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Improve test coverage.
[open-adventure.git]
/
actions.c
diff --git
a/actions.c
b/actions.c
index 49988ecec4bc9f02e5cf58aeb5d8b843d0c8d9f3..cbf73f27417b1535dac27c6558ba7a73fea17bdb 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-710,7
+710,7
@@
static int lock(token_t verb, token_t obj)
if (AT(GRATE))obj = GRATE;
if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN;
if (HERE(CHAIN))obj = CHAIN;
if (AT(GRATE))obj = GRATE;
if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN;
if (HERE(CHAIN))obj = CHAIN;
- if (obj == 0) {
+ if (obj == 0
|| obj == INTRANSITIVE
) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
RSPEAK(spk);
return GO_CLEAROBJ;
}
@@
-731,7
+731,7
@@
static int lock(token_t verb, token_t obj)
return chain(verb);
if (game.closng) {
spk = EXIT_CLOSED;
return chain(verb);
if (game.closng) {
spk = EXIT_CLOSED;
- if (!game.panic)game.clock2 =
15
;
+ if (!game.panic)game.clock2 =
PANICTIME
;
game.panic = true;
} else {
spk = game.prop[GRATE] ? GRATE_LOCKED : ALREADY_LOCKED;
game.panic = true;
} else {
spk = game.prop[GRATE] ? GRATE_LOCKED : ALREADY_LOCKED;