Eric S. Raymond [Wed, 20 Sep 2006 21:18:05 +0000 (21:18 +0000)]
Get rid of obnoxious iattak global.
This was a kluge to prevent recursion through an infinit regress of
moves leading to exit attacks forcing moves, etc.
Eric S. Raymond [Wed, 20 Sep 2006 20:50:53 +0000 (20:50 +0000)]
On Stas Sergeev's suggestion, change where the logfile is written.
Stas Sergeev [Wed, 20 Sep 2006 19:00:34 +0000 (19:00 +0000)]
allow gcc to still do the bounds checking
Eric S. Raymond [Wed, 20 Sep 2006 18:10:28 +0000 (18:10 +0000)]
Clean up some boolean arguments.
Stas Sergeev [Wed, 20 Sep 2006 17:02:59 +0000 (17:02 +0000)]
and this gettextized in while I was resolving the rejects...
Stas Sergeev [Wed, 20 Sep 2006 16:51:13 +0000 (16:51 +0000)]
this gettextized by mistake
Stas Sergeev [Wed, 20 Sep 2006 16:42:35 +0000 (16:42 +0000)]
Rollup patch.
- completed the first pass on the gettextization and translation
- better (IMHO) fix for the initialization of the gettextized string arrays
- do not clearscreen on exit to leave the "Galaxy Bird" message visible
- implemented scroll-pausing for "help"
- fixed enqueue() which didn't always work
- added IHW to cramen()
Eric S. Raymond [Wed, 20 Sep 2006 16:29:48 +0000 (16:29 +0000)]
Incorporate BSD-Trek visual-scan code, just in case.
Eric S. Raymond [Wed, 20 Sep 2006 15:47:19 +0000 (15:47 +0000)]
Chase more booleans and enums.
Eric S. Raymond [Wed, 20 Sep 2006 09:45:17 +0000 (09:45 +0000)]
A bit of documentation swiped and edited from the BSD code.
Eric S. Raymond [Wed, 20 Sep 2006 08:55:41 +0000 (08:55 +0000)]
BSD-Trek-like critical hits with weighting.
Eric S. Raymond [Wed, 20 Sep 2006 06:25:57 +0000 (06:25 +0000)]
Replace more #defines with enums.
Eric S. Raymond [Wed, 20 Sep 2006 05:31:21 +0000 (05:31 +0000)]
Change the condition field from an uint with #defines to an enum.
Eric S. Raymond [Wed, 20 Sep 2006 05:18:07 +0000 (05:18 +0000)]
More boolean-chasing and coord applications.
Eric S. Raymond [Wed, 20 Sep 2006 04:35:23 +0000 (04:35 +0000)]
Still more application of coord type.
Eric S. Raymond [Wed, 20 Sep 2006 03:57:04 +0000 (03:57 +0000)]
More uses of distance() macro. Eliminate some magic numbers.
Eric S. Raymond [Wed, 20 Sep 2006 03:26:16 +0000 (03:26 +0000)]
More boolean cleanups. More consistent use of coord type
Anong other things, this allows us to write a distance() macro and get
rid of a lot of gnarly expressions.
Eric S. Raymond [Tue, 19 Sep 2006 23:56:55 +0000 (23:56 +0000)]
Clean up more booleans.
Eric S. Raymond [Tue, 19 Sep 2006 23:09:39 +0000 (23:09 +0000)]
Clean up the rather nasty logoc of snova(), and fix a minor navigation bug.
...(inability to select manual mode) introduced by a recent commit.
Eric S. Raymond [Tue, 19 Sep 2006 22:03:07 +0000 (22:03 +0000)]
More boolean cleanups and explanator comments.
Eric S. Raymond [Tue, 19 Sep 2006 21:30:15 +0000 (21:30 +0000)]
More type cleanup and explanatory comments.
Eric S. Raymond [Tue, 19 Sep 2006 21:00:29 +0000 (21:00 +0000)]
More type cleanup.
Eric S. Raymond [Tue, 19 Sep 2006 19:35:24 +0000 (19:35 +0000)]
More boolean cleanups.
Eric S. Raymond [Tue, 19 Sep 2006 19:20:43 +0000 (19:20 +0000)]
Avoid a nasty bug in planet-name display, and fix another boolean.
Eric S. Raymond [Tue, 19 Sep 2006 19:04:35 +0000 (19:04 +0000)]
More BSD features.
You can now lose if your entire crew dies in battle. When abandoning
ship in a game with inhabited worlds enabled, they must have one in
the quadrant to beam down to; otherwise they die in space and this
counts heavily against your score (BSD Trek had score adjustment as a
to-do). Docking at a starbase replenishes your crew.
