11 long ABB[186], ATAB[331], ATLOC[186], BLKLIN = TRUE, DFLAG,
12 DLOC[7], FIXED[101], HOLDNG,
13 KTAB[331], *LINES, LINK[201], LNLENG, LNPOSN,
14 PARMS[26], PLACE[101], PTEXT[101], RTEXT[278],
15 SETUP = 0, TABSIZ = 330;
16 char INLINE[101], MAP1[129], MAP2[129];
18 long ABBNUM, ACTSPK[36], AMBER, ATTACK, AXE, BACK, BATTER, BEAR, BIRD, BLOOD, BONUS,
19 BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST, CHLOC, CHLOC2,
20 CLAM, CLOCK1, CLOCK2, CLOSED, CLOSNG, CLSHNT, CLSMAX = 12, CLSSES,
21 COINS, COND[186], CONDS, CTEXT[13], CVAL[13], DALTLC, DETAIL,
22 DKILL, DOOR, DPRSSN, DRAGON, DSEEN[7], DTOTAL, DWARF, EGGS,
23 EMRALD, ENTER, ENTRNC, FIND, FISSUR, FIXD[101], FOOBAR, FOOD,
24 GRATE, HINT, HINTED[21], HINTLC[21], HINTS[21][5], HNTMAX,
25 HNTSIZ = 20, I, INVENT, IGO, IWEST, J, JADE, K, K2, KEY[186], KEYS, KK,
26 KNFLOC, KNIFE, KQ, L, LAMP, LIMIT, LINSIZ = 12500, LINUSE, LL,
27 LMWARN, LOC, LOCK, LOCSIZ = 185, LOCSND[186], LOOK, LTEXT[186],
28 MAGZIN, MAXDIE, MAXTRS, MESH = 123456789,
29 MESSAG, MIRROR, MXSCOR,
30 NEWLOC, NOVICE, NUGGET, NUL, NUMDIE, OBJ, OBJSND[101],
31 OBJTXT[101], ODLOC[7], OGRE, OIL, OLDLC2, OLDLOC, OLDOBJ, OYSTER,
32 PANIC, PEARL, PILLOW, PLAC[101], PLANT, PLANT2, PROP[101], PYRAM,
33 RESER, ROD, ROD2, RTXSIZ = 277, RUBY, RUG, SAPPH, SAVED, SAY,
34 SCORE, SECT, SIGN, SNAKE, SPK, STEPS, STEXT[186], STICK,
35 STREAM, TABNDX, TALLY, THRESH, THROW, TK[21], TRAVEL[886], TRIDNT,
36 TRNDEX, TRNLUZ, TRNSIZ = 5, TRNVAL[6], TRNVLS, TROLL, TROLL2, TRVS,
37 TRVSIZ = 885, TTEXT[6], TURNS, URN, V1, V2, VASE, VEND, VERB,
38 VOLCAN, VRBSIZ = 35, VRSION = 25, WATER, WD1, WD1X, WD2, WD2X,
39 WZDARK = FALSE, ZZWORD;
41 extern void initialise();
42 extern void score(long);
43 extern int action(long);
51 /* ADVENTURE (REV 2: 20 TREASURES) */
53 /* HISTORY: ORIGINAL IDEA & 5-TREASURE VERSION (ADVENTURES) BY WILLIE CROWTHER
54 * 15-TREASURE VERSION (ADVENTURE) BY DON WOODS, APRIL-JUNE 1977
55 * 20-TREASURE VERSION (REV 2) BY DON WOODS, AUGUST 1978
56 * ERRATA FIXED: 78/12/25 */
61 * CLOSED SAYS WHETHER WE'RE ALL THE WAY CLOSED
62 * CLOSNG SAYS WHETHER IT'S CLOSING TIME YET
63 * CLSHNT SAYS WHETHER HE'S READ THE CLUE IN THE ENDGAME
64 * LMWARN SAYS WHETHER HE'S BEEN WARNED ABOUT LAMP GOING DIM
65 * NOVICE SAYS WHETHER HE ASKED FOR INSTRUCTIONS AT START-UP
66 * PANIC SAYS WHETHER HE'S FOUND OUT HE'S TRAPPED IN THE CAVE
67 * WZDARK SAYS WHETHER THE LOC HE'S LEAVING WAS DARK */
71 /* READ THE DATABASE IF WE HAVE NOT YET DONE SO */
73 LINES = (long *)calloc(LINSIZ+1,sizeof(long));
75 printf("Not enough memory!\n");
80 if(!SETUP)initialise();
81 if(SETUP > 0) goto L1;
83 /* UNLIKE EARLIER VERSIONS, ADVENTURE IS NO LONGER RESTARTABLE. (THIS
84 * LETS US GET AWAY WITH MODIFYING THINGS SUCH AS OBJSND(BIRD) WITHOUT
85 * HAVING TO BE ABLE TO UNDO THE CHANGES LATER.) IF A "USED" COPY IS
86 * RERUN, WE COME HERE AND TELL THE PLAYER TO RUN A FRESH COPY. */
93 /* START-UP, DWARF STUFF */
97 ZZWORD=RNDVOC(3,0)+MESH*2;
102 if(NOVICE)LIMIT=1000;
104 /* CAN'T LEAVE CAVE ONCE IT'S CLOSING (EXCEPT BY MAIN OFFICE). */
106 L2: if(!OUTSID(NEWLOC) || NEWLOC == 0 || !CLOSNG) goto L71;
112 /* SEE IF A DWARF HAS SEEN HIM AND HAS COME FROM WHERE HE WANTS TO GO. IF SO,
113 * THE DWARF'S BLOCKING HIS WAY. IF COMING FROM PLACE FORBIDDEN TO PIRATE
114 * (DWARVES ROOTED IN PLACE) LET HIM GET OUT (AND ATTACKED). */
116 L71: if(NEWLOC == LOC || FORCED(LOC) || CNDBIT(LOC,3)) goto L74;
117 /* 73 */ for (I=1; I<=5; I++) {
118 if(ODLOC[I] != NEWLOC || !DSEEN[I]) goto L73;
126 /* DWARF STUFF. SEE EARLIER COMMENTS FOR DESCRIPTION OF VARIABLES. REMEMBER
127 * SIXTH DWARF IS PIRATE AND IS THUS VERY DIFFERENT EXCEPT FOR MOTION RULES. */
129 /* FIRST OFF, DON'T LET THE DWARVES FOLLOW HIM INTO A PIT OR A WALL. ACTIVATE
130 * THE WHOLE MESS THE FIRST TIME HE GETS AS FAR AS THE HALL OF MISTS (LOC 15).
