Fix the self destruct on gameobj objects.
authorChristopher Allan Webber <cwebber@dustycloud.org>
Tue, 24 Jan 2017 16:57:33 +0000 (10:57 -0600)
committerChristopher Allan Webber <cwebber@dustycloud.org>
Tue, 24 Jan 2017 16:57:33 +0000 (10:57 -0600)
commit010c6322cd8fa4bda1b3e6c58e521f16a9c66169
tree7b08349b55e9169ffbd889c7e8cd1f66930709a4
parent9e1aa3e463c5e309eb4baeb296e8b2b877f211bd
Fix the self destruct on gameobj objects.

We basically need to accept but ignore the key argument.
I mean, we could ignore all arguments, but we might as well show it's
there.
mudsync/gameobj.scm