)SCORE=SCORE+45; + if(!game.closed) goto L20020; + if(game.bonus == 0)SCORE=SCORE+10; + if(game.bonus == 135)SCORE=SCORE+25; + if(game.bonus == 134)SCORE=SCORE+30; + if(game.bonus == 133)SCORE=SCORE+45; L20020: MXSCOR=MXSCOR+45; /* Did he come to Witt's End as he should? */