131 * IF NEWLOC IS FORBIDDEN TO PIRATE (IN PARTICULAR, IF IT'S BEYOND THE TROLL
132 * BRIDGE), BYPASS DWARF STUFF. THAT WAY PIRATE CAN'T STEAL RETURN TOLL, AND
133 * DWARVES CAN'T MEET THE BEAR. ALSO MEANS DWARVES WON'T FOLLOW HIM INTO DEAD
134 * END IN MAZE, BUT C'EST LA VIE. THEY'LL WAIT FOR HIM OUTSIDE THE DEAD END. */
136 if(LOC == 0 || FORCED(LOC) || CNDBIT(NEWLOC,3)) goto L2000;
137 if(DFLAG != 0) goto L6000;
138 if(INDEEP(LOC))DFLAG=1;
141 /* WHEN WE ENCOUNTER THE FIRST DWARF, WE KILL 0, 1, OR 2 OF THE 5 DWARVES. IF
142 * ANY OF THE SURVIVORS IS AT LOC, REPLACE HIM WITH THE ALTERNATE. */
144 L6000: if(DFLAG != 1) goto L6010;
145 if(!INDEEP(LOC) || (PCT(95) && (!CNDBIT(LOC,4) || PCT(85)))) goto L2000;
147 /* 6001 */ for (I=1; I<=2; I++) {
149 L6001: if(PCT(50))DLOC[J]=0;
151 /* 6002 */ for (I=1; I<=5; I++) {
152 if(DLOC[I] == LOC)DLOC[I]=DALTLC;
153 L6002: ODLOC[I]=DLOC[I];
159 /* THINGS ARE IN FULL SWING. MOVE EACH DWARF AT RANDOM, EXCEPT IF HE'S SEEN US
160 * HE STICKS WITH US. DWARVES STAY DEEP INSIDE. IF WANDERING AT RANDOM,
161 * THEY DON'T BACK UP UNLESS THERE'S NO ALTERNATIVE. IF THEY DON'T HAVE TO
162 * MOVE, THEY ATTACK. AND, OF COURSE, DEAD DWARVES DON'T DO MUCH OF ANYTHING. */
167 /* 6030 */ for (I=1; I<=6; I++) {
168 if(DLOC[I] == 0) goto L6030;
169 /* FILL TK ARRAY WITH ALL THE PLACES THIS DWARF MIGHT GO. */
173 if(KK == 0) goto L6016;
174 L6012: NEWLOC=MOD(IABS(TRAVEL[KK])/1000,1000);
176 if(NEWLOC > 300 || !INDEEP(NEWLOC) || NEWLOC == ODLOC[I] || (J > 1 &&
177 NEWLOC == TK[x]) || J >= 20 || NEWLOC == DLOC[I] ||
178 FORCED(NEWLOC) || (I == 6 && CNDBIT(NEWLOC,3)) ||
179 IABS(TRAVEL[KK])/1000000 == 100) goto L6014;}
183 {long x = KK-1; if(TRAVEL[x] >= 0) goto L6012;}
184 L6016: TK[J]=ODLOC[I];
189 DSEEN[I]=(DSEEN[I] && INDEEP(LOC)) || (DLOC[I] == LOC || ODLOC[I] == LOC);
190 if(!DSEEN[I]) goto L6030;
192 if(I != 6) goto L6027;
194 /* THE PIRATE'S SPOTTED HIM. HE LEAVES HIM ALONE ONCE WE'VE FOUND CHEST. K
195 * COUNTS IF A TREASURE IS HERE. IF NOT, AND TALLY=1 FOR AN UNSEEN CHEST, LET
196 * THE PIRATE BE SPOTTED. NOTE THAT PLACE(CHEST)=0 MIGHT MEAN THAT HE'S
197 * THROWN IT TO THE TROLL, BUT IN THAT CASE HE'S SEEN THE CHEST (PROP=0). */
199 if(LOC == CHLOC || PROP[CHEST] >= 0) goto L6030;
201 /* 6020 */ for (J=50; J<=MAXTRS; J++) {
202 /* PIRATE WON'T TAKE PYRAMID FROM PLOVER ROOM OR DARK ROOM (TOO EASY!). */
203 if(J == PYRAM && (LOC == PLAC[PYRAM] || LOC == PLAC[EMRALD])) goto L6020;
204 if(TOTING(J)) goto L6021;
205 L6020: if(HERE(J))K=1;
207 if(TALLY == 1 && K == 0 && PLACE[CHEST] == 0 && HERE(LAMP) && PROP[LAMP]
209 if(ODLOC[6] != DLOC[6] && PCT(20))RSPEAK(127);
