game.newloc = LOC_NE;
/* Leave the grate with normal (non-negative) property.
* Reuse sign. */
- put(GRATE, LOC_SW, 0);
- put(SIGN, LOC_SW, 0);
+ move(GRATE, LOC_SW);
+ move(SIGN, LOC_SW);
game.objects[SIGN].prop = ENDGAME_SIGN;
game.objects[SNAKE].prop = put(SNAKE, LOC_SW, SNAKE_CHASED);
game.objects[BIRD].prop = put(BIRD, LOC_SW, BIRD_CAGED);