if(PLAC[K] != 0 && FIXD[K] <= 0)DROP(K,PLAC[K]);
} /* end loop */
-/* Treasures, as noted earlier, are objects 50 through MAXTRS (CURRENTLY 79).
+/* Treasures, as noted earlier, are objects MINTRS through MAXTRS
* Their props are initially -1, and are set to 0 the first time they are
* described. game.tally keeps track of how many are not yet found, so we know
* when to close the cave. */
- MAXTRS=79;
game.tally=0;
- for (I=50; I<=MAXTRS; I++) {
+ for (I=MINTRS; I<=MAXTRS; I++) {
if(PTEXT[I] != 0)game.prop[I]= -1;
game.tally=game.tally-game.prop[I];
} /* end loop */
game.dloc[4]=44;
game.dloc[5]=64;
game.dloc[6]=game.chloc;
- DALTLC=18;
/* Other random flags and counters, as follows:
* game.abbnum How often we should print non-abbreviated descriptions