3 # This is the new open-adventure dungeon generator. It'll eventually
4 # replace the existing dungeon.c It currently outputs a .h and .c pair
7 # The nontrivial part of this is the compilation of the YAML for
8 # movement rules to the travel array that's actually used by
9 # playermove(). This program first compiles the YAML to a form
10 # identical to the data in section 3 of the old adventure.text file,
11 # then a second stage unpacks that data into the travel array.
13 # Here are the rules of the intermediate form:
15 # Each row of data contains a location number (X), a second
16 # location number (Y), and a list of motion numbers (see section 4).
17 # each motion represents a verb which will go to Y if currently at X.
18 # Y, in turn, is interpreted as follows. Let M=Y/1000, N=Y mod 1000.
19 # If N<=300 it is the location to go to.
20 # If 300<N<=500 N-300 is used in a computed goto to
21 # a section of special code.
22 # If N>500 message N-500 from section 6 is printed,
23 # and he stays wherever he is.
24 # Meanwhile, M specifies the conditions on the motion.
25 # If M=0 it's unconditional.
26 # If 0<M<100 it is done with M% probability.
27 # If M=100 unconditional, but forbidden to dwarves.
28 # If 100<M<=200 he must be carrying object M-100.
29 # If 200<M<=300 must be carrying or in same room as M-200.
30 # If 300<M<=400 game.prop(M % 100) must *not* be 0.
31 # If 400<M<=500 game.prop(M % 100) must *not* be 1.
32 # If 500<M<=600 game.prop(M % 100) must *not* be 2, etc.
33 # If the condition (if any) is not met, then the next *different*
34 # "destination" value is used (unless it fails to meet *its* conditions,
35 # in which case the next is found, etc.). Typically, the next dest will
36 # be for one of the same verbs, so that its only use is as the alternate
37 # destination for those verbs. For instance:
38 # 15 110022 29 31 34 35 23 43
40 # This says that, from loc 15, any of the verbs 29, 31, etc., will take
41 # him to 22 if he's carrying object 10, and otherwise will go to 14.
44 # This says that, from 11, 49 takes him to 8 unless game.prop(3)=0, in which
45 # case he goes to 9. Verb 50 takes him to 9 regardless of game.prop(3).
49 yaml_name = "adventure.yaml"
55 h_template = """/* Generated from adventure.yaml - do not hand-hack! */
62 #define SILENT -1 /* no sound */
64 /* Symbols for cond bits */
65 #define COND_LIT 0 /* Light */
66 #define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
67 #define COND_FLUID 2 /* Liquid asset, see bit 1 */
68 #define COND_NOARRR 3 /* Pirate doesn't go here unless following */
69 #define COND_NOBACK 4 /* Cannot use "back" to move away */
71 #define COND_DEEP 6 /* Deep - e.g where dwarves are active */
72 #define COND_FOREST 7 /* In the forest */
73 #define COND_FORCED 8 /* Only one way in or out of here */
74 /* Bits past 10 indicate areas of interest to "hint" routines */
75 #define COND_HBASE 10 /* Base for location hint bits */
76 #define COND_HCAVE 11 /* Trying to get into cave */
77 #define COND_HBIRD 12 /* Trying to catch bird */
78 #define COND_HSNAKE 13 /* Trying to deal with snake */
79 #define COND_HMAZE 14 /* Lost in maze */
80 #define COND_HDARK 15 /* Pondering dark room */
81 #define COND_HWITT 16 /* At Witt's End */
82 #define COND_HCLIFF 17 /* Cliff with urn */
83 #define COND_HWOODS 18 /* Lost in forest */
84 #define COND_HOGRE 19 /* Trying to deal with ogre */
85 #define COND_HJADE 20 /* Found all treasures except jade */
88 const char* inventory;
102 descriptions_t description;
109 const char* yes_response;
114 const int point_loss;
127 const char* question;
146 /* Abstract out the encoding of words in the travel array. Gives us
147 * some hope of getting to a less cryptic representation than we
148 * inherited from FORTRAN, someday. To understand these, read the
149 * encoding description for travel.
