2017-01-19 |
Christopher... | Clean up the networking code a bit. |
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2017-01-19 |
Christopher... | Better gameobj-inject! system. Also now use run-hive. |
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2017-01-04 |
Christopher... | Rename msg-foo to mbody-foo |
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2017-01-04 |
Christopher... | Update calls of hive-create-actor to bootstrap-actor |
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2017-01-03 |
Christopher... | Update all actor usage of <- to not pass in from-actor. |
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2017-01-02 |
Christopher... | Rename call of start-agenda to run-agenda |
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2017-01-02 |
Christopher... | Only keep looping while the actor is alive |
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2017-01-02 |
Christopher... | Use new <repl-manager> |
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2016-12-21 |
Christopher... | Update to use build-actions; fix clerk communication |
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2016-12-17 |
Christopher... | Update mudsync code to use easier to use action inherit... |
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2016-12-14 |
Christopher... | Document why the clerk-act-update-loop calls itself |
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2016-12-13 |
Christopher... | Use msg-val everywhere and fix some definitions' argume... |
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2016-12-12 |
Christopher... | Port to the remove-define-mhandler 8sync branch |
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2016-12-11 |
Christopher... | Switch to using the <- syntax for everything |
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2016-12-11 |
Christopher... | Correcty disconnect from clients which provide the... |
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2016-12-11 |
Christopher... | Updating mudsync for 8sync suspendable-ports refactor |
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2016-12-11 |
Christopher... | Add some comments to summoning-bell-cmd-ring procedure |
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2016-12-10 |
Christopher... | gameobj: Fix dyn-ref match call wip-dbstuff |
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2016-05-13 |
Christopher... | fixed infinite recursion on clerk main loop |
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2016-05-11 |
Christopher... | Switch inject-special! to do-inject-special! |
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2016-05-11 |
Christopher... | Rename inject! to inject-gameobj! |
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2016-05-10 |
Christopher... | clerk dismissing, and a "special guest" |
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2016-05-10 |
Christopher... | Only change location when it isn't the same as current... |
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2016-05-10 |
Christopher... | technically we're 0.1.0-pre |
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2016-05-10 |
Christopher... | Moving README to right place |
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2016-05-10 |
Christopher... | Add a basic README file |
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2016-05-10 |
Christopher... | Last minute bricabrac fixes and adjustments |
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2016-05-10 |
Christopher... | add bricabrac and goblin-hq |
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2016-05-10 |
Christopher... | Add clerk and bell |
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2016-05-09 |
Christopher... | adding and dropping things works |
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2016-05-09 |
Christopher... | basic things, with the ability to pick them up (but... |
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2016-05-08 |
Christopher... | start of smoking room, and some namespacing |
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2016-05-08 |
Christopher... | remove "gameobj init!" debug message |
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2016-05-07 |
Christopher... | remove debugging pk |
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2016-05-07 |
Christopher... | added dynamic linking approach to exits. live hacking... |
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2016-05-07 |
Christopher... | Most of the rest of support for live hacking! |
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2016-05-07 |
Christopher... | Injection almost works, you can pass along the appropri... |
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2016-05-07 |
Christopher... | fill in caache comment |
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2016-05-06 |
Christopher... | Add about to preposition list |
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2016-05-06 |
Christopher... | add chat as an alias for talk |
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2016-05-06 |
Christopher... | Add "to" to prepositions |
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2016-05-06 |
Christopher... | Fix code for going someplace that doesn't exist |
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2016-05-06 |
Christopher... | Added emote! |
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2016-05-06 |
Christopher... | A bunch of stuff so you can set your own username |
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2016-05-06 |
Christopher... | Announce to other room participants when a guest arrives |
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2016-05-06 |
Christopher... | add the grand hallway |
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2016-05-06 |
Christopher... | Announce comings and goings |
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2016-05-06 |
Christopher... | remove debugging code |
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2016-05-06 |
Christopher... | Adding missing (c) notices (thx jxself) |
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2016-05-06 |
Christopher... | ability to say things, at last! |
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2016-05-06 |
Christopher... | remove debug message |
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2016-05-06 |
Christopher... | remove debug message |
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2016-05-06 |
Christopher... | room level messages, client disconnection |
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2016-05-06 |
Christopher... | more tweaks |
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2016-05-06 |
Christopher... | curio cabinet and stuff |
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2016-05-06 |
Christopher... | Add keyword for generally-visible |
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2016-05-06 |
Christopher... | Add Hotel Bricabrac |
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2016-05-05 |
Christopher... | You can now look at things |
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2016-05-05 |
Christopher... | remove stupid pre/post message stuff |
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2016-05-05 |
Christopher... | remove (pk 'foo) |
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2016-05-05 |
Christopher... | See objects in the same room as you |
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2016-05-05 |
Christopher... | Some docstrings on gameobj |
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2016-05-05 |
Christopher... | Remove all accessors |
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2016-05-05 |
Christopher... | Can FINALLY interact with objects! Woohoo! |
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2016-05-04 |
Christopher... | rearchitect so that the world can init with a game... |
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2016-05-04 |
Christopher... | better go-where text |
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2016-05-04 |
Christopher... | more dynamic dispatch of commands |
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2016-05-04 |
Christopher... | INSTALL was awkwardly a nonexistant symlink |
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2016-05-04 |
Christopher... | look in rooms |
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2016-05-04 |
Christopher... | We can finally move around! |
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2016-05-04 |
Christopher... | moving between rooms nearly works |
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2016-05-04 |
Christopher... | commands finally dispatch |
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2016-05-03 |
Christopher... | bad import made circular refs |
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2016-05-03 |
Christopher... | gameobj refactor mostly working now |
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2016-05-03 |
Christopher... | big refactor to players, rooms, gameobj stuff |
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2016-05-03 |
Christopher... | Many steps towards handling input (but not there yet...) |
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2016-05-02 |
Christopher... | import player correctly, pass off input correctly |
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2016-05-02 |
Christopher... | goblin hq demo |
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2016-05-02 |
Christopher... | Split mudsync.scm out into multiple files |
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2016-05-02 |
Christopher... | Move networking stuff into its own file |
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2016-05-02 |
Christopher... | Basic automake build stuff |
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2016-05-02 |
Christopher... | refactoring commands slots |
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2016-05-02 |
Christopher... | some example room commands |
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2016-05-02 |
Christopher... | some TODOs |
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2016-05-02 |
Christopher... | more basic gameobj and player stuff |
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2016-05-02 |
Christopher... | Add commands and contain-commands to gameobj |
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2016-05-02 |
Christopher... | Add copyright, clean up parser.scm |
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2016-05-02 |
Christopher... | prototype sentence parsing code |
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2016-04-30 |
Christopher... | Move location onto game-actor |
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2016-04-30 |
Christopher... | Finally can connect and get a room description! |
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2016-04-30 |
Christopher... | room exit wiring |
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2016-04-30 |
Christopher... | rooms and exits and things |
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2016-04-30 |
Christopher... | Move game-master methods beneath it, use wrap-apply... |
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2016-04-29 |
Christopher... | Networking hooked up to rudimentary <game-master> |
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2016-04-29 |
Christopher... | Add GPL |
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2016-04-29 |
Christopher... | most network stuff, a copyright notice |
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2016-04-29 |
Christopher... | Most of the network code is working, it seems |
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2016-04-29 |
Christopher... | Some basic network code that kinda sorta works |
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