2 1 You are standing at the end of a road before a small brick building.
3 1 Around you is a forest. A small stream flows out of the building and
5 2 You have walked up a hill, still in the forest. The road slopes back
6 2 down the other side of the hill. There is a building in the distance.
7 3 You are inside a building, a well house for a large spring.
8 4 You are in a valley in the forest beside a stream tumbling along a
10 5 The road, which approaches from the east, ends here amid the trees.
11 6 The forest thins out here to reveal a steep cliff. There is no way
12 6 down, but a small ledge can be seen to the west across the chasm.
13 7 At your feet all the water of the stream splashes into a 2-inch slit
14 7 in the rock. Downstream the streambed is bare rock.
15 8 You are in a 20-foot depression floored with bare dirt. Set into the
16 8 dirt is a strong steel grate mounted in concrete. A dry streambed
17 8 leads into the depression.
18 9 You are in a small chamber beneath a 3x3 steel grate to the surface.
19 9 A low crawl over cobbles leads inward to the west.
20 10 You are crawling over cobbles in a low passage. There is a dim light
21 10 at the east end of the passage.
22 11 You are in a debris room filled with stuff washed in from the surface.
23 11 A low wide passage with cobbles becomes plugged with mud and debris
24 11 here, but an awkward canyon leads upward and west. In the mud someone
25 11 has scrawled, "MAGIC WORD XYZZY".
26 12 You are in an awkward sloping east/west canyon.
27 13 You are in a splendid chamber thirty feet high. The walls are frozen
28 13 rivers of orange stone. An awkward canyon and a good passage exit
29 13 from east and west sides of the chamber.
30 14 At your feet is a small pit breathing traces of white mist. An east
31 14 passage ends here except for a small crack leading on.
32 15 You are at one end of a vast hall stretching forward out of sight to
33 15 the west. There are openings to either side. Nearby, a wide stone
34 15 staircase leads downward. The hall is filled with wisps of white mist
35 15 swaying to and fro almost as if alive. A cold wind blows up the
36 15 staircase. There is a passage at the top of a dome behind you.
37 16 The crack is far too small for you to follow. At its widest it is
38 16 barely wide enough to admit your foot.
39 17 You are on the east bank of a fissure slicing clear across the hall.
40 17 The mist is quite thick here, and the fissure is too wide to jump.
41 18 This is a low room with a crude note on the wall. The note says,
42 18 "You won't get it up the steps".
43 19 You are in the Hall of the Mountain King, with passages off in all
45 20 You are at the bottom of the pit with a broken neck.
46 21 You didn't make it.
47 22 The dome is unclimbable.
48 23 You are at the west end of the Twopit Room. There is a large hole in
49 23 the wall above the pit at this end of the room.
50 24 You are at the bottom of the eastern pit in the Twopit Room. There is
51 24 a small pool of oil in one corner of the pit.
52 25 You are at the bottom of the western pit in the Twopit Room. There is
53 25 a large hole in the wall about 25 feet above you.
54 26 You clamber up the plant and scurry through the hole at the top.
55 27 You are on the west side of the fissure in the Hall of Mists.
56 28 You are in a low n/s passage at a hole in the floor. The hole goes
57 28 down to an e/w passage.
58 29 You are in the south side chamber.
59 30 You are in the west side chamber of the Hall of the Mountain King.
60 30 A passage continues west and up here.
62 32 You can't get by the snake.
63 33 You are in a large room, with a passage to the south, a passage to the
64 33 west, and a wall of broken rock to the east. There is a large "Y2" on
65 33 a rock in the room's center.
66 34 You are in a jumble of rock, with cracks everywhere.
67 35 You're at a low window overlooking a huge pit, which extends up out of
68 35 sight. A floor is indistinctly visible over 50 feet below. Traces of
69 35 white mist cover the floor of the pit, becoming thicker to the right.
70 35 Marks in the dust around the window would seem to indicate that
71 35 someone has been here recently. Directly across the pit from you and
72 35 25 feet away there is a similar window looking into a lighted room. A
73 35 shadowy figure can be seen there peering back at you.
74 36 You are in a dirty broken passage. To the east is a crawl. To the
75 36 west is a large passage. Above you is a hole to another passage.
76 37 You are on the brink of a small clean climbable pit. A crawl leads
78 38 You are in the bottom of a small pit with a little stream, which
79 38 enters and exits through tiny slits.
80 39 You are in a large room full of dusty rocks. There is a big hole in
81 39 the floor. There are cracks everywhere, and a passage leading east.
82 40 You have crawled through a very low wide passage parallel to and north
83 40 of the Hall of Mists.
84 41 You are at the west end of the Hall of Mists. A low wide crawl
85 41 continues west and another goes north. To the south is a little
86 41 passage 6 feet off the floor.
87 42 You are in a maze of twisty little passages, all alike.
88 43 You are in a maze of twisty little passages, all alike.
89 44 You are in a maze of twisty little passages, all alike.
90 45 You are in a maze of twisty little passages, all alike.
94 49 You are in a maze of twisty little passages, all alike.
95 50 You are in a maze of twisty little passages, all alike.
96 51 You are in a maze of twisty little passages, all alike.
97 52 You are in a maze of twisty little passages, all alike.
98 53 You are in a maze of twisty little passages, all alike.
100 55 You are in a maze of twisty little passages, all alike.
102 57 You are on the brink of a thirty foot pit with a massive orange column
103 57 down one wall. You could climb down here but you could not get back
104 57 up. The maze continues at this level.
106 59 You have crawled through a very low wide passage parallel to and north
107 59 of the Hall of Mists.
108 60 You are at the east end of a very long hall apparently without side
109 60 chambers. To the east a low wide crawl slants up. To the north a
110 60 round two foot hole slants down.
111 61 You are at the west end of a very long featureless hall. The hall
112 61 joins up with a narrow north/south passage.
113 62 You are at a crossover of a high n/s passage and a low e/w one.
115 64 You are at a complex junction. A low hands and knees passage from the
116 64 north joins a higher crawl from the east to make a walking passage
117 64 going west. There is also a large room above. The air is damp here.
118 65 You are in Bedquilt, a long east/west passage with holes everywhere.
119 65 To explore at random select north, south, up, or down.
120 66 You are in a room whose walls resemble swiss cheese. Obvious passages
121 66 go west, east, ne, and nw. Part of the room is occupied by a large
123 67 You are at the east end of the Twopit Room. The floor here is
124 67 littered with thin rock slabs, which make it easy to descend the pits.
125 67 There is a path here bypassing the pits to connect passages from east
126 67 and west. There are holes all over, but the only big one is on the
127 67 wall directly over the west pit where you can't get to it.
128 68 You are in a large low circular chamber whose floor is an immense slab
129 68 fallen from the ceiling (Slab Room). East and west there once were
130 68 large passages, but they are now filled with boulders. Low small
131 68 passages go north and south, and the south one quickly bends west
132 68 around the boulders.
133 69 You are in a secret n/s canyon above a large room.
134 70 You are in a secret n/s canyon above a sizable passage.
135 71 You are in a secret canyon at a junction of three canyons, bearing
136 71 north, south, and se. The north one is as tall as the other two
138 72 You are in a large low room. Crawls lead north, se, and sw.
140 74 You are in a secret canyon which here runs e/w. It crosses over a
141 74 very tight canyon 15 feet below. If you go down you may not be able
143 75 You are at a wide place in a very tight n/s canyon.
