X-Git-Url: https://jxself.org/git/?p=open-adventure.git;a=blobdiff_plain;f=actions.c;h=1c52d28f9c2bfeb741960290162ef5d17fa27701;hp=7e1cc704f54925bc121d8077471aa60e0c09b25f;hb=de5696431d57e1ce7e18e753de035da1334b761a;hpb=e91b8c2a0630c7c82c9e9ff96bc2e180c6c91c6a diff --git a/actions.c b/actions.c index 7e1cc70..1c52d28 100644 --- a/actions.c +++ b/actions.c @@ -172,14 +172,15 @@ static int bigwords(token_t foo) * Look up foo in special section of vocab to determine which word we've got. * Last word zips the eggs back to the giant room (unless already there). */ { - char word[TOKLEN+1]; + char word[TOKLEN + 1]; packed_to_token(foo, word); int k = (int) get_special_vocab_id(word); - int spk = NOTHING_HAPPENS; if (game.foobar != 1 - k) { - if (game.foobar != 0 && game.loc == LOC_GIANTROOM) - spk = START_OVER; - rspeak(spk); + if (game.foobar != 0 && game.loc == LOC_GIANTROOM) { + rspeak( START_OVER); + } else { + rspeak(NOTHING_HAPPENS); + } return GO_CLEAROBJ; } else { game.foobar = k; @@ -190,7 +191,7 @@ static int bigwords(token_t foo) game.foobar = 0; if (game.place[EGGS] == objects[EGGS].plac || (TOTING(EGGS) && game.loc == objects[EGGS].plac)) { - rspeak(spk); + rspeak(NOTHING_HAPPENS); return GO_CLEAROBJ; } else { /* Bring back troll if we steal the eggs back from him before @@ -482,13 +483,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it) DESTROY(BIRD); return GO_CLEAROBJ; } else if (obj == BEAR && AT(TROLL)) { - rspeak(TROLL_SCAMPERS); + state_change(TROLL, TROLL_GONE); move(TROLL, LOC_NOWHERE); move(TROLL + NOBJECTS, LOC_NOWHERE); move(TROLL2, objects[TROLL].plac); move(TROLL2 + NOBJECTS, objects[TROLL].fixd); juggle(CHASM); - game.prop[TROLL] = TROLL_GONE; } else if (obj != VASE || game.loc == objects[PILLOW].plac) { rspeak(OK_MAN); @@ -725,17 +725,26 @@ int fill(token_t verb, token_t obj) static int find(token_t verb, token_t obj) /* Find. Might be carrying it, or it might be here. Else give caveat. */ { - int spk = actions[verb].message; + if (TOTING(obj)) { + rspeak(ALREADY_CARRYING); + return GO_CLEAROBJ; + } + + if (game.closed) { + rspeak(NEEDED_NEARBY); + return GO_CLEAROBJ; + } + if (AT(obj) || (LIQUID() == obj && AT(BOTTLE)) || obj == LIQLOC(game.loc) || - (obj == DWARF && atdwrf(game.loc) > 0)) - spk = YOU_HAVEIT; - if (game.closed) - spk = NEEDED_NEARBY; - if (TOTING(obj)) - spk = ALREADY_CARRYING; - rspeak(spk); + (obj == DWARF && atdwrf(game.loc) > 0)) { + rspeak(YOU_HAVEIT); + return GO_CLEAROBJ; + } + + + rspeak(actions[verb].message); return GO_CLEAROBJ; } @@ -778,19 +787,21 @@ static int fly(token_t verb, token_t obj) static int inven(void) /* Inventory. If object, treat same as find. Else report on current burden. */ { - int spk = NO_CARRY; + bool empty = true; for (int i = 1; i <= NOBJECTS; i++) { if (i == BEAR || !TOTING(i)) continue; - if (spk == NO_CARRY) + if (empty) { rspeak(NOW_HOLDING); + empty = false; + } pspeak(i, touch, -1, false); - spk = NO_MESSAGE; } if (TOTING(BEAR)) - spk = TAME_BEAR; - rspeak(spk); + rspeak(TAME_BEAR); + if (empty) + rspeak(NO_CARRY); return GO_CLEAROBJ; } @@ -874,8 +885,7 @@ static int lock(token_t verb, token_t obj) obj = GRATE; if (HERE(CHAIN)) obj = CHAIN; - if (obj == NO_OBJECT || - obj == INTRANSITIVE) { + if (obj == INTRANSITIVE) { rspeak(NOTHING_LOCKED); return GO_CLEAROBJ; } @@ -883,26 +893,17 @@ static int lock(token_t verb, token_t obj) /* Lock, unlock object. Special stuff for opening clam/oyster * and for chain. */ - int spk = actions[verb].message; - if (obj == CLAM || obj == OYSTER) - return bivalve(verb, obj); - if (obj == DOOR) - spk = (game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR; - if (obj == CAGE) - spk = NO_LOCK; - if (obj == KEYS) - spk = CANNOT_UNLOCK; if (obj == GRATE || obj == CHAIN) { - spk = NO_KEYS; if (HERE(KEYS)) { if (obj == CHAIN) return chain(verb); if (game.closng) { - spk = EXIT_CLOSED; + rspeak(EXIT_CLOSED); if (!game.panic) game.clock2 = PANICTIME; game.panic = true; + return GO_CLEAROBJ ; } else { state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : @@ -910,8 +911,27 @@ static int lock(token_t verb, token_t obj) return GO_CLEAROBJ; } } + rspeak(NO_KEYS); + return GO_CLEAROBJ; } - rspeak(spk); + + switch (obj) { + case CLAM: + case OYSTER: + return bivalve(verb, obj); + case DOOR: + rspeak((game.prop[DOOR] == DOOR_UNRUSTED) ? OK_MAN : RUSTY_DOOR); + break; + case CAGE: + rspeak( NO_LOCK); + break; + case KEYS: + rspeak(CANNOT_UNLOCK); + break; + default: + rspeak(actions[verb].message); + } + return GO_CLEAROBJ; } @@ -1038,13 +1058,11 @@ static int rub(token_t verb, token_t obj) static int say(struct command_t *command) /* Say. Echo WD2 (or WD1 if no WD2 (SAY WHAT?, etc.).) Magic words override. */ { - long a = command->wd1; if (command->wd2 > 0) { - a = command->wd2; command->wd1 = command->wd2; - strcpy(command->raw1, command->raw2); + strcpy(command->raw1, command->raw2); } - char word1[TOKLEN+1]; + char word1[TOKLEN + 1]; packed_to_token(command->wd1, word1); int wd = (int) get_vocab_id(word1); /* FIXME: magic numbers */