Stas Sergeev [Tue, 19 Sep 2006 18:44:07 +0000 (18:44 +0000)]
more gettextizing and translating
Eric S. Raymond [Tue, 19 Sep 2006 18:13:35 +0000 (18:13 +0000)]
Abstract out damage checks.
Implement BSD-Trek check in abandon-ship routine that transporter is
operational and an inhabited planet is nearby before crew can beam
down, otherwise they die in space. (But this isn't counted against
your score yet.)
Eric S. Raymond [Tue, 19 Sep 2006 10:14:04 +0000 (10:14 +0000)]
Klingon ship births are working.
Eric S. Raymond [Tue, 19 Sep 2006 09:19:41 +0000 (09:19 +0000)]
More booleans cleanup.
Eric S. Raymond [Tue, 19 Sep 2006 08:56:52 +0000 (08:56 +0000)]
FDISTR/FENSLV/FREPRO sequence looks like it's working.
Eric S. Raymond [Tue, 19 Sep 2006 08:28:19 +0000 (08:28 +0000)]
Fix two minor bugs, one in the shove code and one in debugme().
Eric S. Raymond [Tue, 19 Sep 2006 08:05:42 +0000 (08:05 +0000)]
Improvements to the testing machinery, including the replay option.
Eric S. Raymond [Tue, 19 Sep 2006 08:01:27 +0000 (08:01 +0000)]
Improve the world list.
Eric S. Raymond [Tue, 19 Sep 2006 06:27:07 +0000 (06:27 +0000)]
More int-to-boolean cleanup. Make the FDISTR event work.
Eric S. Raymond [Mon, 18 Sep 2006 19:38:35 +0000 (19:38 +0000)]
Checkpoint with several changes, committed so Stas can play with debug code.
1. Change planet member of quadrant struct back to integer so it can be saved.
2. Add code for torpedoing an inhabited world. Score drops by 400 when you
do that, it's the only outcome worse than being killed.
3. Events are now structures and can hold quadrant coordinates.
4. EXPERIMENTAL tag is gone, code for BSD-Trek events is in good enough
shape to test now.
5. User input is always logged.
6. SEED command is implemented.
Eric S. Raymond [Mon, 18 Sep 2006 08:34:16 +0000 (08:34 +0000)]
Input capture to 'sst-input.log' now happens automatically when idebug is on.
Eric S. Raymond [Mon, 18 Sep 2006 08:18:50 +0000 (08:18 +0000)]
New debug-mode support.
Get rid of DEBUG, the instrumentation is cheap and we want to cut down
on the possibilities for unanticipated logic changes due to
configuration vagaries. Take the debugging bit out of the game
structure. Start on the logger.
Eric S. Raymond [Mon, 18 Sep 2006 08:05:56 +0000 (08:05 +0000)]
Revert an incorrect bool type change.
Eric S. Raymond [Mon, 18 Sep 2006 05:16:40 +0000 (05:16 +0000)]
More type cleanup.
Use stdbool facility from C99 so code checkers can do type-consistency
analysis.
Eric S. Raymond [Mon, 18 Sep 2006 03:49:33 +0000 (03:49 +0000)]
Introduce 'coord' data structure, an (x,y) tuple.
Use it consistently in both data structures and arguments of functions
that handle coordinates.
The main benefit of this is that lots of conditional expressions become
significantly less gnarly. We get a bit of reduction in the line count
by cutting down on pairs of coordinate assignments.
Eric S. Raymond [Sun, 17 Sep 2006 23:55:46 +0000 (23:55 +0000)]
Abstract all references to the future array (outside of events.c) away.
This has two benefits:
1. New code is easier to read.
2. It prepares us for implementing stateful events with a different
underlying data structure. We'll need this for some BSD-Trek features.
Eric S. Raymond [Sun, 17 Sep 2006 22:43:51 +0000 (22:43 +0000)]
Other half of eta-check fix.
Eric S. Raymond [Sun, 17 Sep 2006 21:51:30 +0000 (21:51 +0000)]
Fix what look like a longstanding bug in ETA computation.
Stas Sergeev [Sun, 17 Sep 2006 09:01:35 +0000 (09:01 +0000)]
remove autogenerated files
Eric S. Raymond [Sun, 17 Sep 2006 05:31:52 +0000 (05:31 +0000)]
Complete the change to BSD license.
Eric S. Raymond [Sun, 17 Sep 2006 05:14:52 +0000 (05:14 +0000)]
First checkin of experimental event code for the BSDTrek-style Klingons.
E.g the attacks on inhabited systems. Currently #ifdefed out; the
only operative change is the newkling() function and a bit of
data-structure cleanup.
Eric S. Raymond [Sun, 17 Sep 2006 00:52:17 +0000 (00:52 +0000)]
Fix a minor bug in -t mode display of the starchart.