144 76 The canyon here becomes too tight to go further south.
145 77 You are in a tall e/w canyon. A low tight crawl goes 3 feet north and
147 78 The canyon runs into a mass of boulders -- dead end.
148 79 The stream flows out through a pair of 1 foot diameter sewer pipes.
149 79 It would be advisable to use the exit.
150 80 You are in a maze of twisty little passages, all alike.
153 83 You are in a maze of twisty little passages, all alike.
154 84 You are in a maze of twisty little passages, all alike.
157 87 You are in a maze of twisty little passages, all alike.
158 88 You are in a long, narrow corridor stretching out of sight to the
159 88 west. At the eastern end is a hole through which you can see a
160 88 profusion of leaves.
161 89 There is nothing here to climb. Use "up" or "out" to leave the pit.
162 90 You have climbed up the plant and out of the pit.
163 91 You are at the top of a steep incline above a large room. You could
164 91 climb down here, but you would not be able to climb up. There is a
165 91 passage leading back to the north.
166 92 You are in the Giant Room. The ceiling here is too high up for your
167 92 lamp to show it. Cavernous passages lead east, north, and south. On
168 92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
169 93 The passage here is blocked by a recent cave-in.
170 94 You are at one end of an immense north/south passage.
171 95 You are in a magnificent cavern with a rushing stream, which cascades
172 95 over a sparkling waterfall into a roaring whirlpool which disappears
173 95 through a hole in the floor. Passages exit to the south and west.
174 96 You are in the Soft Room. The walls are covered with heavy curtains,
175 96 the floor with a thick pile carpet. Moss covers the ceiling.
176 97 This is the Oriental Room. Ancient oriental cave drawings cover the
177 97 walls. A gently sloping passage leads upward to the north, another
178 97 passage leads se, and a hands and knees crawl leads west.
179 98 You are following a wide path around the outer edge of a large cavern.
180 98 Far below, through a heavy white mist, strange splashing noises can be
181 98 heard. The mist rises up through a fissure in the ceiling. The path
182 98 exits to the south and west.
183 99 You are in an alcove. A small nw path seems to widen after a short
184 99 distance. An extremely tight tunnel leads east. It looks like a very
185 99 tight squeeze. An eerie light can be seen at the other end.
186 100 You're in a small chamber lit by an eerie green light. An extremely
187 100 narrow tunnel exits to the west. A dark corridor leads ne.
188 101 You're in the dark-room. A corridor leading south is the only exit.
189 102 You are in an arched hall. A coral passage once continued up and east
190 102 from here, but is now blocked by debris. The air smells of sea water.
191 103 You're in a large room carved out of sedimentary rock. The floor and
192 103 walls are littered with bits of shells imbedded in the stone. A
193 103 shallow passage proceeds downward, and a somewhat steeper one leads
194 103 up. A low hands and knees passage enters from the south.
195 104 You are in a long sloping corridor with ragged sharp walls.
196 105 You are in a cul-de-sac about eight feet across.
197 106 You are in an anteroom leading to a large passage to the east. Small
198 106 passages go west and up. The remnants of recent digging are evident.
199 106 A sign in midair here says "Cave under construction beyond this point.
200 106 Proceed at own risk. [Witt Construction Company]"
201 107 You are in a maze of twisty little passages, all different.
202 108 You are at Witt's End. Passages lead off in *ALL* directions.
203 109 You are in a north/south canyon about 25 feet across. The floor is
204 109 covered by white mist seeping in from the north. The walls extend
205 109 upward for well over 100 feet. Suspended from some unseen point far
206 109 above you, an enormous two-sided mirror is hanging parallel to and
207 109 midway between the canyon walls. (The mirror is obviously provided
208 109 for the use of the dwarves who, as you know, are extremely vain.) A
209 109 small window can be seen in either wall, some fifty feet up.
210 110 You're at a low window overlooking a huge pit, which extends up out of
211 110 sight. A floor is indistinctly visible over 50 feet below. Traces of
212 110 white mist cover the floor of the pit, becoming thicker to the left.
213 110 Marks in the dust around the window would seem to indicate that
214 110 someone has been here recently. Directly across the pit from you and
215 110 25 feet away there is a similar window looking into a lighted room. A
216 110 shadowy figure can be seen there peering back at you.
217 111 A large stalactite extends from the roof and almost reaches the floor
218 111 below. You could climb down it, and jump from it to the floor, but
219 111 having done so you would be unable to reach it to climb back up.
220 112 You are in a little maze of twisting passages, all different.
221 113 You are at the edge of a large underground reservoir. An opaque cloud
222 113 of white mist fills the room and rises rapidly upward. The lake is
223 113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
224 113 overhead and splashes noisily into the water somewhere within the
225 113 mist. There is a passage going back toward the south.
227 115 You are at the northeast end of an immense room, even larger than the
228 115 Giant Room. It appears to be a repository for the "Adventure"
229 115 program. Massive torches far overhead bathe the room with smoky
230 115 yellow light. Scattered about you can be seen a pile of bottles (all
231 115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
232 115 of oysters, a bundle of black rods with rusty stars on their ends, and
233 115 a collection of brass lanterns. Off to one side a great many dwarves
234 115 are sleeping on the floor, snoring loudly. A notice nearby reads: "Do
235 115 not disturb the dwarves!" An immense mirror is hanging against one
236 115 wall, and stretches to the other end of the room, where various other
237 115 sundry objects can be glimpsed dimly in the distance.
238 116 You are at the southwest end of the repository. To one side is a pit
239 116 full of fierce green snakes. On the other side is a row of small
240 116 wicker cages, each of which contains a little sulking bird. In one
241 116 corner is a bundle of black rods with rusty marks on their ends. A
242 116 large number of velvet pillows are scattered about on the floor. A
243 116 vast mirror stretches off to the northeast. At your feet is a large
244 116 steel grate, next to which is a sign that reads, "Treasure Vault.
245 116 Keys in main office."
246 117 You are on one side of a large, deep chasm. A heavy white mist rising
247 117 up from below obscures all view of the far side. A sw path leads away
248 117 from the chasm into a winding corridor.
249 118 You are in a long winding corridor sloping out of sight in both
251 119 You are in a secret canyon which exits to the north and east.
252 120 You are in a secret canyon which exits to the north and east.
253 121 You are in a secret canyon which exits to the north and east.
254 122 You are on the far side of the chasm. A ne path leads away from the
255 122 chasm on this side.
256 123 You're in a long east/west corridor. A faint rumbling noise can be
257 123 heard in the distance.
258 124 The path forks here. The left fork leads northeast. A dull rumbling
259 124 seems to get louder in that direction. The right fork leads southeast
260 124 down a gentle slope. The main corridor enters from the west.
261 125 The walls are quite warm here. From the north can be heard a steady
262 125 roar, so loud that the entire cave seems to be trembling. Another
263 125 passage leads south, and a low crawl goes east.
264 126 You are on the edge of a breath-taking view. Far below you is an
265 126 active volcano, from which great gouts of molten lava come surging
266 126 out, cascading back down into the depths. The glowing rock fills the
267 126 farthest reaches of the cavern with a blood-red glare, giving every-
268 126 thing an eerie, macabre appearance. The air is filled with flickering
269 126 sparks of ash and a heavy smell of brimstone. The walls are hot to
270 126 the touch, and the thundering of the volcano drowns out all other
271 126 sounds. Embedded in the jagged roof far overhead are myriad twisted
272 126 formations composed of pure white alabaster, which scatter the murky
273 126 light into sinister apparitions upon the walls. To one side is a deep
274 126 gorge, filled with a bizarre chaos of tortured rock which seems to
275 126 have been crafted by the devil himself. An immense river of fire
276 126 crashes out from the depths of the volcano, burns its way through the
277 126 gorge, and plummets into a bottomless pit far off to your left. To
278 126 the right, an immense geyser of blistering steam erupts continuously
279 126 from a barren island in the center of a sulfurous lake, which bubbles
280 126 ominously. The far right wall is aflame with an incandescence of its
281 126 own, which lends an additional infernal splendor to the already
282 126 hellish scene. A dark, foreboding passage exits to the south.
283 127 You are in a small chamber filled with large boulders. The walls are
284 127 very warm, causing the air in the room to be almost stifling from the
285 127 heat. The only exit is a crawl heading west, through which is coming
287 128 You are walking along a gently sloping north/south passage lined with
288 128 oddly shaped limestone formations.
289 129 You are standing at the entrance to a large, barren room. A notice
290 129 above the entrance reads: "Caution! Bear in room!"
291 130 You are inside a barren room. The center of the room is completely
292 130 empty except for some dust. Marks in the dust lead away toward the
293 130 far end of the room. The only exit is the way you came in.
294 131 You are in a maze of twisting little passages, all different.
295 132 You are in a little maze of twisty passages, all different.
296 133 You are in a twisting maze of little passages, all different.
297 134 You are in a twisting little maze of passages, all different.
298 135 You are in a twisty little maze of passages, all different.
299 136 You are in a twisty maze of little passages, all different.
300 137 You are in a little twisty maze of passages, all different.
301 138 You are in a maze of little twisting passages, all different.
302 139 You are in a maze of little twisty passages, all different.
304 141 You are in a long, rough-hewn, north/south corridor.
305 142 There is no way to go that direction.
306 143 You are in a large chamber with passages to the west and north.
307 144 You are in the ogre's storeroom. The only exit is to the south.
308 145 You are wandering aimlessly through the forest.
309 146 You are wandering aimlessly through the forest.
310 147 You are wandering aimlessly through the forest.
311 148 You are wandering aimlessly through the forest.
312 149 You are wandering aimlessly through the forest.
313 150 You are wandering aimlessly through the forest.
314 151 You are wandering aimlessly through the forest.
315 152 You are wandering aimlessly through the forest.
316 153 You are wandering aimlessly through the forest.
317 154 You are wandering aimlessly through the forest.
318 155 You are wandering aimlessly through the forest.
319 156 You are wandering aimlessly through the forest.
320 157 You are wandering aimlessly through the forest.
321 158 You are wandering aimlessly through the forest.
322 159 You are wandering aimlessly through the forest.
323 160 You are wandering aimlessly through the forest.
324 161 You are wandering aimlessly through the forest.
325 162 You are wandering aimlessly through the forest.
326 163 You are wandering aimlessly through the forest.
327 164 You are wandering aimlessly through the forest.
328 165 You are wandering aimlessly through the forest.
329 166 You are wandering aimlessly through the forest.
330 167 You are on a small ledge on one face of a sheer cliff. There are no
331 167 paths away from the ledge. Across the chasm is a small clearing
332 167 surrounded by forest.
333 168 You are walking across the bottom of the reservoir. Walls of water
334 168 rear up on either side. The roar of the water cascading past is
335 168 nearly deafening, and the mist is so thick you can barely see.
336 169 You are at the northern edge of the reservoir. A northwest passage
337 169 leads sharply up from here.
338 170 You are scrambling along a treacherously steep, rocky passage.
339 171 You are on a very steep incline, which widens at it goes upward.
340 172 You are at the base of a nearly vertical cliff. There are some
341 172 slim footholds which would enable you to climb up, but it looks
342 172 extremely dangerous. Here at the base of the cliff lie the remains
343 172 of several earlier adventurers who apparently failed to make it.
344 173 You are climbing along a nearly vertical cliff.
345 174 Just as you reach the top, your foot slips on a loose rock and you
346 174 tumble several hundred feet to join the other unlucky adventurers.
347 175 Just as you reach the top, your foot slips on a loose rock and you
348 175 make one last desperate grab. Your luck holds, as does your grip.
349 175 With an enormous heave, you lift yourself to the ledge above.
350 176 You are on a small ledge at the top of a nearly vertical cliff.
351 176 There is a low crawl leading off to the northeast.
352 177 You have reached a dead end.
353 178 There is now one more gruesome aspect to the spectacular vista.
362 1 You're in front of building.
363 2 You're at hill in road.
364 3 You're inside building.
366 5 You're at end of road.
368 7 You're at slit in streambed.
369 8 You're outside grate.
370 9 You're below the grate.
371 10 You're in cobble crawl.
372 11 You're in debris room.
373 13 You're in bird chamber.
374 14 You're at top of small pit.
375 15 You're in Hall of Mists.
376 17 You're on east bank of fissure.
377 18 You're in nugget-of-gold room.
378 19 You're in Hall of Mt King.
379 23 You're at west end of Twopit Room.
380 24 You're in east pit.
381 25 You're in west pit.
382 27 You're on west bank of fissure.
383 28 You're in n/s passage above e/w passage.
384 30 You're in the west side chamber.
386 35 You're at window on pit.
387 36 You're in dirty passage.
388 37 You're at brink of small pit.
389 38 You're at bottom of pit with stream.
390 39 You're in dusty rock room.
391 41 You're at west end of Hall of Mists.
392 57 You're at brink of pit.
393 60 You're at east end of long hall.
394 61 You're at west end of long hall.
395 64 You're at complex junction.
396 65 You're in Bedquilt.
397 66 You're in Swiss Cheese Room.
398 67 You're at east end of Twopit Room.
399 68 You're in Slab Room.
400 71 You're at junction of three secret canyons.
401 72 You're in large low room.
402 74 You're in secret e/w canyon above tight canyon.
403 88 You're in narrow corridor.
404 91 You're at steep incline above large room.
405 92 You're in Giant Room.
406 95 You're in cavern with waterfall.
407 96 You're in Soft Room.
408 97 You're in Oriental Room.
409 98 You're in misty cavern.
411 100 You're in Plover Room.
412 101 You're in dark-room.
413 102 You're in arched hall.
414 103 You're in Shell Room.
415 106 You're in anteroom.
416 108 You're at Witt's End.
417 109 You're in Mirror Canyon.
418 110 You're at window on pit.
419 111 You're at top of stalactite.
420 113 You're at reservoir.
421 115 You're at ne end.
422 116 You're at sw end.
423 117 You're on sw side of chasm.
424 118 You're in sloping corridor.
425 122 You're on ne side of chasm.
426 123 You're in corridor.
427 124 You're at fork in path.
428 125 You're at junction with warm walls.
429 126 You're at breath-taking view.
430 127 You're in Chamber of Boulders.
431 128 You're in limestone passage.
432 129 You're in front of Barren Room.
433 130 You're in Barren Room.
435 168 You're at bottom of reservoir.
436 169 You're north of reservoir.
437 172 You're at base of cliff.
438 176 You're at top of cliff.
516 15 150022 29 31 34 35 23 43
523 17 412597 41 42 44 69
548 27 412597 41 42 43 69
578 38 595 60 14 30 4 5 3 19
777 108 95556 43 45 46 47 48 49 50 29 30
806 117 233660 41 42 69 47
820 122 233660 41 42 69 49
1176 1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD)
1205 1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT)
1209 1027 WINDO (SAME AS FIGURE)
1218 1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL)
1222 1037 GEYSE (SAME AS VOLCANO)
1228 1040 CURTA (SAME AS CARPET)
1233 1045 RESER (VERB OVERRIDES)
1360 2034 Z'ZZZ (GETS REPLACED)
1361 2035 SEED (USED IN REPLAY LOGS, NOT INTENDED FOR PLAYER)
1395 000 There are some keys on the ground here.
1397 000 There is a shiny brass lamp nearby.
1398 100 There is a lamp shining nearby.
1400 000 The grate is locked.
1401 100 The grate is open.
1403 000 There is a small wicker cage discarded nearby.
1405 000 A three foot black rod with a rusty star on an end lies nearby.
1407 000 A three foot black rod with a rusty mark on an end lies nearby.
1409 000 Rough stone steps lead down the pit.
1410 100 Rough stone steps lead up the dome.
1411 8 Little bird in cage
1412 000 A cheerful little bird is sitting here singing.
1413 100 There is a little bird in the cage.
1414 200 A cheerful little bird is sitting here singing.
1415 300 The bird's singing is quite melodious.
1416 400 The bird does not seem inclined to sing while in the cage.
1417 500 It almost seems as though the bird is trying to tell you something.
1418 600 To your surprise, you can understand the bird's chirping; it is
1419 600 singing about the joys of its forest home.
1420 700 The bird does not seem inclined to sing while in the cage.
1421 800 The bird is singing to you in gratitude for your having returned it to
1422 800 its home. In return, it informs you of a magic word which it thinks
1423 800 you may find useful somewhere near the Hall of Mists. The magic word
1424 800 changes frequently, but for now the bird believes it is "%W". You
1425 800 thank the bird for this information, and it flies off into the forest.
1427 000 The way north is barred by a massive, rusty, iron door.
1428 100 The way north leads through a massive, rusty, iron door.
1430 000 A small velvet pillow lies on the floor.
1432 000 A huge green fierce snake bars the way!
1433 100 %! (chased away)
1434 200 The snake is hissing venomously.
1437 100 A crystal bridge now spans the fissure.
1438 200 The crystal bridge has vanished!
1440 000 A massive stone tablet imbedded in the wall reads:
1441 000 "Congratulations on bringing light into the dark-room!"
1442 100 "Congratulations on bringing light into the dark-room!"
1443 14 Giant clam >GRUNT!<
1444 000 There is an enormous clam here with its shell tightly closed.
1445 100 The clam is as tight-mouthed as a, er, clam.
1446 15 Giant oyster >GROAN!<
1447 000 There is an enormous oyster here with its shell tightly closed.
1448 100 Interesting. There seems to be something written on the underside of
1450 200 Even though it's an oyster, the critter's as tight-mouthed as a clam.
1451 300 It says the same thing it did before. Hm, maybe it's a pun?
1452 16 "Spelunker Today"
1453 000 There are a few recent issues of "Spelunker Today" magazine here.
1454 100 I'm afraid the magazine is written in dwarvish. But pencilled on one
1455 100 cover you see, "Please leave the magazines at the construction site."
1457 000 There is food here.
1459 000 There is a bottle of water here.
1460 100 There is an empty bottle here.
1461 200 There is a bottle of oil here.
1462 21 Water in the bottle
1463 22 Oil in the bottle
1467 000 There is a tiny little plant in the pit, murmuring "water, water, ..."
1468 100 There is a 12-foot-tall beanstalk stretching up out of the pit,
1469 100 bellowing "WATER!! WATER!!"
1470 200 There is a gigantic beanstalk stretching all the way up to the hole.
1471 300 The plant spurts into furious growth for a few seconds.
1472 400 The plant grows explosively, almost filling the bottom of the pit.
1473 500 You've over-watered the plant! It's shriveling up! And now . . .
1474 600 The plant continues to ask plaintively for water.
1475 700 The plant continues to demand water.
1476 800 The plant now maintains a contented silence.
1477 25 *phony plant (seen in Twopit Room only when tall enough)
1479 100 The top of a 12-foot-tall beanstalk is poking out of the west pit.
1480 200 There is a huge beanstalk growing out of the west pit up to the hole.
1483 27 *shadowy figure and/or window
1484 000 The shadowy figure seems to be trying to attract your attention.
1486 000 There is a little axe here.
1487 100 There is a little axe lying beside the bear.
1491 000 %! (never present)
1493 000 A huge green fierce dragon bars the way!
1494 100 The blood-specked body of a huge green dead dragon lies to one side.
1495 200 The body of a huge green dead dragon is lying off to one side.
1496 300 Congratulations! You have just vanquished a dragon with your bare
1497 300 hands! (Unbelievable, isn't it?)
1498 400 The dragon's ominous hissing does not bode well for you.
1499 500 The dragon is, not surprisingly, silent.
1500 600 The dragon is, not surprisingly, silent.
1502 000 A rickety wooden bridge extends across the chasm, vanishing into the
1503 000 mist. A notice posted on the bridge reads, "Stop! Pay troll!"
1504 100 The wreckage of a bridge (and a dead bear) can be seen at the bottom
1507 000 A burly troll stands by the bridge and insists you throw him a
1508 000 treasure before you may cross.
1509 100 The troll steps out from beneath the bridge and blocks your way.
1510 200 %! (chased away)
1511 300 The troll sounds quite adamant in his demand for a treasure.
1513 000 The troll is nowhere to be seen.
1514 35 %! (bear uses rtext 141)
1515 000 There is a ferocious cave bear eying you from the far end of the room!
1516 100 There is a gentle cave bear sitting placidly in one corner.
1517 200 There is a contented-looking bear wandering about nearby.
1519 36 *message in second maze
1520 000 There is a message scrawled in the dust in a flowery script, reading:
1521 000 "This is not the maze where the pirate leaves his treasure chest."
1522 100 "This is not the maze where the pirate leaves his treasure chest."
1523 37 *volcano and/or geyser
1526 000 There is a massive and somewhat battered vending machine here. The
1527 000 instructions on it read: "Drop coins here to receive fresh batteries."
1528 100 "Drop coins here to receive fresh batteries."
1529 200 As you strike the vending machine, it pivots backward along with a
1530 200 section of wall, revealing a dark passage leading south.
1531 300 There is a massive vending machine here, swung back to reveal a
1532 300 southward passage.
1533 400 "Drop coins here to receive fresh batteries."
1534 500 The vending machine swings back to block the passage.
1536 000 There are fresh batteries here.
1537 100 Some worn-out batteries have been discarded nearby.
1538 40 *carpet and/or moss and/or curtains
1541 000 A formidable ogre bars the northern exit.
1542 100 The ogre is apparently the strong, silent type.
1544 000 A small urn is embedded in the rock.
1545 100 A small urn full of oil is embedded in the rock.
1546 200 A small oil flame extrudes from an urn embedded in the rock.
1548 000 %! (something in it)
1549 100 There is a small urn-shaped cavity in the rock.
1551 000 %! (described with dragon)
1554 100 The waters have parted to form a narrow path across the reservoir.
1555 200 The waters crash together again.
1556 46 Leporine appendage
1557 000 Your keen eye spots a severed leporine appendage lying on the ground.
1560 100 "MAGIC WORD XYZZY"
1563 100 "You won't get it up the steps"
1566 100 Cave under construction beyond this point.
1567 100 Proceed at own risk.
1568 100 [Witt Construction Company]
1569 200 "Treasure Vault. Keys in main office."
1570 50 Large gold nugget
1571 000 There is a large sparkling nugget of gold here!
1573 000 There are diamonds here!
1575 000 There are bars of silver here!
1577 000 There is precious jewelry here!
1579 000 There are many coins here!
1581 000 The pirate's treasure chest is here!
1583 000 There is a large nest here, full of golden eggs!
1584 100 The nest of golden eggs has vanished!
1587 000 There is a jewel-encrusted trident here!
1589 000 There is a delicate, precious, ming vase here!
1590 100 The vase is now resting, delicately, on a velvet pillow.
1591 200 The floor is littered with worthless shards of pottery.
1592 300 The ming vase drops with a delicate crash.
1593 59 Egg-sized emerald
1594 000 There is an emerald here the size of a plover's egg!
1595 100 There is an emerald resting in a small cavity in the rock!
1597 000 There is a platinum pyramid here, 8 inches on a side!
1599 000 Off to one side lies a glistening pearl!
1601 000 There is a persian rug spread out on the floor!
1602 100 The dragon is sprawled out on a persian rug!!
1603 200 There is a persian rug here, hovering in mid-air!
1605 000 There are rare spices here!
1607 000 There is a golden chain lying in a heap on the floor!
1608 100 The bear is locked to the wall with a golden chain!
1609 200 There is a golden chain locked to the wall!
1611 000 There is an enormous ruby here!
1612 100 There is a ruby resting in a small cavity in the rock!
1614 000 A precious jade necklace has been dropped here!
1616 000 There is a rare amber gemstone here!
1617 100 There is an amber gemstone resting in a small cavity in the rock!
1619 000 A brilliant blue star sapphire is here!
1620 100 There is a star sapphire resting in a small cavity in the rock!
1622 000 There is a richly-carved ebony statuette here!
1625 1 Somewhere nearby is Colossal Cave, where others have found fortunes in
1626 1 treasure and gold, though it is rumored that some who enter are never
1627 1 seen again. Magic is said to work in the cave. I will be your eyes
1628 1 and hands. Direct me with commands of 1 or 2 words. I should warn
1629 1 you that I look at only the first five letters of each word, so you'll
1630 1 have to enter "northeast" as "ne" to distinguish it from "north".
1631 1 You can type "help" for some general hints. For information on how
1632 1 to end your adventure, scoring, etc., type "info".
1634 1 This program was originally developed by Willie Crowther. Most of the
1635 1 features of the current program were added by Don Woods. Contact Don
1636 1 if you have any questions, comments, etc.
1637 2 A little dwarf with a big knife blocks your way.
1638 3 A little dwarf just walked around a corner, saw you, threw a little
1639 3 axe at you which missed, cursed, and ran away.
1640 4 There are %1 threatening little dwarves in the room with you.
1641 5 There is a threatening little dwarf in the room with you!
1642 6 One sharp nasty knife is thrown at you!
1643 7 A hollow voice says "PLUGH".
1646 10 I am unsure how you are facing. Use compass points or nearby objects.
1647 11 I don't know in from out here. Use compass points or name something
1648 11 in the general direction you want to go.
1649 12 I don't know how to apply that word here.
1650 13 You're quite welcome.
1651 14 I'm game. Would you care to explain how?
1652 15 Sorry, but I am not allowed to give more detail. I will repeat the
1653 15 long description of your location.
1654 16 It is now pitch dark. If you proceed you will likely fall into a pit.
1655 17 If you prefer, simply type w rather than west.
1656 18 Are you trying to catch the bird?
1657 19 Something about you seems to be frightening the bird. Perhaps you
1658 19 might figure out what it is.
1659 20 Are you trying to somehow deal with the snake?
1660 21 You can't kill the snake, or drive it away, or avoid it, or anything
1661 21 like that. There is a way to get by, but you don't have the necessary
1662 21 resources right now.
1663 22 Do you really want to quit now?
1664 23 You fell into a pit and broke every bone in your body!
1665 24 You are already carrying it!
1666 25 You can't be serious!
1667 26 The bird seemed unafraid at first, but as you approach it becomes
1668 26 disturbed and you cannot catch it.
1669 27 You can catch the bird, but you cannot carry it.
1670 28 There is nothing here with a lock!
1671 29 You aren't carrying it!
1672 30 The little bird attacks the green snake, and in an astounding flurry
1673 30 drives the snake away.
1674 31 You have no keys!
1676 33 I don't know how to lock or unlock such a thing.
1677 34 It was already locked.
1678 35 The grate is now locked.
1679 36 The grate is now unlocked.
1680 37 It was already unlocked.
1681 38 The urn is empty and will not light.
1682 39 Your lamp is now on.
1683 40 Your lamp is now off.
1684 41 There is no way to get past the bear to unlock the chain, which is
1685 41 probably just as well.
1688 44 There is nothing here to attack.
1689 45 The little bird is now dead. Its body disappears.
1690 46 Attacking the snake both doesn't work and is very dangerous.
1691 47 You killed a little dwarf.
1692 48 You attack a little dwarf, but he dodges out of the way.
1693 49 With what? Your bare hands?
1694 50 Good try, but that is an old worn-out magic word.
1695 51 I know of places, actions, and things. Most of my vocabulary
1696 51 describes places and is used to move you there. To move, try words
1697 51 like forest, building, downstream, enter, east, west, north, south,
1698 51 up, or down. I know about a few special objects, like a black rod
1699 51 hidden in the cave. These objects can be manipulated using some of
1700 51 the action words that I know. Usually you will need to give both the
1701 51 object and action words (in either order), but sometimes I can infer
1702 51 the object from the verb alone. Some objects also imply verbs; in
1703 51 particular, "inventory" implies "take inventory", which causes me to
1704 51 give you a list of what you're carrying. Some objects have unexpected
1705 51 effects; the effects are not always desirable! Usually people having
1706 51 trouble moving just need to try a few more words. Usually people
1707 51 trying unsuccessfully to manipulate an object are attempting something
1708 51 beyond their (or my!) capabilities and should try a completely
1709 51 different tack. One point often confusing to beginners is that, when
1710 51 there are several ways to go in a certain direction (e.g., if there
1711 51 are several holes in a wall), choosing that direction in effect
1712 51 chooses one of the ways at random; often, though, by specifying the
1713 51 place you want to reach you can guarantee choosing the right path.
1714 51 Also, to speed the game you can sometimes move long distances with a
1715 51 single word. For example, "building" usually gets you to the building
1716 51 from anywhere above ground except when lost in the forest. Also, note
1717 51 that cave passages and forest paths turn a lot, so leaving one place
1718 51 heading north doesn't guarantee entering the next from the south.
1719 51 However (another important point), except when you've used a "long
1720 51 distance" word such as "building", there is always a way to go back
1721 51 where you just came from unless I warn you to the contrary, even
1722 51 though the direction that takes you back might not be the reverse of
1723 51 what got you here. Good luck, and have fun!
1724 52 There is no way to go that direction.
1725 53 Please stick to 1- and 2-word commands.
1727 55 You can't unlock the keys.
1728 56 You have crawled around in some little holes and wound up back in the
1730 57 I don't know where the cave is, but hereabouts no stream can run on
1731 57 the surface for long. I would try the stream.
1732 58 I need more detailed instructions to do that.
1733 59 I can only tell you what you see as you move about and manipulate
1734 59 things. I cannot tell you where remote things are.
1735 60 The ogre snarls and shoves you back.
1737 62 Are you trying to get into the cave?
1738 63 The grate is very solid and has a hardened steel lock. You cannot
1739 63 enter without a key, and there are no keys nearby. I would recommend
1740 63 looking elsewhere for the keys.
1741 64 The trees of the forest are large hardwood oak and maple, with an
1742 64 occasional grove of pine or spruce. There is quite a bit of under-
1743 64 growth, largely birch and ash saplings plus nondescript bushes of
1744 64 various sorts. This time of year visibility is quite restricted by
1745 64 all the leaves, but travel is quite easy if you detour around the
1746 64 spruce and berry bushes.
1747 65 Welcome to Adventure!! Would you like instructions?
1748 66 Digging without a shovel is quite impractical. Even with a shovel
1749 66 progress is unlikely.
1750 67 Blasting requires dynamite.
1751 68 I'm as confused as you are.
1752 69 Mist is a white vapor, usually water, seen from time to time in
1753 69 caverns. It can be found anywhere but is frequently a sign of a deep
1754 69 pit leading down to water.
1755 70 Your feet are now wet.
1756 71 I think I just lost my appetite.
1757 72 Thank you, it was delicious!
1758 73 You have taken a drink from the stream. The water tastes strongly of
1759 73 minerals, but is not unpleasant. It is extremely cold.
1760 74 The bottle of water is now empty.
1761 75 Rubbing the electric lamp is not particularly rewarding. Anyway,
1762 75 nothing exciting happens.
1763 76 Peculiar. Nothing unexpected happens.
1764 77 Your bottle is empty and the ground is wet.
1765 78 You can't pour that.
1768 81 Oh dear, you seem to have gotten yourself killed. I might be able to
1769 81 help you out, but I've never really done this before. Do you want me
1770 81 to try to reincarnate you?
1771 82 All right. But don't blame me if something goes wr......
1773 82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
1774 82 you emerge from the smoke and find....
1775 83 You clumsy oaf, you've done it again! I don't know how long I can
1776 83 keep this up. Do you want me to try reincarnating you again?
1777 84 Okay, now where did I put my orange smoke?.... >POOF!<
1778 84 Everything disappears in a dense cloud of orange smoke.
1779 85 Now you've really done it! I'm out of orange smoke! You don't expect
1780 85 me to do a decent reincarnation without any orange smoke, do you?
1781 86 Okay, if you're so smart, do it yourself! I'm leaving!
1782 90 >>> messages 81 thru 90 are reserved for "obituaries". <<<
1783 91 Sorry, but I no longer seem to remember how it was you got here.
1784 92 You can't carry anything more. You'll have to drop something first.
1785 93 You can't go through a locked steel grate!
1786 94 I believe what you want is right here with you.
1787 95 You don't fit through a two-inch slit!
1788 96 I respectfully suggest you go across the bridge instead of jumping.
1789 97 There is no way across the fissure.
1790 98 You're not carrying anything.
1791 99 You are currently holding the following:
1792 100 It's not hungry (it's merely pinin' for the fjords). Besides, you
1793 100 have no bird seed.
1794 101 The snake has now devoured your bird.
1795 102 There's nothing here it wants to eat (except perhaps you).
1796 103 You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
1797 104 You have nothing in which to carry it.
1798 105 Your bottle is already full.
1799 106 There is nothing here with which to fill the bottle.
1800 107 Your bottle is now full of water.
1801 108 Your bottle is now full of oil.
1802 109 You can't fill that.
1803 110 Don't be ridiculous!
1804 111 The door is extremely rusty and refuses to open.
1805 112 The plant indignantly shakes the oil off its leaves and asks, "Water?"
1806 113 The hinges are quite thoroughly rusted now and won't budge.
1807 114 The oil has freed up the hinges so that the door will now move,
1808 114 although it requires some effort.
1809 115 The plant has exceptionally deep roots and cannot be pulled free.
1810 116 The dwarves' knives vanish as they strike the walls of the cave.
1811 117 Something you're carrying won't fit through the tunnel with you.
1812 117 You'd best take inventory and drop something.
1813 118 You can't fit this five-foot clam through that little passage!
1814 119 You can't fit this five-foot oyster through that little passage!
1815 120 I advise you to put down the clam before opening it. >STRAIN!<
1816 121 I advise you to put down the oyster before opening it. >WRENCH!<
1817 122 You don't have anything strong enough to open the clam.
1818 123 You don't have anything strong enough to open the oyster.
1819 124 A glistening pearl falls out of the clam and rolls away. Goodness,
1820 124 this must really be an oyster. (I never was very good at identifying
1821 124 bivalves.) Whatever it is, it has now snapped shut again.
1822 125 The oyster creaks open, revealing nothing but oyster inside. It
1823 125 promptly snaps shut again.
1824 126 You have crawled around in some little holes and found your way
1825 126 blocked by a recent cave-in. You are now back in the main passage.
1826 127 There are faint rustling noises from the darkness behind you.
1827 128 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
1828 128 he chortles, "I'll just take all this booty and hide it away with me
1829 128 chest deep in the maze!" He snatches your treasure and vanishes into
1831 129 A sepulchral voice reverberating through the cave, says, "Cave closing
1832 129 soon. All adventurers exit immediately through main office."
1833 130 A mysterious recorded voice groans into life and announces:
1834 130 "This exit is closed. Please leave via main office."
1835 131 It looks as though you're dead. Well, seeing as how it's so close to
1836 131 closing time anyway, I think we'll just call it a day.
1837 132 The sepulchral voice intones, "The cave is now closed." As the echoes
1838 132 fade, there is a blinding flash of light (and a small puff of orange
1839 132 smoke). . . . As your eyes refocus, you look around and find...
1840 133 There is a loud explosion, and a twenty-foot hole appears in the far
1841 133 wall, burying the dwarves in the rubble. You march through the hole
1842 133 and find yourself in the main office, where a cheering band of
1843 133 friendly elves carry the conquering adventurer off into the sunset.
1844 134 There is a loud explosion, and a twenty-foot hole appears in the far
1845 134 wall, burying the snakes in the rubble. A river of molten lava pours
1846 134 in through the hole, destroying everything in its path, including you!
1847 135 There is a loud explosion, and you are suddenly splashed across the
1848 135 walls of the room.
1849 136 The resulting ruckus has awakened the dwarves. There are now several
1850 136 threatening little dwarves in the room with you! Most of them throw
1851 136 knives at you! All of them get you!
1852 137 Oh, leave the poor unhappy bird alone.
1853 138 I daresay whatever you want is around here somewhere.
1854 139 I don't know the word "stop". Use "quit" if you want to give up.
1855 140 You can't get there from here.
1856 141 You are being followed by a very large, tame bear.
1857 142 For a summary of the most recent changes to the game, say "news".
