Christopher Allan Webber [Fri, 6 May 2016 15:16:05 +0000 (10:16 -0500)]
remove debug message
Christopher Allan Webber [Fri, 6 May 2016 15:06:44 +0000 (10:06 -0500)]
remove debug message
Christopher Allan Webber [Fri, 6 May 2016 15:05:50 +0000 (10:05 -0500)]
room level messages, client disconnection
Christopher Allan Webber [Fri, 6 May 2016 12:49:00 +0000 (07:49 -0500)]
more tweaks
Christopher Allan Webber [Fri, 6 May 2016 03:09:38 +0000 (22:09 -0500)]
curio cabinet and stuff
Christopher Allan Webber [Fri, 6 May 2016 02:58:11 +0000 (21:58 -0500)]
Add keyword for generally-visible
Christopher Allan Webber [Fri, 6 May 2016 02:18:55 +0000 (21:18 -0500)]
Add Hotel Bricabrac
Christopher Allan Webber [Thu, 5 May 2016 20:15:37 +0000 (15:15 -0500)]
You can now look at things
Christopher Allan Webber [Thu, 5 May 2016 20:06:54 +0000 (15:06 -0500)]
remove stupid pre/post message stuff
Christopher Allan Webber [Thu, 5 May 2016 19:38:09 +0000 (14:38 -0500)]
remove (pk 'foo)
Christopher Allan Webber [Thu, 5 May 2016 19:35:45 +0000 (14:35 -0500)]
See objects in the same room as you
Christopher Allan Webber [Thu, 5 May 2016 15:36:19 +0000 (10:36 -0500)]
Some docstrings on gameobj
Christopher Allan Webber [Thu, 5 May 2016 03:20:48 +0000 (22:20 -0500)]
Remove all accessors
Christopher Allan Webber [Thu, 5 May 2016 03:06:30 +0000 (22:06 -0500)]
Can FINALLY interact with objects! Woohoo!
Christopher Allan Webber [Wed, 4 May 2016 21:24:17 +0000 (16:24 -0500)]
rearchitect so that the world can init with a game-spec, not just a room-spec
Also rearchitect goblin-hq and start adding interesting things.
Christopher Allan Webber [Wed, 4 May 2016 19:01:47 +0000 (14:01 -0500)]
better go-where text
Christopher Allan Webber [Wed, 4 May 2016 18:57:42 +0000 (13:57 -0500)]
more dynamic dispatch of commands
Christopher Allan Webber [Wed, 4 May 2016 18:57:17 +0000 (13:57 -0500)]
INSTALL was awkwardly a nonexistant symlink
Christopher Allan Webber [Wed, 4 May 2016 18:31:06 +0000 (13:31 -0500)]
look in rooms
Christopher Allan Webber [Wed, 4 May 2016 03:31:18 +0000 (22:31 -0500)]
We can finally move around!
Christopher Allan Webber [Wed, 4 May 2016 02:44:01 +0000 (21:44 -0500)]
moving between rooms nearly works
Christopher Allan Webber [Wed, 4 May 2016 02:16:57 +0000 (21:16 -0500)]
commands finally dispatch
Christopher Allan Webber [Tue, 3 May 2016 20:06:10 +0000 (15:06 -0500)]
bad import made circular refs
Christopher Allan Webber [Tue, 3 May 2016 19:40:49 +0000 (14:40 -0500)]
gameobj refactor mostly working now
Christopher Allan Webber [Tue, 3 May 2016 18:50:26 +0000 (13:50 -0500)]
big refactor to players, rooms, gameobj stuff
Christopher Allan Webber [Tue, 3 May 2016 14:45:23 +0000 (09:45 -0500)]
Many steps towards handling input (but not there yet...)
Christopher Allan Webber [Mon, 2 May 2016 18:45:44 +0000 (13:45 -0500)]
import player correctly, pass off input correctly
Christopher Allan Webber [Mon, 2 May 2016 18:20:25 +0000 (13:20 -0500)]
goblin hq demo
Christopher Allan Webber [Mon, 2 May 2016 18:20:03 +0000 (13:20 -0500)]
Split mudsync.scm out into multiple files
Christopher Allan Webber [Mon, 2 May 2016 16:39:03 +0000 (11:39 -0500)]
Move networking stuff into its own file
Christopher Allan Webber [Mon, 2 May 2016 16:36:46 +0000 (11:36 -0500)]
Basic automake build stuff
Christopher Allan Webber [Mon, 2 May 2016 16:10:09 +0000 (11:10 -0500)]
refactoring commands slots
Christopher Allan Webber [Mon, 2 May 2016 16:03:21 +0000 (11:03 -0500)]
some example room commands
Christopher Allan Webber [Mon, 2 May 2016 15:01:44 +0000 (10:01 -0500)]
some TODOs
Christopher Allan Webber [Mon, 2 May 2016 14:59:32 +0000 (09:59 -0500)]
more basic gameobj and player stuff
Christopher Allan Webber [Mon, 2 May 2016 14:42:27 +0000 (09:42 -0500)]
Add commands and contain-commands to gameobj
Christopher Allan Webber [Mon, 2 May 2016 13:57:27 +0000 (08:57 -0500)]
Add copyright, clean up parser.scm
Christopher Allan Webber [Mon, 2 May 2016 13:47:35 +0000 (08:47 -0500)]
prototype sentence parsing code
Christopher Allan Webber [Sat, 30 Apr 2016 22:34:54 +0000 (17:34 -0500)]
Move location onto game-actor
Christopher Allan Webber [Sat, 30 Apr 2016 22:09:24 +0000 (17:09 -0500)]
Finally can connect and get a room description!
So much work just to get to that point....
Christopher Allan Webber [Sat, 30 Apr 2016 18:07:54 +0000 (13:07 -0500)]
room exit wiring
Christopher Allan Webber [Sat, 30 Apr 2016 15:16:16 +0000 (10:16 -0500)]
rooms and exits and things
Christopher Allan Webber [Sat, 30 Apr 2016 02:44:54 +0000 (21:44 -0500)]
Move game-master methods beneath it, use wrap-apply on them
Christopher Allan Webber [Fri, 29 Apr 2016 21:18:52 +0000 (16:18 -0500)]
Networking hooked up to rudimentary <game-master>
Christopher Allan Webber [Fri, 29 Apr 2016 19:18:43 +0000 (14:18 -0500)]
Add GPL
Christopher Allan Webber [Fri, 29 Apr 2016 19:17:05 +0000 (14:17 -0500)]
most network stuff, a copyright notice
Christopher Allan Webber [Fri, 29 Apr 2016 18:52:30 +0000 (13:52 -0500)]
Most of the network code is working, it seems
Christopher Allan Webber [Fri, 29 Apr 2016 16:42:18 +0000 (11:42 -0500)]
Some basic network code that kinda sorta works