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Use a header/source set common to both advent and the dungeon builder.
[open-adventure.git]
/
common.h
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/* maximum size limits shared by dungeon compiler and runtime */
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#define LOCSIZ 185
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#define NOBJECTS 100
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#define HNTSIZ 20
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extern const char advent_to_ascii[129];
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extern const char ascii_to_advent[129];