Unspk'd find
[open-adventure.git] / actions.c
index 7e1cc704f54925bc121d8077471aa60e0c09b25f..1c52d28f9c2bfeb741960290162ef5d17fa27701 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -172,14 +172,15 @@ static int bigwords(token_t foo)
  *  Look up foo in special section of vocab to determine which word we've got.
  *  Last word zips the eggs back to the giant room (unless already there). */
 {
-    char word[TOKLEN+1];
+    char word[TOKLEN + 1];
     packed_to_token(foo, word);
     int k = (int) get_special_vocab_id(word);
-    int spk = NOTHING_HAPPENS;
     if (game.foobar != 1 - k) {
-        if (game.foobar != 0 && game.loc == LOC_GIANTROOM)
-            spk = START_OVER;
-        rspeak(spk);
+        if (game.foobar != 0 && game.loc == LOC_GIANTROOM) {
+            rspeak( START_OVER);
+        } else {
+            rspeak(NOTHING_HAPPENS);
+        }
         return GO_CLEAROBJ;
     } else {
         game.foobar = k;
@@ -190,7 +191,7 @@ static int bigwords(token_t foo)
         game.foobar = 0;
         if (game.place[EGGS] == objects[EGGS].plac ||
             (TOTING(EGGS) && game.loc == objects[EGGS].plac)) {
-            rspeak(spk);
+            rspeak(NOTHING_HAPPENS);
             return GO_CLEAROBJ;
         } else {
             /*  Bring back troll if we steal the eggs back from him before
@@ -482,13 +483,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
             DESTROY(BIRD);
             return GO_CLEAROBJ;
         } else if (obj == BEAR && AT(TROLL)) {
-            rspeak(TROLL_SCAMPERS);
+            state_change(TROLL, TROLL_GONE);
             move(TROLL, LOC_NOWHERE);
             move(TROLL + NOBJECTS, LOC_NOWHERE);
             move(TROLL2, objects[TROLL].plac);
             move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
             juggle(CHASM);
-            game.prop[TROLL] = TROLL_GONE;
         } else if (obj != VASE ||
                    game.loc == objects[PILLOW].plac) {
             rspeak(OK_MAN);
@@ -725,17 +725,26 @@ int fill(token_t verb, token_t obj)
 static int find(token_t verb, token_t obj)
 /* Find.  Might be carrying it, or it might be here.  Else give caveat. */
 {
-    int spk = actions[verb].message;
+    if (TOTING(obj)) {
+        rspeak(ALREADY_CARRYING);
+        return GO_CLEAROBJ;
+    }
+
+    if (game.closed) {
+        rspeak(NEEDED_NEARBY);
+        return GO_CLEAROBJ;
+    }
+
     if (AT(obj) ||
         (LIQUID() == obj && AT(BOTTLE)) ||
         obj == LIQLOC(game.loc) ||
-        (obj == DWARF && atdwrf(game.loc) > 0))
-        spk = YOU_HAVEIT;
-    if (game.closed)
-        spk = NEEDED_NEARBY;
-    if (TOTING(obj))
-        spk = ALREADY_CARRYING;
-    rspeak(spk);
+        (obj == DWARF && atdwrf(game.loc) > 0)) {
+        rspeak(YOU_HAVEIT);
+        return GO_CLEAROBJ;
+    }
+
+
+    rspeak(actions[verb].message);
     return GO_CLEAROBJ;
 }
 
@@ -778,19 +787,21 @@ static int fly(token_t verb, token_t obj)
 static int inven(void)
 /* Inventory. If object, treat same as find.  Else report on current burden. */
 {
-    int spk = NO_CARRY;
+    bool empty = true;
     for (int i = 1; i <= NOBJECTS; i++) {
         if (i == BEAR ||
             !TOTING(i))
             continue;
-        if (spk == NO_CARRY)
+        if (empty) {
             rspeak(NOW_HOLDING);
+            empty = false;
+        }
         pspeak(i, touch, -1, false);
-        spk = NO_MESSAGE;
     }
     if (TOTING(BEAR))
-        spk = TAME_BEAR;
-    rspeak(spk);
+        rspeak(TAME_BEAR);
+    if (empty)
+        rspeak(NO_CARRY);
     return GO_CLEAROBJ;
 }
 
@@ -874,8 +885,7 @@ static int lock(token_t verb, token_t obj)
             obj = GRATE;
         if (HERE(CHAIN))
             obj = CHAIN;
-        if (obj == NO_OBJECT ||
-            obj == INTRANSITIVE) {
+        if (obj == INTRANSITIVE) {
             rspeak(NOTHING_LOCKED);
             return GO_CLEAROBJ;
         }
@@ -883,26 +893,17 @@ static int lock(token_t verb, token_t obj)
 
     /*  Lock, unlock object.  Special stuff for opening clam/oyster
      *  and for chain. */
-    int spk = actions[verb].message;
-    if (obj == CLAM || obj == OYSTER)
-        return bivalve(verb, obj);
-    if (obj == DOOR)
-        spk = (game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR;
-    if (obj == CAGE)
-        spk = NO_LOCK;
-    if (obj == KEYS)
-        spk = CANNOT_UNLOCK;
     if (obj == GRATE ||
         obj == CHAIN) {
-        spk = NO_KEYS;
         if (HERE(KEYS)) {
             if (obj == CHAIN)
                 return chain(verb);
             if (game.closng) {
-                spk = EXIT_CLOSED;
+                rspeak(EXIT_CLOSED);
                 if (!game.panic)
                     game.clock2 = PANICTIME;
                 game.panic = true;
+                return GO_CLEAROBJ ;
             } else {
                 state_change(GRATE, (verb == LOCK) ?
                              GRATE_CLOSED :
@@ -910,8 +911,27 @@ static int lock(token_t verb, token_t obj)
                 return GO_CLEAROBJ;
             }
         }
+        rspeak(NO_KEYS);
+        return GO_CLEAROBJ;
     }
-    rspeak(spk);
+
+    switch (obj) {
+    case CLAM:
+    case OYSTER:
+        return bivalve(verb, obj);
+    case DOOR:
+        rspeak((game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR);
+        break;
+    case CAGE:
+        rspeak( NO_LOCK);
+        break;
+    case KEYS:
+        rspeak(CANNOT_UNLOCK);
+        break;
+    default:
+        rspeak(actions[verb].message);
+    }
+
     return GO_CLEAROBJ;
 }
 
@@ -1038,13 +1058,11 @@ static int rub(token_t verb, token_t obj)
 static int say(struct command_t *command)
 /* Say.  Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).)  Magic words override. */
 {
-    long a = command->wd1;
     if (command->wd2 > 0) {
-        a = command->wd2;
         command->wd1 = command->wd2;
-       strcpy(command->raw1, command->raw2);
+        strcpy(command->raw1, command->raw2);
     }
-    char word1[TOKLEN+1];
+    char word1[TOKLEN + 1];
     packed_to_token(command->wd1, word1);
     int wd = (int) get_vocab_id(word1);
     /* FIXME: magic numbers */