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First step in game state encapsulation: the dwarf & pirate locations.
[open-adventure.git]
/
misc.c
diff --git
a/misc.c
b/misc.c
index 86d4626b9c7682706a97c569f9334361fc4484ff..5c71c744d7067f4806e5664e2878324c8ce82ff0 100644
(file)
--- a/
misc.c
+++ b/
misc.c
@@
-592,8
+592,8
@@
long AT, I;
if(DFLAG < 2)return(AT);
AT= -1;
for (I=1; I<=NDWARVES-1; I++) {
- if(
DLOC
[I] == WHERE) goto L2;
- if(
DLOC
[I] != 0)AT=0;
+ if(
game.dloc
[I] == WHERE) goto L2;
+ if(
game.dloc
[I] != 0)AT=0;
} /* end loop */
return(AT);