mudsync.git
2017-01-23 Christopher... some improvements to asking about things
2017-01-23 Christopher... Offer a help menu if a user is confused.
2017-01-23 Christopher... Rudimentary help system.
2017-01-23 Christopher... Restrict our scrubl structure to p, strong, emph for now
2017-01-23 Christopher... New backronym for SCRUBL, export stuff, make faster
2017-01-23 Christopher... Add new basic scrubl system (not using it yet though)
2017-01-22 Christopher... Some tweaks to the clerk speech stuff websocket
2017-01-22 Christopher... formatted output
2017-01-22 Christopher... removing pks
2017-01-21 Christopher... Connect to the right url no matter where we connect...
2017-01-21 Christopher... websockets support works! :D
2017-01-21 Christopher... rename #input to #main-input
2017-01-21 Christopher... sending messages to the server from websockets works
2017-01-21 Christopher... Add copright header, and also now data appends an element
2017-01-21 Christopher... whitespace
2017-01-21 Christopher... Chat alignment works "properly", thanks to a hack
2017-01-21 Christopher... adding inconsolata and doing a slight amount of theming
2017-01-21 Christopher... reply using new reply method
2017-01-20 Christopher... More progress towards working websockets stuff. Add...
2017-01-20 Christopher... scrolly stuff
2017-01-20 Christopher... Full screen css structure
2017-01-20 Christopher... Basic infrastructure for websocket support
2017-01-20 Christopher... Add infrastructure for static files, etc
2017-01-19 Christopher... Clean up the networking code a bit.
2017-01-19 Christopher... Better gameobj-inject! system. Also now use run-hive.
2017-01-04 Christopher... Rename msg-foo to mbody-foo
2017-01-04 Christopher... Update calls of hive-create-actor to bootstrap-actor
2017-01-03 Christopher... Update all actor usage of <- to not pass in from-actor.
2017-01-02 Christopher... Rename call of start-agenda to run-agenda
2017-01-02 Christopher... Only keep looping while the actor is alive
2017-01-02 Christopher... Use new <repl-manager>
2016-12-21 Christopher... Update to use build-actions; fix clerk communication
2016-12-17 Christopher... Update mudsync code to use easier to use action inherit...
2016-12-14 Christopher... Document why the clerk-act-update-loop calls itself
2016-12-13 Christopher... Use msg-val everywhere and fix some definitions' argume...
2016-12-12 Christopher... Port to the remove-define-mhandler 8sync branch
2016-12-11 Christopher... Switch to using the <- syntax for everything
2016-12-11 Christopher... Correcty disconnect from clients which provide the...
2016-12-11 Christopher... Updating mudsync for 8sync suspendable-ports refactor
2016-12-11 Christopher... Add some comments to summoning-bell-cmd-ring procedure
2016-12-10 Christopher... gameobj: Fix dyn-ref match call wip-dbstuff
2016-05-13 Christopher... fixed infinite recursion on clerk main loop
2016-05-11 Christopher... Switch inject-special! to do-inject-special!
2016-05-11 Christopher... Rename inject! to inject-gameobj!
2016-05-10 Christopher... clerk dismissing, and a "special guest"
2016-05-10 Christopher... Only change location when it isn't the same as current...
2016-05-10 Christopher... technically we're 0.1.0-pre
2016-05-10 Christopher... Moving README to right place
2016-05-10 Christopher... Add a basic README file
2016-05-10 Christopher... Last minute bricabrac fixes and adjustments
2016-05-10 Christopher... add bricabrac and goblin-hq
2016-05-10 Christopher... Add clerk and bell
2016-05-09 Christopher... adding and dropping things works
2016-05-09 Christopher... basic things, with the ability to pick them up (but...
2016-05-08 Christopher... start of smoking room, and some namespacing
2016-05-08 Christopher... remove "gameobj init!" debug message
2016-05-07 Christopher... remove debugging pk
2016-05-07 Christopher... added dynamic linking approach to exits. live hacking...
2016-05-07 Christopher... Most of the rest of support for live hacking!
2016-05-07 Christopher... Injection almost works, you can pass along the appropri...
2016-05-07 Christopher... fill in caache comment
2016-05-06 Christopher... Add about to preposition list
2016-05-06 Christopher... add chat as an alias for talk
2016-05-06 Christopher... Add "to" to prepositions
2016-05-06 Christopher... Fix code for going someplace that doesn't exist
2016-05-06 Christopher... Added emote!
2016-05-06 Christopher... A bunch of stuff so you can set your own username
2016-05-06 Christopher... Announce to other room participants when a guest arrives
2016-05-06 Christopher... add the grand hallway
2016-05-06 Christopher... Announce comings and goings
2016-05-06 Christopher... remove debugging code
2016-05-06 Christopher... Adding missing (c) notices (thx jxself)
2016-05-06 Christopher... ability to say things, at last!
2016-05-06 Christopher... remove debug message
2016-05-06 Christopher... remove debug message
2016-05-06 Christopher... room level messages, client disconnection
2016-05-06 Christopher... more tweaks
2016-05-06 Christopher... curio cabinet and stuff
2016-05-06 Christopher... Add keyword for generally-visible
2016-05-06 Christopher... Add Hotel Bricabrac
2016-05-05 Christopher... You can now look at things
2016-05-05 Christopher... remove stupid pre/post message stuff
2016-05-05 Christopher... remove (pk 'foo)
2016-05-05 Christopher... See objects in the same room as you
2016-05-05 Christopher... Some docstrings on gameobj
2016-05-05 Christopher... Remove all accessors
2016-05-05 Christopher... Can FINALLY interact with objects! Woohoo!
2016-05-04 Christopher... rearchitect so that the world can init with a game...
2016-05-04 Christopher... better go-where text
2016-05-04 Christopher... more dynamic dispatch of commands
2016-05-04 Christopher... INSTALL was awkwardly a nonexistant symlink
2016-05-04 Christopher... look in rooms
2016-05-04 Christopher... We can finally move around!
2016-05-04 Christopher... moving between rooms nearly works
2016-05-04 Christopher... commands finally dispatch
2016-05-03 Christopher... bad import made circular refs
2016-05-03 Christopher... gameobj refactor mostly working now
2016-05-03 Christopher... big refactor to players, rooms, gameobj stuff
2016-05-03 Christopher... Many steps towards handling input (but not there yet...)
2016-05-02 Christopher... import player correctly, pass off input correctly
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