mudsync.git
2017-01-20 Christopher... Basic infrastructure for websocket support
2017-01-20 Christopher... Add infrastructure for static files, etc
2017-01-19 Christopher... Clean up the networking code a bit.
2017-01-19 Christopher... Better gameobj-inject! system. Also now use run-hive.
2017-01-04 Christopher... Rename msg-foo to mbody-foo
2017-01-04 Christopher... Update calls of hive-create-actor to bootstrap-actor
2017-01-03 Christopher... Update all actor usage of <- to not pass in from-actor.
2017-01-02 Christopher... Rename call of start-agenda to run-agenda
2017-01-02 Christopher... Only keep looping while the actor is alive
2017-01-02 Christopher... Use new <repl-manager>
2016-12-21 Christopher... Update to use build-actions; fix clerk communication
2016-12-17 Christopher... Update mudsync code to use easier to use action inherit...
2016-12-14 Christopher... Document why the clerk-act-update-loop calls itself
2016-12-13 Christopher... Use msg-val everywhere and fix some definitions' argume...
2016-12-12 Christopher... Port to the remove-define-mhandler 8sync branch
2016-12-11 Christopher... Switch to using the <- syntax for everything
2016-12-11 Christopher... Correcty disconnect from clients which provide the...
2016-12-11 Christopher... Updating mudsync for 8sync suspendable-ports refactor
2016-12-11 Christopher... Add some comments to summoning-bell-cmd-ring procedure
2016-12-10 Christopher... gameobj: Fix dyn-ref match call wip-dbstuff
2016-05-13 Christopher... fixed infinite recursion on clerk main loop
2016-05-11 Christopher... Switch inject-special! to do-inject-special!
2016-05-11 Christopher... Rename inject! to inject-gameobj!
2016-05-10 Christopher... clerk dismissing, and a "special guest"
2016-05-10 Christopher... Only change location when it isn't the same as current...
2016-05-10 Christopher... technically we're 0.1.0-pre
2016-05-10 Christopher... Moving README to right place
2016-05-10 Christopher... Add a basic README file
2016-05-10 Christopher... Last minute bricabrac fixes and adjustments
2016-05-10 Christopher... add bricabrac and goblin-hq
2016-05-10 Christopher... Add clerk and bell
2016-05-09 Christopher... adding and dropping things works
2016-05-09 Christopher... basic things, with the ability to pick them up (but...
2016-05-08 Christopher... start of smoking room, and some namespacing
2016-05-08 Christopher... remove "gameobj init!" debug message
2016-05-07 Christopher... remove debugging pk
2016-05-07 Christopher... added dynamic linking approach to exits. live hacking...
2016-05-07 Christopher... Most of the rest of support for live hacking!
2016-05-07 Christopher... Injection almost works, you can pass along the appropri...
2016-05-07 Christopher... fill in caache comment
2016-05-06 Christopher... Add about to preposition list
2016-05-06 Christopher... add chat as an alias for talk
2016-05-06 Christopher... Add "to" to prepositions
2016-05-06 Christopher... Fix code for going someplace that doesn't exist
2016-05-06 Christopher... Added emote!
2016-05-06 Christopher... A bunch of stuff so you can set your own username
2016-05-06 Christopher... Announce to other room participants when a guest arrives
2016-05-06 Christopher... add the grand hallway
2016-05-06 Christopher... Announce comings and goings
2016-05-06 Christopher... remove debugging code
2016-05-06 Christopher... Adding missing (c) notices (thx jxself)
2016-05-06 Christopher... ability to say things, at last!
2016-05-06 Christopher... remove debug message
2016-05-06 Christopher... remove debug message
2016-05-06 Christopher... room level messages, client disconnection
2016-05-06 Christopher... more tweaks
2016-05-06 Christopher... curio cabinet and stuff
2016-05-06 Christopher... Add keyword for generally-visible
2016-05-06 Christopher... Add Hotel Bricabrac
2016-05-05 Christopher... You can now look at things
2016-05-05 Christopher... remove stupid pre/post message stuff
2016-05-05 Christopher... remove (pk 'foo)
2016-05-05 Christopher... See objects in the same room as you
2016-05-05 Christopher... Some docstrings on gameobj
2016-05-05 Christopher... Remove all accessors
2016-05-05 Christopher... Can FINALLY interact with objects! Woohoo!
2016-05-04 Christopher... rearchitect so that the world can init with a game...
2016-05-04 Christopher... better go-where text
2016-05-04 Christopher... more dynamic dispatch of commands
2016-05-04 Christopher... INSTALL was awkwardly a nonexistant symlink
2016-05-04 Christopher... look in rooms
2016-05-04 Christopher... We can finally move around!
2016-05-04 Christopher... moving between rooms nearly works
2016-05-04 Christopher... commands finally dispatch
2016-05-03 Christopher... bad import made circular refs
2016-05-03 Christopher... gameobj refactor mostly working now
2016-05-03 Christopher... big refactor to players, rooms, gameobj stuff
2016-05-03 Christopher... Many steps towards handling input (but not there yet...)
2016-05-02 Christopher... import player correctly, pass off input correctly
2016-05-02 Christopher... goblin hq demo
2016-05-02 Christopher... Split mudsync.scm out into multiple files
2016-05-02 Christopher... Move networking stuff into its own file
2016-05-02 Christopher... Basic automake build stuff
2016-05-02 Christopher... refactoring commands slots
2016-05-02 Christopher... some example room commands
2016-05-02 Christopher... some TODOs
2016-05-02 Christopher... more basic gameobj and player stuff
2016-05-02 Christopher... Add commands and contain-commands to gameobj
2016-05-02 Christopher... Add copyright, clean up parser.scm
2016-05-02 Christopher... prototype sentence parsing code
2016-04-30 Christopher... Move location onto game-actor
2016-04-30 Christopher... Finally can connect and get a room description!
2016-04-30 Christopher... room exit wiring
2016-04-30 Christopher... rooms and exits and things
2016-04-30 Christopher... Move game-master methods beneath it, use wrap-apply...
2016-04-29 Christopher... Networking hooked up to rudimentary <game-master>
2016-04-29 Christopher... Add GPL
2016-04-29 Christopher... most network stuff, a copyright notice
2016-04-29 Christopher... Most of the network code is working, it seems
2016-04-29 Christopher... Some basic network code that kinda sorta works