151 #define T_DESTINATION(entry) MOD((entry).dest, 1000)
152 #define T_NODWARVES(entry) ((entry).dest / 1000 == 100)
153 #define T_MOTION(entry) MOD((entry).opcode, 1000)
154 #define T_TERMINATE(entry) (T_MOTION(entry) == 1)
155 #define T_STOP(entry) ((entry).stop)
156 #define T_HIGH(entry) ((entry).dest)
157 #define T_LOW(entry) ((entry).opcode)
158 #define L_SPEAK(loc) ((loc) - 500)
160 extern const location_t locations[];
161 extern const object_t objects[];
162 extern const char* arbitrary_messages[];
163 extern const class_t classes[];
164 extern const turn_threshold_t turn_thresholds[];
165 extern const obituary_t obituaries[];
166 extern const hint_t hints[];
167 extern long conditions[];
168 extern const motion_t motions[];
169 extern const action_t actions[];
170 extern const travelop_t travel[];
171 extern const long tkey[];
173 #define NLOCATIONS {}
178 #define NTHRESHOLDS {}
183 enum arbitrary_messages_refs {{
187 enum locations_refs {{
203 /* State definitions */
206 #endif /* end NEWDB_H */
209 c_template = """/* Generated from adventure.yaml - do not hand-hack! */
214 const char* arbitrary_messages[] = {{
218 const class_t classes[] = {{
222 const turn_threshold_t turn_thresholds[] = {{
226 const location_t locations[] = {{
230 const object_t objects[] = {{
234 const obituary_t obituaries[] = {{
238 const hint_t hints[] = {{
242 long conditions[] = {{
246 const motion_t motions[] = {{
250 const action_t actions[] = {{
256 const travelop_t travel[] = {{
263 def make_c_string(string):
264 """Render a Python string into C string literal format."""
267 string = string.replace("\n", "\\n")
268 string = string.replace("\t", "\\t")
269 string = string.replace('"', '\\"')
270 string = string.replace("'", "\\'")
271 string = '"' + string + '"'
275 reflist = [x[0] for x in l]
278 ref_str += " {},\n".format(ref)
279 ref_str = ref_str[:-1] # trim trailing newline
282 def get_arbitrary_messages(arb):
287 arb_str += template.format(make_c_string(item[1]))
288 arb_str = arb_str[:-1] # trim trailing newline
291 def get_class_messages(cls):
299 threshold = item["threshold"]
300 message = make_c_string(item["message"])
301 cls_str += template.format(threshold, message)
302 cls_str = cls_str[:-1] # trim trailing newline
305 def get_turn_thresholds(trn):
314 threshold = item["threshold"]
315 point_loss = item["point_loss"]
316 message = make_c_string(item["message"])
317 trn_str += template.format(threshold, point_loss, message)
318 trn_str = trn_str[:-1] # trim trailing newline
321 def get_locations(loc):
322 template = """ {{ // {}
332 for (i, item) in enumerate(loc):
333 short_d = make_c_string(item[1]["description"]["short"])
334 long_d = make_c_string(item[1]["description"]["long"])
335 sound = item[1].get("sound", "SILENT")
336 loud = "true" if item[1].get("loud") else "false"
337 loc_str += template.format(i, short_d, long_d, sound, loud)
338 loc_str = loc_str[:-1] # trim trailing newline
341 def get_objects(obj):
342 template = """ {{ // {}
347 .longs = (const char* []) {{
350 .sounds = (const char* []) {{
353 .texts = (const char* []) {{
359 for (i, item) in enumerate(obj):
361 i_msg = make_c_string(attr["inventory"])
363 if attr["longs"] == None:
364 longs_str = " " * 12 + "NULL,"
367 for l_msg in attr["longs"]:
368 if not isinstance(l_msg, str):
371 longs_str += " " * 12 + make_c_string(l_msg) + ",\n"
372 longs_str = longs_str[:-1] # trim trailing newline
375 statedefines += "/* States for %s */\n" % item[0]
376 for (i, (label, message)) in enumerate(labels):
377 if len(message) >= 45:
378 message = message[:45] + "..."