212 L6021: if(PLACE[CHEST] != 0) goto L6022;
213 /* INSTALL CHEST ONLY ONCE, TO INSURE IT IS THE LAST TREASURE IN THE LIST. */
217 /* 6023 */ for (J=50; J<=MAXTRS; J++) {
218 if(J == PYRAM && (LOC == PLAC[PYRAM] || LOC == PLAC[EMRALD])) goto L6023;
219 if(AT(J) && FIXED[J] == 0)CARRY(J,LOC);
220 if(TOTING(J))DROP(J,CHLOC);
223 L6024: DLOC[6]=CHLOC;
233 /* THIS THREATENING LITTLE DWARF IS IN THE ROOM WITH HIM! */
235 L6027: DTOTAL=DTOTAL+1;
236 if(ODLOC[I] != DLOC[I]) goto L6030;
238 if(KNFLOC >= 0)KNFLOC=LOC;
239 if(RAN(1000) < 95*(DFLAG-2))STICK=STICK+1;
243 /* NOW WE KNOW WHAT'S HAPPENING. LET'S TELL THE POOR SUCKER ABOUT IT.
244 * NOTE THAT VARIOUS OF THE "KNIFE" MESSAGES MUST HAVE SPECIFIC RELATIVE
245 * POSITIONS IN THE RSPEAK DATABASE. */
247 if(DTOTAL == 0) goto L2000;
250 if(ATTACK == 0) goto L2000;
251 if(DFLAG == 2)DFLAG=3;
257 RSPEAK(K+1+2/(1+STICK));
258 if(STICK == 0) goto L2000;
267 /* DESCRIBE THE CURRENT LOCATION AND (MAYBE) GET NEXT COMMAND. */
269 /* PRINT TEXT FOR CURRENT LOC. */
271 L2000: if(LOC == 0) goto L99;
273 if(MOD(ABB[LOC],ABBNUM) == 0 || KK == 0)KK=LTEXT[LOC];
274 if(FORCED(LOC) || !DARK(0)) goto L2001;
275 if(WZDARK && PCT(35)) goto L90;
277 L2001: if(TOTING(BEAR))RSPEAK(141);
280 if(FORCED(LOC)) goto L8;
281 if(LOC == 33 && PCT(25) && !CLOSNG)RSPEAK(7);
283 /* PRINT OUT DESCRIPTIONS OF OBJECTS AT THIS LOCATION. IF NOT CLOSING AND
284 * PROPERTY VALUE IS NEGATIVE, TALLY OFF ANOTHER TREASURE. RUG IS SPECIAL
285 * CASE; ONCE SEEN, ITS PROP IS 1 (DRAGON ON IT) TILL DRAGON IS KILLED.
286 * SIMILARLY FOR CHAIN; PROP IS INITIALLY 1 (LOCKED TO BEAR). THESE HACKS
287 * ARE BECAUSE PROP=0 IS NEEDED TO GET FULL SCORE. */
289 if(DARK(0)) goto L2012;
292 L2004: if(I == 0) goto L2012;
294 if(OBJ > 100)OBJ=OBJ-100;
295 if(OBJ == STEPS && TOTING(NUGGET)) goto L2008;
296 if(PROP[OBJ] >= 0) goto L2006;
297 if(CLOSED) goto L2008;
299 if(OBJ == RUG || OBJ == CHAIN)PROP[OBJ]=1;
301 /* NOTE: THERE USED TO BE A TEST HERE TO SEE WHETHER THE PLAYER HAD BLOWN IT
302 * SO BADLY THAT HE COULD NEVER EVER SEE THE REMAINING TREASURES, AND IF SO
303 * THE LAMP WAS ZAPPED TO 35 TURNS. BUT THE TESTS WERE TOO SIMPLE-MINDED;
304 * THINGS LIKE KILLING THE BIRD BEFORE THE SNAKE WAS GONE (CAN NEVER SEE
305 * JEWELRY), AND DOING IT "RIGHT" WAS HOPELESS. E.G., COULD CROSS TROLL
306 * BRIDGE SEVERAL TIMES, USING UP ALL AVAILABLE TREASURES, BREAKING VASE,
307 * USING COINS TO BUY BATTERIES, ETC., AND EVENTUALLY NEVER BE ABLE TO GET
308 * ACROSS AGAIN. IF BOTTLE WERE LEFT ON FAR SIDE, COULD THEN NEVER GET EGGS
309 * OR TRIDENT, AND THE EFFECTS PROPAGATE. SO THE WHOLE THING WAS FLUSHED.
