mudsync.git
2017-01-28 Christopher... Move containers over to their own module.
2017-01-28 Christopher... Hm no to hm well
2017-01-28 Christopher... Add proxy-items as its own little class
2017-01-28 Christopher... Fix up default-objection in cmd-take-from
2017-01-28 Christopher... take from proxy, and add some more objects to hallway
2017-01-28 Christopher... retooling hackthena
2017-01-28 Christopher... use ci-member, allow specifying why not to being taken...
2017-01-28 Christopher... add utils.scm
2017-01-28 Christopher... Allow to specify what the player is on take-from /...
2017-01-28 Christopher... remove room: and npc: and thing: prefixes
2017-01-28 Christopher... better take/drop
2017-01-28 Christopher... fixed up the inventory command
2017-01-28 Christopher... some more scrolling tweaks
2017-01-28 Christopher... adjust bullets
2017-01-28 Christopher... Some scrolling tweaks
2017-01-27 Christopher... reknowned -> legendary
2017-01-27 Christopher... Switching St. Ignucius statue to Hackthena
2017-01-27 Christopher... A working toy chest :)
2017-01-26 Christopher... remove some useless whitespace
2017-01-26 Christopher... Switching from #:generally-visible to #:invisible?...
2017-01-26 Christopher... Don't tell ourselves what we're doing
2017-01-26 Christopher... remove pks
2017-01-26 Christopher... Add container ability to gameobjs
2017-01-26 Christopher... add inside and out to prepositions list
2017-01-26 Christopher... Add "from" to list of prepositions in parser.scm
2017-01-26 Christopher... Remove thing and fold into gameobj. Allow to mark...
2017-01-25 Christopher... Add wire cage
2017-01-25 Christopher... Adjust clerk's description a bit.
2017-01-25 Christopher... Make commands use the inheritable rmeta-slot tooling
2017-01-25 Christopher... EVLIS, not Evlis
2017-01-25 Christopher... Update to use #:init-thunk instead of #:init-value...
2017-01-25 Christopher... switch room "tell" to not use string-apend
2017-01-25 Christopher... Add friendlier message for when parser/matcher can...
2017-01-24 Christopher... Fix the self destruct on gameobj objects.
2017-01-24 Christopher... Add items from the cabinet
2017-01-23 Christopher... A friendlier intro room
2017-01-23 Christopher... Add no smoking sign to smoking parlor
2017-01-23 Christopher... Use simple comma-join when listing items in a room.
2017-01-23 Christopher... scrubl up a couple of room descriptions
2017-01-23 Christopher... Add pre-tag to scrubl
2017-01-23 Christopher... Switch things over to using scrubl
2017-01-23 Christopher... Add br to scrubl
2017-01-23 Christopher... some improvements to asking about things
2017-01-23 Christopher... Offer a help menu if a user is confused.
2017-01-23 Christopher... Rudimentary help system.
2017-01-23 Christopher... Restrict our scrubl structure to p, strong, emph for now
2017-01-23 Christopher... New backronym for SCRUBL, export stuff, make faster
2017-01-23 Christopher... Add new basic scrubl system (not using it yet though)
2017-01-22 Christopher... Some tweaks to the clerk speech stuff websocket
2017-01-22 Christopher... formatted output
2017-01-22 Christopher... removing pks
2017-01-21 Christopher... Connect to the right url no matter where we connect...
2017-01-21 Christopher... websockets support works! :D
2017-01-21 Christopher... rename #input to #main-input
2017-01-21 Christopher... sending messages to the server from websockets works
2017-01-21 Christopher... Add copright header, and also now data appends an element
2017-01-21 Christopher... whitespace
2017-01-21 Christopher... Chat alignment works "properly", thanks to a hack
2017-01-21 Christopher... adding inconsolata and doing a slight amount of theming
2017-01-21 Christopher... reply using new reply method
2017-01-20 Christopher... More progress towards working websockets stuff. Add...
2017-01-20 Christopher... scrolly stuff
2017-01-20 Christopher... Full screen css structure
2017-01-20 Christopher... Basic infrastructure for websocket support
2017-01-20 Christopher... Add infrastructure for static files, etc
2017-01-19 Christopher... Clean up the networking code a bit.
2017-01-19 Christopher... Better gameobj-inject! system. Also now use run-hive.
2017-01-04 Christopher... Rename msg-foo to mbody-foo
2017-01-04 Christopher... Update calls of hive-create-actor to bootstrap-actor
2017-01-03 Christopher... Update all actor usage of <- to not pass in from-actor.
2017-01-02 Christopher... Rename call of start-agenda to run-agenda
2017-01-02 Christopher... Only keep looping while the actor is alive
2017-01-02 Christopher... Use new <repl-manager>
2016-12-21 Christopher... Update to use build-actions; fix clerk communication
2016-12-17 Christopher... Update mudsync code to use easier to use action inherit...
2016-12-14 Christopher... Document why the clerk-act-update-loop calls itself
2016-12-13 Christopher... Use msg-val everywhere and fix some definitions' argume...
2016-12-12 Christopher... Port to the remove-define-mhandler 8sync branch
2016-12-11 Christopher... Switch to using the <- syntax for everything
2016-12-11 Christopher... Correcty disconnect from clients which provide the...
2016-12-11 Christopher... Updating mudsync for 8sync suspendable-ports refactor
2016-12-11 Christopher... Add some comments to summoning-bell-cmd-ring procedure
2016-12-10 Christopher... gameobj: Fix dyn-ref match call wip-dbstuff
2016-05-13 Christopher... fixed infinite recursion on clerk main loop
2016-05-11 Christopher... Switch inject-special! to do-inject-special!
2016-05-11 Christopher... Rename inject! to inject-gameobj!
2016-05-10 Christopher... clerk dismissing, and a "special guest"
2016-05-10 Christopher... Only change location when it isn't the same as current...
2016-05-10 Christopher... technically we're 0.1.0-pre
2016-05-10 Christopher... Moving README to right place
2016-05-10 Christopher... Add a basic README file
2016-05-10 Christopher... Last minute bricabrac fixes and adjustments
2016-05-10 Christopher... add bricabrac and goblin-hq
2016-05-10 Christopher... Add clerk and bell
2016-05-09 Christopher... adding and dropping things works
2016-05-09 Christopher... basic things, with the ability to pick them up (but...
2016-05-08 Christopher... start of smoking room, and some namespacing
2016-05-08 Christopher... remove "gameobj init!" debug message
2016-05-07 Christopher... remove debugging pk
2016-05-07 Christopher... added dynamic linking approach to exits. live hacking...
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