obj = obj - NOBJECTS;
if (obj == STEPS && TOTING(NUGGET))
continue;
+ /* (ESR) Warning: it looks like you could get away with
+ * running this code only on objects with the treasure
+ * property set. Nope. There is mystery here.
+ */
if (PROP_IS_STASHED_OR_UNSEEN(obj)) {
if (game.closed)
continue;