379 statedefines += "#define %s\t%d /* %s */\n" % (label, i, message)
382 if attr.get("sounds") == None:
383 sounds_str = " " * 12 + "NULL,"
385 for l_msg in attr["sounds"]:
386 sounds_str += " " * 12 + make_c_string(l_msg) + ",\n"
387 sounds_str = sounds_str[:-1] # trim trailing newline
389 if attr.get("texts") == None:
390 texts_str = " " * 12 + "NULL,"
392 for l_msg in attr["texts"]:
393 texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
394 texts_str = texts_str[:-1] # trim trailing newline
395 locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
396 immovable = attr.get("immovable", False)
398 if type(locs) == str:
399 locs = [locnames.index(locs), -1 if immovable else 0]
401 locs = [locnames.index(x) for x in locs]
403 sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
405 treasure = "true" if attr.get("treasure") else "false"
406 obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str)
407 obj_str = obj_str[:-1] # trim trailing newline
410 def get_obituaries(obit):
418 query = make_c_string(o["query"])
419 yes = make_c_string(o["yes_response"])
420 obit_str += template.format(query, yes)
421 obit_str = obit_str[:-1] # trim trailing newline
424 def get_hints(hnt, arb):
436 item = member["hint"]
437 number = item["number"]
438 penalty = item["penalty"]
439 turns = item["turns"]
440 question = make_c_string(item["question"])
441 hint = make_c_string(item["hint"])
442 hnt_str += template.format(number, penalty, turns, question, hint)
443 hnt_str = hnt_str[:-1] # trim trailing newline
446 def get_condbits(locations):
448 for (name, loc) in locations:
449 conditions = loc["conditions"]
450 hints = loc.get("hints") or []
452 for flag in conditions:
454 flaglist.append(flag)
455 line = "|".join([("(1<<COND_%s)" % f) for f in flaglist])
456 trail = "|".join([("(1<<COND_H%s)" % f['name']) for f in hints])
459 if line.startswith("|"):
463 cnd_str += " " + line + ",\t// " + name + "\n"
466 def recompose(type_word, value):
467 "Compose the internal code for a vocabulary word from its YAML entry"
468 parts = ("motion", "action", "object", "special")
470 return value + 1000 * parts.index(type_word)
472 sys.stderr.write("dungeon: %s is not a known word\n" % word)
475 sys.stderr.write("%s is not a known word classifier\n" % attrs["type"])
478 def get_motions(motions):
484 for motion in motions:
486 if contents["words"] == None:
487 mot_str += template.format("NULL")
489 c_words = [make_c_string(s) for s in contents["words"]]
490 words_str = "(const char* []) {" + ", ".join(c_words) + "}"
491 mot_str += template.format(words_str)
494 def get_actions(actions):
501 for action in actions:
504 if contents["words"] == None:
507 c_words = [make_c_string(s) for s in contents["words"]]
508 words_str = "(const char* []) {" + ", ".join(c_words) + "}"
510 if contents["message"] == None:
511 message = "NO_MESSAGE"
513 message = contents["message"]
515 act_str += template.format(words_str, message)
516 act_str = act_str[:-1] # trim trailing newline
521 for (i, entry) in enumerate(arr):
523 if out and out[-1] == ' ':
526 out += str(arr[i]) + ", "
527 out = out[:-2] + "\n"
530 def buildtravel(locs, objs, voc):
533 for entry in db["vocabulary"]:
534 if entry["type"] == "motion" and entry["value"] not in verbmap:
535 verbmap[entry["word"]] = entry["value"]
536 def dencode(action, name):
537 "Decode a destination number"
538 if action[0] == "goto":
540 return locnames.index(action[1])
542 sys.stderr.write("dungeon: unknown location %s in goto clause of %s\n" % (cond[1], name))
