2 * 'cheat' is a tool for generating save game files to test states that ought
3 * not happen. It leverages chunks of advent, mostly initialize() and
4 * savefile(), so we know we're always outputting save files that advent
7 * SPDX-FileCopyrightText: Copyright 1977, 2005 by Will Crowther and Don Woods, Copyrighy
8 * SPDX-License-Identifier: BSD-2-Clause
14 #include <editline/readline.h>
17 int main(int argc, char *argv[])
20 char *savefilename = NULL;
23 // Initialize game variables
26 /* we're generating a saved game, so saved once by default,
27 * unless overridden with command-line options below.
32 const char* opts = "d:l:s:t:v:o:";
33 const char* usage = "Usage: %s [-d numdie] [-s numsaves] [-v version] -o savefilename \n"
34 " -d number of deaths. Signed integer.\n"
35 " -l lifetime of lamp in turns. Signed integer.\n"
36 " -s number of saves. Signed integer.\n"
37 " -t number of turns. Signed integer.\n"
38 " -v version number of save format.\n"
39 " -o required. File name of save game to write.\n";
41 while ((ch = getopt(argc, argv, opts)) != EOF) {
44 game.numdie = (turn_t)atoi(optarg);
45 printf("cheat: game.numdie = %d\n", game.numdie);
48 game.limit = (turn_t)atoi(optarg);
49 printf("cheat: game.limit = %d\n", game.limit);
52 game.saved = (int)atoi(optarg);
53 printf("cheat: game.saved = %d\n", game.saved);
56 game.turns = (turn_t)atoi(optarg);
57 printf("cheat: game.turns = %d\n", game.turns);
60 save.version = atoi(optarg);
61 printf("cheat: version = %d\n", save.version);
64 savefilename = optarg;
74 // Save filename required; the point of cheat is to generate save file
75 if (savefilename == NULL) {
79 "ERROR: filename required\n");
83 fp = fopen(savefilename, WRITE_MODE);
86 "Can't open file %s. Exiting.\n", savefilename);
94 printf("cheat: %s created.\n", savefilename);
101 * Ugh...unused, but required for linkage.
102 * See the actually useful version of this in main.c
105 char *myreadline(const char *prompt)
107 return readline(prompt);