game.battle.x = game.battle.y = 0;
game.state.date = game.indate = 100.0*(int)(31.0*Rand()+20.0);
game.nkinks = game.nhelp = game.resting = game.casual = 0;
- game.isatb = game.iscate = true;
- game.imine = game.icrystl = game.icraft = game.state.nplankl = 0;
+ game.isatb = game.iscate = game.imine = game.icrystl = game.icraft = game.state.nplankl = 0;
game.state.starkl = game.state.basekl = 0;
game.iscraft = 1;
game.landed = -1;
justin, // just entered quadrant
alldone, // game is now finished
neutz, // Romulan Neutral Zone
- isatb, // =1 if super commander is attacking base
isarmed, // probe is armed
- thawed, // thawed game
- iscate; // super commander is here
+ thawed; // thawed game
int inkling, // Initial number of klingons
inbase, // Initial number of bases
incom, // Initial number of commanders
icraft, // Kirk in Galileo
ientesc, // attempted escape from supercommander
iscraft, // =1 if craft on ship, -1 if removed from game
+ isatb, // =1 if super commander is attacking base
+ iscate, // super commander is here
#ifdef DEBUG
idebug, // debug mode
#endif