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You can now kiss the frog!
[mudsync.git]
/ mudsync
2016-05-06
Christopher Allan...
remove debug message
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2016-05-06
Christopher Allan...
room level messages, client disconnection
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2016-05-06
Christopher Allan...
more tweaks
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2016-05-06
Christopher Allan...
Add keyword for generally-visible
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2016-05-05
Christopher Allan...
You can now look at things
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2016-05-05
Christopher Allan...
remove stupid pre/post message stuff
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2016-05-05
Christopher Allan...
remove (pk 'foo)
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2016-05-05
Christopher Allan...
See objects in the same room as you
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2016-05-05
Christopher Allan...
Some docstrings on gameobj
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2016-05-05
Christopher Allan...
Remove all accessors
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2016-05-05
Christopher Allan...
Can FINALLY interact with objects! Woohoo!
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2016-05-04
Christopher Allan...
rearchitect so that the world can init with a game...
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2016-05-04
Christopher Allan...
better go-where text
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2016-05-04
Christopher Allan...
more dynamic dispatch of commands
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2016-05-04
Christopher Allan...
look in rooms
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2016-05-04
Christopher Allan...
We can finally move around!
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2016-05-04
Christopher Allan...
moving between rooms nearly works
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2016-05-04
Christopher Allan...
commands finally dispatch
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2016-05-03
Christopher Allan...
bad import made circular refs
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2016-05-03
Christopher Allan...
gameobj refactor mostly working now
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2016-05-03
Christopher Allan...
big refactor to players, rooms, gameobj stuff
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2016-05-03
Christopher Allan...
Many steps towards handling input (but not there yet...)
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2016-05-02
Christopher Allan...
import player correctly, pass off input correctly
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2016-05-02
Christopher Allan...
Split mudsync.scm out into multiple files
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2016-05-02
Christopher Allan...
Move networking stuff into its own file
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2016-05-02
Christopher Allan...
Add copyright, clean up parser.scm
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2016-05-02
Christopher Allan...
prototype sentence parsing code
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