543 elif action[0] == "special":
544 return 300 + action[1]
545 elif action[0] == "speak":
547 return 500 + msgnames.index(action[1])
549 sys.stderr.write("dungeon: unknown location %s in carry clause of %s\n" % (cond[1], name))
553 def cencode(cond, name):
556 elif cond[0] == "pct":
558 elif cond[0] == "carry":
560 return 100 + objnames.index(cond[1])
562 sys.stderr.write("dungeon: unknown object name %s in carry clause of %s\n" % (cond[1], name))
564 elif cond[0] == "with":
566 return 200 + objnames.index(cond[1])
568 sys.stderr.write("dungeon: unknown object name %s in with clause of \n" % (cond[1], name))
570 elif cond[0] == "not":
571 # FIXME: Allow named as well as numbered states
573 obj = objnames.index(cond[1])
574 if type(cond[2]) == int:
577 for (i, stateclause) in enumerate(objs[obj][1]["longs"]):
578 if type(stateclause) == list:
579 if stateclause[0] == cond[2]:
583 sys.stderr.write("dungeon: unmatched state symbol %s in not clause of %s\n" % (cond[2], name))
585 return 300 + obj + 100 * state
587 sys.stderr.write("dungeon: unknown object name %s in not clause of %s\n" % (cond[1], name))
593 for (i, (name, loc)) in enumerate(locs):
595 for rule in loc["travel"]:
597 dest = dencode(rule["action"], name) + 1000 * cencode(rule.get("cond"), name)
599 tt += [verbmap[e] for e in rule["verbs"]]
600 if not rule["verbs"]:
602 ltravel.append(tuple(tt))
604 # At this point the ltravel data is in the Section 3
605 # representation from the FORTRAN version. Next we perform the
606 # same mapping into the runtime format. This was the C translation
607 # of the FORTRAN code:
609 # while ((loc = GETNUM(database)) != -1) {
610 # long newloc = GETNUM(NULL);
612 # if (TKEY[loc] == 0) {
615 # TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
617 # while ((L = GETNUM(NULL)) != 0) {
618 # TRAVEL[TRVS] = newloc * 1000 + L;
620 # if (TRVS == TRVSIZ)
621 # BUG(TOO_MANY_TRAVEL_OPTIONS);
623 # TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
626 # In order to de-crypticize the runtime code, we're going to break these
627 # magic numbers up into a struct.
628 travel = [[0, 0, False]]
632 rule = list(ltravel.pop(0))
636 tkey.append(len(travel))
639 travel[-1][2] = not travel[-1][2]
641 travel.append([rule.pop(0), newloc, False])
643 return (travel, tkey)
645 def get_travel(travel):
654 out += template.format(entry[0], entry[1], entry[2]).lower()
655 out = out[:-1] # trim trailing newline
658 if __name__ == "__main__":
659 with open(yaml_name, "r") as f:
662 locnames = [x[0] for x in db["locations"]]
663 msgnames = [el[0] for el in db["arbitrary_messages"]]
664 objnames = [el[0] for el in db["objects"]]
666 (travel, tkey) = buildtravel(db["locations"],
670 c = c_template.format(
672 get_arbitrary_messages(db["arbitrary_messages"]),
673 get_class_messages(db["classes"]),
674 get_turn_thresholds(db["turn_thresholds"]),
675 get_locations(db["locations"]),
676 get_objects(db["objects"]),
677 get_obituaries(db["obituaries"]),
678 get_hints(db["hints"], db["arbitrary_messages"]),
679 get_condbits(db["locations"]),
680 get_motions(db["motions"]),
681 get_actions(db["actions"]),
682 "const long tkey[] = {%s};" % bigdump(tkey),
686 h = h_template.format(
687 len(db["locations"])-1,
688 len(db["objects"])-1,
690 len(db["classes"])-1,
691 len(db["obituaries"]),
692 len(db["turn_thresholds"]),
696 get_refs(db["arbitrary_messages"]),
697 get_refs(db["locations"]),
698 get_refs(db["objects"]),
699 get_refs(db["motions"]),
700 get_refs(db["actions"]),
704 with open(h_name, "w") as hf:
707 with open(c_name, "w") as cf: