Improve state-macro encapsulation.
[open-adventure.git] / misc.c
diff --git a/misc.c b/misc.c
index f6a37f71a05d66fb5a59ab2c296fe4836b35500c..5aebb2a396caee144d35d72617670a7641759edc 100644 (file)
--- a/misc.c
+++ b/misc.c
@@ -602,11 +602,9 @@ void put(obj_t object, loc_t where, int pval)
     move(object, where);
     /* (ESR) Read this in combination with the macro defintions in advebt.h.
      */
-#ifndef FOUNDBOOL
-    game.objects[object].prop = (-1) - pval;   // Needs to stay synchronized with PROP_STASHED
-#else
-    game.objects[object].prop = - pval;;       // Needs to stay synchronized with PROP_STASHED
-    game.objects[object].found = true;
+    game.objects[object].prop = PROP_STASHIFY(pval);
+#ifdef PROP_SET_SEEN
+    PROP_SET_SEEN(object);
 #endif
 }