310 * ANYONE WHO MAKES SUCH A GROSS BLUNDER ISN'T LIKELY TO FIND EVERYTHING
311 * ELSE ANYWAY (SO GOES THE RATIONALISATION). */
313 if(OBJ == STEPS && LOC == FIXED[STEPS])KK=1;
326 /* CHECK IF THIS LOC IS ELIGIBLE FOR ANY HINTS. IF BEEN HERE LONG ENOUGH,
327 * BRANCH TO HELP SECTION (ON LATER PAGE). HINTS ALL COME BACK HERE EVENTUALLY
328 * TO FINISH THE LOOP. IGNORE "HINTS" < 4 (SPECIAL STUFF, SEE DATABASE NOTES).
331 L2600: if(COND[LOC] < CONDS) goto L2603;
332 /* 2602 */ for (HINT=1; HINT<=HNTMAX; HINT++) {
333 if(HINTED[HINT]) goto L2602;
334 if(!CNDBIT(LOC,HINT+10))HINTLC[HINT]= -1;
335 HINTLC[HINT]=HINTLC[HINT]+1;
336 if(HINTLC[HINT] >= HINTS[HINT][1]) goto L40000;
340 /* KICK THE RANDOM NUMBER GENERATOR JUST TO ADD VARIETY TO THE CHASE. ALSO,
341 * IF CLOSING TIME, CHECK FOR ANY OBJECTS BEING TOTED WITH PROP < 0 AND SET
342 * THE PROP TO -1-PROP. THIS WAY OBJECTS WON'T BE DESCRIBED UNTIL THEY'VE
343 * BEEN PICKED UP AND PUT DOWN SEPARATE FROM THEIR RESPECTIVE PILES. DON'T
344 * TICK CLOCK1 UNLESS WELL INTO CAVE (AND NOT AT Y2). */
346 L2603: if(!CLOSED) goto L2605;
347 if(PROP[OYSTER] < 0 && TOTING(OYSTER))PSPEAK(OYSTER,1);
348 /* 2604 */ for (I=1; I<=100; I++) {
349 L2604: if(TOTING(I) && PROP[I] < 0)PROP[I]= -1-PROP[I];
351 L2605: WZDARK=DARK(0);
352 if(KNFLOC > 0 && KNFLOC != LOC)KNFLOC=0;
354 GETIN(WD1,WD1X,WD2,WD2X);
356 /* EVERY INPUT, CHECK "FOOBAR" FLAG. IF ZERO, NOTHING'S GOING ON. IF POS,
357 * MAKE NEG. IF NEG, HE SKIPPED A WORD, SO MAKE IT ZERO. */
359 L2607: FOOBAR=(FOOBAR>0 ? -FOOBAR : 0);
361 if(TURNS != THRESH) goto L2608;
362 SPEAK(TTEXT[TRNDEX]);
363 TRNLUZ=TRNLUZ+TRNVAL[TRNDEX]/100000;
366 if(TRNDEX <= TRNVLS)THRESH=MOD(TRNVAL[TRNDEX],100000)+1;
367 L2608: if(VERB == SAY && WD2 > 0)VERB=0;
368 if(VERB == SAY) goto L4090;
369 if(TALLY == 0 && INDEEP(LOC) && LOC != 33)CLOCK1=CLOCK1-1;
370 if(CLOCK1 == 0) goto L10000;
371 if(CLOCK1 < 0)CLOCK2=CLOCK2-1;
372 if(CLOCK2 == 0) goto L11000;
373 if(PROP[LAMP] == 1)LIMIT=LIMIT-1;
374 if(LIMIT <= 30 && HERE(BATTER) && PROP[BATTER] == 0 && HERE(LAMP)) goto
376 if(LIMIT == 0) goto L12400;
377 if(LIMIT <= 30) goto L12200;
379 if(LIQLOC(LOC) == WATER)K=70;
382 if(V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER)) goto L2010;
383 if(V1 == ENTER && WD2 > 0) goto L2800;
384 if((V1 != 1000+WATER && V1 != 1000+OIL) || (V2 != 1000+PLANT && V2 !=
385 1000+DOOR)) goto L2610;
386 {long x = V2-1000; if(AT(x))WD2=MAKEWD(16152118);}
387 L2610: if(V1 == 1000+CAGE && V2 == 1000+BIRD && HERE(CAGE) &&
388 HERE(BIRD))WD1=MAKEWD(301200308);
389 L2620: if(WD1 != MAKEWD(23051920)) goto L2625;
391 if(IWEST == 10)RSPEAK(17);
392 L2625: if(WD1 != MAKEWD( 715) || WD2 == 0) goto L2630;
394 if(IGO == 10)RSPEAK(276);
395 L2630: I=VOCAB(WD1,-1);
396 if(I == -1) goto L3000;
399 switch (KQ-1) { case 0: goto L8; case 1: goto L5000; case 2: goto L4000;
400 case 3: goto L2010; }
403 /* GET SECOND WORD FOR ANALYSIS. */
410 /* GEE, I DON'T UNDERSTAND. */
412 L3000: SETPRM(1,WD1,WD1X);
416 /* VERB AND OBJECT ANALYSIS MOVED TO SEPARATE MODULE. */
418 L4000: I=4000; goto Laction;
419 L4090: I=4090; goto Laction;
425 case 2000: goto L2000;
426 case 2009: goto L2009;
427 case 2010: goto L2010;
428 case 2011: goto L2011;
429 case 2012: goto L2012;
430 case 2600: goto L2600;
431 case 2607: goto L2607;
432 case 2630: goto L2630;
433 case 2800: goto L2800;
434 case 8000: goto L8000;
435 case 18999: goto L18999;
436 case 19000: goto L19000;
440 /* RANDOM INTRANSITIVE VERBS COME HERE. CLEAR OBJ JUST IN CASE (SEE "ATTACK").
443 L8000: SETPRM(1,WD1,WD1X);
448 /* FIGURE OUT THE NEW LOCATION
450 * GIVEN THE CURRENT LOCATION IN "LOC", AND A MOTION VERB NUMBER IN "K", PUT
451 * THE NEW LOCATION IN "NEWLOC". THE CURRENT LOC IS SAVED IN "OLDLOC" IN CASE
452 * HE WANTS TO RETREAT. THE CURRENT OLDLOC IS SAVED IN OLDLC2, IN CASE HE
453 * DIES. (IF HE DOES, NEWLOC WILL BE LIMBO, AND OLDLOC WILL BE WHAT KILLED
454 * HIM, SO WE NEED OLDLC2, WHICH IS THE LAST PLACE HE WAS SAFE.) */
459 if(K == NUL) goto L2;
460 if(K == BACK) goto L20;
461 if(K == LOOK) goto L30;
462 if(K == CAVE) goto L40;
466 L9: LL=IABS(TRAVEL[KK]);
467 if(MOD(LL,1000) == 1 || MOD(LL,1000) == K) goto L10;
468 if(TRAVEL[KK] < 0) goto L50;
475 if(NEWLOC <= 300) goto L13;
476 if(PROP[K] != NEWLOC/100-3) goto L16;
477 L12: if(TRAVEL[KK] < 0)BUG(25);
479 NEWLOC=IABS(TRAVEL[KK])/1000;
480 if(NEWLOC == LL) goto L12;
484 L13: if(NEWLOC <= 100) goto L14;
485 if(TOTING(K) || (NEWLOC > 200 && AT(K))) goto L16;
488 L14: if(NEWLOC != 0 && !PCT(NEWLOC)) goto L12;
489 L16: NEWLOC=MOD(LL,1000);
490 if(NEWLOC <= 300) goto L2;
491 if(NEWLOC <= 500) goto L30000;
496 /* SPECIAL MOTIONS COME HERE. LABELLING CONVENTION: STATEMENT NUMBERS NNNXX
497 * (XX=00-99) ARE USED FOR SPECIAL CASE NUMBER NNN (NNN=301-500). */
499 L30000: NEWLOC=NEWLOC-300;
500 switch (NEWLOC) { case 1: goto L30100; case 2: goto L30200; case 3: goto
504 /* TRAVEL 301. PLOVER-ALCOVE PASSAGE. CAN CARRY ONLY EMERALD. NOTE: TRAVEL
505 * TABLE MUST INCLUDE "USELESS" ENTRIES GOING THROUGH PASSAGE, WHICH CAN NEVER
506 * BE USED FOR ACTUAL MOTION, BUT CAN BE SPOTTED BY "GO BACK". */
508 L30100: NEWLOC=99+100-LOC;
509 if(HOLDNG == 0 || (HOLDNG == 1 && TOTING(EMRALD))) goto L2;
514 /* TRAVEL 302. PLOVER TRANSPORT. DROP THE EMERALD (ONLY USE SPECIAL TRAVEL IF
515 * TOTING IT), SO HE'S FORCED TO USE THE PLOVER-PASSAGE TO GET IT OUT. HAVING
516 * DROPPED IT, GO BACK AND PRETEND HE WASN'T CARRYING IT AFTER ALL. */
518 L30200: DROP(EMRALD,LOC);
521 /* TRAVEL 303. TROLL BRIDGE. MUST BE DONE ONLY AS SPECIAL MOTION SO THAT
522 * DWARVES WON'T WANDER ACROSS AND ENCOUNTER THE BEAR. (THEY WON'T FOLLOW THE
523 * PLAYER THERE BECAUSE THAT REGION IS FORBIDDEN TO THE PIRATE.) IF
524 * PROP(TROLL)=1, HE'S CROSSED SINCE PAYING, SO STEP OUT AND BLOCK HIM.
525 * (STANDARD TRAVEL ENTRIES CHECK FOR PROP(TROLL)=0.) SPECIAL STUFF FOR BEAR. */
527 L30300: if(PROP[TROLL] != 1) goto L30310;
532 MOVE(TROLL,PLAC[TROLL]);
533 MOVE(TROLL+100,FIXD[TROLL]);
538 L30310: NEWLOC=PLAC[TROLL]+FIXD[TROLL]-LOC;
539 if(PROP[TROLL] == 0)PROP[TROLL]=1;
540 if(!TOTING(BEAR)) goto L2;
550 /* END OF SPECIALS. */
552 /* HANDLE "GO BACK". LOOK FOR VERB WHICH GOES FROM LOC TO OLDLOC, OR TO OLDLC2
553 * IF OLDLOC HAS FORCED-MOTION. K2 SAVES ENTRY -> FORCED LOC -> PREVIOUS LOC. */
556 if(FORCED(K))K=OLDLC2;
561 if(CNDBIT(LOC,4))K2=274;
562 if(K2 == 0) goto L21;
566 L21: LL=MOD((IABS(TRAVEL[KK])/1000),1000);
567 if(LL == K) goto L25;
568 if(LL > 300) goto L22;
570 if(FORCED(LL) && MOD((IABS(TRAVEL[J])/1000),1000) == K)K2=KK;
571 L22: if(TRAVEL[KK] < 0) goto L23;
576 if(KK != 0) goto L25;
580 L25: K=MOD(IABS(TRAVEL[KK]),1000);
584 /* LOOK. CAN'T GIVE MORE DETAIL. PRETEND IT WASN'T DARK (THOUGH IT MAY "NOW"
585 * BE DARK) SO HE WON'T FALL INTO A PIT WHILE STARING INTO THE GLOOM. */
587 L30: if(DETAIL < 3)RSPEAK(15);
593 /* CAVE. DIFFERENT MESSAGES DEPENDING ON WHETHER ABOVE GROUND. */
596 if(OUTSID(LOC) && LOC != 8)K=57;
600 /* NON-APPLICABLE MOTION. VARIOUS MESSAGES DEPENDING ON WORD GIVEN. */
603 if(K >= 43 && K <= 50)SPK=52;
604 if(K == 29 || K == 30)SPK=52;
605 if(K == 7 || K == 36 || K == 37)SPK=10;
606 if(K == 11 || K == 19)SPK=11;
607 if(VERB == FIND || VERB == INVENT)SPK=59;
608 if(K == 62 || K == 65)SPK=42;
617 /* "YOU'RE DEAD, JIM."
619 * IF THE CURRENT LOC IS ZERO, IT MEANS THE CLOWN GOT HIMSELF KILLED. WE'LL
620 * ALLOW THIS MAXDIE TIMES. MAXDIE IS AUTOMATICALLY SET BASED ON THE NUMBER OF
621 * SNIDE MESSAGES AVAILABLE. EACH DEATH RESULTS IN A MESSAGE (81, 83, ETC.)
622 * WHICH OFFERS REINCARNATION; IF ACCEPTED, THIS RESULTS IN MESSAGE 82, 84,
623 * ETC. THE LAST TIME, IF HE WANTS ANOTHER CHANCE, HE GETS A SNIDE REMARK AS
624 * WE EXIT. WHEN REINCARNATED, ALL OBJECTS BEING CARRIED GET DROPPED AT OLDLC2
625 * (PRESUMABLY THE LAST PLACE PRIOR TO BEING KILLED) WITHOUT CHANGE OF PROPS.
626 * THE LOOP RUNS BACKWARDS TO ASSURE THAT THE BIRD IS DROPPED BEFORE THE CAGE.
627 * (THIS KLUGE COULD BE CHANGED ONCE WE'RE SURE ALL REFERENCES TO BIRD AND CAGE
628 * ARE DONE BY KEYWORDS.) THE LAMP IS A SPECIAL CASE (IT WOULDN'T DO TO LEAVE
629 * IT IN THE CAVE). IT IS TURNED OFF AND LEFT OUTSIDE THE BUILDING (ONLY IF HE
630 * WAS CARRYING IT, OF COURSE). HE HIMSELF IS LEFT INSIDE THE BUILDING (AND
631 * HEAVEN HELP HIM IF HE TRIES TO XYZZY BACK INTO THE CAVE WITHOUT THE LAMP!).
632 * OLDLOC IS ZAPPED SO HE CAN'T JUST "RETREAT". */
634 /* THE EASIEST WAY TO GET KILLED IS TO FALL INTO A PIT IN PITCH DARKNESS. */
639 /* OKAY, HE'S DEAD. LET'S GET ON WITH IT. */
641 L99: if(CLOSNG) goto L95;
643 if(!YES(79+NUMDIE*2,80+NUMDIE*2,54)) score(0);
644 if(NUMDIE == MAXDIE) score(0);
647 if(TOTING(LAMP))PROP[LAMP]=0;
648 /* 98 */ for (J=1; J<=100; J++) {
650 if(!TOTING(I)) goto L98;
660 /* HE DIED DURING CLOSING TIME. NO RESURRECTION. TALLY UP A DEATH AND EXIT. */
671 /* COME HERE IF HE'S BEEN LONG ENOUGH AT REQUIRED LOC(S) FOR SOME UNUSED HINT.
