Finish moving state arrays into game structure block.
[open-adventure.git] / actions2.c
index 043913e1ca4abfeaaab2c3c8bb42e9e440b2574a..3de30be2374832e54612cc7fd4a9aed4ef42ed19 100644 (file)
@@ -8,13 +8,13 @@
 int carry(void) {
        if(TOTING(OBJ)) return(2011);
        SPK=25;
-       if(OBJ == PLANT && PROP[PLANT] <= 0)SPK=115;
-       if(OBJ == BEAR && PROP[BEAR] == 1)SPK=169;
-       if(OBJ == CHAIN && PROP[BEAR] != 0)SPK=170;
+       if(OBJ == PLANT && game.prop[PLANT] <= 0)SPK=115;
+       if(OBJ == BEAR && game.prop[BEAR] == 1)SPK=169;
+       if(OBJ == CHAIN && game.prop[BEAR] != 0)SPK=170;
        if(OBJ == URN)SPK=215;
        if(OBJ == CAVITY)SPK=217;
        if(OBJ == BLOOD)SPK=239;
-       if(OBJ == RUG && PROP[RUG] == 2)SPK=222;
+       if(OBJ == RUG && game.prop[RUG] == 2)SPK=222;
        if(OBJ == SIGN)SPK=196;
        if(OBJ != MESSAG) goto L9011;
        SPK=190;
@@ -24,26 +24,26 @@ L9011:      if(game.fixed[OBJ] != 0) return(2011);
        K=OBJ;
        OBJ=BOTTLE;
        if(HERE(BOTTLE) && LIQ(0) == K) goto L9017;
-       if(TOTING(BOTTLE) && PROP[BOTTLE] == 1) return(fill());
-       if(PROP[BOTTLE] != 1)SPK=105;
+       if(TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill());
+       if(game.prop[BOTTLE] != 1)SPK=105;
        if(!TOTING(BOTTLE))SPK=104;
         return(2011);
 L9017: SPK=92;
        if(game.holdng >= 7) return(2011);
-       if(OBJ != BIRD || PROP[BIRD] == 1 || -1-PROP[BIRD] == 1) goto L9014;
-       if(PROP[BIRD] == 2) goto L9015;
+       if(OBJ != BIRD || game.prop[BIRD] == 1 || -1-game.prop[BIRD] == 1) goto L9014;
+       if(game.prop[BIRD] == 2) goto L9015;
        if(!TOTING(CAGE))SPK=27;
        if(TOTING(ROD))SPK=26;
        if(SPK/2 == 13) return(2011);
-       PROP[BIRD]=1;
-L9014: if((OBJ == BIRD || OBJ == CAGE) && (PROP[BIRD] == 1 || -1-PROP[BIRD] ==
+       game.prop[BIRD]=1;
+L9014: if((OBJ == BIRD || OBJ == CAGE) && (game.prop[BIRD] == 1 || -1-game.prop[BIRD] ==
                1))CARRY(BIRD+CAGE-OBJ,LOC);
        CARRY(OBJ,LOC);
        K=LIQ(0);
        if(OBJ == BOTTLE && K != 0)game.place[K]= -1;
-       if(!GSTONE(OBJ) || PROP[OBJ] == 0) return(2009);
-       PROP[OBJ]=0;
-       PROP[CAVITY]=1;
+       if(!GSTONE(OBJ) || game.prop[OBJ] == 0) return(2009);
+       game.prop[OBJ]=0;
+       game.prop[CAVITY]=1;
         return(2009);
 
 L9015: SPK=238;
@@ -63,31 +63,31 @@ int discard(bool just_do_it) {
        RSPEAK(30);
        if(game.closed) return(19000);
        DSTROY(SNAKE);
-/*  SET PROP FOR USE BY TRAVEL OPTIONS */
-       PROP[SNAKE]=1;
+/*  SET game.prop FOR USE BY TRAVEL OPTIONS */
+       game.prop[SNAKE]=1;
 L9021: K=LIQ(0);
        if(K == OBJ)OBJ=BOTTLE;
        if(OBJ == BOTTLE && K != 0)game.place[K]=0;
-       if(OBJ == CAGE && PROP[BIRD] == 1)DROP(BIRD,LOC);
+       if(OBJ == CAGE && game.prop[BIRD] == 1)DROP(BIRD,LOC);
        DROP(OBJ,LOC);
        if(OBJ != BIRD) return(2012);
-       PROP[BIRD]=0;
-       if(FOREST(LOC))PROP[BIRD]=2;
+       game.prop[BIRD]=0;
+       if(FOREST(LOC))game.prop[BIRD]=2;
         return(2012);
 
