1 ;;; Mudsync --- Live hackable MUD
2 ;;; Copyright © 2016 Christopher Allan Webber <cwebber@dustycloud.org>
4 ;;; This file is part of Mudsync.
6 ;;; Mudsync is free software; you can redistribute it and/or modify it
7 ;;; under the terms of the GNU General Public License as published by
8 ;;; the Free Software Foundation; either version 3 of the License, or
9 ;;; (at your option) any later version.
11 ;;; Mudsync is distributed in the hope that it will be useful, but
12 ;;; WITHOUT ANY WARRANTY; without even the implied warranty of
13 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 ;;; General Public License for more details.
16 ;;; You should have received a copy of the GNU General Public License
17 ;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
19 (define-module (mudsync player)
20 #:use-module (mudsync command)
21 #:use-module (mudsync gameobj)
22 #:use-module (mudsync game-master)
23 #:use-module (mudsync parser)
24 #:use-module (mudsync receive-star)
25 #:use-module (8sync actors)
26 #:use-module (8sync agenda)
27 #:use-module (8sync rmeta-slot)
28 #:use-module (ice-9 control)
29 #:use-module (ice-9 format)
30 #:use-module (ice-9 match)
31 #:use-module (oop goops)
32 #:use-module (srfi srfi-1)
33 #:use-module (srfi srfi-9)
39 (define-class <player> (<gameobj>)
40 (username #:init-keyword #:username
41 #:getter player-username)
43 (self-commands #:allocation #:each-subclass
46 (("inventory" "inv" "i") ((empty-command cmd-inventory)))
47 ("help" ((empty-command cmd-help)))))
49 (actions #:allocation #:each-subclass
53 (handle-input player-handle-input)
55 (disconnect-self-destruct player-disconnect-self-destruct)
56 (cmd-inventory player-cmd-inventory)
57 (cmd-help player-cmd-help))))
60 ;;; player message handlers
62 (define (player-init player message)
63 ;; Look around the room we're in
64 (<- (gameobj-loc player) 'look-room))
67 (define* (player-handle-input player message #:key input)
68 (define split-input (split-verb-and-rest input))
69 (define input-verb (car split-input))
70 (define input-rest (cdr split-input))
72 (define command-candidates
73 (player-gather-command-handlers player input-verb))
76 (find-command-winner command-candidates input-rest))
79 ((cmd-action winner-id message-args)
80 (apply <- winner-id cmd-action message-args))
82 (<- (gameobj-gm player) 'write-home
83 #:text "Sorry, I didn't understand that? (type \"help\" for common commands)\n"))))
85 (define* (player-tell player message #:key text)
86 (<- (gameobj-gm player) 'write-home
89 (define (player-disconnect-self-destruct player message)
90 "Action routine for being told to disconnect and self destruct."
91 (define loc (gameobj-loc player))
94 #:exclude (actor-id player)
95 #:text (format #f "~a disappears in a puff of entropy!\n"
96 (slot-ref player 'name))))
97 (gameobj-self-destruct player))
99 (define (player-cmd-inventory player message)
100 "Display the inventory for the player"
104 (<-wait inv-item 'get-name))
105 (gameobj-occupants player)))
107 (if (eq? inv-names '())
108 "You aren't carrying anything.\n"
109 `((p "You are carrying:")
110 (ul ,(map (lambda (item-name)
113 (<- (actor-id player) 'tell #:text text-to-show))
115 (define (player-cmd-help player message)
116 (<- (actor-id player) 'tell
117 #:text '((strong "** Mudsync Help **")(br)
118 (p "You're playing Mudsync, a multiplayer text-adventure. "
119 "Type different commands to interact with your surroundings "
120 "and other players.")
121 (p "Some common commands:"
122 (ul (li (strong "say <message>") " -- "
123 "Chat with other players in the same room. "
124 "(Also aliased to the " (b "\"") " character.)")
125 (li (strong "look") " -- "
126 "Look around the room you're in.")
127 (li (strong "look [at] <object>") " -- "
128 "Examine a particular object.")
129 (li (strong "go <exit>") " -- "
130 "Move to another room in <exit> direction.")))
131 (p "Different objects can be interacted with in different ways. "
132 "For example, if there's a bell in the same room as you, "
133 "you might try typing " (em "ring bell")
134 " and see what happens."))))
140 ;; @@: Hard to know whether this should be in player.scm or here...
141 ;; @@: This could be more efficient as a stream...!?
142 (define (player-gather-command-handlers player verb)
144 (let ((result (gameobj-loc player)))
147 (throw 'player-has-no-location
148 "Player ~a has no location! How'd that happen?\n"
149 #:player-id (actor-id player)))))
151 ;; Ask the room for its commands
152 (define room-dom-commands
153 ;; TODO: Map room id and sort
154 (receive* (#:key commands)
155 (<-wait player-loc 'get-container-dom-commands
159 (define room-sub-commands
160 ;; TODO: Map room id and sort
161 (receive* (#:key commands)
162 (<-wait player-loc 'get-container-sub-commands
166 ;; All the co-occupants of the room (not including ourself)
169 (lambda (x) (equal? x (actor-id player)))
170 (<-wait player-loc 'get-occupants)))
172 ;; @@: There's a race condition here if someone leaves the room
173 ;; during this, heh...
174 ;; I'm not sure it can be solved, but "lag" on the race can be
177 ;; Get all the co-occupants' commands
178 (define co-occupant-commands
180 (lambda (co-occupant prev)
181 (receive* (#:key commands goes-by)
182 (<-wait co-occupant 'get-commands
185 (map (lambda (command)
186 (list command goes-by co-occupant))
192 ;; Append our own command handlers
194 (class-rmeta-ref (class-of player) 'self-commands verb
197 ;; Append our inventory's relevant command handlers
199 (gameobj-occupants player))
200 (define inv-item-commands
202 (lambda (inv-item prev)
203 (receive* (#:key commands goes-by)
204 (<-wait inv-item 'get-contained-commands
207 (map (lambda (command)
208 (list command goes-by inv-item))
214 ;; Now return a big ol sorted list of ((actor-id . command))
216 (sort-commands-append-actor room-dom-commands
217 player-loc '()) ; room doesn't go by anything
218 (sort-commands-multi-actors co-occupant-commands)
219 (sort-commands-append-actor our-commands
220 (actor-id player) '()) ; nor does player
221 (sort-commands-multi-actors inv-item-commands)
222 (sort-commands-append-actor room-sub-commands
225 (define (sort-commands-append-actor commands actor-id goes-by)
226 (sort-commands-multi-actors
227 (map (lambda (command) (list command goes-by actor-id)) commands)))
229 (define (sort-commands-multi-actors actors-and-commands)
233 (> (command-priority (car x))
234 (command-priority (car y))))))
237 (define (find-command-winner sorted-candidates line)
238 "Find a command winner from a sorted list of candidates"
239 ;; A cache of results from matchers we've already seen
240 ;; TODO: fill in this cache. This is a *critical* optimization!
241 (define matcher-cache '())
246 ((command actor-goes-by actor-id)
247 (let* ((matcher (command-matcher command))
248 (matched (matcher line)))
250 ;; Great, it matched, but does it also pass
252 (apply (command-should-handle command)
254 matched)) ; matched is kwargs if truthy
255 (return (list (command-action command)