672 * HINT NUMBER IS IN VARIABLE "HINT". BRANCH TO QUICK TEST FOR ADDITIONAL
673 * CONDITIONS, THEN COME BACK TO DO NEAT STUFF. GOTO 40010 IF CONDITIONS ARE
674 * MET AND WE WANT TO OFFER THE HINT. GOTO 40020 TO CLEAR HINTLC BACK TO ZERO,
675 * 40030 TO TAKE NO ACTION YET. */
677 L40000: switch (HINT-1) { case 0: goto L40100; case 1: goto L40200; case 2: goto
678 L40300; case 3: goto L40400; case 4: goto L40500; case 5: goto
679 L40600; case 6: goto L40700; case 7: goto L40800; case 8: goto
680 L40900; case 9: goto L41000; }
681 /* CAVE BIRD SNAKE MAZE DARK WITT URN WOODS OGRE
685 L40010: HINTLC[HINT]=0;
686 if(!YES(HINTS[HINT][3],0,54)) goto L2602;
687 SETPRM(1,HINTS[HINT][2],HINTS[HINT][2]);
689 HINTED[HINT]=YES(175,HINTS[HINT][4],54);
690 if(HINTED[HINT] && LIMIT > 30)LIMIT=LIMIT+30*HINTS[HINT][2];
691 L40020: HINTLC[HINT]=0;
694 /* NOW FOR THE QUICK TESTS. SEE DATABASE DESCRIPTION FOR ONE-LINE NOTES. */
696 L40100: if(PROP[GRATE] == 0 && !HERE(KEYS)) goto L40010;
699 L40200: if(PLACE[BIRD] == LOC && TOTING(ROD) && OLDOBJ == BIRD) goto L40010;
702 L40300: if(HERE(SNAKE) && !HERE(BIRD)) goto L40010;
705 L40400: if(ATLOC[LOC] == 0 && ATLOC[OLDLOC] == 0 && ATLOC[OLDLC2] == 0 && HOLDNG >
709 L40500: if(PROP[EMRALD] != -1 && PROP[PYRAM] == -1) goto L40010;
714 L40700: if(DFLAG == 0) goto L40010;
717 L40800: if(ATLOC[LOC] == 0 && ATLOC[OLDLOC] == 0 && ATLOC[OLDLC2] == 0) goto
721 L40900: I=ATDWRF(LOC);
722 if(I < 0) goto L40020;
723 if(HERE(OGRE) && I == 0) goto L40010;
726 L41000: if(TALLY == 1 && PROP[JADE] < 0) goto L40010;
733 /* CAVE CLOSING AND SCORING */
736 /* THESE SECTIONS HANDLE THE CLOSING OF THE CAVE. THE CAVE CLOSES "CLOCK1"
737 * TURNS AFTER THE LAST TREASURE HAS BEEN LOCATED (INCLUDING THE PIRATE'S
738 * CHEST, WHICH MAY OF COURSE NEVER SHOW UP). NOTE THAT THE TREASURES NEED NOT
739 * HAVE BEEN TAKEN YET, JUST LOCATED. HENCE CLOCK1 MUST BE LARGE ENOUGH TO GET
740 * OUT OF THE CAVE (IT ONLY TICKS WHILE INSIDE THE CAVE). WHEN IT HITS ZERO,
741 * WE BRANCH TO 10000 TO START CLOSING THE CAVE, AND THEN SIT BACK AND WAIT FOR
742 * HIM TO TRY TO GET OUT. IF HE DOESN'T WITHIN CLOCK2 TURNS, WE CLOSE THE
743 * CAVE; IF HE DOES TRY, WE ASSUME HE PANICS, AND GIVE HIM A FEW ADDITIONAL
744 * TURNS TO GET FRANTIC BEFORE WE CLOSE. WHEN CLOCK2 HITS ZERO, WE BRANCH TO
745 * 11000 TO TRANSPORT HIM INTO THE FINAL PUZZLE. NOTE THAT THE PUZZLE DEPENDS
746 * UPON ALL SORTS OF RANDOM THINGS. FOR INSTANCE, THERE MUST BE NO WATER OR
747 * OIL, SINCE THERE ARE BEANSTALKS WHICH WE DON'T WANT TO BE ABLE TO WATER,
748 * SINCE THE CODE CAN'T HANDLE IT. ALSO, WE CAN HAVE NO KEYS, SINCE THERE IS A
749 * GRATE (HAVING MOVED THE FIXED OBJECT!) THERE SEPARATING HIM FROM ALL THE
750 * TREASURES. MOST OF THESE PROBLEMS ARISE FROM THE USE OF NEGATIVE PROP
751 * NUMBERS TO SUPPRESS THE OBJECT DESCRIPTIONS UNTIL HE'S ACTUALLY MOVED THE
754 /* WHEN THE FIRST WARNING COMES, WE LOCK THE GRATE, DESTROY THE BRIDGE, KILL
755 * ALL THE DWARVES (AND THE PIRATE), REMOVE THE TROLL AND BEAR (UNLESS DEAD),
756 * AND SET "CLOSNG" TO TRUE. LEAVE THE DRAGON; TOO MUCH TROUBLE TO MOVE IT.