-L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && PROP[CAVITY] != 0)) goto L9024;
+L9023: if(!(GSTONE(OBJ) && AT(CAVITY) && game.prop[CAVITY] != 0)) goto L9024;
        RSPEAK(218);
-       PROP[OBJ]=1;
-       PROP[CAVITY]=0;
-       if(!HERE(RUG) || !((OBJ == EMRALD && PROP[RUG] != 2) || (OBJ == RUBY &&
-               PROP[RUG] == 2))) goto L9021;
+       game.prop[OBJ]=1;
+       game.prop[CAVITY]=0;
+       if(!HERE(RUG) || !((OBJ == EMRALD && game.prop[RUG] != 2) || (OBJ == RUBY &&
+               game.prop[RUG] == 2))) goto L9021;
        SPK=219;
        if(TOTING(RUG))SPK=220;
        if(OBJ == RUBY)SPK=221;
        RSPEAK(SPK);
        if(SPK == 220) goto L9021;
-       K=2-PROP[RUG];
-       PROP[RUG]=K;
+       K=2-game.prop[RUG];
+       game.prop[RUG]=K;
        if(K == 2)K=PLAC[SAPPH];
        MOVE(RUG+NOBJECTS,K);
         goto L9021;
@@ -98,10 +98,10 @@ L9024:      if(OBJ != COINS || !HERE(VEND)) goto L9025;
        PSPEAK(BATTER,0);
         return(2012);
 
-L9025: if(OBJ != BIRD || !AT(DRAGON) || PROP[DRAGON] != 0) goto L9026;
+L9025: if(OBJ != BIRD || !AT(DRAGON) || game.prop[DRAGON] != 0) goto L9026;
        RSPEAK(154);
        DSTROY(BIRD);
-       PROP[BIRD]=0;
+       game.prop[BIRD]=0;
         return(2012);
 
 L9026: if(OBJ != BEAR || !AT(TROLL)) goto L9027;
@@ -111,17 +111,17 @@ L9026:    if(OBJ != BEAR || !AT(TROLL)) goto L9027;
        MOVE(TROLL2,PLAC[TROLL]);
        MOVE(TROLL2+NOBJECTS,FIXD[TROLL]);
        JUGGLE(CHASM);
-       PROP[TROLL]=2;
+       game.prop[TROLL]=2;
         goto L9021;
 
 L9027: if(OBJ == VASE && LOC != PLAC[PILLOW]) goto L9028;
        RSPEAK(54);
         goto L9021;
 
-L9028: PROP[VASE]=2;
-       if(AT(PILLOW))PROP[VASE]=0;
-       PSPEAK(VASE,PROP[VASE]+1);
-       if(PROP[VASE] != 0)game.fixed[VASE]= -1;
+L9028: game.prop[VASE]=2;
+       if(AT(PILLOW))game.prop[VASE]=0;
+       PSPEAK(VASE,game.prop[VASE]+1);
+       if(game.prop[VASE] != 0)game.fixed[VASE]= -1;
         goto L9021;
 }
 
@@ -134,10 +134,10 @@ int attack(FILE *input) {
        if(OBJ != 0) goto L9124;
        if(I > 0)OBJ=DWARF;
        if(HERE(SNAKE))OBJ=OBJ*NOBJECTS+SNAKE;
-       if(AT(DRAGON) && PROP[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON;
+       if(AT(DRAGON) && game.prop[DRAGON] == 0)OBJ=OBJ*NOBJECTS+DRAGON;
        if(AT(TROLL))OBJ=OBJ*NOBJECTS+TROLL;
        if(AT(OGRE))OBJ=OBJ*NOBJECTS+OGRE;
-       if(HERE(BEAR) && PROP[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR;
+       if(HERE(BEAR) && game.prop[BEAR] == 0)OBJ=OBJ*NOBJECTS+BEAR;
        if(OBJ > NOBJECTS) return(8000);
        if(OBJ != 0) goto L9124;
 /*  CAN'T ATTACK BIRD OR MACHINE BY THROWING AXE. */
@@ -150,12 +150,12 @@ L9124:    if(OBJ == BIRD) {
                SPK=137;
                if(game.closed) return(2011);
                DSTROY(BIRD);
-               PROP[BIRD]=0;
+               game.prop[BIRD]=0;
                SPK=45;
        }
 L9125: if(OBJ != VEND) goto L9126;
-       PSPEAK(VEND,PROP[VEND]+2);
-       PROP[VEND]=3-PROP[VEND];
+       PSPEAK(VEND,game.prop[VEND]+2);
+       game.prop[VEND]=3-game.prop[VEND];
         return(2012);
 