Eric S. Raymond [Sun, 17 Sep 2006 00:48:26 +0000 (00:48 +0000)]
Added more history.
Stas Sergeev [Sat, 16 Sep 2006 18:47:55 +0000 (18:47 +0000)]
gettextize and some rough translations
Eric S. Raymond [Fri, 15 Sep 2006 22:47:09 +0000 (22:47 +0000)]
Make inhabited worlds display as '@'. Document this.
Turn off generation of inhabited worlds in plain and almy versions.
Eric S. Raymond [Fri, 15 Sep 2006 21:14:45 +0000 (21:14 +0000)]
Fixed some bug items from the TO-DO list.
* Bring the online help in sync with our commands changes
* Find out why the online help contains the escape sequences like ~@~T (Eric?)
The first was due to bugs in some macro definitions in sst.c, now fixed.
The second was from escape sequences generated into sst.doc by xmlto
for left-and right-quotes, dashes, and no-break spaces; that is fixed
by an additional translation step in makehelp.py.
xmlto still generates line-drawing characters for the tables in the
LRSCAN and REPORT help items, but those look OK on an xterm in text
mode and their help items are suppressed (along with their commands) in
curses mode.
This is not a completely satisfactory solution, but it will do until a
design change makes those help items visible again.
Eric S. Raymond [Fri, 15 Sep 2006 20:58:05 +0000 (20:58 +0000)]
Fixes the bug that was directing help lookups incorrectly.
Renames the old "help()" function to "mayday()" to match the new command.
Fixes display bugs in curses due to generation of wacky quotes, nonbreak
spaces, and dashes. Does not fix problems with forms-drawing characters.
Eric S. Raymond [Fri, 15 Sep 2006 20:12:00 +0000 (20:12 +0000)]
Fix an extremely obscure bug in the help generation.
It was triggered by non-breaking space in xmlto output.
Eric S. Raymond [Fri, 15 Sep 2006 18:51:40 +0000 (18:51 +0000)]
% has to be mapped to %% when producing sst.doc
...otherwise printf does unhelpful things.
Eric S. Raymond [Fri, 15 Sep 2006 18:41:16 +0000 (18:41 +0000)]
Add inhabited planets.
Presently this is just color, as they have no dilithium. In the
future, this will become the basis for BSD-Trek like code that allows
Klingons to attack and enslave inhabited worlds in order to expand
their fleet. (This feature is controlled by OPTION_WORLDS).
Eric S. Raymond [Fri, 15 Sep 2006 09:35:11 +0000 (09:35 +0000)]
Clean up after macro elimination.
Eric S. Raymond [Fri, 15 Sep 2006 07:43:44 +0000 (07:43 +0000)]
More typo fixes.
Eric S. Raymond [Fri, 15 Sep 2006 01:55:24 +0000 (01:55 +0000)]
Temporarily make this standalone.
Eric S. Raymond [Thu, 14 Sep 2006 23:02:52 +0000 (23:02 +0000)]
Document the problems with xio.c.
Eric S. Raymond [Thu, 14 Sep 2006 21:46:37 +0000 (21:46 +0000)]
Typo fixes.
Eric S. Raymond [Thu, 14 Sep 2006 20:58:49 +0000 (20:58 +0000)]
Various declaration cleanups.
Eric S. Raymond [Thu, 14 Sep 2006 20:42:27 +0000 (20:42 +0000)]
Eliminate nasty macro holdovers.
All game structure members are now referred to by full name. Also, one
more minor step in making xio work.
Eric S. Raymond [Thu, 14 Sep 2006 18:25:06 +0000 (18:25 +0000)]
Text append looks like it should work, but it core-dumps.
Eric S. Raymond [Thu, 14 Sep 2006 18:01:40 +0000 (18:01 +0000)]
More settings into fallback.
Eric S. Raymond [Thu, 14 Sep 2006 08:55:38 +0000 (08:55 +0000)]
Make the text window editable.
Eric S. Raymond [Thu, 14 Sep 2006 04:27:44 +0000 (04:27 +0000)]
Move as much as possible into fallback resources.
Eric S. Raymond [Thu, 14 Sep 2006 03:57:32 +0000 (03:57 +0000)]
Mergeed "Status" section into "Misc".
Eric S. Raymond [Thu, 14 Sep 2006 02:58:40 +0000 (02:58 +0000)]
We know how to extract the button name within the callback.
Eric S. Raymond [Thu, 14 Sep 2006 02:39:28 +0000 (02:39 +0000)]
More reasonably-sized windows.
Eric S. Raymond [Wed, 13 Sep 2006 23:52:07 +0000 (23:52 +0000)]
Get rid of some ugly borders.