1858 142 If you want to end your adventure early, say "quit". To suspend your
1859 142 adventure such that you can continue later, say "suspend" (or "pause"
1860 142 or "save"). To see how well you're doing, say "score". To get full
1861 142 credit for a treasure, you must have left it safely in the building,
1862 142 though you get partial credit just for locating it. You lose points
1863 142 for getting killed, or for quitting, though the former costs you more.
1864 142 There are also points based on how much (if any) of the cave you've
1865 142 managed to explore; in particular, there is a large bonus just for
1866 142 getting in (to distinguish the beginners from the rest of the pack),
1867 142 and there are other ways to determine whether you've been through some
1868 142 of the more harrowing sections. If you think you've found all the
1869 142 treasures, just keep exploring for a while. If nothing interesting
1870 142 happens, you haven't found them all yet. If something interesting
1871 142 *DOES* happen (incidentally, there *ARE* ways to hasten things along),
1872 142 it means you're getting a bonus and have an opportunity to garner many
1873 142 more points in the Master's section. I may occasionally offer hints
1874 142 if you seem to be having trouble. If I do, I'll warn you in advance
1875 142 how much it will affect your score to accept the hints. Finally, to
1876 142 save time, you may specify "brief", which tells me never to repeat the
1877 142 full description of a place unless you explicitly ask me to.
1878 143 Now let's see you do it without suspending in mid-Adventure.
1879 144 There is nothing here with which to fill it.
1880 145 The sudden change in temperature has delicately shattered the vase.
1881 146 It is beyond your power to do that.
1882 147 I don't know how.
1883 148 It is too far up for you to reach.
1884 149 You killed a little dwarf. The body vanishes in a cloud of greasy
1886 150 The shell is very strong and is impervious to attack.
1887 151 What's the matter, can't you read? Now you'd best start over.
1888 152 The axe bounces harmlessly off the dragon's thick scales.
1889 153 The dragon looks rather nasty. You'd best not try to get by.
1890 154 The little bird attacks the green dragon, and in an astounding flurry
1891 154 gets burnt to a cinder. The ashes blow away.
1893 156 Okay, from now on I'll only describe a place in full the first time
1894 156 you come to it. To get the full description, say "look".
1895 157 Trolls are close relatives with the rocks and have skin as tough as
1896 157 that of a rhinoceros. The troll fends off your blows effortlessly.
1897 158 The troll deftly catches the axe, examines it carefully, and tosses it
1898 158 back, declaring, "Good workmanship, but it's not valuable enough."
1899 159 The troll catches your treasure and scurries away out of sight.
1900 160 The troll refuses to let you cross.
1901 161 There is no longer any way across the chasm.
1902 162 Just as you reach the other side, the bridge buckles beneath the
1903 162 weight of the bear, which was still following you around. You
1904 162 scrabble desperately for support, but as the bridge collapses you
1905 162 stumble back and fall into the chasm.
1906 163 The bear lumbers toward the troll, who lets out a startled shriek and
1907 163 scurries away. The bear soon gives up the pursuit and wanders back.
1908 164 The axe misses and lands near the bear where you can't get at it.
1909 165 With what? Your bare hands? Against *HIS* bear hands??
1910 166 The bear is confused; he only wants to be your friend.
1911 167 For crying out loud, the poor thing is already dead!
1912 168 The bear eagerly wolfs down your food, after which he seems to calm
1913 168 down considerably and even becomes rather friendly.
1914 169 The bear is still chained to the wall.
1915 170 The chain is still locked.
1916 171 The chain is now unlocked.
1917 172 The chain is now locked.
1918 173 There is nothing here to which the chain can be locked.
1919 174 There is nothing here to eat.
1920 175 Do you want the hint?
1921 176 Do you need help getting out of the maze?
1922 177 You can make the passages look less alike by dropping things.
1923 178 Are you trying to explore beyond the plover room?
1924 179 There is a way to explore that region without having to worry about
1925 179 falling into a pit. None of the objects available is immediately
1926 179 useful in discovering the secret.
1927 180 Do you need help getting out of here?
1929 182 Gluttony is not one of the troll's vices. Avarice, however, is.
1930 183 Your lamp is getting dim. You'd best start wrapping this up, unless
1931 183 you can find some fresh batteries. I seem to recall there's a vending
1932 183 machine in the maze. Bring some coins with you.
1933 184 Your lamp has run out of power.
1934 185 Please answer the question.
1935 186 There are faint rustling noises from the darkness behind you. As you
1936 186 turn toward them, the beam of your lamp falls across a bearded pirate.
1937 186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
1938 186 been spotted! I'd best hie meself off to the maze to hide me chest!"
1939 186 With that, he vanishes into the gloom.
1940 187 Your lamp is getting dim. You'd best go back for those batteries.
1941 188 Your lamp is getting dim. I'm taking the liberty of replacing the
1943 189 Your lamp is getting dim, and you're out of spare batteries. You'd
1944 189 best start wrapping this up.
1945 190 You sift your fingers through the dust, but succeed only in
1946 190 obliterating the cryptic message.
1947 191 Do you need help dealing with the ogre?
1948 192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
1949 192 read it. Should I go ahead and read it anyway?
1950 193 It says, "There is a way out of this place. Do you need any more
1951 193 information to escape? Sorry, but this initial hint is all you get."
1952 194 There is nothing the presence of which will prevent you from defeating
1953 194 him; thus it can't hurt to fetch everything you possibly can.
1954 195 I'm afraid I don't understand.
1955 196 Your hand passes through it as though it weren't there.
1956 197 You strike the mirror a resounding blow, whereupon it shatters into a
1957 197 myriad tiny fragments.
1958 198 You have taken the vase and hurled it delicately to the ground.
1959 199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
1960 199 you, curses, and grabs for his axe.
1961 200 Is this acceptable?
1962 201 This adventure is already over. To start a new adventure, or to
1963 201 resume an earlier adventure, please run a fresh copy of the program.
1964 202 The ogre doesn't appear to be hungry.
1965 203 The ogre, who despite his bulk is quite agile, easily dodges your
1966 203 attack. He seems almost amused by your puny effort.
1967 204 The ogre, distracted by your rush, is struck by the knife. With a
1968 204 blood-curdling yell he turns and bounds after the dwarves, who flee
1969 204 in panic. You are left alone in the room.
1970 205 The ogre, distracted by your rush, is struck by the knife. With a
1971 205 blood-curdling yell he turns and bounds after the dwarf, who flees
1972 205 in panic. You are left alone in the room.
1973 206 The bird flies about agitatedly for a moment.
1974 207 The bird flies agitatedly about the cage.
1975 208 The bird flies about agitatedly for a moment, then disappears through
1976 208 the crack. It reappears shortly, carrying in its beak a jade
1977 208 necklace, which it drops at your feet.
1978 209 The urn is now lit.
1979 210 The urn is now dark.
1980 211 You empty the bottle into the urn, which promptly ejects the water
1981 211 with uncanny accuracy, squirting you directly between the eyes.
1982 212 Your bottle is now empty and the urn is full of oil.
1983 213 The urn is already full of oil.
1984 214 There's no way to get the oil out of the urn.
1985 215 The urn is far too firmly embedded for your puny strength to budge it.
1986 216 As you rub the urn, there is a flash of light and a genie appears.
1987 216 His aspect is stern as he advises: "One who wouldst traffic in
1988 216 precious stones must first learn to recognize the signals thereof."
