X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=score.c;h=bee722d504f4e3052c72c2825e233da35b639eb1;hp=d4cd697761b8e299ce446fff71f75abd122b7064;hb=91ad0185ffcbda83f115433c630b40e4ea6f7a41;hpb=62ee15c892eb1cd1e0333ff8d83888765923e1b4 diff --git a/score.c b/score.c index d4cd697..bee722d 100644 --- a/score.c +++ b/score.c @@ -46,7 +46,7 @@ L20010: /*etc*/ ; } /* end loop */ /* Now look at how he finished and how far he got. MAXDIE and NUMDIE tell us - * how well he survived. DFLAG will + * how well he survived. game.dflag will * tell us if he ever got suitably deep into the cave. game.closng still indicates * whether he reached the endgame. And if he got as far as "cave closed" * (indicated by "game.closed"), then bonus is zero for mundane exits or 133, 134, @@ -56,7 +56,7 @@ L20010: /*etc*/ ; MXSCOR=MXSCOR+MAXDIE*10; if(MODE == 0)SCORE=SCORE+4; MXSCOR=MXSCOR+4; - if(DFLAG != 0)SCORE=SCORE+25; + if(game.dflag != 0)SCORE=SCORE+25; MXSCOR=MXSCOR+25; if(game.closng)SCORE=SCORE+25; MXSCOR=MXSCOR+25;