} /* end loop */
/* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us
- * how well he survived. DFLAG will
+ * how well he survived. game.dflag will
* tell us if he ever got suitably deep into the cave. game.closng still indicates
* whether he reached the endgame. And if he got as far as "cave closed"
* (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134,
MXSCOR=MXSCOR+MAXDIE*10;
if(MODE == 0)SCORE=SCORE+4;
MXSCOR=MXSCOR+4;
- if(DFLAG != 0)SCORE=SCORE+25;
+ if(game.dflag != 0)SCORE=SCORE+25;
MXSCOR=MXSCOR+25;
if(game.closng)SCORE=SCORE+25;
MXSCOR=MXSCOR+25;