Eric S. Raymond [Wed, 13 Sep 2006 22:58:43 +0000 (22:58 +0000)]
Separate widgets for each button group,
Eric S. Raymond [Wed, 13 Sep 2006 22:40:39 +0000 (22:40 +0000)]
Use box class to get rid of bad reference.
Eric S. Raymond [Wed, 13 Sep 2006 20:24:26 +0000 (20:24 +0000)]
Remove some dead code.
Eric S. Raymond [Wed, 13 Sep 2006 19:45:48 +0000 (19:45 +0000)]
Multiple-button layout, but with some "Cannot convert string" messages.
Eric S. Raymond [Wed, 13 Sep 2006 18:28:02 +0000 (18:28 +0000)]
More resources into fallback.
Eric S. Raymond [Wed, 13 Sep 2006 18:22:46 +0000 (18:22 +0000)]
More buttons, and systematic use of fallback.
Eric S. Raymond [Wed, 13 Sep 2006 18:05:53 +0000 (18:05 +0000)]
Begin moving resource declarations into the fallback.
Eric S. Raymond [Wed, 13 Sep 2006 17:57:12 +0000 (17:57 +0000)]
Beginnings of a button panel.
Eric S. Raymond [Wed, 13 Sep 2006 17:44:37 +0000 (17:44 +0000)]
Fix some decor files.
Stas Sergeev [Wed, 13 Sep 2006 17:32:01 +0000 (17:32 +0000)]
move xio.c to src
Eric S. Raymond [Wed, 13 Sep 2006 17:29:04 +0000 (17:29 +0000)]
Widgets now stack vertically.
Stas Sergeev [Wed, 13 Sep 2006 17:20:32 +0000 (17:20 +0000)]
merge the autotools branch
Eric S. Raymond [Wed, 13 Sep 2006 17:20:21 +0000 (17:20 +0000)]
Clean up a warning.
Eric S. Raymond [Wed, 13 Sep 2006 17:18:31 +0000 (17:18 +0000)]
This is Jaap Boender's original example code.
Eric S. Raymond [Wed, 13 Sep 2006 16:36:24 +0000 (16:36 +0000)]
Experimental X code
Starting from Jaap Bender's tutorial example at <http://www.kerguelen.org/x/>.
Stas Sergeev [Wed, 13 Sep 2006 16:30:11 +0000 (16:30 +0000)]
fix typos
Stas Sergeev [Tue, 12 Sep 2006 19:17:42 +0000 (19:17 +0000)]
move away www, hope that wont make any harm
Eric S. Raymond [Tue, 12 Sep 2006 19:00:30 +0000 (19:00 +0000)]
Mention related projects.
Eric S. Raymond [Tue, 12 Sep 2006 17:52:11 +0000 (17:52 +0000)]
Reorganize documentation of changes, Add some stuff from Tom Almy's web page.
Eric S. Raymond [Tue, 12 Sep 2006 17:28:40 +0000 (17:28 +0000)]
Fix game type parsing.
Eric S. Raymond [Tue, 12 Sep 2006 17:27:46 +0000 (17:27 +0000)]
Deathray is now regressed to original 5% probability in 'plain' games.
Eric S. Raymond [Tue, 12 Sep 2006 10:23:36 +0000 (10:23 +0000)]
Added the ability to suppress newer features with a game type option.
Eric S. Raymond [Tue, 12 Sep 2006 08:05:09 +0000 (08:05 +0000)]
Yet more documentation.
Eric S. Raymond [Tue, 12 Sep 2006 07:57:38 +0000 (07:57 +0000)]
Yet more history.
Eric S. Raymond [Tue, 12 Sep 2006 07:49:55 +0000 (07:49 +0000)]
Yet more documenation of the history, and archiving of some ancestral versions.
Eric S. Raymond [Tue, 12 Sep 2006 03:25:33 +0000 (03:25 +0000)]
Cosmetic fixes.
Eric S. Raymond [Tue, 12 Sep 2006 02:04:01 +0000 (02:04 +0000)]
Another documentation update.
Eric S. Raymond [Mon, 11 Sep 2006 23:30:44 +0000 (23:30 +0000)]
Web page now published. Add material to the history section of the docs.
Eric S. Raymond [Mon, 11 Sep 2006 19:15:35 +0000 (19:15 +0000)]
Stas believes he's fixed the warp-out-of-supernova bug.
Stas Sergeev [Wed, 25 May 2005 17:42:07 +0000 (17:42 +0000)]
Fix the logic around remkl.
- There were the confusions about the remkl around the code:
sometimes it was used as a total klingons count, sometimes - as
a count of only an ordinary klingons. I added the separate
counters for those. Also removed the killed counters; added
the macros that calculates "killed" values as initial_val-remaining_val.
- Reset the klingons, starbases and supernovas on map upon an
initialization. This fixes the bug where the unkilled klingons
could propagate themselves to the subsequent game round.