X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=e3768d91af9f4567e3186f188b239e9ca7b6fd92;hp=4d6944f6d043125443cc12b59f8b2c60c745dc55;hb=45820bc8cd6e01279d94703fd18b73f6848f09aa;hpb=8cc5ee54127423c75814a6b5cc61d48d4075331b diff --git a/actions.c b/actions.c index 4d6944f..e3768d9 100644 --- a/actions.c +++ b/actions.c @@ -93,12 +93,20 @@ static int attack(struct command_t *command) } spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2; } else if (obj == BEAR) { - switch (game.prop[BEAR]) { - case UNTAMED_BEAR: spk = BEAR_HANDS; break; - case SITTING_BEAR: spk = BEAR_CONFUSED; break; - case CONTENTED_BEAR: spk = BEAR_CONFUSED; break; - case BEAR_DEAD: spk = ALREADY_DEAD; break; - } + switch (game.prop[BEAR]) { + case UNTAMED_BEAR: + spk = BEAR_HANDS; + break; + case SITTING_BEAR: + spk = BEAR_CONFUSED; + break; + case CONTENTED_BEAR: + spk = BEAR_CONFUSED; + break; + case BEAR_DEAD: + spk = ALREADY_DEAD; + break; + } } else if (obj == DRAGON && game.prop[DRAGON] == 0) { /* Fun stuff for dragon. If he insists on attacking it, win! * Set game.prop to dead, move dragon to central loc (still