Reindend, compile out all save stuff
[open-adventure.git] / actions.c
index 4d6944f6d043125443cc12b59f8b2c60c745dc55..e3768d91af9f4567e3186f188b239e9ca7b6fd92 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -93,12 +93,20 @@ static int attack(struct command_t *command)
         }
         spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
     } else if (obj == BEAR) {
-       switch (game.prop[BEAR]) {
-       case UNTAMED_BEAR: spk = BEAR_HANDS; break; 
-       case SITTING_BEAR: spk = BEAR_CONFUSED; break;
-       case CONTENTED_BEAR: spk = BEAR_CONFUSED; break;
-       case BEAR_DEAD: spk = ALREADY_DEAD; break;
-       }
+        switch (game.prop[BEAR]) {
+        case UNTAMED_BEAR:
+            spk = BEAR_HANDS;
+            break;
+        case SITTING_BEAR:
+            spk = BEAR_CONFUSED;
+            break;
+        case CONTENTED_BEAR:
+            spk = BEAR_CONFUSED;
+            break;
+        case BEAR_DEAD:
+            spk = ALREADY_DEAD;
+            break;
+        }
     } else if (obj == DRAGON && game.prop[DRAGON] == 0) {
         /*  Fun stuff for dragon.  If he insists on attacking it, win!
          *  Set game.prop to dead, move dragon to central loc (still