if (AT(GRATE))obj = GRATE;
if (obj != 0 && HERE(CHAIN)) return GO_UNKNOWN;
if (HERE(CHAIN))obj = CHAIN;
- if (obj == 0) {
+ if (obj == 0 || obj == INTRANSITIVE) {
RSPEAK(spk);
return GO_CLEAROBJ;
}
return chain(verb);
if (game.closng) {
spk = EXIT_CLOSED;
- if (!game.panic)game.clock2 = 15;
+ if (!game.panic)game.clock2 = PANICTIME;
game.panic = true;
} else {
spk = game.prop[GRATE] ? GRATE_LOCKED : ALREADY_LOCKED;