 L9126: if(OBJ == 0)SPK=44;
@@ -167,9 +167,9 @@ L9126:      if(OBJ == 0)SPK=44;
        if(OBJ == TROLL)SPK=157;
        if(OBJ == OGRE)SPK=203;
        if(OBJ == OGRE && I > 0) goto L9128;
-       if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2;
-       if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
-/*  Fun stuff for dragon.  If he insists on attacking it, win!  Set PROP to dead,
+       if(OBJ == BEAR)SPK=165+(game.prop[BEAR]+1)/2;
+       if(OBJ != DRAGON || game.prop[DRAGON] != 0) return(2011);
+/*  Fun stuff for dragon.  If he insists on attacking it, win!  Set game.prop to dead,
  *  move dragon to central loc (still fixed), move rug there (not fixed), and
  *  move him there, too.  Then do a null motion to get new description. */
        RSPEAK(49);
@@ -178,8 +178,8 @@ L9126:      if(OBJ == 0)SPK=44;
        GETIN(input,WD1,WD1X,WD2,WD2X);
        if(WD1 != MAKEWD(25) && WD1 != MAKEWD(250519)) return(2607);
        PSPEAK(DRAGON,3);
-       PROP[DRAGON]=1;
-       PROP[RUG]=0;
+       game.prop[DRAGON]=1;
+       game.prop[RUG]=0;
        K=(PLAC[DRAGON]+FIXD[DRAGON])/2;
        MOVE(DRAGON+NOBJECTS,-1);
        MOVE(RUG+NOBJECTS,0);
@@ -222,12 +222,12 @@ int throw(FILE *cmdin) {
        I=ATDWRF(LOC);
        if(I > 0) goto L9172;
        SPK=152;
-       if(AT(DRAGON) && PROP[DRAGON] == 0) goto L9175;
+       if(AT(DRAGON) && game.prop[DRAGON] == 0) goto L9175;
        SPK=158;
        if(AT(TROLL)) goto L9175;
        SPK=203;
        if(AT(OGRE)) goto L9175;
-       if(HERE(BEAR) && PROP[BEAR] == 0) goto L9176;
+       if(HERE(BEAR) && game.prop[BEAR] == 0) goto L9176;
        OBJ=0;
        return(attack(cmdin));
 
@@ -247,7 +247,7 @@ L9175:      RSPEAK(SPK);
 L9176: SPK=164;
        DROP(AXE,LOC);
        game.fixed[AXE]= -1;
-       PROP[AXE]=1;
+       game.prop[AXE]=1;
        JUGGLE(BEAR);
         return(2011);
 
@@ -276,12 +276,12 @@ int feed() {
 
 L9212: if(OBJ != SNAKE && OBJ != DRAGON && OBJ != TROLL) goto L9213;
        SPK=102;
-       if(OBJ == DRAGON && PROP[DRAGON] != 0)SPK=110;
+       if(OBJ == DRAGON && game.prop[DRAGON] != 0)SPK=110;
        if(OBJ == TROLL)SPK=182;
        if(OBJ != SNAKE || game.closed || !HERE(BIRD)) return(2011);
        SPK=101;
        DSTROY(BIRD);
-       PROP[BIRD]=0;
+       game.prop[BIRD]=0;
         return(2011);
 
 L9213: if(OBJ != DWARF) goto L9214;
@@ -291,13 +291,13 @@ L9213:    if(OBJ != DWARF) goto L9214;
         return(2011);
 
 L9214: if(OBJ != BEAR) goto L9215;
-       if(PROP[BEAR] == 0)SPK=102;
-       if(PROP[BEAR] == 3)SPK=110;
+       if(game.prop[BEAR] == 0)SPK=102;
+       if(game.prop[BEAR] == 3)SPK=110;
        if(!HERE(FOOD)) return(2011);
        DSTROY(FOOD);
-       PROP[BEAR]=1;
+       game.prop[BEAR]=1;
        game.fixed[AXE]=0;
-       PROP[AXE]=0;
+       game.prop[AXE]=0;
        SPK=168;
         return(2011);
 
@@ -318,10 +318,10 @@ int fill() {
        if(OBJ == 0 && !HERE(BOTTLE)) return(8000);
        SPK=107;
        if(LIQLOC(LOC) == 0)SPK=106;
-       if(HERE(URN) && PROP[URN] != 0)SPK=214;
+       if(HERE(URN) && game.prop[URN] != 0)SPK=214;
        if(LIQ(0) != 0)SPK=105;
        if(SPK != 107) return(2011);
-       PROP[BOTTLE]=MOD(COND[LOC],4)/2*2;
+       game.prop[BOTTLE]=MOD(COND[LOC],4)/2*2;
        K=LIQ(0);
        if(TOTING(BOTTLE))game.place[K]= -1;
        if(K == OIL)SPK=108;
@@ -331,18 +331,18 @@ L9222:    SPK=29;
        if(LIQLOC(LOC) == 0)SPK=144;
        if(LIQLOC(LOC) == 0 || !TOTING(VASE)) return(2011);
        RSPEAK(145);
-       PROP[VASE]=2;
+       game.prop[VASE]=2;
        game.fixed[VASE]= -1;
         return(discard(true));
 
 L9224: SPK=213;
-       if(PROP[URN] != 0) return(2011);
+       if(game.prop[URN] != 0) return(2011);
        SPK=144;
        K=LIQ(0);
        if(K == 0 || !HERE(BOTTLE)) return(2011);
        game.place[K]=0;
-       PROP[BOTTLE]=1;
-       if(K == OIL)PROP[URN]=1;
-       SPK=211+PROP[URN];
+       game.prop[BOTTLE]=1;
+       if(K == OIL)game.prop[URN]=1;
+       SPK=211+game.prop[URN];
         return(2011);
 }