}
spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
} else if (obj == BEAR) {
- switch (game.prop[BEAR]) {
- case UNTAMED_BEAR: spk = BEAR_HANDS; break;
- case SITTING_BEAR: spk = BEAR_CONFUSED; break;
- case CONTENTED_BEAR: spk = BEAR_CONFUSED; break;
- case BEAR_DEAD: spk = ALREADY_DEAD; break;
- }
+ switch (game.prop[BEAR]) {
+ case UNTAMED_BEAR:
+ spk = BEAR_HANDS;
+ break;
+ case SITTING_BEAR:
+ spk = BEAR_CONFUSED;
+ break;
+ case CONTENTED_BEAR:
+ spk = BEAR_CONFUSED;
+ break;
+ case BEAR_DEAD:
+ spk = ALREADY_DEAD;
+ break;
+ }
} else if (obj == DRAGON && game.prop[DRAGON] == 0) {
/* Fun stuff for dragon. If he insists on attacking it, win!
* Set game.prop to dead, move dragon to central loc (still