757 * FROM NOW UNTIL CLOCK2 RUNS OUT, HE CANNOT UNLOCK THE GRATE, MOVE TO ANY
758 * LOCATION OUTSIDE THE CAVE, OR CREATE THE BRIDGE. NOR CAN HE BE
759 * RESURRECTED IF HE DIES. NOTE THAT THE SNAKE IS ALREADY GONE, SINCE HE GOT
760 * TO THE TREASURE ACCESSIBLE ONLY VIA THE HALL OF THE MT. KING. ALSO, HE'S
761 * BEEN IN GIANT ROOM (TO GET EGGS), SO WE CAN REFER TO IT. ALSO ALSO, HE'S
762 * GOTTEN THE PEARL, SO WE KNOW THE BIVALVE IS AN OYSTER. *AND*, THE DWARVES
763 * MUST HAVE BEEN ACTIVATED, SINCE WE'VE FOUND CHEST. */
765 L10000: PROP[GRATE]=0;
767 /* 10010 */ for (I=1; I<=6; I++) {
773 MOVE(TROLL2,PLAC[TROLL]);
774 MOVE(TROLL2+100,FIXD[TROLL]);
776 if(PROP[BEAR] != 3)DSTROY(BEAR);
786 /* ONCE HE'S PANICKED, AND CLOCK2 HAS RUN OUT, WE COME HERE TO SET UP THE
787 * STORAGE ROOM. THE ROOM HAS TWO LOCS, HARDWIRED AS 115 (NE) AND 116 (SW).
788 * AT THE NE END, WE PLACE EMPTY BOTTLES, A NURSERY OF PLANTS, A BED OF
789 * OYSTERS, A PILE OF LAMPS, RODS WITH STARS, SLEEPING DWARVES, AND HIM. AT
790 * THE SW END WE PLACE GRATE OVER TREASURES, SNAKE PIT, COVEY OF CAGED BIRDS,
791 * MORE RODS, AND PILLOWS. A MIRROR STRETCHES ACROSS ONE WALL. MANY OF THE
792 * OBJECTS COME FROM KNOWN LOCATIONS AND/OR STATES (E.G. THE SNAKE IS KNOWN TO
793 * HAVE BEEN DESTROYED AND NEEDN'T BE CARRIED AWAY FROM ITS OLD "PLACE"),
794 * MAKING THE VARIOUS OBJECTS BE HANDLED DIFFERENTLY. WE ALSO DROP ALL OTHER
795 * OBJECTS HE MIGHT BE CARRYING (LEST HE HAVE SOME WHICH COULD CAUSE TROUBLE,
796 * SUCH AS THE KEYS). WE DESCRIBE THE FLASH OF LIGHT AND TRUNDLE BACK. */
798 L11000: PROP[BOTTLE]=PUT(BOTTLE,115,1);
799 PROP[PLANT]=PUT(PLANT,115,0);
800 PROP[OYSTER]=PUT(OYSTER,115,0);
802 PROP[LAMP]=PUT(LAMP,115,0);
803 PROP[ROD]=PUT(ROD,115,0);
804 PROP[DWARF]=PUT(DWARF,115,0);
809 /* LEAVE THE GRATE WITH NORMAL (NON-NEGATIVE) PROPERTY. REUSE SIGN. */
813 OBJTXT[SIGN]=OBJTXT[SIGN]+1;
814 PROP[SNAKE]=PUT(SNAKE,116,1);
815 PROP[BIRD]=PUT(BIRD,116,1);
816 PROP[CAGE]=PUT(CAGE,116,0);
817 PROP[ROD2]=PUT(ROD2,116,0);
818 PROP[PILLOW]=PUT(PILLOW,116,0);
820 PROP[MIRROR]=PUT(MIRROR,115,0);
823 /* 11010 */ for (I=1; I<=100; I++) {
824 L11010: if(TOTING(I))DSTROY(I);
831 /* ANOTHER WAY WE CAN FORCE AN END TO THINGS IS BY HAVING THE LAMP GIVE OUT.
832 * WHEN IT GETS CLOSE, WE COME HERE TO WARN HIM. WE GO TO 12000 IF THE LAMP
833 * AND FRESH BATTERIES ARE HERE, IN WHICH CASE WE REPLACE THE BATTERIES AND
834 * CONTINUE. 12200 IS FOR OTHER CASES OF LAMP DYING. 12400 IS WHEN IT GOES
835 * OUT. EVEN THEN, HE CAN EXPLORE OUTSIDE FOR A WHILE IF DESIRED. */
839 if(TOTING(BATTER))DROP(BATTER,LOC);
844 L12200: if(LMWARN || !HERE(LAMP)) goto L19999;
847 if(PLACE[BATTER] == 0)SPK=183;
848 if(PROP[BATTER] == 1)SPK=189;
854 if(HERE(LAMP))RSPEAK(184);
857 /* OH DEAR, HE'S DISTURBED THE DWARVES. */