1989 216 He wrests the urn from the stone, leaving a small cavity. Turning to
1990 216 face you again, he fixes you with a steely eye and intones: "Caution!"
1991 216 Genie and urn vanish in a cloud of amber smoke. The smoke condenses
1992 216 to form a rare amber gemstone, resting in the cavity in the rock.
1993 217 I suppose you collect doughnut holes, too?
1994 218 The gem fits easily into the cavity.
1995 219 The persian rug stiffens and rises a foot or so off the ground.
1996 220 The persian rug draped over your shoulder seems to wriggle for a
1997 220 moment, but then subsides.
1998 221 The persian rug settles gently to the ground.
1999 222 The rug hovers stubbornly where it is.
2000 223 The rug does not appear inclined to cooperate.
2001 224 If you mean to use the persian rug, it does not appear inclined to
2003 225 Though you flap your arms furiously, it is to no avail.
2004 226 You board the persian rug, which promptly whisks you across the chasm.
2005 226 You have time for a fleeting glimpse of a two thousand foot drop to a
2006 226 mighty river; then you find yourself on the other side.
2007 227 The rug ferries you back across the chasm.
2009 229 The stream is gurgling placidly.
2010 230 The wind whistles coldly past your ears.
2011 231 The stream splashes loudly into the pool.
2012 232 You are unable to make anything of the splashing noise.
2013 233 You can hear the murmuring of the beanstalks and the snoring of the
2015 234 A loud hissing emanates from the snake pit.
2016 235 The air is filled with a dull rumbling sound.
2017 236 The roar is quite loud here.
2018 237 The roaring is so loud that it drowns out all other sound.
2019 238 The bird eyes you suspiciously and flutters away. A moment later you
2020 238 feel something wet land on your head, but upon looking up you can see
2021 238 no sign of the culprit.
2022 239 There are only a few drops--not enough to carry.
2023 240 Your head buzzes strangely for a moment.
2024 241 (Uh, y'know, that wasn't very bright.)
2025 242 It's a pity you took so long about it.
2026 243 Are you wondering what to do here?
2027 244 This section is quite advanced. Find the cave first.
2028 245 Upstream or downstream?
2029 246 Wizards are not to be disturbed by such as you.
2030 247 Would you like to be shown out of the forest?
2031 248 Go east ten times. If that doesn't get you out, then go south, then
2032 248 west twice, then south.
2033 249 The waters are crashing loudly against the shore.
2034 250 %1 of them throw knives at you!
2035 251 %1 of them get you!
2036 252 One of them gets you!
2037 253 None of them hits you!
2038 254 Sorry, I don't know the word "%W".
2039 255 What do you want to do with the %L?
2040 256 I see no %L here.
2043 259 You have garnered %3 out of a possible %3 points, using %5 turn%S.
2044 260 I can suspend your Adventure for you so that you can resume later, but
2045 260 it will cost you 5 points.
2046 261 I am prepared to give you a hint, but it will cost you %1 point%S.
2047 262 You scored %3 out of a possible %3, using%5 turn%S.
2048 263 To achieve the next higher rating, you need %2 more point%S.
2049 264 To achieve the next higher rating would be a neat trick!
2050 264 Congratulations!!
2051 265 You just went off my scale!!
2052 266 To resume your Adventure, start a new game and then say "RESUME".
2053 267 Table space used:
2054 267 %6 of %6 words of messages %6 of %6 travel options
2055 267 %6 of %6 vocabulary words %6 of %6 locations
2056 267 %6 of %6 objects %6 of %6 action verbs
2057 267 %6 of %6 "random" messages %6 of %6 "class" messages
2058 267 %6 of %6 hints %6 of %6 turn threshholds
2059 268 To resume an earlier Adventure, you must abandon the current one.
2060 269 I'm sorry, but that Adventure was begun using Version%2.%1 of the
2061 269 program, and this is Version%2.%1. You must find the other version
2062 269 in order to resume that Adventure.
2063 270 A dark fog creeps in to surround you. From somewhere in the fog you
2064 270 hear a stern voice. "This Adventure has been tampered with! You have
2065 270 been dabbling in magic, knowing not the havoc you might cause thereby.
2066 270 Leave at once, before you do irrevocable harm!" The fog thickens,
2067 270 until at last you can see nothing at all. Your vision then clears,
2068 270 and you find yourself back in The Real World.
2070 272 You're missing only one other treasure. Do you need help finding it?
2071 273 Once you've found all the other treasures, it is no longer possible to
2072 273 locate the one you're now missing.
2073 274 Sorry, but the path twisted and turned so much that I can't figure
2074 274 out which way to go to get back.
2075 275 Version 2.5 is essentially the same as Version II; the cave and the
2076 275 hazards therein are unchanged, and top score is still 430 points.
2077 275 There are a few more hints, especially for some of the more obscure
2078 275 puzzles. There are a few minor bugfixes and cosmetic changes. You
2079 275 can now save a game and resume it at once (formerly you had to wait a
2080 275 while first), but it now costs you a few points each time you save the
2081 275 game. Saved games are now stored in much smaller files than before.
2082 276 You don't have to say "go" every time; just specify a direction or, if
2083 276 it's nearby, name the place to which you wish to move.
2194 0 1 2 3 4 5 6 7 8 9 10
2195 0 100 115 116 126 145 146 147 148 149 150
2196 0 151 152 153 154 155 156 157 158 159 160
2197 0 161 162 163 164 165 166 167
2198 2 1 3 4 7 38 95 113 24 168 169
2200 3 46 47 48 54 56 58 82 85 86
2201 3 122 123 124 125 126 127 128 129 130
2202 4 6 145 146 147 148 149 150 151 152
2203 4 153 154 155 156 157 158 159 160 161
2204 4 162 163 164 165 166 42 43 44 45
2205 4 49 50 51 52 53 55 57 80 83
2206 4 84 87 107 112 131 132 133 134 135
2207 4 136 137 138 139 108
2211 14 42 43 44 45 46 47 48 49 50 51
2212 14 52 53 54 55 56 80 81 82 86 87
2216 18 145 146 147 148 149 150 151 152 153 154
2217 18 155 156 157 158 159 160 161 162 163 164
2223 45 You are obviously a rank amateur. Better luck next time.
2224 120 Your score qualifies you as a novice class adventurer.
2225 170 You have achieved the rating: "Experienced Adventurer".
2226 250 You may now consider yourself a "Seasoned Adventurer".
2227 320 You have reached "Junior Master" status.
2228 375 Your score puts you in Master Adventurer Class C.
2229 410 Your score puts you in Master Adventurer Class B.
2230 426 Your score puts you in Master Adventurer Class A.
2231 429 All of Adventuredom gives tribute to you, Adventurer Grandmaster!
2232 9999 Adventuredom stands in awe -- you have now joined the ranks of the
2233 9999 W O R L D C H A M P I O N A D V E N T U R E R S !
2234 9999 It may interest you to know that the Dungeon-Master himself has, to
2235 9999 my knowledge, never achieved this threshhold in fewer than 330 turns.
2288 200350 Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
2289 200350 you a couple of points.
2290 300500 500 turns? That's another few points you've lost.
2291 501000 Are you still at it? Five points off for exceeding 1000 turns!
2292 1002500 Good grief, don't you *EVER* give up? Do you realize you've spent
2293 1002500 over 2500 turns at this? That's another ten points off, a total of
2294 1002500 twenty points lost for taking so long.